I just make use the default cube and add wheels to it... 😂😂
@EfeEren-j7j7 күн бұрын
How do you make a enemy style like that ?
@blender_face7 күн бұрын
Photoshop, made some drawing effect
@AgentClover13 күн бұрын
really good video
@fur_gamer9919 күн бұрын
Фенк ю фор хе туториал, май френд
@sairocadiz957122 күн бұрын
clic bait video
@Fanshi207823 күн бұрын
лондон из кэпитал оф грэйт британ
@mastergenom24 күн бұрын
Looks really good, I can't do better anyway. But all the same, I noticed several mistakes that spoil a good idea. The first mistake is when you created a mystical atmosphere in the plot where the main character is crazy. Dynamic music and fast scenes, or something like how the movie Cars begins, would be better. And the second mistake is the wrong focal length of the camera, you did it very well in the first scene, and because of that I watched the video, but then everything started to look like a toy. And there's one more thing, maybe you're not a sound effects expert but you used the sound of an internal combustion engine for a rocket ship. It would be cool if your spaceship had an engine like this, and it just turned blades instead of wheels, which would help improve the concept art. Sorry for criticizing a lot, probably because I expected to see something like product animation. And if you have problems with a weak video card, I advise you to use light baking in EEVEE. I hope this helps you become a better artist.
@blender_face24 күн бұрын
I agree, not 100% but thx for the feedback anyway. The engine sound is there cuz that's a "prototype" and it makes it look more realistic then some sci-fi engine sound. The focal length with the city part, yeah I needed to make some Cars beginning type of vibe. But I this over all it turned out nicely and as I've said "it shows my model in an interesting way" Surely I could do better, and I will.
@blender_face24 күн бұрын
P.s. and I never gave EEVEE a chance, so I'll look into it, thx again.
@mastergenom24 күн бұрын
@@blender_face Everything you do is your choice, and only if you follow your own path will you be able to create something unique. I hope my comments will give you some idea to implement it. And by an internal combustion engine I mean it uses an explosion to create spin or torque, a rocket engine uses jet thrust which makes a typical sci-fi spaceship sound and you literally used that sound in this video 0:23. If you want to create a special sound, create something like a Cadillac F1 engine switching. kzbin.info/www/bejne/fKLceH2KntSLpMUsi=660ZslYLP1_38eiv Like I said it's all your choice. And thanks for the feedback😘.
@artemloginofff916126 күн бұрын
Amazing bro
@blender_face26 күн бұрын
thx bro
@ramalshebl6027 күн бұрын
ps vita the goat fr 😭😭😭😭😭😭😭😭😭😭😭😭
@ramalshebl6027 күн бұрын
wipeout 2048 the goat
@blender_face27 күн бұрын
honestly the nostalgia is just crazy
@ramalshebl6027 күн бұрын
@@blender_face can you please by any chance tell me what's the ps vita emulator/emulator website you used? and how you got wo2048? i wanna play it so bad
@blender_face27 күн бұрын
@@ramalshebl60 Sure, the emulator is called Vita3K and for the game you just have to figer it out for your self)
@ramalshebl6027 күн бұрын
@@blender_face i see 😅😅 thank you man ❤️❤️❤️ great video i love the final render
@blender_face27 күн бұрын
@@ramalshebl60 thanks man I appreciate it
@szl723327 күн бұрын
nice modeling really.
@AlphaMomentum-op3vpАй бұрын
How do you not even have 1k yet. crazy. Thanks for this. edit: 🤣 terry the terrible got me so dead I had to pause
@nickorozattoАй бұрын
ГРЭЙТ ТУТОРИАЛ БРАЗЭР 💪🏻💪🏻💪🏻
@artisanbubblegum6684Ай бұрын
Wow, this is really unhelpful!
@MaskeowlАй бұрын
301
@Lucifer_kuniАй бұрын
а теперь по русски
@aidsbaker76392 ай бұрын
2:25 the car from Sweet Bro and Hella Jeff
@cocomendos2 ай бұрын
Hi! When Baking the model when the materials overlap, I try to prevent that with pixel margin set on 1 or 2 pixels, depending on the texture size, it helps a lot! You can find the option in the baking menu
@niorlen2 ай бұрын
эщкере
@avanmillion2 ай бұрын
Woww god damn a new video😀
@blender_face2 ай бұрын
Thx bro
@OrinHero2 ай бұрын
Omg it’s my favourite KZbinr
@zejakim55442 ай бұрын
Best course ever is 3D Cars: Inside And Out by CG Masters its 60$. You will understand typology and the best techniques for modeling. Keep going!
@AndersHaalandverby3 ай бұрын
Awesome style, I think you balance of keeping the ps1 feel while using a bit more polygons👍🏻
@shootingpointoffical11223 ай бұрын
can you do a mixer tut?
@blender_face3 ай бұрын
I might, thx
@blender_face3 ай бұрын
What do you wanna see?
@shootingpointoffical11223 ай бұрын
@@blender_face Im trying to get more into ps1 modeling, and I think this tool would help me.
@blender_face3 ай бұрын
I mean, u can just start with texturing in blender, soo u will not have to do all that ID map making and proper UV unwrapping. But in a mean time u can start with my tutorial on texturing "Creating PBR textures" And then just dumb down the resolution. Hope that helps
@shootingpointoffical11223 ай бұрын
@@blender_face i think this would work, I'm trying to make a PS1 Inspired las Vegas, not all of Vegas bc that would take forever but yeah
@slavsit76003 ай бұрын
whats the song in the background?
@blender_face3 ай бұрын
JOEHDAH AND FRIENDS (FULL TAPE) on soundcloud
@SianaGearz3 ай бұрын
"Sometimes i even leave n-gons on the models which is not good" If you don't care about triangulation or are satisfied with how it comes out, especially if your ngon is near planar, that's fine then. You aren't subsurfing them which is where ngons would be bad, and you probably wouldn't leave them in deformation areas. But no need to be too dogmatic. I mean most PS1 games didn't even have skinning so no deformation areas, just separate convex bodies, and only very minimal skinning later on usually without multi matrix blending. If you wanted to actually develop for the system or be extra authentic, you should ideally think about convex decomposition, to assist with Painter's Algorithm drawing without Z-buffer, and avoid thin long polygons because they tend to become holes, due to a bug in the edge rule in the Playstation hardware. And of course there is mostly no such thing as materials, with maybe some very deliberate exceptions. If anything were to criticise is not thinking along with texels because they come out pretty rough.
@MundosMeridianos3 ай бұрын
I need a tutorial on how to make the car jsjssj
@Joonysuke3 ай бұрын
0:11 - That's surreal... How'd you know my name???
@Nyolan3 ай бұрын
Наш элефант 🐘
@kazurijaeger81724 ай бұрын
“Sit down comfortably” Me: currently laying down* oh, ok
@SZ1NA_4 ай бұрын
looks nice
@user-gk6hw2gy8d4 ай бұрын
hi. Thank you for the video, it's useful. Btw I want to say you have an amazing voice and a cool accent, what is your mother tongue?
@rirelaughplus4 ай бұрын
You are too fast and you do not say where you are pressing
@Nezzrac4 ай бұрын
seventh blender tutorial i have seen this week that is great but has very low volume
@androidleeno71724 ай бұрын
In Linux opening blender is just works all the time while on windows sometimes you need to update your graphics driver and if your using Wacom tablet, sometimes you need to restart. Imagine restarting your PC while working on a texture because the pen pressure isn't working
@desoft8b4 ай бұрын
I really doubt that the headlights and hubcaps were modeled on the cars in PSX. That was not done and was left for the texture, too many polygons in those parts. That shouldn't be modeled if you're looking for an even more authentic PSX look but the video is fine. You should not model the headlights and hubcaps, just apply a texture that draws those parts and does not use polygons there.
@FoxApo4 ай бұрын
What is the bass music in the background :)
@blender_face4 ай бұрын
Could it be you and jazzed out by Flockboi² on SoundCloud
@Supervocetubeia644 ай бұрын
Tip: go to the material setting and set Specular to zero.
@user-gb6th4gz8h4 ай бұрын
Наш
@rrk_Lik4 ай бұрын
Хороший контент, но почему нет канала на русском?
@leetucker99384 ай бұрын
been using Linux for years . my windows 10 was garbage , hanging all the time even after new install
@blender_face4 ай бұрын
Well I'm still a windows slave, but as I've said I will 100% use it for big project rendering, cuz if I, for example, need to render something out and change something I can do that 30% faster on Linux. So yeah
@steins36995 ай бұрын
can i have this car model?
@blender_face5 ай бұрын
sure skfb.ly/oQULX
@steins36995 ай бұрын
hey thanks a lot@@blender_face
@IngeniousNinja5 ай бұрын
Great, to the point, simple and easy to follow. This will definitely help improve my workflow!
@Oleg_North5 ай бұрын
Сэнк ю вери мач фо сач э грэйт туторал, камрэд!
@AlmondChocolateMilk5 ай бұрын
You should use tris, not quads. They used to rely on three sided polygons back in the day
@AlmondChocolateMilkАй бұрын
@@baileyharrison1030 Right
@user-iw7xtv6k9e925 ай бұрын
Ты русский ,можно твой русский канал
@blender_face5 ай бұрын
Такого нет
@danielw66075 ай бұрын
What reference image did you use for this?
@blender_face5 ай бұрын
Just a random image from google
@kalatapie5 ай бұрын
Applying pixel doubling, effectively rendering the texture at half resolution, gives the game a nice, retro look. Also the video signal of the time was not exactly perfect. You can simulate this by switchimg from Full RGB to YCBCR 4:2:2 which guves the game a nice chromatic effect. Most noticeable on text as it appears blurry and pixelated just loke how it was at the time.
@ThisIsDownstate5 ай бұрын
How does one do this in blender ? I couldn't find any YCBCR option in blender ? But I really wanted to get that slight chromatic look, especially on text. Thanks