And yet, 10 years later, modern computers still struggle to run this
@fearlessromeo4293Ай бұрын
Use RTX 4090 Boi...
@WohaoG4 ай бұрын
wtf it's been a decade and this still looks weirdly real
@doldoki10 ай бұрын
not even close to real time convergence.
@amarbouamama255311 ай бұрын
so this was achieved 10 years ago😮
@ramyabouhassan Жыл бұрын
what i also love about this is the realistic camcorderesq post fx looks wonderful. its just peak aesthetic and graphics together in a almost a decado old pc runing in realtime yet we dont get none of it in the current day, not even a demo
@rubenjorge13 Жыл бұрын
HOW, HOW?
@LogicEu Жыл бұрын
This is unbelievable
@truthbringer8574 Жыл бұрын
Oldy but a goody….
@909upload Жыл бұрын
Does anyone still have the files of this ?
@danilchirva3993 Жыл бұрын
How it is possible that 9 years ago performance was better than now on modern gpu
@Jarryy Жыл бұрын
Even 9 years ago this technology was amazing.
@myelinsheathxd2 жыл бұрын
amazing!
@Seacat172 жыл бұрын
KZbin destroyed everything with its compression.
@Jilysz3 жыл бұрын
can you download any of these projects anywhere
@pifre30513 жыл бұрын
It's like a really unmemorizable fever dream.
@drunub3 жыл бұрын
now do stanford dragon
@wdowa943 жыл бұрын
2021: "It just works"
@alessandrocaviola15753 жыл бұрын
If this runs on a couple of titans (wasn't that the setup of the other Brigade videos?) then this means something close to 20Tf. New 3080 are - what - 30Tf? + hw denoising + a few dozen more Tf dedicated to RT? A demo like this should go on a single GPU, FHD, 30fps. Is there any reason why it looks like this tech has not be presented for the new rtx gpus yet?
@alexanderdouble3 жыл бұрын
kzbin.info/www/bejne/rnyoiIqPd6Z9htE as said in this video, brigade was built around rtx hardware and will come sometime this year
@wdowa94 Жыл бұрын
@@alexanderdouble LOL! In Path Tracing nobody cares about FPS, because it's constant. Pixelrate is more important
@ricopin3 жыл бұрын
That's neat!
@번개-l3c3 жыл бұрын
This is the future of graphic rendering!!!!
@gavinwolf86673 жыл бұрын
this with a 3090
@sjoerdev3 жыл бұрын
where is this engine available for download? can i get the source code?
@0xOPERAND3 жыл бұрын
times change :)
@AsakiAyame3 жыл бұрын
The way octane has improved so much 💀
@playbyan14534 жыл бұрын
This is real rtx not like nvidia
@nutzeeer4 жыл бұрын
I wonder if this can be adapted for minecraft
4 жыл бұрын
Jules Urbach team disliking the video haha. Bro, this is amaaaaazing!!!!
@burnsy964 жыл бұрын
Why is it so noisy? I thought this was already done by the Brigade 3.0 engine
@rlefko4 жыл бұрын
Great to see more content on this channel! Is this using a naive (albeit iterative and using direct light sampling) path tracing algorithm?
@ramyabouhassan4 жыл бұрын
Can I get a download Link PLSSSSS I need to play with this Soo bad
@alexanderdouble4 жыл бұрын
this so nice to see this technology being worked on in 2013, mind-blowing! very great job!
@soulgoodman60324 жыл бұрын
RTX they said... Tensor-cores, they said...
@alexanderdouble4 жыл бұрын
wait, 2013, thats impossible, in 2013 pbr even wasnt in games and ray tracing in 2013, i cant believe
@rubenadema10944 жыл бұрын
Raytracing has been around since the '60s, it just took 70 hours to render a single frame with two spheres
@alexanderdouble4 жыл бұрын
@@rubenadema1094 ikr, but for real-time rt for 2013, thats nearly impossible
@rubenadema10944 жыл бұрын
@@alexanderdouble Yeah, even today it's still hard to do
@alexanderdouble4 жыл бұрын
@@rubenadema1094 1spp ray tracing is runnable, but its horribly noisy, and denoiser fails sometimes, so yeah, you right
@chronokoks4 жыл бұрын
This is funny and sad.. it's been years and we still cannot touch the tech.. reminds me of previous renderers that were kept secret from public for very long time (arnold)
@nikolasgunadi7654 жыл бұрын
My 940MX could never
@tyoyusuf85014 жыл бұрын
gk tk sumatera
@hackandtech244 жыл бұрын
is anyone interested in getting the source code for the reflect version of brigade 2 engine. it is in c++, seems to be missing somethings but i have it.
@alexwhitton14 жыл бұрын
Noisey
@WIDGI4 жыл бұрын
Oct 2013 !
@johngalactus40145 жыл бұрын
6-7 years later. Real time hybrid Ray Tracing. 1440p -> 4K. Incredible. Imagine 10 years in the future (2030).
@kingeling5 жыл бұрын
And the now the framerate and speed are obviously faster than the 8600
@kingeling5 жыл бұрын
8600gt and such good physics... I love GPUs
@gamehancer5 жыл бұрын
please what texture noise ?
@gamehancer5 жыл бұрын
please what texture noise ?
@gamehancer5 жыл бұрын
What texture please fort ldr_rgb png please ?
@hackandtech245 жыл бұрын
so is brigade going to be used for gaming or what? they have gone way silent
@Osiris10805 жыл бұрын
Very impressive light/shadow. Even at low resolution and fps it still looks more realistic than most games today. Games have high enough poly count and high enough resolution and so forth but those things only go so far, games need path/ray tracing to take them to the next level.
@okaybutwhythough74564 жыл бұрын
Thanks man, now we have games with great lighting, mediocore texture quality, and bad polycounts that run like crap as well. Realistically, we should improve the polycounts and geometry first, while improving the lighting to a good level, which we saw in the UE5 demo earlier this year. Full path traced games won't become common until maybe 5 or 6 into the future.
@hhuuuk5 жыл бұрын
I'm from the future,we call it Ray tracing
@MashupsByMandy5 жыл бұрын
Wrong, that is NVidia's term for it. The name is still Path Tracing because the technology itself is different.
@georgefromjungle52115 жыл бұрын
@@MashupsByMandy That is not NVidia's term for it. Path Tracing is another form of ray tracing.
@FranCisco-hc3hs5 жыл бұрын
dude street view has really changed
@SuperKREPSINIS5 жыл бұрын
i look for a video like this but the song simgs, lets get hihter, hihter or something. i need the song