⚠⚠ If you render the Animation with the Cube example. The cube randomly glitches out and does not render the whole motion blur. I did not experience any drawbacks with the spline method shown later. So if you want to test this out. Go for the spline method! There also seem to be differences on your frame rate how the time samples work. I am using 25 fps in this video. I got reports from 30 fps peeps that it behaves differently. Sorry for the inconsistency. I was not thinking about that when producing the video.
@MarcGS3DАй бұрын
Saw some people doing this effect and I was planning to do some R&D on how to achieve it, but you actually went and created a whole tutorial about it! Thank you soooo much for it, I have a couple of ideas on how to implement this technique, I will tag you when I do it :D
@SilverwingVFXАй бұрын
Thanks so much. Great to hear this video seems to have come at the right time for you. Looking forward seeing what you do with it 🙌
@vladimirvladimirov9031Ай бұрын
you are a very positive person
@SilverwingVFXАй бұрын
Thank you. I take this as a compliment ❤️
@MrOmarniazАй бұрын
Thanks, Raphael for this masterpiece of motion blur technique, lots of info & tricks mate as always expected. I would suggest a separate tutorial for the timeline animation features as it seems you have lots of tips & tricks regarding that. Chapeau bro
@SilverwingVFXАй бұрын
Hey Omar, suoper nice seeing your comment and your positive impression here. I am thinking of a timeline tutorial though I am not the animator 😇
@OldyellowbrickАй бұрын
FYI Octane doesn't work with 'continue' in the track properties for things like wheel rotation. I'd love them to fix this as if you forget and don't realise till it gets to the frame where your last keyframe sits your motion blur will glitch out. Easily fixed by manually adding a keyframe but I've lost so much render time down to this.
@SilverwingVFXАй бұрын
Oh, interesting. I never noticed, probably because I did not have to do a lot of moving car animations in my career. I will keep that in mind and thank you for the heads up 🙏
@bjornahlstedtАй бұрын
very cool setup, thanks for the video! Just did a quick test and this sub frame setup works with Redshift too - increasing transformation steps (time sampling per frames)
@SilverwingVFXАй бұрын
Hey hey and thank you for your comment and for testing this with RedShift! Great to hear that this is compatible with RS and can be done there too 🙌
@imakegreateggsАй бұрын
I needed this. Thank you! ⏱
@SilverwingVFXАй бұрын
Super nice to hear. And thanks so much for the ✨⏱✨
@perryharovasАй бұрын
Very cool idea!
@SilverwingVFXАй бұрын
Thank you very much 🥰
@usimionatoАй бұрын
You are a genius! Advanced tips here. Wondering if there are post effects that simulates these kind of MB.
@SilverwingVFXАй бұрын
Thank you very much for your nice words 🙌 There is probably a post effect that can sort of recreated this. Though there is always a hurdle when it comes to curved motion Blur (at least if we are talking about post motion blur algorithms). But if you just want to go for the look and feel of it, I am betting you can somewhat get there in post if you are creative with the tools.
@bharat5194Ай бұрын
Fantastic stuff
@SilverwingVFXАй бұрын
Thank you. Glad you liked it 🙌
@one_googol_awayАй бұрын
⏱⏱⏱thank you so much , this is one of the best one so far
@SilverwingVFXАй бұрын
Ohhh thanks so much. 🥇 That's awesome to hear. Also thank you for all those stop watches 🥳⏱️🥳
@one_googol_awayАй бұрын
@ Also, I would like to know how u made that 100k sub bubble animation. me and my friend we can't recreate it
@pooaoo9194Ай бұрын
Hello, I have a problem in rendering the animation. When I set 100 frames to render, when I added the rendering animation, only the first 3 frames showed the motion blur effect, and the following sequence frames did not show the motion blur effect. What is the reason? Has been bothering me all afternoon,
@SilverwingVFXАй бұрын
Hey hey. Let me see if we can get this sorted. What setup are you using at the moment? Keyframes only, or the keyframed spline? I had multiple reports that the pure keyframing with the cube is not working. The spline based approach should work though. Let me know where you are at, and I am trying to help.
@pooaoo9194Ай бұрын
@@SilverwingVFX I did it using spline method, and it was strange that when I tested single frame rendering, every frame had motion blur effect, but when I added it to the rendering queue, only the first three frames showed motion blur effect, and the rest of the frames had no effect. What is the cause? Is it my rendering Settings?
@SilverwingVFXАй бұрын
Thank you for your answer. The only thing I can think of right now is the motion samples settings. This sometimes can create problems. Also I usually do everything with 25fps In the Scene as well as in C4D. I have not yet confirmed it, but maybe there is something off when going for 30fps. Just because we are talking about it, those FPS settings should always be the same in the Project and the renderer. P.s. have you tried rendering through the picture viewer. I don't think it makes a difference. But it's worth a try.
@pooaoo9194Ай бұрын
@@SilverwingVFX Thank you very much for your answer, I solved it, because of the problem of frame rate, I used 30 frames before, changed to 25 frames to solve the problem, thank you very much
@SilverwingVFXАй бұрын
@@pooaoo9194 Thank you very much for your feedback. I think I have to talk to the developers, because it theoretically should be the same, no matter what frame rate 🤔
@tomwestbayАй бұрын
If only had silverwing tutorials for that one Fight Club scene...
@elliotverhaeren1945Ай бұрын
Wich one ?
@SilverwingVFXАй бұрын
Ha ha ha, that was the first thing I thought of, when I rendered out the first test 😇 Must be a really iconic scene, when something remotely close triggers that response after such a long time ✨
@izoredАй бұрын
Hey do we know how motion blur is rendered? CPU or GPU? i'm trying to render 450k particles with MBlur with latest OCtaneand C4D but one frame takes 30minutes to render one 720p image, with 2x 4090 Watercooled, makes me think its CPU bound? Would love to have some insight thank you
@SilverwingVFXАй бұрын
The actual rendering is done on the GPU but to get the data, The backend of Octane on C4D needs to prepare it. This is what is taking so long and also using the CPU. For huge particle sims Octane is not really the best. But Otoy is working on a Particle rendering overhaul for C4D.
@WaltosaurusRexАй бұрын
Thanks heaps! I've been playing a lot with motion blur recently and never knew about this subframe approach. It changes everything! I seem to be having issues rendering sequences though, the blur seems to disappear frequently and after enough frames it stops showing the motion blur, if I render frame by frame it works as expected - any ideas?
@SilverwingVFXАй бұрын
Hey and thanks a lot for your comment. Appreciate that you like this technique. About your question: With your sequences, are you referring to the motion method showing in the video. Or are you talking about the usual motion blur? If you are talking about the regular motion blur, that seems to be always working for me. I can't remember a case where it just stopped working. The only thing that I can think of at the top of my head is that your Project Frame-Rate and your Render Frame-Rate are mismatched. Or that eventual simulations are not baked into keyframes. Though of course I am not all knowing and there is of course a possibility of this being a bug. If you like, you can reply with more details about the occurrence. Cheers Raphael
@WaltosaurusRexАй бұрын
@@SilverwingVFX Thanks so much for the response! I'm talking about this technique in particular using subframe motion blur. I've followed the tutorial and I've added a camera movement as I want the camera to rotate around the blurred object like in your demo. If I render any single frame I'm getting the correct output with subframe motion blur, however if I render all frames the first few frames looks correct and then issues appear and the subframe motion blur disappears.
@SilverwingVFXАй бұрын
@@WaltosaurusRex Thank you for your response. Hm strange. If there are any limitations to it, I have not encountered them yet. How long is your sequence? And is it always the same frame along the sequence, the sequence fails? P.s. I noticed that you can get some inconsistencies with very high sub frames. I am not sure why this happens. This is why I kept mine at 20. Also if your sub-frame movement is too complex. It might also cause problems. If it always fails at the same time, then it would hint towards something that breaks the motion blur at this point whereas a different outcome every render hints at some more fundamental bug in the code.
@WaltosaurusRexАй бұрын
@@SilverwingVFX Thanks again for taking the time to respond! It seems consistent - e.g. in the "MB_Concept_Cube_Scene" it happens on frame 5 every time, strange as the Flask_Tut_Scene seems to render without issues.
@SilverwingVFXАй бұрын
@@WaltosaurusRex Oh, to be honest, I have not checked the cube scene for temporal consistency. I just used it to show the principle. I have to check if all the data I put in there is correct. The only thing that differs from the Flask Scene on the top of my head is the Time Samples are set to 8 with the cube while with the flask they are set to 20. Not sure if that is the cause. It should not be though. I will check on my workstation tomorrow!
@crislexonАй бұрын
⏱👃⏱ Brutal!
@SilverwingVFXАй бұрын
Love what you did with the emojis ✨⏱️✨
@yearoartАй бұрын
Please ca you make a similar tutorial but for blender pleaaaaaaase ...
@SilverwingVFXАй бұрын
Thank you for your comment and your suggestion. I will think about it. But generally it should be rather similar in Cycles then shown in Octane here 😇
@yearoartАй бұрын
@@SilverwingVFXyes it could be similar but I doesn’t understand Cinema 4D and Octane …
@Reysy-148Ай бұрын
if you only used more blender!!
@SilverwingVFXАй бұрын
Thank you. I absolutely understand. I am working on it. Balancing two software packages takes a lot of time. And I am not there with my Blender experience to provide the same amount of knowledge there unfortunately.
@Reysy-148Ай бұрын
@@SilverwingVFX totally understand this! I just wish more people be using blender. Maxon turned out to be a pretty shtty company I think. it all started with the subscription. The more people drop Cinema 4D, the better.
@samajier2566Ай бұрын
Hello..
@SilverwingVFXАй бұрын
Hello there 👋
@pyrronspinozaАй бұрын
why your computer rendering so fast😂
@SilverwingVFXАй бұрын
I have a lot of GPUs connected to it 😇 1 x 4090, 3 x 3090 Though this effect is sort of render intensive, It is actually not as intense as you would think.
@pyrronspinozaАй бұрын
@ wow,now I really expecting your egpu setup video 🤩
@emadameri9570Ай бұрын
Like this comment if you want Silverwing water bottles.
@SilverwingVFXАй бұрын
Ohhhh yeeees, I would like one myself. That would be so niiiice!
@stilfuchs8031Ай бұрын
⏱️
@SilverwingVFXАй бұрын
Yaaaas ✨⏱️✨
@oursonwellesАй бұрын
⏱️ I had no idea this could be done in Octane! Very interesting 👏
@SilverwingVFXАй бұрын
Thanks so much for the ✨⏱️✨ About the possibility. I was not sure either before I tried ha ha ha.
@whitekrawАй бұрын
"Silverwing into the Sub Frame Territory" ⏲⏲⏲
@SilverwingVFXАй бұрын
Ha ha ha. Get ready to be time-sampled ✨⏲✨ Thank youuuu!