I wasn't really a fan of it last time I played it, its so much slower, and takes a lot longer.
@River.E.M10 сағат бұрын
@thetotalwarsmaster totally agree
@decebalusscorilo33578 сағат бұрын
@@thetotalwarsmaster well, that's how real battles were back then
@N0thing69698 сағат бұрын
@@nomisbman1826 is there an actual community like is there servers ??
@nomisbman18267 сағат бұрын
@@N0thing6969 yes, there is a tight community with an active competetive scene.
@N0thing6969Күн бұрын
Guy cheated and lost
@Knicknax22Күн бұрын
audio is a little low, otherwise keep up with the content
@sharinganamvs9839Күн бұрын
Yo you got a discord server?
@thetotalwarsmasterКүн бұрын
Not really :(
@AmanEkka-h4hКүн бұрын
Yeh that would be fun to contest in There's hardly any players on the official discord who play NTW
@thetotalwarsmasterКүн бұрын
I am there for the CA server, but you are right it is just a small handful :(
@ThomasBodier3 күн бұрын
You have about 160 friendly fire kills, your opponent, about 140. I would not serve under your command ...
@thetotalwarsmaster3 күн бұрын
Sometimes men must die for glory!
@ThomasBodier4 күн бұрын
All you guys who widen their line infantry to the maximum are stupid. First of all, it's historically false. Never would infantry regiments do that for cohesion purposes. But I guess you don't give a fuck. Second, your soldiers on the far left side can NOT fire to the right side and vice versa, so only half your men do actually shoot. Third, a smart guy would charge with cavalry between 2 of your infantry, and moving them to a square so as to avoid the charge, the cavalry can easily go through the open gaps and then attack from the rear. Fourth, on a broken terrain, most of your guys would just shoot in the ground, making no casualties on enemy ranks. If you wanna boast and show that you are somewhat intelligent, be inventive, show off tactical skills. Not thin lines. Battles are about geometry, balistics, mathematics, geography etc. Not mindless lines shooting at eachother. Only small men fear small writings.
@thetotalwarsmaster2 күн бұрын
If you don't widen your lines and kept it to 3 ranks, then it would just be easier to envelope your men. Moreover, fighting in fairly thin lines outside of marching columns was common. The French often did 3 or 2 ranks, and by October 13th 1813 Napoleon ordered them to all adopt a 2 rank fighting formation. Which was done with even a conscript army. Of the far left unit in the first battle, yes when the enemy is in square not all are shooting and once they leave square nearly all are shooting. The micro time for that one unit in the battle was not worth it ensp combined with the loss of firepower temporarily associated with having to maneuver your line if. To the third point of just going between the cav, if he leaves for my lancers to attack his rear from the flank is that not the same problem you have as a goal? Moreover, with my reserve chassurs a cheval, I would be able to shoot and engage any British cav trying to get into the rear. Hence, a good reason I keep them back there. Based upon what do you insist I'd just be shooting the ground? I mean you saw by battle on Italian Grasslands and to no meaningful amount was I shooting the terrain. If it is just mindlessly shooting the British win that. But winning the cav fight, better use of combined Inf-Cav arms, along with general aggression caried the day. Is the position and maneuvering done with led to the collapse of the enemy flanks not what you seek? I have no fear of a largely misled or wrong reply.
@ThomasBodier2 күн бұрын
@@thetotalwarsmaster Widening lines is the best way to kill your own troops. I love watching players shooting they own light infantry, having to clues about balistics and dimensions. If you have a line infantry stretched out facing mine, and supposing you don't move it once it's in place, if I were to place mine right before yours AND to the side, only a small portion for your soldiers would shoot. It seems, in this game, one unit can only shoot at 1 enemy unit at a time. Hence, if your unit is on "fire at will" mode, it starts shooting, then I move mine ; yours would still shoot but ineffectively, since your soldiers on the farside can't shoot at such wide angle. So, an easy counter to a player stretching his line infrantry like you do is to simply let you shoot first, run to the side of your line and stay put there. You would either have to change the angle of your line thus offering your flank, or retreat, or charge. All three are bad options. About squares, i meant: imagine you have 2 line infantry stretched out. They form a lengthy line alright. But, threatened by cavalry, your line becomes 2 squares, offering space. This space is enough to have cavalry go to the otherside without having to make the wide detour. Of course, it's better to make this move where your opponent has no reserves, and after the squared infantry already shot. Few losses of cavalry for a very useful move. Fast cavalry behind your lines, free to go for the General or lights if they're not supported. Circumstancial move, but still, way more inventive than your duelling of lines which only relies on the caracteristics of units.
@ThomasBodier2 күн бұрын
@@thetotalwarsmaster Didn't you notice infantry stretched out takes way more time to accomplish orders than those kept on 3 ranks? Thus, you theorically can't outmaneuvre and envelope someone keeping his lines with 3 ranks. Inertia's formula isn't about mass, it's about speed. It's speed that is squared, not mass. 1/2 m x v². Stretching them all the time gets em tired faster, which is not a good idea.
@thetotalwarsmaster2 күн бұрын
@@ThomasBodier So them lets hop on a grassy game rn then, whats your steam name so I can add you there? bc if you do stay 3 ranks the entire time you do get enveloped and outshot.
@thetotalwarsmaster2 күн бұрын
Except you're expecting to be able to flank, which is not the case. Your formation would be significantly less long allowing the stretched player to flank. Which would not give the three choices your offer but instead it would be the stretched line to flank. If you have any eyes, you would see it is not just two lines fighting, have you been unable to see the cavalry impacting the field? lmao
@daegon19855 күн бұрын
Those horns are obnoxious
@thetotalwarsmaster5 күн бұрын
Makes it lot easier to hear them charge, thats for sure.
@endycore49206 күн бұрын
Man, I wish there is Empire 2
@cryogamer93077 күн бұрын
My Dad found this out randomly, lmao.
@jeanlannes16737 күн бұрын
Diamond formation in NTW used when cav unit expected to run under fire from front to reduce the casualties of the unlucky frontal charge, also the formation is more centered (same as infantry centered attack on enemy line), meaning to cut through the center of a unit fight flanks separatly (it is shown in a morale characteristic of unit that it fights on flanks, or concerned about it) and it is more defensive, then attacking formation because of, as you said that, the number of involved into a fight cavalrymen, that again makes enemy to try swarming your unit and fighting on its flanks, while your men are staying together despite same penalty and because of that having higher morale at the end of a fight, same with infantry attacks, thats why its more likely to use a proper grenadiers for the "wide line" attack relying on their attack, defense and high morale
@thetotalwarsmaster7 күн бұрын
"Diamond formation in NTW used when cav unit expected to run under fire from front to reduce the casualties of the unlucky frontal charge, also the formation is more centered (same as infantry centered attack on enemy line), " These two are opposed, the enemy fire typically fire towards the center of the unit, therefore this deeper but less wide formation takes more casualties from a direct frontal charge. While both typically center so there typically isn't much difference. "meaning to cut through the center of a unit fight flanks separatly (it is shown in a morale characteristic of unit that it fights on flanks, or concerned about it) and it is more defensive, then attacking formation because of, as you said that, the number of involved into a fight cavalrymen, that again makes enemy to try swarming your unit and fighting on its flanks, while your men are staying together despite same penalty and because of that having higher morale at the end of a fight, same with infantry attacks, thats why its more likely to use a proper grenadiers for the "wide line" attack relying on their attack, defense and high morale" Attacked in rear penalty is higher from pulling the men through anyway, in addition, attacked in flank penalty is not too severe in comparison.
@jeanlannes16736 күн бұрын
@@thetotalwarsmaster ty will use that knowledge when i'll be playing in vanilla NTW. I am used to play NTW3 mod for almost 2 years so yeah, kinda forgot about vanilla and "creativity" of brits
@englishcrashingpilot57697 күн бұрын
I believe the diamond formation is mostly for when you want to penetrate enemy lines not do damage. It can be seen in the video how the diamond fully went through the infantry line formation, which in theory should allow them to disengage and move behind enemy lines without slogging their way through the entire formation. This can be useful such as if artillery is behind the infantry to quickly penetrate the lines and destroy it. Other than such cases as those though it is pretty bad.
@thetotalwarsmaster7 күн бұрын
The problem is with how NTW works, you can just pull them through anyway, since they aren't always engaged when pulling through you don't really have to slog through the entire formation. + Said Diamond makes you a lot weaker to a round shot cannon ball even if outside of canister.
@vaahtobileet7 күн бұрын
lol
@order_truth_involvement61358 күн бұрын
The range is an absolute killer
@N0thing69698 күн бұрын
Please do which elite units are the best and which line infantry is the best for each faction!!
@thetotalwarsmaster8 күн бұрын
kzbin.info/www/bejne/oojCf4VtpsRmfs0 For line inf, Ottomans, Portugal and GB have good line, Russia has bad line (unless charging), everyone else is overall fairly mediocre.
@WarReport.8 күн бұрын
why doesn't my total war napoleon have multiplayer?
@thetotalwarsmaster8 күн бұрын
Are you a Mac User?
@WarReport.8 күн бұрын
@ yup? Is that why?
@thetotalwarsmaster8 күн бұрын
Yes, Mac is not online.
@thetotalwarsmaster8 күн бұрын
@@WarReport. just what CA did, idk why
@Active_Sun_Particles9 күн бұрын
use Darth Mod, fire by rank standard for all foot units, no contest whatsoever.
@thetotalwarsmaster8 күн бұрын
I prefer Multiplayer battles, seeing that the AI is a little … dumb? To put it kindly. Of which mods greatly limit who and when you can play with.
@nicholassim443012 күн бұрын
is the audio abit soft for you guys?
@creedencerat903212 күн бұрын
Yes
@thetotalwarsmaster12 күн бұрын
I'll try to make sure its better in my next recording session, sorry.
@creedencerat903212 күн бұрын
@@thetotalwarsmaster no worries lol, also these videos are immensely helpful I recently started multiplayer NP not too long ago and these guides help a lot.
@thetotalwarsmaster11 күн бұрын
@@creedencerat9032 I would also advise checking out TW Replays, he is the one who I learned from.
@BurakGaming-l7n13 күн бұрын
İts easier to rank stars in scenario battles :D
@thetotalwarsmaster13 күн бұрын
I personally assign little value to the great majority of scenario battles.
@BurakGaming-l7n13 күн бұрын
@thetotalwarsmaster many players rank their stars in scenario battles xd
@SuperGman11715 күн бұрын
Works better when playing as Russia, I've found and been told. Supposedly they get a melee bonus. Haven't checked to confirm that. Granted, you still have to consider when it is proper to employ this tactic.
@thetotalwarsmaster15 күн бұрын
They do have a good melee charge bonus, but I've found it overall too weak to try a mass melee charge
@markusmodus16 күн бұрын
Back when I played multiplayer several years ago, anytime a newer player tried using Fire and Advance on a unit, it always got decimated. I consider it one of CA's player traps, just because its there doesn't mean you should use it. Nowadays for campaign and custom battles, I use a fire by rank mod for NTW which adds ETW's Fire by Rank ability to all line and guard units with plenty of custom battle maps. FBR was too OP and it made battles faster as you could decimate an enemy unit very quickly so I assume that's why they never added it to NTW for game balancing.
@info_fox18 күн бұрын
Wild to think that just a couple of rifle squads with a MG42 could replace all those men
@thetotalwarsmaster18 күн бұрын
lmao
@aepulsk873819 күн бұрын
Low morale cavalry vs old guard is crazy
@jakedubs20 күн бұрын
you can just rush infantry up the hill first. No need for cav on those hills. it just exposes them or cav just cancels each other out where you only have 12 left after a cav battle on the hill. if your good at square, then reserve your cav. let your opponent be forced to move cav of the hill and you can get lucky and shoot 20 of them.
@thetotalwarsmaster20 күн бұрын
Then I'd just walk my cav into your men as they try to beat my to the hill, which for the possible loss of a singular cav unit Id be bale to take the hill, and if there is a light nearby I could charge through the square.
@DS-wk9gb20 күн бұрын
Excellent video, are you using a mod or is this vanilla?
@thetotalwarsmaster20 күн бұрын
Vanilla
@ostaruempire20 күн бұрын
I rarely ever use it unless the enemy is distracted and I need to push them back. To be honest I just use square formation, it's extremely OP and the range appears to be longer
@dimakapeev315621 күн бұрын
It should be either with the unit gradually advancing(not reforming to original formation) or when the last rank has fired to lead to an automatic bayonet charge as per Suvorov
@thetotalwarsmaster21 күн бұрын
They will automatically bayonet charge if you manually target them, but then if the enemopy runs they keep chasing
@oliverrevis419021 күн бұрын
You gotta try ntw3 man!
@N0thing696922 күн бұрын
What’s ur username
@N0thing696922 күн бұрын
On Napoleon
@thetotalwarsmaster22 күн бұрын
The Bull-Headed Bison
@chicken_kiev992925 күн бұрын
Genuinely the best channel on napoleon total war
@whereswilly239926 күн бұрын
Brutal that guy was a easy opponent tho
@thetotalwarsmaster26 күн бұрын
Him rage quitting fairly soon on def made it a easy win as a result.
@drshrimppuertorico761628 күн бұрын
While I havent played the game in nearly 10 years I still watched this completely cause you never know when the Danish might use dragoons against my line infantry during my daily commute
@JohnnyRico11828 күн бұрын
I like micro-managing rifles, but at the end of the day they just don't put out enough firepower and are too vulnerable to cavalry/melee.
@Sincabello29 күн бұрын
This is my favorite OP tactic in Empire / Napoleon. Same has worked in every TW game - in Rome Total War, you can place pikemen at the end of the bridge with the same effect. Or just at the corner of the map, lol
@ethanhunt676229 күн бұрын
Good job You got any guides on being able to support your ally while still keeping your opponent busy in a 2v2
@thetotalwarsmaster28 күн бұрын
You can check out my video about "Why To Change How You Think About Your Allies - Napoleon Total War", but this is very army and enemy dependent. Typically this is easiest to do when your in position to threaten with infantry assault if they divert force and/or sending cavalry to support your ally.
@Cba409Ай бұрын
It depends on the difficulty you are playing, on easy-normal protectorates and allies can be very useful. On hard too sometimes if you take time managing diplomacy. But on very hard they will just get you into needless wars before you are ready for them and are generally not worth it imo.
@thetotalwarsmasterАй бұрын
Typically when I play on N/N as UK if I create Belgium, Prussia will declare war on them, major powers being liberated typically will eventually declare war, while I find they can be temporarily useful in some spots, I find them to overtime be more troublesome and useful.
@Cba409Ай бұрын
Never liberate major powers. I did have one game where i played Poland and Courland conquered like 8 territories and destroyed Prussia.
@TheSophieGamesАй бұрын
Hey it would be great of you played Lines of Battle, a multiplayer napoleonic free game
@bernardokАй бұрын
i deploy in echelon formation when concentrating for a decisive charge... at least three mounted gunners harassing the enemy before a final charge with any heavy cav ..
@lucianobertoncasanovas4342Ай бұрын
ntw is great but i find it to be so wacky some time
@ÇınarYıldırımçakarАй бұрын
How did you built that fortifications? I have original steam version but I cant use them in custom battles
@thetotalwarsmasterАй бұрын
@@ÇınarYıldırımçakar you can only use them in campaign
@powderedwiglouis1238Ай бұрын
fuck ca for removing chat thats garbage
@amongdrip8073Ай бұрын
Really? When I played it way back, Puckles were the backbone of my main armies as Poland-Lithuania, they're the closest thing to machine guns in a total war game, they're honestly awesome to me.
@thetotalwarsmasterАй бұрын
I think they are awesome and cool, but in terms of firepower, sadly they really just aren't there.
@TroglodytarumАй бұрын
Dont fast forward, your PC was made by a caveman.
@thetotalwarsmasterАй бұрын
It is better for my recent NTW stuff after I used my laptop and changed my settings on my recorder
@Swedish_NapoleonАй бұрын
Nice video, entertaining and very informative. Something I actually love to do is instead of having a massive line of infantry I organise my infantry regiments into different brigades, each brigade is made up of two infantry regiments and I place these brigades so that they have a small gap between each brigade. The gaps make the brigades easier to manoeuvre around the battlefield and leave room for my cavalry to easily charge through the gaps and into the enemy line. Do you think that my brigade system is good or not? Do you maybe use a different version of it? Just trying to become a better general and I am definitely open to advice.
@thetotalwarsmasterАй бұрын
I think it is very good, especially in 1 v 1s. It is what I often do, I will have a center, and each flank which I will treat as a separate entity able to be detached, although I might bring them back together later, which will be better seen in my videos Im releasing fairly soon.
@Swedish_NapoleonАй бұрын
@ thanks mate, look forward to those videos and more.
@facethemoosikrts6527Ай бұрын
It's so idiotic that they run back to the same position after they completed one cycle. Even the name 'fire and advance' doesn't make sense at that point let alone it being a questionable manoeuvre. I would have just cut this feature before release.
@KozicampАй бұрын
Fire and advance in NTW has a niche role that is not well explained in the game. For guards and infantry units with high melee stats they can route line infantry and militia pretty easily if you use right clicking. The opportunity to use F&A is very small in multiplayer though since everybody tends to micro and kite.
@thetotalwarsmasterАй бұрын
I would say its less micro and kiting, and more that melee is less efficient, a;; the time to get there, fight, route, etc, while the whole time you are weak to cavalry.
@ivvan497Ай бұрын
great match. You could have been much more aggressive and overwhelmed him. For example, once you got rid of his cav you could have just put your lights in your regular line formation and encircle him even harder. I would have personally just kept pushing and rushing him, he was completely outgunned. Nevertheless, a great match !
@firstname1755Ай бұрын
Nice Video! Very Informative
@simonschaller857Ай бұрын
Rockets are probsbly the worst unit in the game with no redeemable quality, way better in shogun and warhammer, they are still inaccurate bit do the job well