Cool looking demo. It would be nice to also see the name of the materials that were used.
@LFOdesign-Tutorials6 күн бұрын
@@C4DRS4U Thanks, happy to hear that you like it. We are planning to do breakdowns as well.
@victorfougeray33089 күн бұрын
Hi, I bought you materials on Gumroad, how I can make thoses updates?
@LFOdesign-Tutorials9 күн бұрын
@@victorfougeray3308 Log into your Gumroad account. Enter our library. Download the latest version of library. You will find there also guide on how to load/update library in asset browser.
@bUildYT18 күн бұрын
:O
@ye260528 күн бұрын
does anybody know how to connect the color splitter to the ramp in the new versions? idk if alt input is the right move.. Either way something is not right in my model
@zianis208429 күн бұрын
thank you for this, but it was too good to be true, I'm on gaya 2. have to go back orrrrrrrrr, learn to make my own :)
@LFOdesign-Tutorials29 күн бұрын
@@zianis2084 or you can choose scene, open it in Gaea 1 and export it for Gaea 2
@dk-dsgnАй бұрын
very useful things u are explaining, big tnks
@LFOdesign-TutorialsАй бұрын
@@dk-dsgn thank you very much! Happy to hear that you like it.
@nikitoniponkgo16882 ай бұрын
gracias! buen material para aprender
@Rimbaure2 ай бұрын
Great Updates! TY!
@LFOdesign-Tutorials2 ай бұрын
@@Rimbaure Thank you very much! We appreciate it. Happy to hear that you like it.
@adamfilipowicz92602 ай бұрын
Great collection but wish it had more real world materials
@LFOdesign-Tutorials2 ай бұрын
@@adamfilipowicz9260 what kind of materials you are missing there? Write suggestion and there is chance that we will create it as well.
@adamfilipowicz92602 ай бұрын
@@LFOdesign-Tutorials just more selection for plastics, wood, drywall, wood flooring, metals, glass. I know there are some already but i keep finding myself looking elsewhere for more
@stephmaccormick31952 ай бұрын
Nope.
@LFOdesign-Tutorials2 ай бұрын
Thanks for feedback.
@RubinCohen2 ай бұрын
Hello. how to open in gaea 2.0?
@LFOdesign-Tutorials2 ай бұрын
@@RubinCohen is Gaea 2 supporting older Gaea 1 scenes?
@MattSimon12 ай бұрын
@@LFOdesign-Tutorials It loads .terrain files. Unless I missed it, it doesn't seem to load or import the old .tor files now. It's free to download a try if you want to take a look.
@alex-sci-fi-storiesАй бұрын
@@MattSimon1 did u was able to use it in Gaea 2? I have same issue like you
@MattSimon1Ай бұрын
@@alex-sci-fi-stories No, I didn't end up using these. I followed tutorials on how to make my own.
@StefanoMahfuz2 ай бұрын
Hey would you ever update these over to the new node editor instead of shader graph? Also is it possible to convert them on my end?
@LFOdesign-Tutorials2 ай бұрын
@@StefanoMahfuz currently new node editor doesn’t support Xgroups. If Maxon will finally make full support for all Shadergraph features in new node editor, it will be easy to convert it on your end. Without it library has to be re-build from scratch just to have it in different editor.
@StefanoMahfuz2 ай бұрын
@@LFOdesign-Tutorials oh wow than yeah I can see why, would it be weird if I used shader graph materials with node materials or would it work normally, genuinely curious.
@LFOdesign-Tutorials2 ай бұрын
@@StefanoMahfuz you can use reference node and reference shader graph material into the node editor, if you would like to use material blend or any other kind of mix with node editor materials.
@柴sen2 ай бұрын
good
@LFOdesign-Tutorials2 ай бұрын
@@柴sen Thanks. Happy to hear that you like it.
@Nj867432 ай бұрын
Thanks a ton!! thats really nice of u guys.. I was searching for some terrains like this for my personal work... im glad i came across this video link
@LFOdesign-Tutorials2 ай бұрын
@@Nj86743 You are welcome! Happy to hear that you like it.
@oxygencube2 ай бұрын
im must be a noob. how do i load these presets into gaea. Any help would be great
@LFOdesign-Tutorials2 ай бұрын
@@oxygencube check out this tutorial: kzbin.info/www/bejne/fl7ZhZiPjq19hq8
@RmKuman3 ай бұрын
not showing free. Its paid :(
@LFOdesign-Tutorials3 ай бұрын
@@RmKuman it’s free Update. Bonus materials for library owners. But not a free product. If you want free products, you can find it on our Gumroad page as well. Link: lfodesign.gumroad.com
@RmKuman3 ай бұрын
@@LFOdesign-Tutorials thanks alot.
@LFOdesign-Tutorials3 ай бұрын
@@RmKuman You are welcome.
@Razu-w1f3 ай бұрын
Your voice is wow
@dacat34273 ай бұрын
thank you so much! such awesome
@LFOdesign-Tutorials3 ай бұрын
@@dacat3427 Thanks! Happy to hear that you like it.
@peacefulman21963 ай бұрын
Hi. can you check materials? Seems broken in newest redshift version. Something with scale, probably. All of them looking like single color with small noise.
@LFOdesign-Tutorials3 ай бұрын
@@peacefulman2196 as is already explained in Main/UI setup tutorial, make sure that you are using legacy units. Maxon changed size of default units for Redshift, so make sure that in Redshift render settings you are using Legacy units. Link: kzbin.info/www/bejne/oYLGm6ZoYt1_gq8 , Time: 5min 15sec .
@peacefulman21963 ай бұрын
@@LFOdesign-Tutorials Its fixed. Do you planning convert materials to new units?
@LFOdesign-Tutorials3 ай бұрын
@@peacefulman2196 We have no control over Maxons tools or convertors. If they have decided to changed default units, they should also have solution on how to convert assets into these scene/new units as well. It's very similar case like a proper converting from Shadergraph into the Node editor. It's not fully supported yet as well.
@peacefulman21963 ай бұрын
@@LFOdesign-Tutorials so, looks like its not possible just change noises scale inside materials.
@LFOdesign-Tutorials3 ай бұрын
@@peacefulman2196 indeed, that’s why we need proper convertor for all older assets
@nelson10wong3 ай бұрын
very goooooood
@LFOdesign-Tutorials3 ай бұрын
@@nelson10wong thanks, happy to hear you like it.
@jonathanhowells49233 ай бұрын
Thanks LFO for continuing to add such amazing and helpful assets to your library. Having paid for the Library a year ago, and being thrilled with it then, these free updates feel like being in a candy store that gets better and better, with more candy being added while I'm already inside the candy store! Keep up the great work - please!
@LFOdesign-Tutorials3 ай бұрын
@@jonathanhowells4923 Thank you very much for your kind comment, we appreciate it. It’s big motivation for us. More Pyro scenes will be available already next week :)
@jonathanhowells49233 ай бұрын
@@LFOdesign-Tutorials That's very exciting!!
@seanzingelewicz55713 ай бұрын
Followed your steps, but does not work. Please advise
@LFOdesign-Tutorials3 ай бұрын
@@seanzingelewicz5571 Make sure that you are loading into the database "LFOdesign" folder. Not any other folder. As example after unzipping database, there could be multiple folders (it depends on type of unzipp app) and you have to locate 'LFOdesign" folder. Definitely not folder which contains ‘’LFOdesign with some version” or any other folder inside the LFOdesign folder. If you will load incorrect folder into the C4D database, database will not show up.
@Ivan23S4 ай бұрын
Will there be a tutorial for these like youve done in the past on some of these?
@LFOdesign-Tutorials4 ай бұрын
@@Ivan23S currently we are busy with creating content for our material library. But there is possibility, that ones it’s done we will make some new tutorials as well.
@HassanAhmed-dm6by4 ай бұрын
Can i buy the particles files only?
@LFOdesign-Tutorials4 ай бұрын
All particle scenes are using our procedural materials or RS tools, that’s the reason why it’s part of material pack only.
@atakankupcu36174 ай бұрын
Perfect, thanks.
@LFOdesign-Tutorials4 ай бұрын
You are welcome. Happy to hear that you like it.
@jeffreysuxiyang4 ай бұрын
holyshit life saver
@LFOdesign-Tutorials4 ай бұрын
Thanks, happy to hear that is helpful.
@MrJemabaris5 ай бұрын
Can I use C4D shaders when working with the node editor somehow?
@LFOdesign-Tutorials4 ай бұрын
Yes. Reference C4D node/shader (connected directly into the surface output) from Shadergraph into the node editor. Use reference node in node editor. Edit C4D shader parameters in Shadergraph.
@MrJemabaris4 ай бұрын
@@LFOdesign-Tutorials awesome, thanks!
@MrJemabaris4 ай бұрын
@@LFOdesign-Tutorials gotta ask one (maybe stupid) thing though. I'm pretty new to C4D, so sorry if it's something obvious. How do I then even get to create or edit any material in the shadergraph if I have set up my materials to use the node editor instead? Thanks
@LFOdesign-Tutorials4 ай бұрын
@@MrJemabaris in the latest version of C4D 2024 there is not supported conversion from node editor to shadergraph. Just other way round. So ones you have created material in node editor you have to edit nodes in node editor only.
@MrJemabaris4 ай бұрын
@@LFOdesign-Tutorials thanks for the answer, I wanna go the other way around. I wanna use the redshift node that can bake C4D texture nodes (which only exists in the shader graph but not in the node editor) inside the node editor as that's what I have set up as standard. I'm on C4D 2023 btw. So is there a way to do that? As I understand I can use the reference node to bring stuff over from the shader graph to the node editor but I can't find a way to set sth up in the shader graph in the first place.
@3DNatural-h1v5 ай бұрын
Hello, thank you very much for your sharing, I like it very much, but why can't I open files in gaea 1.2.1.2? Is the version too low
@LFOdesign-Tutorials5 ай бұрын
You are welcome. All presets has been created in Gaea 1.3.2.7
@Aparato_Branding6 ай бұрын
xanks a lot bro!
@LFOdesign-Tutorials6 ай бұрын
You are welcome
@realmoonknight6 ай бұрын
Thank you so much !!
@LFOdesign-Tutorials6 ай бұрын
You are welcome!
@flashgiz18 ай бұрын
That scene nodes course is much anticipated. Please let us know if there's a release date for it. Thank you!!
@LFOdesign-Tutorials8 ай бұрын
So far on the market, there’s very low interest about scene nodes course. And creating course like this is very expensive. So we will check out interest in 2025 again, and let’s see if enough people will have interest about it.
@Ricardo-de9ju9 ай бұрын
OSL triplanar node works 10X better. Give it a try.
@FelipeSotoSCel9 ай бұрын
Tremendo regalo crack..!!
@skychulla76009 ай бұрын
no is not working is always open the node editor not the shader graph. I uncheck the option of the node editor but still no shader graph
@Sma-v4y10 ай бұрын
Wow guys!!!great!!!
@LFOdesign-Tutorials10 ай бұрын
Thank you very much, happy to hear that you like it.
@Slejdy10 ай бұрын
Thanks Roland, I was confused why some of my materials are in old graph editor and some in node one. :) Which one do you use? I'm sticking to legacy for now as there are some things that bugs me with Node Editor
@LFOdesign-Tutorials10 ай бұрын
You are welcome! I’m still using Shadergraph. I have thousands of assets which r using Shadergraph, so I don’t see any reason to use Node editor yet.
@MegaBexon10 ай бұрын
I'm so sorry, I cant make it work. Scratches to small almost invisible, no matter what I do the size stay almost the same. Dose anyone have any suggestions? Curvature Scratches works really good, but just plain Scratches somehow not collaborating with me .
@LFOdesign-Tutorials10 ай бұрын
Check out all tutorials in your Gumroad library. You will find there warning about units and scale. Seems like you are using incorrect scale/units. Maxon changed defaults redshift units in new C4D. You have to use legacy units, because all these nodes are using legacy units.
@MegaBexon10 ай бұрын
@@LFOdesign-Tutorials Thanks for getting back. Yes I was using legacy RS. I made most of them functional, the scale had to increased a lot, few hundred and more. I still have some that gives me a headaches, I will spend more time playing with it. Thanks
@LFOdesign-Tutorials10 ай бұрын
@@MegaBexon also check pattern of breakup and it’s scale. Noise which controls breakup produce where are scratches visible and where are not, so it’s contributes to scale as well. Another factor is how large is object. Base size is 1m so larger objects need to increase scale.
@LFOdesign-Tutorials10 ай бұрын
If you will have more questions, you can write email to [email protected] they will definitely help you.
@MegaBexon10 ай бұрын
@@LFOdesign-Tutorials thanks I will if I get stuck :) great work, I love this set its my favorite.
@sunnyz490011 ай бұрын
I try this But it's not working, why i cant using?;; I using C4d 2023.2.2 with redshift(student bunddle)
@LFOdesign-Tutorials11 ай бұрын
It works in all C4D versions from R25 to latest R2024 and redshift 3.5+. Make sure that you follow step by step instructions on how to connect database and also make sure that you are connecting root folder of this database and not any other folder.
@HiLoMusic Жыл бұрын
This chatgpt voice-over is kind of annoying
@tomaszewiczstudio3003 Жыл бұрын
How come there is only an option for sRGB display? No rec.709 anymore as it used to be there?
@LFOdesign-Tutorials Жыл бұрын
Currently, Natively Redshift offers just sRGB display option. If you would like to use Rec709, you have to use custom OCIO configuration instead.
@luigitasso1894 Жыл бұрын
Hey! I bought the library and I'm really happy with it. i'm having some issues with it though and not sure why. Whenever I apply any of your materials to any object, the scale is tiny, so I always have to go in the graph and change every individual scale value by like x100 or even x1000, and I always get a result very different than the preview. I'm sure I'm doing this wrong. Is that tiny scale normal when first applying the material? If so, what's the easiest way of scaling everything up uniformly without messing up the material?
@LFOdesign-Tutorials Жыл бұрын
Hello. We are happy to hear that you like our library. As is mentioned in our tutorials, check out in RS render settings, that you are using legacy units/scale. It looks like you are using new redshift units instead. Maxon is doing unnecessary changes such as RS units/scale or they creating 2 different node editors with the same functionality, so it can be confusing :(
@luigitasso1894 Жыл бұрын
@@LFOdesign-Tutorials thx so much for the quick reply! I will be going through all your tuts this week.
@LFOdesign-Tutorials Жыл бұрын
@@luigitasso1894 you are welcome!
@kristiaan7823 Жыл бұрын
Excellent explanation, thank you!
@LFOdesign-Tutorials Жыл бұрын
Thanks! Happy to hear that you like it.
@C4Dsoul Жыл бұрын
Thanks for your tutorial ✌
@LFOdesign-Tutorials Жыл бұрын
You are welcome.
@minimalfun Жыл бұрын
I remember that you were about to drop a great Nodes course, please do 🙏🙏
@G1NJO Жыл бұрын
it doesnt show Color Management in at my settings :/
@LFOdesign-Tutorials Жыл бұрын
C4D 2023 / 2024 allows you to set up ACES Color management directly in C4D project settings.
@G1NJO Жыл бұрын
@@LFOdesign-Tutorials im using r23.. isnt the same as c4d 2023, right?
@LFOdesign-Tutorials Жыл бұрын
@@G1NJO Its significantly older version of C4D. And in this case, I’m guessing that you have also older version of Redshift, which doesn’t contains ACES color management.
@G1NJO Жыл бұрын
@@LFOdesign-Tutorials RS 3.0.45
@LFOdesign-Tutorials Жыл бұрын
@@G1NJO this version doesn’t contains native ACES or New standard material. If you would like to use native ACES and New pretty good standard material, you need to upgrade at least to version 3.5
@sharonpalkowetz Жыл бұрын
Am I missing something? When I put in selection I only get the tools that have selection in their name. Just letting you know. Ex: the “AO TOOL” will not show up when you type “selection”. Maybe I am missing something. Thanks 😊
@LFOdesign-Tutorials Жыл бұрын
Download latest update v15. Added keywords are available in this latest version. Selection tool can control tool which contains selection input, or you can use selection tools as mask for blending materials. All tutorial examples are blend of 2 materials over selections.
@stemfourvisual Жыл бұрын
VERY curious what method youre using to get the foam on the fluid! :)
@LFOdesign-Tutorials Жыл бұрын
Xparticles foam for simulation, transformed to foam map for shading.
@fiveshorts Жыл бұрын
But as far as I can see, there’s no way to use the LFO tools directly in the Node editor, right? So I bought the complete tool set (and the Uktimate Course), but the LFO tools are only useable if I stay with the old shader graph.
@LFOdesign-Tutorials Жыл бұрын
That’s correct. LFO tools are using Xgroups/Xpresso. Node editor is not supporting Xgroups yet. Ones Maxon will implement Xgroup (or it’s convert) into the Node editor, it will work automatically there as well. But there is no downside to use shadergraph, especially if these tools help to achieve good results. Or if is node editor so important for your workflow, you can reference these tools into the node editor as is explained in tips and tricks tutorial.