Creating Grass For 3D Games - Blender3.2 + Godot4.0 (Alpha) Tutorial

  Рет қаралды 20,039

Wojtek Pe

Wojtek Pe

Күн бұрын

Пікірлер
@Hiuzk
@Hiuzk Жыл бұрын
This is the best grass tutorial I've ever see, no exaggeration.
@Josh-op6dl
@Josh-op6dl 11 ай бұрын
Best tutorial i've seen so far!
@nosdregamon
@nosdregamon 2 жыл бұрын
Thanks for the thorough walk through. much appreciated.
@YwmaaGamesStudio
@YwmaaGamesStudio 2 жыл бұрын
Wow, very awesome tutorial, keep the awesome work.
@Motuochez
@Motuochez Жыл бұрын
This is so cool!!! Thanks for showing us how you made this happen, wow
@leonstansfield
@leonstansfield 2 жыл бұрын
Bro I was literally writing a script for an in depth Godot foliage/grass tutorial and this came out aha... You beat me to it!
@wojtek_pe
@wojtek_pe 2 жыл бұрын
Well I think you can still make it :D Mine was more like blender tutorial with few notes about Godot. There is definitely more to cover
@1nsanetr
@1nsanetr 2 жыл бұрын
Great tutorial, thanks.
@charmag-qs
@charmag-qs Жыл бұрын
thank you so much for this video. and actually for all your videos
@godnyx117
@godnyx117 Жыл бұрын
Amazing job! Thank you for that!
@MadManTnT
@MadManTnT 2 жыл бұрын
looks great
@whozproxy
@whozproxy 11 ай бұрын
Been trying for a while now, can't get my baking to look right, always comes out looking metallic and shiny, it also always has like, emboss? I think on the edges.
@mr.kavanoz6225
@mr.kavanoz6225 2 жыл бұрын
Is it possible for you to share the code you wrote for the shader?
@doggo3338
@doggo3338 2 жыл бұрын
great tutorial! ❤
@thelukeaaron
@thelukeaaron Жыл бұрын
Nice video! I'll have to try this out. It would be cool if you could share the assets, they look like a really good basis.
@NarekAvetisyan
@NarekAvetisyan 2 жыл бұрын
I managed to follow through on the Blender side but in Godot you started mumbling and went full minigun mode and I lost it.
@cheddaberetta11
@cheddaberetta11 4 ай бұрын
How did your grass import as an ArrayMesh? Mine imported as a regular mesh with 81 surface instances(each grass)
@zaluper4242
@zaluper4242 2 жыл бұрын
when i try to bake my textures i have just a empty texture without my clumps. How to fix it?
@pierrenagonio
@pierrenagonio 2 жыл бұрын
thx for sharing
@Trident_King
@Trident_King 2 жыл бұрын
Bro can you teach us how to make a drivable A-10 thunderbolt air craft with an air port plz i am waiting for this moment
@ck77vn42
@ck77vn42 Жыл бұрын
How did you make the clouds?
@CarTastic-fv6eo
@CarTastic-fv6eo 9 ай бұрын
Its just a HDRI map or simple Skybox.
@at2dgames
@at2dgames 2 жыл бұрын
Good video but ive been developing with godot for years and this will REALLY drag down performance. I live your tutorial but what many dont know is WILL YOUR SOFTWARE be able to handle bg, grass, shading, charactera, etc. Great tutorials but not good for LARGE scenes due to performance especially when spawning. Great video though
@dmitrywotwu
@dmitrywotwu 2 жыл бұрын
thanks for the lesson! you're doing some really cool scenes, but please change your shader, the grass and foliage don't wriggle like that in real life. The grass should be directed by the wind in some direction and sway
@wojtek_pe
@wojtek_pe 2 жыл бұрын
You are right. This supposed to be ambient wind only, but I never finished bigger directional one. I try to look into it someday.
@fadofficialmusic
@fadofficialmusic 2 жыл бұрын
So.. what is exactly a shader? What it does?
@SoftBreadSoft
@SoftBreadSoft Жыл бұрын
It programs textures and meshes
@zdspider6778
@zdspider6778 Жыл бұрын
A shader is a program that runs on the GPU. It's basically a piece of code that is compiled by a compiler (a computer program that interprets code) that comes with the graphics driver, and turns "human readable" code similar to the one at 20:08 into something that the GPU understands: machine code (a bunch of 1's and 0's). At its core, a vertex shader can affect position and a fragment shader can affect color. What the color is influenced by, is up to you, but it's usually a combination of multiple sources like from textures, from light sources, from the angle of the surface in relation to the camera direction (Fresnel effect), from a mathematical formula that simulates surface microfacets (PBR), or even from a vertex color attribute, etc. There are also other types of shaders, like tessellation shaders, geometry shaders, compute shaders that do specific things. They all manipulate data. Even textures, are just data. You can think of textures like a large array of values.
@cekconi1773
@cekconi1773 Жыл бұрын
👍👍👍
@huangwei-ig7ok
@huangwei-ig7ok Жыл бұрын
cool!
@olmrgreen1904
@olmrgreen1904 2 жыл бұрын
Okeeeeyyyy lets goooooooooooooo
@velsia1
@velsia1 2 жыл бұрын
I mean it lags even for you
@garrytalaroc
@garrytalaroc 2 жыл бұрын
it's so hard to understand your voice.
When you have a very capricious child 😂😘👍
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