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Пікірлер
@AnnaBeatriz-lq5jd
@AnnaBeatriz-lq5jd 20 күн бұрын
Thank you so much for this tutorial, I've been searching everywhere for this kind of solution and this video was the only one that showed it and explained it in the clearest way. Thank you!!!
@motionichodesign
@motionichodesign Ай бұрын
Thanks Tim, very much appreciated!🧀
@elliotverhaeren1945
@elliotverhaeren1945 Ай бұрын
I search something like this for octane
@mevele
@mevele 2 ай бұрын
Great tutorial Thanks a lot💥💥
@atakankupcu3617
@atakankupcu3617 2 ай бұрын
Great, as always!
@TheSiimur
@TheSiimur 2 ай бұрын
this is so cool man! thank you
@motiondesignberlin10243
@motiondesignberlin10243 2 ай бұрын
Thank you for sharing!
@mtpstyles
@mtpstyles 2 ай бұрын
Nice one, thanks Tim!
@jakejakejakejakejakejake
@jakejakejakejakejakejake 2 ай бұрын
Wow! That's s clever!!! X
@Gabriel_Maximo698
@Gabriel_Maximo698 2 ай бұрын
very good tutorial
@bharat5194
@bharat5194 2 ай бұрын
Been so long! Thanks
@brunobordini7696
@brunobordini7696 2 ай бұрын
Amazing!
@yann.visuals
@yann.visuals 2 ай бұрын
I need to synchronize shader switchers in different materilas. I would like that if I change the switch in one materials, it does the same in the other ones. Any clue how to do that ?
@VidarrKerr
@VidarrKerr 2 ай бұрын
Back off the mic, and drink some water bro.
@Helloluxx
@Helloluxx 2 ай бұрын
learn some manners bro.
@LeiXu-m7q
@LeiXu-m7q 2 ай бұрын
good!
@minimalfun
@minimalfun 3 ай бұрын
Awesome , thank you very much Tim
@antoniopepe
@antoniopepe 3 ай бұрын
🙌🙌🙌 thanks for the scalar user data trick !
@nickmason8715
@nickmason8715 3 ай бұрын
Thanks for the tutorial- I noticed this method makes the objects the material is applied to non responsive to scene lights (Dome light, area light, etc)... does anyone know how to enable the scene lighting to work with this material?
@studiovakuum1066
@studiovakuum1066 3 ай бұрын
I'd recommend using the User Data Tag. It's more suitable to copy/paste on object ;)
@Helloluxx
@Helloluxx 3 ай бұрын
Good suggestion, thank you.
@a__ed7445
@a__ed7445 3 ай бұрын
Thank you! That was informative and helpful
@dennishmiller
@dennishmiller 3 ай бұрын
Great effect and great work as always. But not super helpful as a tutorial (more like a nice demo). Agree with kennethdoory8434
@muajin
@muajin 3 ай бұрын
Hi. Does this work in R21 or what version can start using this?
@andreasmartini9327
@andreasmartini9327 3 ай бұрын
wow! wow! wow!
@Igtweettvmedia-oc5vx
@Igtweettvmedia-oc5vx 4 ай бұрын
After 3 years I think this is the best camera tutorial
@henrythejeditube
@henrythejeditube 4 ай бұрын
brilliant animation and effect
@choismotion
@choismotion 4 ай бұрын
In Redshift Toon Materials, when I apply the alpha image to the plane polygon, the line is not represented by the alpha map, but it comes out according to the plane. How can I make the line appear according to the alpha map?
@rwonder616
@rwonder616 4 ай бұрын
wow, smart! Thanks!
@АнлрійГоробець
@АнлрійГоробець 4 ай бұрын
Wow❤
@Godkiller08
@Godkiller08 4 ай бұрын
Thank you very much! It was crucial to add the attribute delete to prevent the shop_materialpath to override the volume material. After going through a few tutorials, I still couldn't get my volume material to affect my smoke. But luckily enough, I came across your tutorial!
@fauramusic
@fauramusic 5 ай бұрын
Oh man, user data shader!!! You saved me, thanks a ton!
@massimobaita7178
@massimobaita7178 6 ай бұрын
Thank You very much!
@Gabriel_Maximo698
@Gabriel_Maximo698 6 ай бұрын
Don't you think about creating a toon shader pack for octane render?
@AlexMakashvili
@AlexMakashvili 6 ай бұрын
octane has the worst toon shader ever :D
@bharat5194
@bharat5194 6 ай бұрын
Fantastic
@williambillcard
@williambillcard 6 ай бұрын
This is really good. I've been finding that the OSL HalftoneDots shader can do some nice things that the built in Redshift Tonemap Pattern can't (as far as I can tell). For example, scaling one direction to zero to get a regular crosshatch patterns, or then driving the angle parameter with cell voronoi to get 'patch hatching' - different angles across the surface...
@Helloluxx
@Helloluxx 6 ай бұрын
You can drive the tonemap pattern rotation with noise, etc, but yeah I hope to see more improvements to the toon shaders overall they're not as fully featured as they could be!
@lowmoon9025
@lowmoon9025 6 ай бұрын
How does it look animated?
@Helloluxx
@Helloluxx 6 ай бұрын
The halftone is shader based so it depends on what you animate..
@neuruhana
@neuruhana 6 ай бұрын
Thanks for your tutorial. btw which version did you use? I mean, houdini.
@93shepherd
@93shepherd 6 ай бұрын
awesome!
@JephAraujo
@JephAraujo 6 ай бұрын
Best camera tutorial ever! Just followed through and saved as my default file.
@LukeLetellier
@LukeLetellier 6 ай бұрын
Very helpful -Thanks Tim!
@PankajKumar-vl5um
@PankajKumar-vl5um 6 ай бұрын
He is king 👑
@3rdDim3nsn3D
@3rdDim3nsn3D 6 ай бұрын
Wait why is your node editor looking so different than mine does? I am using cinema 4d 2024.4 i think......😅
@Helloluxx
@Helloluxx 6 ай бұрын
maybe you are using the older Xpresso nodes? It should work fine with either.
@3rdDim3nsn3D
@3rdDim3nsn3D 6 ай бұрын
@@Helloluxx i didn't check what version i got but its the "new" node editor not the shader graph- later when i am back at the workstation i will uncover this mystery 😂 - awesome tutorial btw 👌😆
@bharat5194
@bharat5194 6 ай бұрын
Very nice
@petrholusa5855
@petrholusa5855 6 ай бұрын
Funny is that twinmotion will makes this in one click. :D
@Helloluxx
@Helloluxx 6 ай бұрын
That is funny!
@lionelvicidomini6051
@lionelvicidomini6051 6 ай бұрын
Great, as usual ! ;)
@pzdmc4d
@pzdmc4d 6 ай бұрын
Tim, nice trick!
@williambillcard
@williambillcard 6 ай бұрын
good stuff! thanks! the user data technique is new to me.
@MirkoMancini
@MirkoMancini 6 ай бұрын
Absolutely amazing video! Thanks!
@minimalfun
@minimalfun 6 ай бұрын
Pretty amazing! Thank you very much Tim 🙏🙏
@pixelatedbeatz
@pixelatedbeatz 6 ай бұрын
Tim > One of the best in the BIZ. Very useful > Thanks for sharing this tips. Just what I was looking for.
@scaprendering
@scaprendering 7 ай бұрын
Thanks for the tutorial, but in this way you can't go around and navigate the scene through the camera so I'm missing something because this is completely unusable for me.