For some reason when I get to scrubbing the timeline for the Start Pose it doesn't animate, but it does animate when I play with the Strength slider. Any idea why?
@alex-leinauer13 күн бұрын
This was a nice tut, sir! Thx
@Darrendesigns2425 күн бұрын
when I add file into the shader it does not show up on the cylinders, I'm with you until about the 2:18 mark. am I missing something that will not allow my image to show?
@AnnaBeatriz-lq5jdАй бұрын
Thank you so much for this tutorial, I've been searching everywhere for this kind of solution and this video was the only one that showed it and explained it in the clearest way. Thank you!!!
@motionichodesign2 ай бұрын
Thanks Tim, very much appreciated!🧀
@elliotverhaeren19452 ай бұрын
I search something like this for octane
@mevele3 ай бұрын
Great tutorial Thanks a lot💥💥
@atakankupcu36173 ай бұрын
Great, as always!
@TheSiimur3 ай бұрын
this is so cool man! thank you
@motiondesignberlin102433 ай бұрын
Thank you for sharing!
@mtpstyles3 ай бұрын
Nice one, thanks Tim!
@jakejakejakejakejakejake3 ай бұрын
Wow! That's s clever!!! X
@Gabriel_Maximo6983 ай бұрын
very good tutorial
@bharat51943 ай бұрын
Been so long! Thanks
@brunobordini76963 ай бұрын
Amazing!
@yann.visuals3 ай бұрын
I need to synchronize shader switchers in different materilas. I would like that if I change the switch in one materials, it does the same in the other ones. Any clue how to do that ?
@VidarrKerr4 ай бұрын
Back off the mic, and drink some water bro.
@Helloluxx3 ай бұрын
learn some manners bro.
@LeiXu-m7q4 ай бұрын
good!
@minimalfun4 ай бұрын
Awesome , thank you very much Tim
@antoniopepe4 ай бұрын
🙌🙌🙌 thanks for the scalar user data trick !
@nickmason87154 ай бұрын
Thanks for the tutorial- I noticed this method makes the objects the material is applied to non responsive to scene lights (Dome light, area light, etc)... does anyone know how to enable the scene lighting to work with this material?
@studiovakuum10664 ай бұрын
I'd recommend using the User Data Tag. It's more suitable to copy/paste on object ;)
@Helloluxx4 ай бұрын
Good suggestion, thank you.
@a__ed74454 ай бұрын
Thank you! That was informative and helpful
@dennishmiller4 ай бұрын
Great effect and great work as always. But not super helpful as a tutorial (more like a nice demo). Agree with kennethdoory8434
@muajin4 ай бұрын
Hi. Does this work in R21 or what version can start using this?
@andreasmartini93274 ай бұрын
wow! wow! wow!
@Igtweettvmedia-oc5vx5 ай бұрын
After 3 years I think this is the best camera tutorial
@henrythejeditube5 ай бұрын
brilliant animation and effect
@choismotion5 ай бұрын
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
@rwonder6165 ай бұрын
wow, smart! Thanks!
@АнлрійГоробець5 ай бұрын
Wow❤
@Godkiller086 ай бұрын
Thank you very much! It was crucial to add the attribute delete to prevent the shop_materialpath to override the volume material. After going through a few tutorials, I still couldn't get my volume material to affect my smoke. But luckily enough, I came across your tutorial!
@fauramusic7 ай бұрын
Oh man, user data shader!!! You saved me, thanks a ton!
@massimobaita71787 ай бұрын
Thank You very much!
@Gabriel_Maximo6987 ай бұрын
Don't you think about creating a toon shader pack for octane render?
@AlexMakashvili7 ай бұрын
octane has the worst toon shader ever :D
@bharat51947 ай бұрын
Fantastic
@williambillcard7 ай бұрын
This is really good. I've been finding that the OSL HalftoneDots shader can do some nice things that the built in Redshift Tonemap Pattern can't (as far as I can tell). For example, scaling one direction to zero to get a regular crosshatch patterns, or then driving the angle parameter with cell voronoi to get 'patch hatching' - different angles across the surface...
@Helloluxx7 ай бұрын
You can drive the tonemap pattern rotation with noise, etc, but yeah I hope to see more improvements to the toon shaders overall they're not as fully featured as they could be!
@lowmoon90257 ай бұрын
How does it look animated?
@Helloluxx7 ай бұрын
The halftone is shader based so it depends on what you animate..
@neuruhana7 ай бұрын
Thanks for your tutorial. btw which version did you use? I mean, houdini.
@93shepherd7 ай бұрын
awesome!
@JephAraujo7 ай бұрын
Best camera tutorial ever! Just followed through and saved as my default file.
@LukeLetellier7 ай бұрын
Very helpful -Thanks Tim!
@PankajKumar-vl5um7 ай бұрын
He is king 👑
@3rdDim3nsn3D7 ай бұрын
Wait why is your node editor looking so different than mine does? I am using cinema 4d 2024.4 i think......😅
@Helloluxx7 ай бұрын
maybe you are using the older Xpresso nodes? It should work fine with either.
@3rdDim3nsn3D7 ай бұрын
@@Helloluxx i didn't check what version i got but its the "new" node editor not the shader graph- later when i am back at the workstation i will uncover this mystery 😂 - awesome tutorial btw 👌😆
@bharat51947 ай бұрын
Very nice
@petrholusa58557 ай бұрын
Funny is that twinmotion will makes this in one click. :D
@Helloluxx7 ай бұрын
That is funny!
@lionelvicidomini60517 ай бұрын
Great, as usual ! ;)
@pzdmc4d7 ай бұрын
Tim, nice trick!
@williambillcard7 ай бұрын
good stuff! thanks! the user data technique is new to me.