Fire/Rain/Grass Interaction System
0:25
3D Pixel-Art Terrain Authoring
1:15
3 жыл бұрын
God Rays in 3D Pixel Art Game Engine
1:01
Pixel Art Shader Updates
0:57
3 жыл бұрын
Pixel Art Rain Shader
0:24
3 жыл бұрын
Procedural Pixel Art Fire
0:20
3 жыл бұрын
Wind Animations
0:28
3 жыл бұрын
Procedural Pixel Art Trees
0:26
3 жыл бұрын
Procedural Day/Night Cycle
1:55
3 жыл бұрын
Demo Scene: Water Shrine at Night
0:23
Pixel Art Grass Shader V2
0:51
3 жыл бұрын
Isometric Camera
0:29
3 жыл бұрын
Pixel Art Grass Shader
0:42
3 жыл бұрын
Pixel Art Block Shader
0:22
3 жыл бұрын
3D Pixel Art Water Shader
0:10
3 жыл бұрын
Пікірлер
@shodaka
@shodaka Күн бұрын
do you use unreal engine ?
@snarkishark
@snarkishark 2 күн бұрын
This is very good thank you for sharing!
@liminal.caesura
@liminal.caesura 2 күн бұрын
I know it's an old video, but I was wondering why you chose to calculate T_crit and have adaptive timestepping instead of separating physics computation from render framerate. What made you choose that instead of computing physics in a separate thread at a fixed timestep - say 60fps?
@igor_ai88
@igor_ai88 3 күн бұрын
Wow, the result looks so nice and cozy, the water is very eye catching too
@residenttwitch1234
@residenttwitch1234 4 күн бұрын
Как добиться такого эффекта, используя 3D модель в blender ?
@Feuersplitter_ger
@Feuersplitter_ger 4 күн бұрын
Looks amazing. How long did you take to be so good at Blender?
@Styrwirld
@Styrwirld 6 күн бұрын
Hey looks great! How is the fps count when running all these lights?
@josephbhunt
@josephbhunt 10 күн бұрын
How did you do this? The description is pretty general and I don't know what most of it means.
@samsongrelis386
@samsongrelis386 10 күн бұрын
Is this specialist or methods level maths? Or is this kind of maths learned in science courses?
@BluesM18A1
@BluesM18A1 12 күн бұрын
another great reminder that I have basically deleted half of high school algebra from my memory and I am not getting it back. Complex equations are basically unreadable to me compared to C-like code with comprehensive variable names that aren't just one or two letters. It's a miracle I ever made it as far as I have as a game developer and I really wish I didn't forget all my math despite busting my ass off to get it right in school.
@Cinetiste
@Cinetiste 15 күн бұрын
I am really not sure if reaching such science to do a game should be... 🙄
@pilou40k
@pilou40k 15 күн бұрын
Does anyone have any news about t3ssel8r ? I'm quitte worried at this point.
@johnanthony44
@johnanthony44 14 күн бұрын
Last update in Patreon was Dec 24, 2023. Hoping for an update soon.
@i_eat_your_lunch_money7296
@i_eat_your_lunch_money7296 16 күн бұрын
Creature Of Steel
@Roox4Official
@Roox4Official 16 күн бұрын
I have a question. What if instead of plugging delta time (or difference between the frames) into the Euler's method we used a fixed delta time like for example 1/60 and that way we wouldn't need to worry about stability issues because it's independent of frame rate. I believe this is how most games work under the hood so that the frame rate can be whatever but the physics calculations are the same. Am I right or wrong?
@utkugenc395
@utkugenc395 17 күн бұрын
Man, how did you learn these things, also not just learning, also becoming that good to teach other people. Well i learn math right now in college but i could not ever used them like you. Did you figure it out yourself? Or you just dive to the internet and search? Please help me i beg you!
@Willofy1241
@Willofy1241 17 күн бұрын
what is the name of the graphic style without the pixels
@anon746912
@anon746912 18 күн бұрын
Seems similar to PID controllers
@AdamEarleArtist
@AdamEarleArtist 18 күн бұрын
would bo cool if these ran 12 frames a second 8 or even 6 frames a second? looks so kool
@mulldrifter6040
@mulldrifter6040 20 күн бұрын
Probably no way you actually respond to this, but I've been spending the past two days trying to replicate what you did. I don't understand how you generated the grass at when you hit in play in unity over the green terrain, but not the cobblestone path. The only solutions to this problem involve using a second camera, then using that render to tell your script/shader where to instance the grass. Any hints as to how you do it? Anything at all would be a huge boon.
@diegoangulo370
@diegoangulo370 20 күн бұрын
You sound like your a slave in someone’s dungeon when making the audio for this video lol
@owli6348
@owli6348 21 күн бұрын
this video correlates a bit with PIDs, I'm trying to figure out a good and simple way to find perfect tune values but I'm having trouble with it.
@mulldrifter6040
@mulldrifter6040 22 күн бұрын
Welp, time to spend the next week trying replicating this
@EveryLastdrop-tw6rg
@EveryLastdrop-tw6rg 23 күн бұрын
dang bro what a legend! thanks. super interesting. super helpful super awesome.
@WrenKainIV
@WrenKainIV 24 күн бұрын
Finally. 1:20 looks exactly like the game I'm envisioning in my mind. Idk if you still read comments here but can you tell me which engine you've used to build this?
@MikeEhrmantraut598
@MikeEhrmantraut598 25 күн бұрын
Btw, if you change one letter at "math" you can also have ispiration to make animation using math
@ipherial2929
@ipherial2929 27 күн бұрын
I like your funny words magic man
@drumbum7999
@drumbum7999 29 күн бұрын
wake up babe, the newest t3ssel8r vid is about to drop!
@ben-and-maffy
@ben-and-maffy 29 күн бұрын
This is helpful in other ways. This can be applied to microntroller control of robotics.
@sciencemathematics
@sciencemathematics 29 күн бұрын
Would be interesting to approximate your target curve with a truncated Fourier series. You would also get an imperfect reproduction of your target curve. The ringing effect would also produce over and undershoot.
@mirm0n
@mirm0n 29 күн бұрын
When is your damn game launching
@lucas_pscheidt
@lucas_pscheidt Ай бұрын
is cascadeur better than blender for 3d animation?
@shanecelis
@shanecelis Ай бұрын
Dang, that pixelated look is too good to be true. Nice video.
@belkmaster
@belkmaster Ай бұрын
Is there a plugin or something I can use in Unity to use this tool? I'm having a hard time figuring out how to make a 3D pixel art map like this.
@prestonbourne
@prestonbourne Ай бұрын
what’s used for animating this video ?
@Cymock1
@Cymock1 Ай бұрын
I think he uses Motion Canvas
@andrewchambersmusic
@andrewchambersmusic Ай бұрын
Is your game wishlistable somewhere? I know solo dev is quite the endeavour, and it takes as long as it takes. I am so excited to play it though!
@karlhilton6641
@karlhilton6641 Ай бұрын
somebody call pixar
@gabebatista4129
@gabebatista4129 Ай бұрын
Can someone recommend a more detailed process on how to do this in godot??
@No_Vanilla
@No_Vanilla Ай бұрын
First minuite in and im smiling at the little guy
@lukejagg
@lukejagg Ай бұрын
Woah, love the art style of the turret.
@MissFazzington
@MissFazzington Ай бұрын
Proud to say that I knew some of those words
@djbootymeatlive1484
@djbootymeatlive1484 Ай бұрын
coulda fooled me
@atmamaonline
@atmamaonline Ай бұрын
Technical artists are the most terrifying kind of artist i know (compliment) This was very interesting, even as a non-dev. Thank you!
@thefiest
@thefiest Ай бұрын
This why sometimes i like math and sometimes i didnt like math
@IxodesPersulcatus
@IxodesPersulcatus Ай бұрын
I understood everything perfectly! No. No, I did not. I've wasted my life.
@cariyaputta
@cariyaputta Ай бұрын
Looks like tuning a PID control system.
@phoenixastra4429
@phoenixastra4429 Ай бұрын
WAIT how did you go from 3d to pixel art look??? the art style just...changed?!?!?!
@phoenixastra4429
@phoenixastra4429 Ай бұрын
you are so inspiring! Very cool
@coolplay1338
@coolplay1338 Ай бұрын
Is the game already publish? What is the title of the game I want to play pls
@samuraisack2232
@samuraisack2232 Ай бұрын
Saving this, I'll be back in a year when I've studied enough to understand this fully.
@OfficialXSaken
@OfficialXSaken Ай бұрын
I'm cooked.