What’s New In Baking | Marmoset Toolbag 5

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Marmoset

Marmoset

Күн бұрын

Пікірлер: 32
@screwdriver1337
@screwdriver1337 3 ай бұрын
The bevel baker is an incredible time saver!
@Apheleion
@Apheleion 3 ай бұрын
bevela baking is so awesome looking forward to playing around in Marmoset 5
@AshT8524
@AshT8524 3 ай бұрын
omg that bevel looks like magic
@foist101
@foist101 3 ай бұрын
Bevel baking looks like a fantastic time saver for background or last minute models.
@AlexTsekot
@AlexTsekot 3 ай бұрын
Very cool, its really time more studios and artists start using weighted normals for hard surface models, baking stuff down is a pain in the butt.
@wingwalker007
@wingwalker007 Ай бұрын
Having no clue what Marmoset was I was curious what was new in the cake making world!
@degeneraturat
@degeneraturat 3 ай бұрын
Chamfer\Bevel is so good, that I would upgrade just for it! Great release. Such a relief for hard surface.
@muhammedbaykul3194
@muhammedbaykul3194 3 ай бұрын
Hi. Does it work in Unreal and Unity?
@degeneraturat
@degeneraturat 3 ай бұрын
@@muhammedbaykul3194 It is just baking it to normal map, so it works everywhere, where normal maps are supported.
@chrisb3685
@chrisb3685 3 ай бұрын
@@muhammedbaykul3194 It's a normal map, yes it will work.
@degeneraturat
@degeneraturat 3 ай бұрын
@@muhammedbaykul3194 It bakes bevel into normal map, so it will work in anything that supports normal maps.
@MarmosetCo
@MarmosetCo 3 ай бұрын
@@muhammedbaykul3194 Toolbag is a standalone desktop app, but yes, your materials/texture sets/scenes created in Toolbag can certainly be easily exported to projects in Unreal or Unity.
@DanielVijoi
@DanielVijoi 3 ай бұрын
awesome features guys!
@peterpopadic1467
@peterpopadic1467 3 ай бұрын
bevel baker is cool, something blender had for a long time in cycles. cool to see this coming to marmoset as well
@JohnLogostini
@JohnLogostini 3 ай бұрын
So the way I create assets is by creating a cinematic DubD model texture that then reprojects all maps onto the game-res model. That way, I get corrected texture distortion and such. and have a model for offline renders However, Blender's baker is crazy slow; this is making me consider Marmoset. Good job!
@shawnastrom
@shawnastrom 21 күн бұрын
Awesome
@NinjaViking1337
@NinjaViking1337 3 ай бұрын
The bevel baker made me cry
@24enyo
@24enyo 3 ай бұрын
Woooowwww best bake!!!!
@ZephrusPrime
@ZephrusPrime 3 ай бұрын
Is there any discount for upgrading from Marmoset Toolbag 3 ??
@dylanm3d
@dylanm3d 3 ай бұрын
Hard Surface artists eating good right now
@muhammedbaykul3194
@muhammedbaykul3194 3 ай бұрын
Hello. Does Bevel Baker results work in Unreal and Unity engines?
@raz3582
@raz3582 3 ай бұрын
yep
@muhammedbaykul3194
@muhammedbaykul3194 3 ай бұрын
@@raz3582 That is great. Thank you.
@Spacedewelope
@Spacedewelope 3 ай бұрын
bevel shader uuuuu finaly :D
@AlexAntuna
@AlexAntuna 3 ай бұрын
🤘
@fatihyavuz505
@fatihyavuz505 3 ай бұрын
Marmoset is really needs a resolution display that tells us what will be in render or not
@MarmosetCo
@MarmosetCo 3 ай бұрын
Just enable 'Safe Frame' in your camera's settings -- that's been a supported feature since the release of Toolbag 3 (2016). It will draw a viewport overlay at the ratio of your render export resolution.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 3 ай бұрын
Does the bevel tool work with game engines? I mean if you put that into unreal engine, would it look the same?
@daddy_chill1530
@daddy_chill1530 3 ай бұрын
Why not? You bake the bevel information into a normal map. If you configure material in engines right, then you should be fine
@Renix
@Renix 3 ай бұрын
is bro irish?
@MarmosetCo
@MarmosetCo 3 ай бұрын
Yep. :)
@ED_ModAndViz
@ED_ModAndViz 3 ай бұрын
Is it still not possible to select a texture channel for baking?
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