What's the largest number you could fit in a KZbin comment? Also, quick note: you would've had to stop at G63 when starting at G0. Graham's sequence usually starts at G1 = 3^^^^3 and ends at G64 = 3(g63 ^s)3. You ended up at 3(Graham's Number ^s)3 when trying to explain Graham's Number.
@seanmcgrady8688Ай бұрын
This is such an incredible explanation. 10/10
@paytoneike3067Ай бұрын
Iteral, which is {10, 10, 10, 10, 10, 10, 10, 10, 10, 10} with BEAF notation
@Alchimystic2 ай бұрын
The best and most complete explanation of Perlin Noise in the context of Procedural Generation. Only here i could see how this articulates with a pRNG. Looking at the Perlin (or Simplex) Noise source code i was not seeing nothing random about it, but now i get it
@d.n5902 ай бұрын
Tried to do 2^^^^3 but its something like 2^^65536 which is too huge of a number to go below tetration 💀💀
@t-money82642 ай бұрын
4 tetrated to the 4, the first non countable bi tetration, infact is unwriteable lol
@david-melekh-ysroelАй бұрын
Good catch
@david-melekh-ysroelАй бұрын
It's a number that has 8.072•10¹⁵³ digits. My friend told me about it and he called it o(4) where o is called the omicron function. Only issue is he does not know whether his omicron function grows faster than Goldstein Sequence.
@pholdway58012 ай бұрын
Just maybe the TETRATION routine wouldn't get so unforgivably MONSTROUS if the exponent were SUB INTEGRAL ?
@NatureandE2 ай бұрын
I'm up to 2,527,152
@AllYourMemeAreBelongToUs3 ай бұрын
5:37
@xXx-lfg3 ай бұрын
Huh?
@lulairenoroub38693 ай бұрын
What about non integer operations? If addition is 2 and multiplication is 3, what's 2.5?
@Hajo-ti3if3 ай бұрын
Recoding this has made me lose my will to live somehow
@seba81153 ай бұрын
What s next level of ordinals?
@SimplexonYt4 ай бұрын
why are you using this function for smoothstep at 12:00 ? i normally just use 3x^2-2x^3 it looks almost the same but it is way faster to compute.
@post-humanentity82064 ай бұрын
0:42 proppably the funiest gag you've seen this month
@WIASUOM4 ай бұрын
2:24 i literally LMAO to this picture 🤣👌
@jargontrueseer4 ай бұрын
2:20 I almost jumped out of my seat
@WenJunHang5 ай бұрын
g(TREE(TREE3))^^^...(g googolplex ^^^^^^^^^^^^^^^^^^^^g (g googolplex))... g g g g g g g g(TREE(g64))
@MiScusi695 ай бұрын
You dislike serifs. You disgust me.
@fifthavenue85055 ай бұрын
It doesn't see as if you are continuing. That, if so, would be/is a real shame!!!
@EricaLavors5 ай бұрын
Imaginary numbers and tetration already exists. *328889😊 Find it to me out together to you whatever.
@EricaLavors5 ай бұрын
*32888D.O.N>e.
@dawnv34366 ай бұрын
Call it "divide into 0" and it becomes really obvious what the question is asking.
@mribang91286 ай бұрын
Inverse is what you will call it superlog but i call it tetralog because it's tetration. slog x^^y = y slog x slog x^y = slog_x x^y (slog x) I found this rule because it's for fun. I might be wrong, please correct me if it is.
@bluesparrow-hx5qf6 ай бұрын
there is a logical flaw in the developement of the levels. Tetration should not be 3^(3^(3^(3^3))), but ((3^3)^3)^3)^3). The fact that you write a power tower for tetration for displaying purposes does not give you the "right" to calculate it as you would a "real" power tower. But dude, you are NOT alone with this flaw on YT
@pr0xy6637 ай бұрын
Great video!
@Palemis7 ай бұрын
Tierra Aria mentioned 🗣🗣
@findystonerush93397 ай бұрын
Actually, 5^5^5=1.9x10^2184 NOT 1.9x10^2185. So you were off by a order of magnitude. Also, the number name started with 191,101.... But it really starts with 1,911,01...
@AniNatchkebia7 ай бұрын
I thought you would actually play the game and get the maximum highscore
@AniNatchkebia7 ай бұрын
Your voice is perfect
@mariatakayama8 ай бұрын
why choose 6x^5-15x^4+10x^3? Are there more?
@Swagpion8 ай бұрын
Tetration is also the end of human intuition Like 2 tetrated of 4 is 65,526. Which is already very big. And this is one of the smallest possibilities from tetratio
@bananonymouslastname56939 ай бұрын
It isn't an overly complex concept, but I think it's mostly left out of curriculum due to limited practical application. It's fun to play around with it, but there aren't a ton of truly useful applications where this is a useful shorthand or where people need to work with numbers so astronomical.
@williamwilting9 ай бұрын
There is one thing I don't understand concerning tetration. I'd think that the way you should repeatedly exponentiate would depend on where and whether or not you're writing down brackets. I know that tetration is done by repeatedly exponentiate from top to bottom, but the way the calculation is made doesn't make much sense to me. Let me explain. For example, I want to find the answer to 3^^3. How they'd type this is '3^^3 = 3^3^3' or '3^^3 = 3^(3^3)'. Why are both of these actually the same? The way I see it, if tetration must be repeated exonentiation from top to bottom, then I'd think we should be forced to do so by the inclusion of brackets, and calculate from bottom to the top instead if there are no brackets. Operations between brackets always come first, so why aren't we explicitly directed by brackets to calculate from top to bottom? The way I see it, '3^3^3' should be calculated from left to right, while in this case I ONLY interpret '3^^3' as '3^(3^3)', which forces me to calculate it from top to bottom. Why else use brackets with hyperoperations anyway? Why would it be normal to write down '3^^3' as '3^3^3', while it would be incorrect to write down '3^^^3' as '3^^3^^3' instead of '3^^(3^^3)'. It doesn't make sense to me. I understand how tetration works, but not how there can be that kind of 'freedom' to fully write down the calculation.
@Cjnw9 ай бұрын
Would you use PTEMDAS?
@bobczech77749 ай бұрын
the just in time 4's exist only at 4:41 when you have reached the very end of the game, where you have a snake of 2^17, 2^16, 2^15, and so on until you only then reach 2^4. You will have more room to spawn tiles in the start of the game, making half of the just in time 4's for every tile not needed. So by having just in time 4's for every tile, you lose the chance to get many points. Here, the score actually used just in time 4's in the correct way. I tried it as well, and I also got the "3,932,100 points" by just autoclicking a 1×16 board with 2's being guaranteed to spawn.
@matheus-pese9 ай бұрын
I dont agree fully about procedural generation is what is on the center of this. I think there are open games that are repeatable and enjoiable without procedural generation, the problem is that it is hard to make a game world build around an open idea, open world games sometimes work, sometimes dont work. There are other sort of challanges regarding a game being replayable and feel like new every time you start a new playthrough.
@brunojuarez582510 ай бұрын
I don't know if anyone will be able to help me but I am a bit confused about the lerping part 11:15 since i noticed that the end of the red line segments always aligns with the start of the next yellow segments but I don't understand why they seem to align perfectly
@Dent4210 ай бұрын
11:00 You talk about lerping, which is linear interpolation, but then you demonstrate bilinear interpolation 12:00 "Smootherstep" is not smoother than smoothstep except that it has more continuous derivatives. Smoothstep is quick and cheap, EaseInOutSine is smoother but slower (unless you use LUTs), and EaseInOutExp is "infinitely smooth", insofar as all of its derivatives are continuous.
@vladtepes9710 ай бұрын
3^5 is not multiplying 3 by itself five times. it's multiplying 3 by itself four times. 3x3 is not multiplying 3 by itself twice, but once. 3x3x3 is not multiplying 3 by itself three times, but twice. etc.
@souleternum173210 ай бұрын
Yeah, I was wondering why Terraria didn't have any coal in it... guess it's because every bit of it was shoveled into Red's Christmas stocking because of that daytime Empress fight.
@zsolezk11 ай бұрын
I am trying to wrap my head around procedural generation for game production purposes and this was very helpful! Thank you!
@MadnessShu11 ай бұрын
There’s actually octotiation
@ion_force Жыл бұрын
not gonna lie I skipped through most of this because I didn't understand 99% of it.
@GPLB Жыл бұрын
Mans tried to calculate tree-3 on a ti 82 😂😂😂😂
@Ostup_Burtik Жыл бұрын
how to 2^^1/2
@lukasbrown6114 Жыл бұрын
I just wanted to add this comment because when you read the highest possible score it reminded me of my 5th grade teacher harping on “and” in numerical values. According to my teacher “and” is reserved for the decimal place. I appreciate someone using it for its general use in public instead of the technical purpose. Loved your video and thank you for a breakdown of 2048! 🙏
@lukasbrown6114 Жыл бұрын
Also now I’m conditioned to not use “and”when verbally discussing a numerical value unless it contains a decimal.
@H2COable Жыл бұрын
Hello! A while back, I stumbled upon an intriguing video where the creator analyzed the speakers' usage of filler words, I think the creator was in a conference and decided to count the frequency of these words. They applied mathematical techniques to the frequency of these words and concluded that it followed a Poisson distribution. I recall that Grant had some commentary on this. Does anyone happen to know which video I'm talking about?
@siewheilou399 Жыл бұрын
Ao is there a calculator app that can calculate tetration?
@SharpObserver1A Жыл бұрын
Imbecile
@hungrymusicwolf Жыл бұрын
So the fight operation is repeating the tetration a certain amount of times. Now those numbers would be bonkers. 3^^^5 would be going absolutely nuts. Maybe we could test if reality was a simulation by trying to force that calculation into reality somehow. Eventually you'd just overload any simulation's computing power.