C4D R26 / Redshift 3.5 - Translucency and Back-Lighting Effect

  Рет қаралды 15,452

LFO design

LFO design

Күн бұрын

Another free chapter from our Redshift - Ultimate edition.
For more details, please visit: lfodesign.com/...

Пікірлер: 18
@ez8effect
@ez8effect Жыл бұрын
Hey firend! Your are really good teacher! I just want to say BIG THANKS for what you do! I'm non native english speaker, but your lessons is super understandable! And you did it short and straight to the point! Thanks man! You really helped me a lot!
@LFOdesign-Tutorials
@LFOdesign-Tutorials Жыл бұрын
Thank you very much, we appreciate it a lot! Happy and glad to hear that it’s helpful. That’s a nice motivation for our next video ;)
@matistaa
@matistaa 2 жыл бұрын
Was recently looking for exactly this! Thanks
@LFOdesign-Tutorials
@LFOdesign-Tutorials 2 жыл бұрын
You are welcome
@murphyuriaguereka4360
@murphyuriaguereka4360 Жыл бұрын
amazing work, thanks
@LFOdesign-Tutorials
@LFOdesign-Tutorials Жыл бұрын
Thanks. Happy to hear that you like it.
@柴sen
@柴sen 2 ай бұрын
good
@LFOdesign-Tutorials
@LFOdesign-Tutorials 2 ай бұрын
@@柴sen Thanks. Happy to hear that you like it.
@ryancherewaty3621
@ryancherewaty3621 Жыл бұрын
My subsurface looks very different to yours, running r26 / RS 3.5... there is no 'weight' slider, only attenuation, transmittance etc...
@LFOdesign-Tutorials
@LFOdesign-Tutorials Жыл бұрын
Use standard material instead RS material kzbin.info/www/bejne/gnuUZZ9vpbuobas
@oneway9984
@oneway9984 Жыл бұрын
That way with sss taking a long time for render depending on translucent channel bafore 3.5.
@LFOdesign-Tutorials
@LFOdesign-Tutorials Жыл бұрын
Its physically more accurate and better-looking result, so it takes more time to render. Optimization is the key. Ones is scene properly optimized, redshift 3.5+ will still provide acceptable render time.
@antoniopepe
@antoniopepe 2 жыл бұрын
The old diffuse backlit is replaced with this translucency/ thinwall workflow? Thanks
@LFOdesign-Tutorials
@LFOdesign-Tutorials 2 жыл бұрын
Yes it is, if you are using Standard material 3.5
@antoniopepe
@antoniopepe 2 жыл бұрын
@@LFOdesign-Tutorials thanks man
@LFOdesign-Tutorials
@LFOdesign-Tutorials 2 жыл бұрын
@@antoniopepe you are welcome
@robertwojciechowski2262
@robertwojciechowski2262 2 жыл бұрын
Where can i find the next chapter?
@LFOdesign-Tutorials
@LFOdesign-Tutorials 2 жыл бұрын
Next chapter will be available next week in our redshift - ultimate edition. Link: lfodesign.com/redshift/
C4D / Redshift - Taiao Plants Part 1/2
10:53
LFO design
Рет қаралды 9 М.
Lighting With Only HDRIs?  You're Doing it Wrong!
6:42
School of Motion
Рет қаралды 14 М.
ТЮРЕМЩИК В БОКСЕ! #shorts
00:58
HARD_MMA
Рет қаралды 2 МЛН
Redshift Light Groups Allow Endless Creativity
13:05
You And Me Academy
Рет қаралды 20 М.
3D Camera Tracking In AE And Cinema 4D
38:16
School of Motion
Рет қаралды 26 М.
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 777 М.
TUTORIAL | The New Redshift Subsurface Scattering looks SO REAL!
8:43
Greyscalegorilla
Рет қаралды 50 М.
Use Chris Perkins' Map-Fu to Make Beautiful Battlemaps
7:59
Mystic Arts DM
Рет қаралды 2,6 М.
Colourful Glass in the NEW Redshift 3.5
8:03
Ross Mason
Рет қаралды 52 М.
ТЮРЕМЩИК В БОКСЕ! #shorts
00:58
HARD_MMA
Рет қаралды 2 МЛН