Toolbag Library Drop 03
1:07
2 жыл бұрын
GPU Texture Compression
59:37
2 жыл бұрын
Toolbag Library Drop 02
0:52
3 жыл бұрын
Library - Learn Toolbag 4, Ep. 4
9:54
Scene Setup - Learn Toolbag 4, Ep. 1
15:36
Introducing Marmoset Toolbag 4
1:53
4 жыл бұрын
Marmoset Toolbag | 2020 Showcase
1:58
Marmoset Toolbag | GDC 2019 Showcase
2:34
Marmoset Toolbag | GDC 2018 Showcase
2:10
Happy Holidays From Team Hexels
0:55
Hexels Adventures | Ep. 6 Orbiter 13
9:42
Пікірлер
@FlowerPower3000
@FlowerPower3000 21 сағат бұрын
Very cool, thank)
@epereyralucena
@epereyralucena 12 күн бұрын
this still works? in 5.5
@shawnastrom
@shawnastrom 20 күн бұрын
Awesome
@ChiraChan
@ChiraChan 21 күн бұрын
I can't get the anisotropic direction painting to work. I've just installed the Marmoset 5 trial just to try out this feature, since this is the only program I've found that seems to have direct flowmap painting on 3D models. When I try to set it up like in the video, with no anisotropic direction map loaded in the material properties, the brush cursor doesn't show and nothing happens when I try to paint. When I give it an empty map (a flat green one I've generated via the export button), I can paint, however it's not directional. It seems to instead be.. erasing the green, or something? Revealing a colorful map underneath that has some sort of effect on the direction, but I can't control it by painting. Mind you I've never used this program before, so maybe I'm doing something wrong. However, painting albedo or normal for example seems to works fine.
@MarmosetCo
@MarmosetCo 13 күн бұрын
Hi there! Sorry you're experiencing trouble with this. We can confirm an issue with the anisotropic map direction painting in Toolbag 5.01. As a workaround, you can revert to installing version 5.00 using the installer from this page: docs.marmoset.co/docs/version-5-00/ Please keep an eye out for a hotfix that should address this issue in the near future.
@ChiraChan
@ChiraChan 12 күн бұрын
@@MarmosetCo Thank you!
@wingwalker007
@wingwalker007 Ай бұрын
Having no clue what Marmoset was I was curious what was new in the cake making world!
Ай бұрын
Can't we bake alembic hairs to a plane card?
@histolordevfx
@histolordevfx Ай бұрын
it is better to provide project to follow tutorial
@salimamir3263
@salimamir3263 Ай бұрын
Would you like to create tutorial of hard surface texturing for beginner? (Grenade, shoes, axe, etc)
@julianking4793
@julianking4793 Ай бұрын
What about the vital matter of Unreal 5 interoperability. Is there an update on this?
@rustedvertex
@rustedvertex Ай бұрын
Great release. Thanks for new features. I have some ideas how to improve usability of marmoset kzbin.info/www/bejne/inWnf31ogch0brM
@mekoy
@mekoy 2 ай бұрын
UDIMs support is so nice. I was waiting that many years)
@stimpack9
@stimpack9 2 ай бұрын
Everything in toolbag 5 is awesome. The only thing left I want is other method to project texture onto the mesh, like sphere/cylinder/cube/planar projection. Maybe warp too, with ability to edit the warp on both 3d and 2d viewport. Is there any plan or this feature? Thanks
@MarmosetCo
@MarmosetCo 2 ай бұрын
Thanks for the feedback! We don't have more base material projection modes available right now (only UV, UDIM, and Triplanar), but we'll get this request upvoted for our dev team!
@stimpack9
@stimpack9 Ай бұрын
@MarmosetCo thanks for the reply. I can't thank you guys enough since TB3. I only discovered those projection methods in SP earlier this year and I cant live without them
@TheIcemanModdeler
@TheIcemanModdeler 2 ай бұрын
Awesome thanks for sharing, coming from Painter it's cool to see pretty much every feature that i can remember here in this program, it even has Hair groom import and texturing which Painter doesn't have, one thing strange is the layer order, seem that sublayers have the regular down up order but layer masks seem to have the opposite, is that correct? I also don't see the equivalent to ancor point being able to link multiple layers together, it may be called something else here.
@deadvulcano
@deadvulcano 2 ай бұрын
Still use toolbag 3 periodically. Did skip updating to toolbag 4, mostly because work moved away from art. This update makes me want to jump back in again.
@tomoyaogawa4485
@tomoyaogawa4485 2 ай бұрын
You guys are the best dev ever!! You guys have artist first mentality and always listening to feedback. I didn’t even hesitate to update to toolbag 5 even though i was already happy with owning toolbag 4 . Thank you guys as always for hard work and making our life easier !
@Xaia
@Xaia 2 ай бұрын
Node graph > Layers
@monsterinsane2228
@monsterinsane2228 2 ай бұрын
I agree, I hope we'll have nodegraph that just like Mari and paint like SP in the future
@harrysanders818
@harrysanders818 2 ай бұрын
Art > Tech
@monsterinsane2228
@monsterinsane2228 2 ай бұрын
​@@harrysanders818 not even relevant to what I said
@AlexAntuna
@AlexAntuna 2 ай бұрын
Thank you Marmoset for the detailed breakdown! Looks like this video answers a lot of workflow questions I was having for the new features.
@pabloG3d
@pabloG3d 2 ай бұрын
how is spacemouse still not supported? spacemouse in pureref, a 2d app, before marmoset is crazy.
@GovindSharma-tk7rh
@GovindSharma-tk7rh 2 ай бұрын
Is the marmoset better or is there any substance painter comment guys
@silmusashi
@silmusashi 2 ай бұрын
I would love to know too.
@getrekt8365
@getrekt8365 2 ай бұрын
I still only use it for baking and sometimes rendering (UE5/Blender is kind of taking that away though). Texturing is very painful in Marmoset, the UX is terrible and the UI very rigid. Even for baking it starts pissing me off a bit lately with auto loader not working properly and opening 3 extra sub menus every time I double click on an object in the scene. I would say that if you can get SBS painter on steam as perpetual, do that and simply render on UE5 or Blender (they have material nodegraph and are very fast too). If you can't get Painter on a perpetual license then you could give Toolbag 5 a chance I guess, (and I say that because I hate subscription licenses).
@MarmosetCo
@MarmosetCo 2 ай бұрын
If you have a specific workflow or feature related question, let us know and we will be glad to help. Meanwhile, you can get hands on and try out the baking, texturing, and rendering features for yourself with a free, 30-day trial license.
@GovindSharma-tk7rh
@GovindSharma-tk7rh 2 ай бұрын
Marmoset toolbar 5 ghost is good software thanks marmoset
@ACkonjo
@ACkonjo 2 ай бұрын
i was hoping you would mention something about fog hehe... i really need height fog to layer with the normal ones we have., i see you added the haze slider
@iliashigin
@iliashigin 2 ай бұрын
Is it possible to paint vertex colors on meshes to blend materials or those have to be imported with the mesh?
@Punisher1992
@Punisher1992 2 ай бұрын
Is Pen pressure from a drawing tablet possible? Somehow i cannot get mine to work.
@MarmosetCo
@MarmosetCo 2 ай бұрын
Yes it is! You'll find those settings to enable under the 'Tool Settings' window when your brush is active. More information on enabling pen dynamics can be found here: docs.marmoset.co/docs/painting-tools/#pen-dynamics
@harrysanders818
@harrysanders818 2 ай бұрын
This is beyond incredible. Marmoset is the best thing that happened to Texturing in recent years. You guys combine the hands on nature of some tools with the robust functionality of others, offering basically the best of all worlds. It is a blessing and an evolution.
@harrysanders818
@harrysanders818 2 ай бұрын
Wonderful. LOVE Marmosets Texturing.
@1mareck1
@1mareck1 3 ай бұрын
looks awesome, good job
@NinjaViking1337
@NinjaViking1337 3 ай бұрын
The bevel baker made me cry
@franniebear2676
@franniebear2676 3 ай бұрын
Toolbag is excellent. You have your texturing, look dev, and rendering all in one place in real-time! It's going to save me a ton by not needing other product subscriptions.
@DanielVijoi
@DanielVijoi 3 ай бұрын
awesome features guys!
@sqelXXXstar
@sqelXXXstar 3 ай бұрын
is possible to turn off raytracing for viewport?
@MarmosetCo
@MarmosetCo 2 ай бұрын
Yep! Toolbag has 3 different render modes available: Raster (default), Hybrid, and Ray Tracing. Hit Ctrl+R to toggle RT, and Shift+Ctrl+R to toggle Hybrid.
@prorrie
@prorrie 3 ай бұрын
Very nice lighting. It all looks great, from brightest of days, to Darkest of Days
@saahil0855
@saahil0855 3 ай бұрын
$399 thank GOD Blender exists just imagining having to use Maya/3ds Max along with SP and then Toolbag oohh boy 🤣🤣🤣🤣...!!
@MarmosetCo
@MarmosetCo 3 ай бұрын
We offer both perpetual license and subscription license (monthly or yearly terms) so that every artist has a cost of entry point, and licensing type, that works best for them. For now, give the features a run with the free 30-day trial license!
@itsleviathan0142
@itsleviathan0142 3 ай бұрын
The only thing stopping me from switching is the inability to change the navigation method. I'm used to blender and I've setup all my other softwares to be like that. Wish y'all added that feature too.
@MarmosetCo
@MarmosetCo 3 ай бұрын
What concerns do you have with navigation? Would love some more information so we can better assist!
@harrysanders818
@harrysanders818 2 ай бұрын
@@MarmosetCo One concern that bugs me personally is the inability to scroll windows with mid or right mouse button, like in Blender, or 3D Coat, or with CTRL+SHIFT+Drag, like it's done in Painter. .Always having to aim for that tiny left bar in each window to scroll it up/down feels like a chore inside the otherwise so great UX. Also the inability to assign custom shortcuts to certain tools feels a bit hindering compared to other apps. A Keymap would be most welcome.
@TRIMRKR
@TRIMRKR Ай бұрын
same annoyance here. also, being able to tap a hotkey to center the camera pivot over an area on the mesh surface is a must have.
@khlk9485
@khlk9485 3 ай бұрын
should have put in better options to pay..400 bucks I can buy a new graphics card..if you put in an option like 3d coat you can rent and pay for the software and pay it off at your own pace.and buy that new graphics card because its costing you only 18 bucks a month.
@MarmosetCo
@MarmosetCo 3 ай бұрын
Appreciate the feedback. 🤝 No, we do not offer a "rent to own" structure, but Toolbag is offered with both perpetual and subscription license options. A monthly sub is a great low cost of entry option, and with no long-term commitment required on a monthly sub, you can enjoy the new features in Toolbag at your own pace!
@dylanm3d
@dylanm3d 3 ай бұрын
Hard Surface artists eating good right now
@JedanDecko
@JedanDecko 3 ай бұрын
UI/UX is total chaos here, please just make a new redesign from scratch and make it simple, consistent graphic style/iconography and also make it user friendly cause no one will switch to MT from very powerful and very simple to learn/use SP if this stays like that. Just a friendly suggestion. 😉
@jostar9854
@jostar9854 3 ай бұрын
These updates are incredible! ❤
@neumann1940
@neumann1940 3 ай бұрын
That's cool , bringing marmoset into Archviz with time will bring more audience to the software , I hope it gets better good luck !
@tomoyaogawa4485
@tomoyaogawa4485 3 ай бұрын
You guys are the best devs I know seriously. You always listen to users for feedback and keep making this amazing software better and better!! Whilst other softwares made by corporations goes against what the artist needs for greed, you guys are always have mindset of "artist first " and keep moving forward so hard!! Thank you so much guys! I'm already happy with owning marmoset toolbag 4 perpetual licence but I'm going to upgrade to 5 to get these incredible feature and to show gratitude and support for you guys! please keep being awesome. Big love from Japan
@aledmb
@aledmb 3 ай бұрын
This costs 100x more than substance painter. Is it really that better?
@MarmosetCo
@MarmosetCo 3 ай бұрын
Where did you get this pricing? 😅Toolbag is offered with both perpetual license and subscription license (monthly or yearly) options, so you have the licensing method that works best for you. You'll find Toolbag's license fees are noticeably lower than competing software packages.
3 ай бұрын
VFX for next would be amazing
@kurtXhecticXpl
@kurtXhecticXpl 3 ай бұрын
But it's too expensive.
@ED_ModAndViz
@ED_ModAndViz 3 ай бұрын
Is it still not possible to select a texture channel for baking?
@1989johno
@1989johno 3 ай бұрын
these updates are amazing! and the only guys to keep perpetual licensing too !! easily the reason why i dropped substance !
@Alexander_S_K
@Alexander_S_K 3 ай бұрын
Some really great features! Btw, I may have missed it, but does Marmoset have texture projection? It's would be really great to be able to project textures from scan data similarly to Mari or at least the less functional, Substance way.
@Alexander_S_K
@Alexander_S_K 3 ай бұрын
Hmm, looking back at the video, it may be possible by adding the appropriate textures on some of the new vector layers.
@seansvensson4400
@seansvensson4400 3 ай бұрын
No its subscription based, the standard of everything now days. Maybe I should do it 2, work as a tattooartist. Small tattoo? It will be 10 dollars a month for the rest of your life.
@getrekt8365
@getrekt8365 3 ай бұрын
I can still see a perpetual license on their website though...
@ThEOuTdOoRGuRu-JW
@ThEOuTdOoRGuRu-JW 3 ай бұрын
its both now
@MarmosetCo
@MarmosetCo 3 ай бұрын
We've offered both perpetual license and subscription license options (monthly or yearly) since 2020, and continue to so so that each artist has an option of what works best for them. 👐
@muhammedbaykul3194
@muhammedbaykul3194 3 ай бұрын
Hello. Does Bevel Baker results work in Unreal and Unity engines?
@raz3582
@raz3582 3 ай бұрын
yep
@muhammedbaykul3194
@muhammedbaykul3194 3 ай бұрын
@@raz3582 That is great. Thank you.
@Renix
@Renix 3 ай бұрын
is bro irish?
@MarmosetCo
@MarmosetCo 3 ай бұрын
Yep. :)
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 3 ай бұрын
Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?
@daddy_chill1530
@daddy_chill1530 3 ай бұрын
Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine
@arcairtem
@arcairtem 3 ай бұрын
Why would we need painting features when there's a better alternative? Honestly, as a character artist, I would be more interested in seeing more shader features.
@MarmosetCo
@MarmosetCo 3 ай бұрын
The Toolbag 5 release delivers several new material/shader features: UDIM & Multiple Texture Set support, Bevel Shader, Triplanar material projection, Layered Materials (w/ vertex color, height, and mask blending), and a new hair shader to go along with Groom support. We'd love for you to give the painting features a try too, and let us know if you have any additional feature requests!