Real-time path traced Gangnam style
3:53
Real-time path tracing: racing game
5:42
Brigade Physics test in street scene
1:49
Пікірлер
@Brainrape_memes
@Brainrape_memes 27 күн бұрын
And yet, 10 years later, modern computers still struggle to run this
@fearlessromeo4293
@fearlessromeo4293 Ай бұрын
Use RTX 4090 Boi...
@WohaoG
@WohaoG 4 ай бұрын
wtf it's been a decade and this still looks weirdly real
@doldoki
@doldoki 10 ай бұрын
not even close to real time convergence.
@amarbouamama2553
@amarbouamama2553 11 ай бұрын
so this was achieved 10 years ago😮
@ramyabouhassan
@ramyabouhassan Жыл бұрын
what i also love about this is the realistic camcorderesq post fx looks wonderful. its just peak aesthetic and graphics together in a almost a decado old pc runing in realtime yet we dont get none of it in the current day, not even a demo
@rubenjorge13
@rubenjorge13 Жыл бұрын
HOW, HOW?
@LogicEu
@LogicEu Жыл бұрын
This is unbelievable
@truthbringer8574
@truthbringer8574 Жыл бұрын
Oldy but a goody….
@909upload
@909upload Жыл бұрын
Does anyone still have the files of this ?
@danilchirva3993
@danilchirva3993 Жыл бұрын
How it is possible that 9 years ago performance was better than now on modern gpu
@Jarryy
@Jarryy Жыл бұрын
Even 9 years ago this technology was amazing.
@myelinsheathxd
@myelinsheathxd 2 жыл бұрын
amazing!
@Seacat17
@Seacat17 2 жыл бұрын
KZbin destroyed everything with its compression.
@Jilysz
@Jilysz 3 жыл бұрын
can you download any of these projects anywhere
@pifre3051
@pifre3051 3 жыл бұрын
It's like a really unmemorizable fever dream.
@drunub
@drunub 3 жыл бұрын
now do stanford dragon
@wdowa94
@wdowa94 3 жыл бұрын
2021: "It just works"
@alessandrocaviola1575
@alessandrocaviola1575 3 жыл бұрын
If this runs on a couple of titans (wasn't that the setup of the other Brigade videos?) then this means something close to 20Tf. New 3080 are - what - 30Tf? + hw denoising + a few dozen more Tf dedicated to RT? A demo like this should go on a single GPU, FHD, 30fps. Is there any reason why it looks like this tech has not be presented for the new rtx gpus yet?
@alexanderdouble
@alexanderdouble 3 жыл бұрын
kzbin.info/www/bejne/rnyoiIqPd6Z9htE as said in this video, brigade was built around rtx hardware and will come sometime this year
@wdowa94
@wdowa94 Жыл бұрын
@@alexanderdouble LOL! In Path Tracing nobody cares about FPS, because it's constant. Pixelrate is more important
@ricopin
@ricopin 3 жыл бұрын
That's neat!
@번개-l3c
@번개-l3c 3 жыл бұрын
This is the future of graphic rendering!!!!
@gavinwolf8667
@gavinwolf8667 3 жыл бұрын
this with a 3090
@sjoerdev
@sjoerdev 3 жыл бұрын
where is this engine available for download? can i get the source code?
@0xOPERAND
@0xOPERAND 3 жыл бұрын
times change :)
@AsakiAyame
@AsakiAyame 3 жыл бұрын
The way octane has improved so much 💀
@playbyan1453
@playbyan1453 4 жыл бұрын
This is real rtx not like nvidia
@nutzeeer
@nutzeeer 4 жыл бұрын
I wonder if this can be adapted for minecraft
4 жыл бұрын
Jules Urbach team disliking the video haha. Bro, this is amaaaaazing!!!!
@burnsy96
@burnsy96 4 жыл бұрын
Why is it so noisy? I thought this was already done by the Brigade 3.0 engine
@rlefko
@rlefko 4 жыл бұрын
Great to see more content on this channel! Is this using a naive (albeit iterative and using direct light sampling) path tracing algorithm?
@ramyabouhassan
@ramyabouhassan 4 жыл бұрын
Can I get a download Link PLSSSSS I need to play with this Soo bad
@alexanderdouble
@alexanderdouble 4 жыл бұрын
this so nice to see this technology being worked on in 2013, mind-blowing! very great job!
@soulgoodman6032
@soulgoodman6032 4 жыл бұрын
RTX they said... Tensor-cores, they said...
@alexanderdouble
@alexanderdouble 4 жыл бұрын
wait, 2013, thats impossible, in 2013 pbr even wasnt in games and ray tracing in 2013, i cant believe
@rubenadema1094
@rubenadema1094 4 жыл бұрын
Raytracing has been around since the '60s, it just took 70 hours to render a single frame with two spheres
@alexanderdouble
@alexanderdouble 4 жыл бұрын
@@rubenadema1094 ikr, but for real-time rt for 2013, thats nearly impossible
@rubenadema1094
@rubenadema1094 4 жыл бұрын
@@alexanderdouble Yeah, even today it's still hard to do
@alexanderdouble
@alexanderdouble 4 жыл бұрын
@@rubenadema1094 1spp ray tracing is runnable, but its horribly noisy, and denoiser fails sometimes, so yeah, you right
@chronokoks
@chronokoks 4 жыл бұрын
This is funny and sad.. it's been years and we still cannot touch the tech.. reminds me of previous renderers that were kept secret from public for very long time (arnold)
@nikolasgunadi765
@nikolasgunadi765 4 жыл бұрын
My 940MX could never
@tyoyusuf8501
@tyoyusuf8501 4 жыл бұрын
gk tk sumatera
@hackandtech24
@hackandtech24 4 жыл бұрын
is anyone interested in getting the source code for the reflect version of brigade 2 engine. it is in c++, seems to be missing somethings but i have it.
@alexwhitton1
@alexwhitton1 4 жыл бұрын
Noisey
@WIDGI
@WIDGI 4 жыл бұрын
Oct 2013 !
@johngalactus4014
@johngalactus4014 5 жыл бұрын
6-7 years later. Real time hybrid Ray Tracing. 1440p -> 4K. Incredible. Imagine 10 years in the future (2030).
@kingeling
@kingeling 5 жыл бұрын
And the now the framerate and speed are obviously faster than the 8600
@kingeling
@kingeling 5 жыл бұрын
8600gt and such good physics... I love GPUs
@gamehancer
@gamehancer 5 жыл бұрын
please what texture noise ?
@gamehancer
@gamehancer 5 жыл бұрын
please what texture noise ?
@gamehancer
@gamehancer 5 жыл бұрын
What texture please fort ldr_rgb png please ?
@hackandtech24
@hackandtech24 5 жыл бұрын
so is brigade going to be used for gaming or what? they have gone way silent
@Osiris1080
@Osiris1080 5 жыл бұрын
Very impressive light/shadow. Even at low resolution and fps it still looks more realistic than most games today. Games have high enough poly count and high enough resolution and so forth but those things only go so far, games need path/ray tracing to take them to the next level.
@okaybutwhythough7456
@okaybutwhythough7456 4 жыл бұрын
Thanks man, now we have games with great lighting, mediocore texture quality, and bad polycounts that run like crap as well. Realistically, we should improve the polycounts and geometry first, while improving the lighting to a good level, which we saw in the UE5 demo earlier this year. Full path traced games won't become common until maybe 5 or 6 into the future.
@hhuuuk
@hhuuuk 5 жыл бұрын
I'm from the future,we call it Ray tracing
@MashupsByMandy
@MashupsByMandy 5 жыл бұрын
Wrong, that is NVidia's term for it. The name is still Path Tracing because the technology itself is different.
@georgefromjungle5211
@georgefromjungle5211 5 жыл бұрын
@@MashupsByMandy That is not NVidia's term for it. Path Tracing is another form of ray tracing.
@FranCisco-hc3hs
@FranCisco-hc3hs 5 жыл бұрын
dude street view has really changed
@SuperKREPSINIS
@SuperKREPSINIS 5 жыл бұрын
i look for a video like this but the song simgs, lets get hihter, hihter or something. i need the song