TSSM Movie Mashup Part 1 (Xbox)
3:21:17
Tick Tock Clock in BfBB
5:28
Жыл бұрын
Cosmic Shake 1.0.0 Switch Part 1
3:49:35
Cosmic Shake 1.0.0 Switch Part 2
3:16:21
BfBB Beta Mod Playthrough
2:53:26
Жыл бұрын
RotFD is a well made game
1:58
2 жыл бұрын
Talking about Cosmic Shake Trailer
51:42
BfBB Any% in 59:47
1:00:05
2 жыл бұрын
How to Mod BfBB - 1: Setup & Basics
12:49
How to Mod BfBB - 6: NPCs & Missions
21:43
How to Mod BfBB - 5: A Lively Level
9:40
Пікірлер
@EpicGamer-eg5tr
@EpicGamer-eg5tr 5 күн бұрын
Iam starting to mod movie game. Iam running into a weird glitch with enemies. the problem Iam having is when i place enemies on a platform they fall through the platform to their death even if i place them higher up they will fall down through the platform. In BFBB i use models from other levels or sometimes i will use a Simp object and the robots can be placed on any platform. But with movie enemies they fall through the platform. do you know how to fix this? I can port over HB 01 Hub from BFBB and put it in movie by copying over the 3 JSPs and the JSP info those things are compatible except the textures. Since its a JSP format the movie enemies dont fall through or if i grab the existing movie game JSPs level models they wont fall. Iam trying to make a mod where you take the Spongeball platforms from BL 01 or those other levels I have seen them in mods. The enemies do not fall through the platforms. Even if i go to the BL 01 I tested something I put a goofy goober enemy on one of the platforms this is a existing level still fall through. Do you know how to stop this problem?
@TetraxZ
@TetraxZ 5 күн бұрын
With the movie game you have to add a flag onto the enemy DYNA assets. It is under Enemy Flags, there is a True/False option for Walk on PLATs and Walk on SIMPs
@EpicGamer-eg5tr
@EpicGamer-eg5tr 5 күн бұрын
@@TetraxZ Ok thanks.
@EpicGamer-eg5tr
@EpicGamer-eg5tr Ай бұрын
I want to mod PS2 games I dont know how to access the files. For example Dolphin Emulator you go to extract entire disc and it makes a SIS file and also all the files for the game. How do you do it for PS2? I know how to do it for Gamecube and PC games. For PS 2 its only a ISO how do I access the files and edit them and then play those edited files in PCSX2. For example I use 1.60 version I want to do it with that one. so I can use Industrial Park for BFBB PS2 but i want to learn how to access PS 2 files in general.
@TetraxZ
@TetraxZ Ай бұрын
you have to use a program to be able to extract the content from the ISO. im not sure if a general ISO program works or if you need a specific one. once you have the files you can load it into the editor, though ps2 is a different format for models so it wont have a visual display
@minnvee
@minnvee 2 ай бұрын
The texture download no longer works, can you reupload it?
@TetraxZ
@TetraxZ 2 ай бұрын
updated the link in description, also here: drive.google.com/file/d/1rhQ5i8XE88rFcjeVu1i2hwCed_CJA_rn
@Sammyplays50
@Sammyplays50 3 ай бұрын
Can you find this comment I am hiding in the comments
@Sammyplays50
@Sammyplays50 3 ай бұрын
Does this work for .rvz files?
@TetraxZ
@TetraxZ 3 ай бұрын
These videos are only usable for the HIP and HOP file types that Heavy Iron games use, it does display some generic renderware stuff like txd and bsp but i dont think its possible to use Industrial Park on other files
@coletale
@coletale 5 ай бұрын
im putting this here to remind myself that it's SHIFT + RIGHT CLICK, whoever decided to make it that way... that's unintuitive. but whatever, i'll try to remember.
@SMPLUSMCTEAM
@SMPLUSMCTEAM 6 ай бұрын
Bros in the wrong game
@EpicGamer-eg5tr
@EpicGamer-eg5tr 6 ай бұрын
I am currently working on my custom map mod for BFBB but I am running into 2 issues. I imported signs with the editor files the sign I am copying over is the one from HB 02 . Its the one the teaches you about shiny objects in the kitchen I copied over the sign plus the shiny object text when you read the sign. there is a pointer i copied over there and copied over the 2 triggers for the sign . the problem i am having is it wont come up with Press R prompt. so I cant actually read the sign. the other question I have is i am trying to do something with hovering platforms. For example I want to make it so you can disable the move points for when the level starts so i can do something like press a button and have the hovering platform start to move. or something where i place down a trigger where i put in enter player enable hover_mp_01 so i can start the hovering platform while jumping on it. but, when i type in disable in the links when i type in disable and the 2 other things that i said in the links when the level starts the hovering platform moves automatically. I want the platform to be visible and have collision Iam just trying to disable the move points. how do i disable it and re enable it? can you please help me?
@TetraxZ
@TetraxZ 6 ай бұрын
For the signs in the pineapple, one trigger forces the player to read the sign, then theres one for the Press R prompt, and then theres a 3rd one that makes the little R button appear above the sign. Make sure the trigger to read the sign has like EnterPlayer > StartConversation for the event/link. As for the platforms you can specific in Plat Flags to Dont Start Moving and it wont move when the level starts
@EpicGamer-eg5tr
@EpicGamer-eg5tr 6 ай бұрын
@@TetraxZ thanks again for the help. Ill give it try. i really appreciate it.
@tyerstenkimber7865
@tyerstenkimber7865 7 ай бұрын
hey Tetraxz i love SpongeBob a lot also i have a question if you don't mind me asking where can i download hop files and hips files for the mods to appear on the dolphin emulator menu screen
@TetraxZ
@TetraxZ 7 ай бұрын
you get hip/hop files from the actual game, can be taken from a game ISO. you can get the Sys folder with dolphin and itll show up on the list
@tyerstenkimber7865
@tyerstenkimber7865 7 ай бұрын
@@TetraxZ oh ok thank you for the help
@thejadewizard6178
@thejadewizard6178 10 ай бұрын
Hmm I wonder why it's unused, it seems cool at least to me. Was it too hard or was it just not vibing with you? The icecream jumping part seems like a nightmare tbh. I remember this stage but it's been a while since I played it so I can't recall if it was in this hack or not. Cool either way to see a beta of this.
@TetraxZ
@TetraxZ 10 ай бұрын
i felt like the level wasn't really challenging and didnt fit in well with the mod. in addition to that, since the beta patrick's dream doesnt exist on the xbox version i wasnt able to get it to work for xbox when trying to port it over, so i had to toss it to save myself another month on release time
@mysterioussunshine2026
@mysterioussunshine2026 10 ай бұрын
It kinda feels weird that you're playing the entire game backwards
@zeroman0460
@zeroman0460 10 ай бұрын
I am assuming this is only possible with the Gamecube version, not sure how to do it in PS2 and XBOX.
@TetraxZ
@TetraxZ 10 ай бұрын
it was primarily tested with gamecube, i dont think some of the randomizer settings work with other consoles (like robots in other levels) but ones that just swap stuff around should be fine, though im not sure how versions of the randomizer like the other consoles
@johnjoy322
@johnjoy322 11 ай бұрын
i could notstart dolphin when i stash th game
@johnjoy322
@johnjoy322 11 ай бұрын
wow grear video
@supergabrielbrososuna9323
@supergabrielbrososuna9323 Жыл бұрын
Can you make bowser level?
@TetraxZ
@TetraxZ Жыл бұрын
at some point i will probably
@SmileyMPV
@SmileyMPV Жыл бұрын
You blew it out of the park with this mod tetras, very impressive!
@PlayerGameSK
@PlayerGameSK Жыл бұрын
Ngl, I was fully expecting there to just be a clam you need to pay a 100 "coins" to at the end lmao
@TetraxZ
@TetraxZ Жыл бұрын
that wouldve been one way but i figured out how to get the star to just follow the player, and the game checks for 100 coins every second to show it
@D0U8LE_H
@D0U8LE_H Жыл бұрын
This is quite an impressive port. I especially like the detail of the pickups from blocks actually dropping to the floor. Nicely done!
@TheTeaOfLL
@TheTeaOfLL Жыл бұрын
This is awesome, i’ve seen the progress of it being made over time in the server, and it’s cool to see it fully complete.
@RetroGaming-gp2ef
@RetroGaming-gp2ef Жыл бұрын
This has to be the weirdest game combination ever.
@TetraxZ
@TetraxZ Жыл бұрын
bfbb was inspired by sm64 so it kinda works out, its just bfbb is much easier to control so this brutal level is now a joke :p
@squid_cake
@squid_cake 10 ай бұрын
@@TetraxZinspired how? Like in terms of the gameplay being 3d and nonlinear?
@TetraxZ
@TetraxZ 10 ай бұрын
@@squid_cake " My goal in the game was to make something that was fun to control first, similar to Super Mario 64. Where just running around, chaining moves together, just feels fun, even if you’re not doing anything at all. Yes it’s a bit messy (we had a very small team), but a ton of passion was put into it." that was from Jason Hoerner, one of the lead devs. the movement was heavily like sm64, just without some of the signature moves, and the map designs was the run of the mill collectathon
@squid_cake
@squid_cake 10 ай бұрын
@@TetraxZ oh wow, I didn't know that! Thanks for sharing that, I love to hear dev insight, especially for my favorite games
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
I am still working on my mod its coming along great i am trying to make a trigger to load a song from a different level i looked at sm04 for the trigger for slide music i found it in the links it says enter player play music and the last thing is missing when i copy and past the trigger i cant find it.
@TetraxZ
@TetraxZ Жыл бұрын
you need to do Enter Player > PlayMusic > Dispatcher. it is required to have a Dispatcher asset to send the link to. also in the argument box #1 you can use a number 0-23 for which song to use. heavyironmodding.org/wiki/Essentials_Series/Sound_and_Music#PlayMusic_Event
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
hi, Iam interested in something new i wanna try. iam trying to port enemies from movie game to BFBB or BFBB to movie game. I tried to import them through Industrial Park I used the editor files i was in BFBB and I opened movie game editor files and glicked the fogger goofy goober enemy the 1.52 version of the editor gives a error message and says unsupported. i ignored it when i clicked on template for that enemy it didnt show up so i tried the new editor the strange thing is when i did the same thing with the editor files and did not give a error message and everything showed up. so i clicked template and the chuck robot showed up in the goofy goober level for movie . so, it looked fine so i saved hiphop file went into the game and it crashed. one time i tried porting it manually am I suppose to make a save as file for anything from either game and then open it in the other game like you did with the hammer robot in one of your videos. Iam not sure how to get this to work would u be able to help me with this.
@TetraxZ
@TetraxZ Жыл бұрын
both games code doesnt support the enemies from the opposite game. you can maybe get the models in at best but the enemies wont function properly. movie models and animations are a different version than bfbb ones and are massively unsupported
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
@@TetraxZ i found something pretty cool. someone made a mod and i dont know how they did this they actually got the hammer robot to function in movie game. he had his sound for noticing you and the hammer sound was replaced with the goofy goober slam sound. the hammer even moves around with the animations I dont understand this. he must have done it a different way he said something about editing the dyna. he didnt explain it but he said he just edited the dyna. he even got the tikis both wooden stone and thunder tikis to appear in Im ready depression. i dont understand this because it says unsupported. the only thing that was glitchy in his video is the hammer robot didnt have part of his stomach. oh btw Iam working on a custom map for BFBB its coming along very well and i got timers, duplicator trons to work I imported the gates from downtown, the spongeball wall timer 01 and i made the level layout from scratch. its amazing what you can do with Industrial Park. i also tried the new size randomizer it is cool and makes the whole level giant.
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
21 MINUTE YE
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
AAAAAAA HOW TO PLACE THIS FU%KING TEMPLATE
@TetraxZ
@TetraxZ Жыл бұрын
most templates should be on the right click menu, but theres also a Paste Clipboard one where itll use whatever assets you have Copied
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
bfbb mix*
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
AAAAAAAH THIS SO HARD
@funlunde
@funlunde Жыл бұрын
It still amazes me how insane bfbb modding has become. This is honestly amazing work.
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
PLS LINK TO iso GAME FILE PLS PLS PLS
@TetraxZ
@TetraxZ Жыл бұрын
legally cant do that but its not too hard to obtain
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
sorry for this get image file
@rickets5094
@rickets5094 Жыл бұрын
Vimmslair
@Kooooooooooooh
@Kooooooooooooh Жыл бұрын
@@rickets5094 i downaload thx
@sammytiel
@sammytiel Жыл бұрын
How do I test the Xbox version? It doesn't have a sys folder or anything.
@sammytiel
@sammytiel Жыл бұрын
Also will I be able to copy the HIP and HOP files to the other versions or will I have to recreate them for each version?
@TetraxZ
@TetraxZ Жыл бұрын
@@sammytiel For xbox you have to rebuild an iso each time. I use Qwix for this, and you can load it into XEMU or CXBX-R. You arent able to copy them directly but Industrial Park has a Convert Archive function that lets you pick a folder of xbox level files to take a few files from (animations, models, etc).
@mattjoy4588
@mattjoy4588 Жыл бұрын
looking for a better tutorial for modding for ages
@spongeenergy
@spongeenergy Жыл бұрын
how to add elements from other games
@knatred1489
@knatred1489 Жыл бұрын
can't unless you do some weird stuff
@spongeenergy
@spongeenergy Жыл бұрын
how did you do in the bfbb package that you have shoulder blades
@Sbnistudios
@Sbnistudios Жыл бұрын
where can i download the mod.
@TetraxZ
@TetraxZ Жыл бұрын
heavyironmodding.org/wiki/Mods/TSSM Mods can be found here, there has been a fair bit uploaded since then so its a bit down the list
@spongeenergy
@spongeenergy Жыл бұрын
is there a difference between the versions of the industrial park
@TetraxZ
@TetraxZ Жыл бұрын
each update has major differences but its just suggested to use the most up to date version. or use version shown in the videos
@spongeenergy
@spongeenergy Жыл бұрын
@@TetraxZ what is the version in the video
@TetraxZ
@TetraxZ Жыл бұрын
@@spongeenergy the version in the video is at least before v0.1.7, which did major changes to the editor. you can scroll github.com/igorseabra4/IndustrialPark/releases to see all the versions released
@spongeenergy
@spongeenergy Жыл бұрын
how to create levels and where to get this program with video
@spongeenergy
@spongeenergy Жыл бұрын
give a link to modding
@toadbattles5230
@toadbattles5230 Жыл бұрын
it says Model Could Not Be Imported
@bethanythemulti-fandommodd1218
@bethanythemulti-fandommodd1218 Жыл бұрын
A missed opportunity for the dev to make the enemy variants and Spongebob and Patrick's costumes appearences. Like Mini Mervs would be in Planktopolis and Planktoplis Foggers would be in Goofy Goober's. Or like Ice Cream Drunk Patrick and Spongebob would be in Planktoplis and Men Patrick would be in the Thug Tug
@vinny98nyc
@vinny98nyc Жыл бұрын
The vomit flingers from this game are attacking my dreams. They flew in from Jupiter and want to colonize Earth with the Foggers lol. People have to hide from view. *scary stealth music intensifies*
@ConfusedTiger87
@ConfusedTiger87 Жыл бұрын
the mime being there for the invisible wall is actually so good lmao
@zeroman0460
@zeroman0460 Жыл бұрын
I do this, and it gets stuck at 99.4%. I'm going to test it and see if it works. EDIT: It might be because I am using the European version of the game. EDIT2: I tried doing the NTSC version and it got stuck at 99.8% this time around. I am not sure what I have done wrong. EDIT3: I found out the problem. I was rebuilding it inside of my SD Card to ready to shove into my console. People remember that if you are doing this, do it on your main hard drive especially on your Desktop. Otherwise the rebuilding of the game won't finish.
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
I found away to randomize SpongeBob Patrick and Sandy voices and sound. its a bit buggy in the new randomizer sometimes it will give you and error message and not play the game. even if you click ignore it will not work, but if you use the old randomizer 1.52 industrial park. what you have to do is click single file option in randomizer and randomize the hop files for SpongeBob Patrick and Sandy. You might have to randomize sound and voices only for those files, when that's done you can randomize the full game and it should still work, in the old build it work the new build it work but when i tried to randomize the rest of the game it crashed. so i recommended using the old build for randomizing these files.
@TheTeaOfLL
@TheTeaOfLL Жыл бұрын
Ty for playing :)
@InfamousReptillian420
@InfamousReptillian420 Жыл бұрын
WOW this is amazing!!!
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
I am learning more about porting different things. I got JF01 teetertotter to work and a lot of other things. what are the files you need for the electric fences in BC01, because I imported the modals and textures for the fences and electricity, what are the other things i need to make it work. Because the electricity is frozen on the fence and doesn't turn off and on in the middle. walking into the fence only hurts you. The other problem i am having is when i use the duplicatotron in a level that normally has them they work as intended when use the links. But when you import them using editor files to a level that doesn't have them there lights have these big black squares around them, and when you fill in the links it either spits one enemy out when have 2 enemies you kill one of them it will not spit another one out. do you know how to stop this problem.
@TetraxZ
@TetraxZ Жыл бұрын
theres an asset called EGEN which is used for the electric line between 2 poles, which uses MVPT or can use SIMPs to connect them. the duplotron lights are part of the PIPT which handles transparency for stuff, and you can use a NPC Settings dyna to control how the duplotron will spawn enemies, if its after all are dead or one etc
@romyblox1234
@romyblox1234 Жыл бұрын
for crying out loud stop crushing that fish with the pole 5:32
@romyblox1234
@romyblox1234 Жыл бұрын
i want the level models but i dont know how to
@TetraxZ
@TetraxZ Жыл бұрын
you can open the HOP files in the game's files and that has level models
@EpicGamer-eg5tr
@EpicGamer-eg5tr Жыл бұрын
I have a question, i am having a problem loading one of the unused levels in BFBB. Its the early goo la goon level named "new folder". i have have tried replacing the exciting file, i moved the finished goo la goon to the desk top and put the early goo la goon file to the normal goo la goon location to replace it. How ever the level loading screen crashes. i did press the ignore error message but it still will not load. I found out that you need to keep the normal used glo1 hip file and just replace the hop file and replace it with the unused one. When i moved the unused file to the finished goo la goon folder location the files do not go in their respective location. They drop down to the bottom of the GL folder so i tried to replace Sandy's tree dome with early goo la goon. and it still crashes even though i kept the existing GLO1 hip file and just replaced GLO1 hop file with unused one. Any ideas what i can do to play this stage.
@TetraxZ
@TetraxZ Жыл бұрын
The early version of Goo Lagoon has a different format for most of the assets in the level, and the game won't read the different format so it cant be loaded ingame. In the level editor the hip file is very messed up as the format is different
@romyblox1234
@romyblox1234 Жыл бұрын
aww i wish i clould have jellyfsh caves model
@GgvvEdd-kj9dq
@GgvvEdd-kj9dq Жыл бұрын
yeah and me