I get it now. In Edit mode, parent DRV left foot to the IK, CTRL_IKLEG.L (ctrl+p > keep offset)
@cg_lexus4 күн бұрын
How about make hair bones that can colliding to the solid objects without using physics only bones and constraints?
@cg_lexus4 күн бұрын
Very interesting way to work with B-Bones)
@the_pugman5 күн бұрын
*spends the first 2 minutes showing a way of rigging* "oh actually, this is a shit way to rig."
@GinoZump5 күн бұрын
03:45 you know there's a wave modifier, right?
@adrianrock46105 күн бұрын
This is the next lvl o m g ! thanks for sharing... please more more !!! xD!
@Floosticky8 күн бұрын
honestly, I want to learn with this tutorial, but I can't there's steps unexplained and I always stop at around 1:45 Ish because the hierarchy doesn't make sense to me, and I'm constantly finding myself moving the hip bone when finishing it and nothing moves with it. whenever I extrude bones, they never stay together and its quite frustrating.
@AkashKumarUG10 күн бұрын
will you make a separate video of rigging this model
@shiji506011 күн бұрын
Found the culprit. I had to go to Edit>Preferences. Under the “Input” tab I had to uncheck "Emulate 3 Button Mouse. 3:28
@daze427612 күн бұрын
This is not easy way!
@Stuckathomemom12 күн бұрын
I would LOVE to try this tutorial, but once I opened the BouncingBall_Rig.blend I don't get pose mode any more. I also can't move the ball without the shape changing.
@AmelpsXett13 күн бұрын
"what you may not know" nah dude i can see no offense but you set up the expectations way too high with the video title and the beginning. I appreciate the technical insight though
@the_shortski605316 күн бұрын
Been trying to find more normal rigs for animations which is a bit of a hassle.
@elliottotbc17 күн бұрын
Hi Rich! I’m actually currently writing a paper on tail flexibility of a dinosaur. In this instance I believe that I will have to create 46 individual muscles per muscle group; M. longissimus, caudofemoralis, spinalis and ilio-ischiocaudalis and then connect them from each individual vertebrae to the legs, pelvis etc. do you know if this would be too much computing power? Also, with this amount of musculature, it would impede slightly on overall tail flexibility, is there a way in which I can add a restriction to overall tail flexibility using the muscles created? Thanks for any help you can provide and this video has already helped me loads!
@richstubbsanimation17 күн бұрын
My approach would be to only focus on the main/larger muscle groups for this. Generally these types of set ups are for simulating jiggle or fat moving, however since tails are usually very muscular it probably wouldn't make much sense to simulate any of it, and you could just rig these muscles with bendy bones and skip out the simulation. This would inevitably save on computing power. Hope this helps!
@skrillz-760518 күн бұрын
bro when i rendered my animation by setting camera the rendered output is seem to be low exposure or dull
@tunnelxv1sion18 күн бұрын
I can’t extrude it for some reason
@richstubbsanimation18 күн бұрын
make sure you're in edit mode
@netronominom285019 күн бұрын
Can I download load these for free to learn more?
@richstubbsanimation19 күн бұрын
you can! links in the description
@HammerdownProtocol19 күн бұрын
Nice one, man. Very handy. Yours, a very grateful new subscriber.
@ScoutOW221 күн бұрын
You mentioned how, but you never really mention why. I want extra control in my limbs to warp and stretch based on camera angle as movie rigs do, which is why i came here. But why you keep duplicating the bendy bones and making multiple? What one do you weight paint to? Whats the use for the other ones in the exact same position? I honestly have a lot more questions than i came here with xP
@richstubbsanimation20 күн бұрын
This set up is a more advanced set up to just using regular bendy bones. This set up allows you to move and adjust volume across a mesh, while still having the ability to move two bones. Think of it as an arm or a leg set up. For skinning, you would skin the last set of two bones to the mesh. The first bone is used as a driver, and the rest as controls. You can download the project files for free if you want to take a deeper dive into the entire set up, hope that helps
@ScoutOW220 күн бұрын
@@richstubbsanimation Oooooh ok, thank you!
@KingJake-om7yq23 күн бұрын
Yeah so that fooled no one
@user-uc4hc9yc9n24 күн бұрын
It's not a complete lie brother... To an extent you wanna take your sweet to make gorgeous artwork.......we're artists afterall... That's what we do.
@ProfKisuto25 күн бұрын
Still using this lol. Is it possible to have the knee pole vector move with the knee bone?
@Art_of_Kota26 күн бұрын
ctrl shift C isn't doing anything.... Also I did not see you make a knee bone either so kinda lost me there...
@diego.dmngez53989 күн бұрын
You have to be in pose mode, I had to rewatch that part maybe 20 times to notice
@ZeMovinPixxle26 күн бұрын
Bro. Realtalk. Its really hard to follow if you go this fast. slow down. nobody cares if that doubles the length of the video but if i have to pause every 2 seconds to follow up, its really exhausting. Also makes it hard to follow what exactly you're doing on each step.
@aronhelios173415 күн бұрын
He's going very slow, tho? You're supposed to know Blender's basic controls and to watch the tutorials by paying attention at least the first time. Rigging isn't easy by any means anyway.
@ZeMovinPixxle15 күн бұрын
@@aronhelios1734 im not exepcting shit to be easy, and its great that hes slow by pro standards, but most of the people stumbling upon tutorials are probably doing this for the first time. bc if youve done it a few times you probably wont need a tutorial.
@adeeshahasaral903126 күн бұрын
I tried to follow the second part of the tutorial but the bones keep moving to each other. What do I do?
@PancadaPls28 күн бұрын
There's nothing wrong with this. It's a great 3D rendition of Prime that was clearly animated with great precision. The problem is in the claim that you're trying to make it look like the original 2D cartoon, which a 3D animation will never look like. It doesn't look 2D at all. It's the intention that annoys people, and frankly, knowing this is your intention does diminish your hard work.
@arocomisgamusclademork160329 күн бұрын
why not use graph editor smooth animate characters instead step to step stage method?
@daddyprometheus6539Ай бұрын
Sorry bro it looked 3d from the start of the video. You have to change your topology and uv maps
@CJRXONАй бұрын
This was a terrific guide!
@PrestonCoontzАй бұрын
This made me subscribe
@richstubbsanimationАй бұрын
awesome to hear!
@joehunt1194Ай бұрын
I cant select different corners of a mesh like you do in the hook method i do think itl work but i can only select 1
@Gyomax9744Ай бұрын
holy shit the hook is extremely powerful as fuck, FUCKING THANK YOU
@penyamarbellaАй бұрын
Amazing tutorial, just completed it but I see that when moving for instane the COG the knee and feet drivers don't follow, should I parent drivers in a different way? Thanks!!!
@dillets1090Ай бұрын
When I move my rigs legs forward it starts twisting, is there a reason?
@richstubbsanimationАй бұрын
You may need to move the polevector control
@vic137Ай бұрын
@5:00 how do you Parent the foot in the IK Control?
@Optidong12344Ай бұрын
We need reanimated g1 nd beastwars
@vic137Ай бұрын
Too fast
@timothygooding9544Ай бұрын
Shift+m step at 2:46 does not work It goes to change armature layers instead
@richstubbsanimationАй бұрын
make sure you're using the latest version of blender. If you're still having issues, you can add the bones to bone collections manually by selecting the pose menu at the top of the 3d viewport and selecting add to bone collections from the dropdown menu. If you're in edit mode, select the armature menu and follow the same steps.
@its3amagain.Ай бұрын
bro why does everything in blender have to be so complicated. It's the 5th video I am watching about this topic and I guess I am having a mental breakdown now.
@Hussam112Ай бұрын
😂😂 That's funny it's really complicated But look catch the main bone (def) and but 2 constraint (copy transform)1st to the ik and 2nd to the fk
@philippruizlozanoАй бұрын
Ahhhh this is amazing!
@AngellusRavenixАй бұрын
I tried to follow this but certain things just aren't working out. When I shift click between the bones, it doesn't automatically set up the copy transforms. I'm having to do it bone by bone. And for some reason, when I set the model to the deformer bones the left shoulder would not paint to the bones. So I had to redo a couple of times.
@TsuriaDragonАй бұрын
may I ask for an tutorial video how make to work these two models I been struggling with there's Sonic Characters Blaze the Cat model V1 and an new updated Sonic model 4.0/4.1 made by Dokatzo. I can't figure these ones out an am struggling badly since I'm an noob to Blender still learning.
@kjshotsitАй бұрын
thanks for sharing please I want to learn more
@richstubbsanimationАй бұрын
You got it!
@thesterlingone1072Ай бұрын
How is this the easy way? This is the regular way. Same as it’s been for years. Appreciate you going through it quickly anyway. 2024 version of a 2015 guide.😅
@HexenJaegerinMedari-78Ай бұрын
What model are you using? I'm currently trying to rig an FBX, but it just doesn't work. Every time I try to create a control rig, I get an error message.
@ayrton6527Ай бұрын
hot damn that’s mighty fine
@WickCandlestickАй бұрын
I can't even get the first part to work 😭😭😭. Automatic weights Isn't working and I don't know why. I think I'm just gonna auto-rig ngl (edit: nvm I found the culprit. Apparently some shapes are inside of each other. I can just remesh.)