This is actually something I learned in my first year as a game design student. It is especially neat if your game has onboarding in the beginning of the main scene, which takes time to go through, so popping something into the gym is way faster for testing purposes. Another crucial part is giving level designers a guideline for each mechanic. If you are creating a platformer for example and one person is designing the player moveset while another is working on the levels, it is very important to outline things like min and max jump height, jump length, dash distance and so on, so the level designer knows how to utilize them well within each part of their level. The gym can also include "comfortable" metrics, for example the minimum jump height might be 3 meters, but with only 2 meter tall walls it can be much more clear to players where they're supposed to be able to jump. So yeah, the gym rules!
@FistFullofShrimp5 ай бұрын
Thank you for such a great comment! I haven't come across the concept of "comfortable" metrics yet, but I love it.
@mnemosynetrident6722Ай бұрын
A Prototype gym is so useful. You can just play and break stuff and see what works!
@AnimatronicsRealmOffical5 ай бұрын
Hello! Could you do an updated tutorial on how to publish a game on the app lab? Thank you!
@antixpl66635 ай бұрын
I always create a separate scene for testing
@FistFullofShrimp5 ай бұрын
I can tell by how defined your calf muscles are. Keep hitting that gym and getting those gains!
@beardordie53085 ай бұрын
Ooh are you Hurricane+Hexabody gang now? My fav
@FistFullofShrimp5 ай бұрын
I don't know if I'm cool enough to be in the gang, but I do like hanging out with the Hurricane + Hexabody crew from time to time. If either one throws me some $$$, I'd be more than happy to sell my soul and make them a tutorial series 🤣