I tried a scene like this in Godot and it was a laggy mess, lol
@valerioharvey72898 күн бұрын
I love how there are lots youtube channels with eastern Europe or Russian names who create insane projects, whether it's a game, 3d model, or 3d scene., like Sime Burgaija, you, and Gleb Alexandrov
@valerioharvey72898 күн бұрын
The first scene looks like it comes from ue5.
@rohithreddy758 күн бұрын
Impressive
@CodeAL-dz6to8 күн бұрын
Bro, you need to upload the project...
@CodeAL-dz6to8 күн бұрын
Bro...I can't beleive this is godot !
@serfain19 күн бұрын
It's made in C# language or only gdscript ?
@Edge_29 күн бұрын
How is that godot?
@ИгорьЛимов10 күн бұрын
games is a lie!
@ady7d7720 күн бұрын
did you ussse godot script or c #
@ady7d7720 күн бұрын
what is your name do you have 3d tutorials?
@Axelz5823 күн бұрын
did u turn on SDFGI? that cave looks too dark
@vextormull24 күн бұрын
Definitely can make the forest game with Godot 😂
@rationalramaАй бұрын
@wojtek_pe Do you convert all files to dds or just the diffuse file?
@elxero2189Ай бұрын
Wow
@inspacesilenceАй бұрын
something worth considering...
@VijayKotekalАй бұрын
Can u upload a tutorial?????
@ayzhol9620Ай бұрын
I hope people are working on a massive update to the graphical engine. I have a good game going in godot but had to abandon it because the graphical style I want (which isnt realistic but is very unique) cannot be pulled off in godot without fighting the engine. The minute I see 5.0 Godot with new graphically overhaul and LOD tricks I will probably go to godot and stay. I want FOSS goddomit!!
@Loukpro_Godot2 ай бұрын
You are the only one who I found to make good maps
@Loukpro_Godot2 ай бұрын
How you make those mapss??? Can you make a step to step tutorial?
@Loukpro_Godot2 ай бұрын
I guess you can't give us this BEAUTIFUL landscape
@tayorain65542 ай бұрын
mind blowing
@novagaming64442 ай бұрын
This grass looks good how did you make this grass??😮😮
@linshenqi2 ай бұрын
pretty good👍
@Raman0562 ай бұрын
This is Godot 🐢
@Raman0562 ай бұрын
Love to see someone used full power of Godot And GODOT improving day by day 📈
@Capewearer2 ай бұрын
Sorry, your prevoius projects looked much, much better. That one suffers from asset incosistency - you put obviously detailed assets on the geometrically sharp terrain with blurry texture. Grass appearing in front of player face feels like homage from early 2000s - when each polygon was on the count. 3:07 these low distance shadows are definitely not the artistic vision. If you're going to further optimize that demo, please, check, if terrain chunks aren't too big. Godot really dislikes overdraw (I checked it, the gains are noticeable in case of such geometry).
@ajharbeck20752 ай бұрын
I wonder how it would have looked out in the open without the fog in the distance, how far can you see the details. Does Godot have a method or system for using L.O.D.s?
@DestusG2 ай бұрын
Damn
@Blender.Quebec2 ай бұрын
Very impressive :-)
@b-bug9232 ай бұрын
If you can you should scatter some more ground details and maybe its possible to do some dither blending where the meshes meet. (at least with the terrain)
@GoDogGame2 ай бұрын
Beautiful. Inspiring. Excellent work!
@Coolae4502 ай бұрын
Can you open source the project files???
@Beryesa.2 ай бұрын
The ground collisions look pretty ugly tbh but I loved the rest of the environment <3
@Henzeru44442 ай бұрын
pojebalo cie wojtek
@siyuan21772 ай бұрын
Hi bro, I was wondering... can you share the lightning and shadows settings? They looks so good, me and my friends are kind of having a hard time figuring out how to set all up🥲 Thanks in advance
@OmGazz2 ай бұрын
Man, this is amazing
@RebelliousX2 ай бұрын
that stuttering, ugh, not impressed, as dizzying as low framerate VR experience in the first days of oculus quest.
@izunouchiha392 ай бұрын
Insides of the cave seem super dark despite having a huge 'window' that should allow enough light to make the walls somewhat visible - did you tweak the exposure on purpose to show the orb illuminating the scene or is it some light bouncing limitation in godot? Anyway cool demo was thinking about throwing some quixel assets into godot myself to test its potential just yesterday and boom your video in my feed.
@lukabrasi0012 ай бұрын
very nice but you could have used a few extra shaders. namely a texture blending between two objects inside the cave becuase there's no way the cave floor and walls can be so separated naturally
@blaze34952 ай бұрын
The elder scrolls 6 looks good to me. Ship it!
@temhirtleague-chess2 ай бұрын
Would have believed you if you told us it was in UE5