Optimalizations and Experiments | Godot 3D Devlog #2

  Рет қаралды 4,895

Wojtek Pe

Wojtek Pe

Күн бұрын

This is the second of my weekly 3D Godot devlogs. A lot of experiments have been made this week. I tested Armor Paint, Volumetrics plugin for Godot and Character Generator. I also improved my biome generation plugin. I am currently using godot 3.2.2, but the project is being developed with a godot 4.0 release in mind.
Volumetrics Plugin: github.com/SIs...
Armor Paint tutorials: / @alexanderkiryanov7190
My setup:
CPU: Intel(R) Core(TM) i5-9300H
RAM: 8GB
GPU: GeForce GTX 1660 Ti Mobile
Elementary OS Linux

Пікірлер: 28
@VojtechLacina
@VojtechLacina 4 жыл бұрын
Looks great, the progress is realy noticable, I like the "depth" feeling of the woods
@Skeffles
@Skeffles 4 жыл бұрын
The game looks fantastic. I've not seen anyone else doing 3D Godot. Keep it up!
@NeatGames
@NeatGames 4 жыл бұрын
The woods and animations look so awesome! :D
@xraidev
@xraidev 4 жыл бұрын
Your FPS is much better than mine haha, it looks amazing 👍
@directrix1
@directrix1 3 жыл бұрын
This game is looking great.
@sigitsatriap6505
@sigitsatriap6505 4 жыл бұрын
look beautiful !, thanks for sharing
@wooksongdev6601
@wooksongdev6601 4 жыл бұрын
This looks really good!
@TheShelfman
@TheShelfman 4 жыл бұрын
It sucks how OBS sometimes ruins the fps while it's actually running smoothly lol Game looks incredible, can't wait to see more!
@zer0skill676
@zer0skill676 4 жыл бұрын
Its xorg problem, not obs actually
@nowherebrain
@nowherebrain 4 жыл бұрын
looking good. I hate you though because I am starting to work on something similar :) low poly openworld rpg..but still..loving it.
@wojtek_pe
@wojtek_pe 4 жыл бұрын
Hi and thank you! I watched your videos of Tiny RPG and it looked amazing. Your game mechanics and sounds are really above anything that I have done so far :) The art style is the only thing I would change a little. I think it lacks consistency, but overall it looks cool! And do not hate me, my game won't be an open world and rpg :) I am thinking more of an arcade style on this little island.
@dsoul1167
@dsoul1167 4 жыл бұрын
👏👏
@तंत्र
@तंत्र 3 жыл бұрын
Can you make a video on simple level design 3d... Please...
@igorgiuseppe1862
@igorgiuseppe1862 4 жыл бұрын
dont disable the fog, it may help with the limitations of draw distance/ lod as for the colision shape, if you enable then only on close geometry, i think it can cave performance?
@wojtek_pe
@wojtek_pe 4 жыл бұрын
Hi, the fog was disabled only for system testing. It's easier to debug. As for collision shapes, there is no real performance impact as far as I can see. GPU is limiting factor right now.
@igorgiuseppe1862
@igorgiuseppe1862 4 жыл бұрын
@@wojtek_pe well i should have guessed... after all colision meshes arent rendered on screen anyway...
@bushido1004
@bushido1004 3 жыл бұрын
What format are you using for animation?
@CringeMaster64
@CringeMaster64 4 жыл бұрын
Nice devlog, i really enjoyed it :D Also any feedback would be appreciated :)
@nerdydrow
@nerdydrow 4 жыл бұрын
you should, I think optimize to a build of the game, since you are running on a debug mode with an overhead
@wojtek_pe
@wojtek_pe 4 жыл бұрын
Hi, to be honest I don't see any difference between debug mode and release version. I am not sure why, but fps is almost the same. Probably because GPU is a limitation and Godot mostly optimizes gdscripts and stuff like that.
@nerdydrow
@nerdydrow 4 жыл бұрын
@@wojtek_pe good to know. keep up the good work
@rajobratadas8799
@rajobratadas8799 4 жыл бұрын
Hi there! Is there anyway to contact you?
@wojtek_pe
@wojtek_pe 4 жыл бұрын
Hi, you can try to contact me on discord: wojtekpil#2284
@rajobratadas8799
@rajobratadas8799 4 жыл бұрын
@@wojtek_pe I've sent you a friend request! My username is Xavier
@atirutwattanamongkol8353
@atirutwattanamongkol8353 3 жыл бұрын
Elementary OS?
@nerdydrow
@nerdydrow 4 жыл бұрын
you can try a blender add on that bakes Meterial Shaders to PBR here github.com/oscurart/Blender-28-Addons
@MssJustyna
@MssJustyna 4 жыл бұрын
👏👏👏
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