How I Created a Spaceship in Blender 3D
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Пікірлер
@Darkest_matter
@Darkest_matter 7 күн бұрын
I just make use the default cube and add wheels to it... 😂😂
@EfeEren-j7j
@EfeEren-j7j 7 күн бұрын
How do you make a enemy style like that ?
@blender_face
@blender_face 7 күн бұрын
Photoshop, made some drawing effect
@AgentClover
@AgentClover 13 күн бұрын
really good video
@fur_gamer99
@fur_gamer99 19 күн бұрын
Фенк ю фор хе туториал, май френд
@sairocadiz9571
@sairocadiz9571 22 күн бұрын
clic bait video
@Fanshi2078
@Fanshi2078 23 күн бұрын
лондон из кэпитал оф грэйт британ
@mastergenom
@mastergenom 24 күн бұрын
Looks really good, I can't do better anyway. But all the same, I noticed several mistakes that spoil a good idea. The first mistake is when you created a mystical atmosphere in the plot where the main character is crazy. Dynamic music and fast scenes, or something like how the movie Cars begins, would be better. And the second mistake is the wrong focal length of the camera, you did it very well in the first scene, and because of that I watched the video, but then everything started to look like a toy. And there's one more thing, maybe you're not a sound effects expert but you used the sound of an internal combustion engine for a rocket ship. It would be cool if your spaceship had an engine like this, and it just turned blades instead of wheels, which would help improve the concept art. Sorry for criticizing a lot, probably because I expected to see something like product animation. And if you have problems with a weak video card, I advise you to use light baking in EEVEE. I hope this helps you become a better artist.
@blender_face
@blender_face 24 күн бұрын
I agree, not 100% but thx for the feedback anyway. The engine sound is there cuz that's a "prototype" and it makes it look more realistic then some sci-fi engine sound. The focal length with the city part, yeah I needed to make some Cars beginning type of vibe. But I this over all it turned out nicely and as I've said "it shows my model in an interesting way" Surely I could do better, and I will.
@blender_face
@blender_face 24 күн бұрын
P.s. and I never gave EEVEE a chance, so I'll look into it, thx again.
@mastergenom
@mastergenom 24 күн бұрын
@@blender_face Everything you do is your choice, and only if you follow your own path will you be able to create something unique. I hope my comments will give you some idea to implement it. And by an internal combustion engine I mean it uses an explosion to create spin or torque, a rocket engine uses jet thrust which makes a typical sci-fi spaceship sound and you literally used that sound in this video 0:23. If you want to create a special sound, create something like a Cadillac F1 engine switching. kzbin.info/www/bejne/fKLceH2KntSLpMUsi=660ZslYLP1_38eiv Like I said it's all your choice. And thanks for the feedback😘.
@artemloginofff9161
@artemloginofff9161 26 күн бұрын
Amazing bro
@blender_face
@blender_face 26 күн бұрын
thx bro
@ramalshebl60
@ramalshebl60 27 күн бұрын
ps vita the goat fr 😭😭😭😭😭😭😭😭😭😭😭😭
@ramalshebl60
@ramalshebl60 27 күн бұрын
wipeout 2048 the goat
@blender_face
@blender_face 27 күн бұрын
honestly the nostalgia is just crazy
@ramalshebl60
@ramalshebl60 27 күн бұрын
@@blender_face can you please by any chance tell me what's the ps vita emulator/emulator website you used? and how you got wo2048? i wanna play it so bad
@blender_face
@blender_face 27 күн бұрын
@@ramalshebl60 Sure, the emulator is called Vita3K and for the game you just have to figer it out for your self)
@ramalshebl60
@ramalshebl60 27 күн бұрын
@@blender_face i see 😅😅 thank you man ❤️❤️❤️ great video i love the final render
@blender_face
@blender_face 27 күн бұрын
​@@ramalshebl60 thanks man I appreciate it
@szl7233
@szl7233 27 күн бұрын
nice modeling really.
@AlphaMomentum-op3vp
@AlphaMomentum-op3vp Ай бұрын
How do you not even have 1k yet. crazy. Thanks for this. edit: 🤣 terry the terrible got me so dead I had to pause
@nickorozatto
@nickorozatto Ай бұрын
ГРЭЙТ ТУТОРИАЛ БРАЗЭР 💪🏻💪🏻💪🏻
@artisanbubblegum6684
@artisanbubblegum6684 Ай бұрын
Wow, this is really unhelpful!
@Maskeowl
@Maskeowl Ай бұрын
301
@Lucifer_kuni
@Lucifer_kuni Ай бұрын
а теперь по русски
@aidsbaker7639
@aidsbaker7639 2 ай бұрын
2:25 the car from Sweet Bro and Hella Jeff
@cocomendos
@cocomendos 2 ай бұрын
Hi! When Baking the model when the materials overlap, I try to prevent that with pixel margin set on 1 or 2 pixels, depending on the texture size, it helps a lot! You can find the option in the baking menu
@niorlen
@niorlen 2 ай бұрын
эщкере
@avanmillion
@avanmillion 2 ай бұрын
Woww god damn a new video😀
@blender_face
@blender_face 2 ай бұрын
Thx bro
@OrinHero
@OrinHero 2 ай бұрын
Omg it’s my favourite KZbinr
@zejakim5544
@zejakim5544 2 ай бұрын
Best course ever is 3D Cars: Inside And Out by CG Masters its 60$. You will understand typology and the best techniques for modeling. Keep going!
@AndersHaalandverby
@AndersHaalandverby 3 ай бұрын
Awesome style, I think you balance of keeping the ps1 feel while using a bit more polygons👍🏻
@shootingpointoffical1122
@shootingpointoffical1122 3 ай бұрын
can you do a mixer tut?
@blender_face
@blender_face 3 ай бұрын
I might, thx
@blender_face
@blender_face 3 ай бұрын
What do you wanna see?
@shootingpointoffical1122
@shootingpointoffical1122 3 ай бұрын
@@blender_face Im trying to get more into ps1 modeling, and I think this tool would help me.
@blender_face
@blender_face 3 ай бұрын
I mean, u can just start with texturing in blender, soo u will not have to do all that ID map making and proper UV unwrapping. But in a mean time u can start with my tutorial on texturing "Creating PBR textures" And then just dumb down the resolution. Hope that helps
@shootingpointoffical1122
@shootingpointoffical1122 3 ай бұрын
@@blender_face i think this would work, I'm trying to make a PS1 Inspired las Vegas, not all of Vegas bc that would take forever but yeah
@slavsit7600
@slavsit7600 3 ай бұрын
whats the song in the background?
@blender_face
@blender_face 3 ай бұрын
JOEHDAH AND FRIENDS (FULL TAPE) on soundcloud
@SianaGearz
@SianaGearz 3 ай бұрын
"Sometimes i even leave n-gons on the models which is not good" If you don't care about triangulation or are satisfied with how it comes out, especially if your ngon is near planar, that's fine then. You aren't subsurfing them which is where ngons would be bad, and you probably wouldn't leave them in deformation areas. But no need to be too dogmatic. I mean most PS1 games didn't even have skinning so no deformation areas, just separate convex bodies, and only very minimal skinning later on usually without multi matrix blending. If you wanted to actually develop for the system or be extra authentic, you should ideally think about convex decomposition, to assist with Painter's Algorithm drawing without Z-buffer, and avoid thin long polygons because they tend to become holes, due to a bug in the edge rule in the Playstation hardware. And of course there is mostly no such thing as materials, with maybe some very deliberate exceptions. If anything were to criticise is not thinking along with texels because they come out pretty rough.
@MundosMeridianos
@MundosMeridianos 3 ай бұрын
I need a tutorial on how to make the car jsjssj
@Joonysuke
@Joonysuke 3 ай бұрын
0:11 - That's surreal... How'd you know my name???
@Nyolan
@Nyolan 3 ай бұрын
Наш элефант 🐘
@kazurijaeger8172
@kazurijaeger8172 4 ай бұрын
“Sit down comfortably” Me: currently laying down* oh, ok
@SZ1NA_
@SZ1NA_ 4 ай бұрын
looks nice
@user-gk6hw2gy8d
@user-gk6hw2gy8d 4 ай бұрын
hi. Thank you for the video, it's useful. Btw I want to say you have an amazing voice and a cool accent, what is your mother tongue?
@rirelaughplus
@rirelaughplus 4 ай бұрын
You are too fast and you do not say where you are pressing
@Nezzrac
@Nezzrac 4 ай бұрын
seventh blender tutorial i have seen this week that is great but has very low volume
@androidleeno7172
@androidleeno7172 4 ай бұрын
In Linux opening blender is just works all the time while on windows sometimes you need to update your graphics driver and if your using Wacom tablet, sometimes you need to restart. Imagine restarting your PC while working on a texture because the pen pressure isn't working
@desoft8b
@desoft8b 4 ай бұрын
I really doubt that the headlights and hubcaps were modeled on the cars in PSX. That was not done and was left for the texture, too many polygons in those parts. That shouldn't be modeled if you're looking for an even more authentic PSX look but the video is fine. You should not model the headlights and hubcaps, just apply a texture that draws those parts and does not use polygons there.
@FoxApo
@FoxApo 4 ай бұрын
What is the bass music in the background :)
@blender_face
@blender_face 4 ай бұрын
Could it be you and jazzed out by Flockboi² on SoundCloud
@Supervocetubeia64
@Supervocetubeia64 4 ай бұрын
Tip: go to the material setting and set Specular to zero.
@user-gb6th4gz8h
@user-gb6th4gz8h 4 ай бұрын
Наш
@rrk_Lik
@rrk_Lik 4 ай бұрын
Хороший контент, но почему нет канала на русском?
@leetucker9938
@leetucker9938 4 ай бұрын
been using Linux for years . my windows 10 was garbage , hanging all the time even after new install
@blender_face
@blender_face 4 ай бұрын
Well I'm still a windows slave, but as I've said I will 100% use it for big project rendering, cuz if I, for example, need to render something out and change something I can do that 30% faster on Linux. So yeah
@steins3699
@steins3699 5 ай бұрын
can i have this car model?
@blender_face
@blender_face 5 ай бұрын
sure skfb.ly/oQULX
@steins3699
@steins3699 5 ай бұрын
hey thanks a lot@@blender_face
@IngeniousNinja
@IngeniousNinja 5 ай бұрын
Great, to the point, simple and easy to follow. This will definitely help improve my workflow!
@Oleg_North
@Oleg_North 5 ай бұрын
Сэнк ю вери мач фо сач э грэйт туторал, камрэд!
@AlmondChocolateMilk
@AlmondChocolateMilk 5 ай бұрын
You should use tris, not quads. They used to rely on three sided polygons back in the day
@AlmondChocolateMilk
@AlmondChocolateMilk Ай бұрын
@@baileyharrison1030 Right
@user-iw7xtv6k9e92
@user-iw7xtv6k9e92 5 ай бұрын
Ты русский ,можно твой русский канал
@blender_face
@blender_face 5 ай бұрын
Такого нет
@danielw6607
@danielw6607 5 ай бұрын
What reference image did you use for this?
@blender_face
@blender_face 5 ай бұрын
Just a random image from google
@kalatapie
@kalatapie 5 ай бұрын
Applying pixel doubling, effectively rendering the texture at half resolution, gives the game a nice, retro look. Also the video signal of the time was not exactly perfect. You can simulate this by switchimg from Full RGB to YCBCR 4:2:2 which guves the game a nice chromatic effect. Most noticeable on text as it appears blurry and pixelated just loke how it was at the time.
@ThisIsDownstate
@ThisIsDownstate 5 ай бұрын
How does one do this in blender ? I couldn't find any YCBCR option in blender ? But I really wanted to get that slight chromatic look, especially on text. Thanks
@StarkCraftsYT
@StarkCraftsYT 5 ай бұрын
Love your video 🔥🔥🙏🔥🔥
@blender_face
@blender_face 5 ай бұрын
Thx)
@20hotmen
@20hotmen 5 ай бұрын
WHEN U SAID MY NAME I HAD TO REPLAY VIDEO