A missed opportunity for the dev to make the enemy variants and Spongebob and Patrick's costumes appearences. Like Mini Mervs would be in Planktopolis and Planktoplis Foggers would be in Goofy Goober's. Or like Ice Cream Drunk Patrick and Spongebob would be in Planktoplis and Men Patrick would be in the Thug Tug
@vinny98nyc Жыл бұрын
The vomit flingers from this game are attacking my dreams. They flew in from Jupiter and want to colonize Earth with the Foggers lol. People have to hide from view. *scary stealth music intensifies*
@mysterioussunshine202610 ай бұрын
It kinda feels weird that you're playing the entire game backwards
@glitchedblood Жыл бұрын
eivoM eivoM eivoM eivoM
@koopaeliminator4148 Жыл бұрын
Man, you should've seen me act like a total dipshit when we streamed this in VC. Made it about to around the end of Trench, had to reset... and forgot to save.
@koopaeliminator4148 Жыл бұрын
Very weird you had it straight up crash on 1.0, I just got an error.
@EpicGamer-eg5tr Жыл бұрын
I am learning more about porting different things. I got JF01 teetertotter to work and a lot of other things. what are the files you need for the electric fences in BC01, because I imported the modals and textures for the fences and electricity, what are the other things i need to make it work. Because the electricity is frozen on the fence and doesn't turn off and on in the middle. walking into the fence only hurts you. The other problem i am having is when i use the duplicatotron in a level that normally has them they work as intended when use the links. But when you import them using editor files to a level that doesn't have them there lights have these big black squares around them, and when you fill in the links it either spits one enemy out when have 2 enemies you kill one of them it will not spit another one out. do you know how to stop this problem.
@TetraxZ Жыл бұрын
theres an asset called EGEN which is used for the electric line between 2 poles, which uses MVPT or can use SIMPs to connect them. the duplotron lights are part of the PIPT which handles transparency for stuff, and you can use a NPC Settings dyna to control how the duplotron will spawn enemies, if its after all are dead or one etc
@EpicGamer-eg5tr Жыл бұрын
I have a question, i am having a problem loading one of the unused levels in BFBB. Its the early goo la goon level named "new folder". i have have tried replacing the exciting file, i moved the finished goo la goon to the desk top and put the early goo la goon file to the normal goo la goon location to replace it. How ever the level loading screen crashes. i did press the ignore error message but it still will not load. I found out that you need to keep the normal used glo1 hip file and just replace the hop file and replace it with the unused one. When i moved the unused file to the finished goo la goon folder location the files do not go in their respective location. They drop down to the bottom of the GL folder so i tried to replace Sandy's tree dome with early goo la goon. and it still crashes even though i kept the existing GLO1 hip file and just replaced GLO1 hop file with unused one. Any ideas what i can do to play this stage.
@TetraxZ Жыл бұрын
The early version of Goo Lagoon has a different format for most of the assets in the level, and the game won't read the different format so it cant be loaded ingame. In the level editor the hip file is very messed up as the format is different