Love all of your videos, what I love personally is that these worlds you construct make me feel like I want to be their! That is an artistic feat and I’m super excited for more additions you add to the project.
@Daniel-vx5vc3 жыл бұрын
Pixel 'Breath of the Wild', let's go. Great work dude. :)
@largeshadow70173 жыл бұрын
the dislikes are people who want to replicate it but don't know how
@brummm23 жыл бұрын
I wish I know how to do those, but gave it a thumbs up, anyway.
@1.1kSubChallengeWithoutAnyVid2 жыл бұрын
Well said sir
@grayareagames2 жыл бұрын
Doesn’t matter now though lmao, likes are removed and I predict the algorithm will bless this channel
@clearcontentment3695 Жыл бұрын
I feel like the fire needs to be more intense but maybe it’s already taxing
@abelperez18273 жыл бұрын
Dude this is amazing!
@MrLuc4203 жыл бұрын
This is really amazing stuff man!! If we end up using your style as inspiration for our game, your name and game will definitely go high up in the special thanks part of the credits. This is just absolutely beautiful!!
@glacoxvod85019 күн бұрын
for anyone that wants to do the fire, I would do it like this : the grass shader has a bool "isBurned" and has 2 textures, one for the burnt grass and the normal grass, then detect the ball in a range like you would do for a player that stomps the grass (watch tutorials on interactive grass for this), then if it detects the ball you turn the bool to true and there you go :)
@raphaelzcgomes84963 жыл бұрын
You probably get a lot of comments like this, but I really wanted a "tutorial-like" video of how you achieve such marvelous results (of course, considering you have the resources and time to make such videos) Nontheless, this is one of the most beautiful styles of game graphics I have ever seen. Keep on the good work.
@maricorp.4493 жыл бұрын
THIS IS INSANE. ive been googling something like this for years. TAKE MY MONEY
@ThibsWorkshop3 жыл бұрын
Wow this is so cool!
@DommoDommo3 жыл бұрын
I think the fire animates too quickly compared to how everything else is moving.
@nyhilest3423 жыл бұрын
Stop him, he's too powerful! Very exciting work, and would love if you posted more. I think about these new videos all the time.
@t3ssel8r3 жыл бұрын
thanks, I would love to post more but sometimes I work on things that aren't so interesting to post yet
@nyhilest3423 жыл бұрын
@@t3ssel8r Cant wait to see what you're working on next :)!
@muhammedsuicmez36173 жыл бұрын
Bro this is just beautiful...
@marcusrokatis51923 жыл бұрын
Is it possible to buy your engine from anywhere? Love your work! 👍🏻
@t3ssel8r3 жыл бұрын
thanks, things are still in development and I am primarily building the backend for my own game. I don't have the resources to be able to support external users right now, but if the situation changes in the future I will consider it.
@prabhuramselvan3 жыл бұрын
@@t3ssel8r this game engine your solo developing? Oh man
@t3ssel8r3 жыл бұрын
@@prabhuramselvan It's not so bad since it's based on Unity. I just have to write the render pipeline and game systems, and I can let Unity handle the boring stuff like asset management and lower level hardware interfacing.
@crristox2 жыл бұрын
What about if the grass is dry fire could consume it a lot faster
@Drunken_Hamster2 жыл бұрын
The fire looks REALLY good here. Better than the procedural flame vid. This is the ideal level and look of pixelization, IMO.
@arthurangenendt89593 жыл бұрын
Dude, I wanna play that... SO MUCH!
@sarund94413 жыл бұрын
I have a question about the Pixel Perfect Camera in this engine. Are you doing the same as 2D PP Camera and appling a matrix transformation before or after? I'd like to know how the camera is done specifically.
@t3ssel8r3 жыл бұрын
good question. at the start of each frame, the camera is aligned to a "pixel"-sized grid by shifting it in xy of the view space. the error caused by this shift is then used to un-shift the resulting rendered image in the viewport.
@jamesmccormick21023 жыл бұрын
with very post you make i just wanna play this game more and more
@michaelffasd233 жыл бұрын
Looks amazing! The (non-burnt) grass, is it rendered with a shader? Or some kind of multi-mesh instancing script? I was trying to do something similar with a billboarded vertex shader, not sure if thats the way to go...
@t3ssel8r3 жыл бұрын
yeah, it's vertex shader billboards, similar to the unity terrain grass shader.
@Skyteks2 жыл бұрын
@@t3ssel8r I am guessing it's a shader that is directly on the grass material, and has nothing to do with the pixelation shader itself? And that one then pixelates the scene in screenspace?
@vitekpastyrik99283 жыл бұрын
in what program doing this pixel arts
@marekm48513 жыл бұрын
your work looks absolutely stunning. especiall gras and trees. i have 1 queston. i am new deveoper and i would like to create cross platform game. is this style suitable for mid spec mobile devices or should i rather go 2 2,5d?
@t3ssel8r3 жыл бұрын
thanks. I have a flagship phone from 2017 that can handle it, but careful optimization is necessary.
@davidklemen5264 Жыл бұрын
very cool
@mauigamestudio3 жыл бұрын
Do you think it would be possible to implement this into unity?
@ianainoaduarte3 жыл бұрын
iirc this is made in unity.
@t3ssel8r3 жыл бұрын
yup
@diligencehumility69713 жыл бұрын
Can you make tutorials too? Looks amazing
@superpixel10393 жыл бұрын
Amazing work! Perhaps a playlist of all the pixel rendering engine would make for better consumption. I want to binge all the videos :p
@danielsantos91893 жыл бұрын
do you you use GLSL to make your shaders?
@t3ssel8r3 жыл бұрын
HLSL (very similar)
@arthurgama39852 жыл бұрын
you changed my life
@Weckacore2 жыл бұрын
Cant believe I only just found your stuff
@woodchi Жыл бұрын
Love how the fire looks alive
@somewhereslow3 жыл бұрын
T3ss! You're killin it! Did you try versions of the fire using flat color? or with less noise? I've shown your work to a lot of people. Can't wait to see more
@t3ssel8r3 жыл бұрын
flat color?
@vikaskalsariya94252 жыл бұрын
@@t3ssel8r I think they meant using like a single colour or maybe 2
@mowareking92723 жыл бұрын
How long did it take you to learn to make art like this and what did you use? Because this is amazing
@a17waysJackinn2 жыл бұрын
Noita game also having a good fire "interaction" but its 2D
@didnt_ask_for_handle3 жыл бұрын
I think I'd add in some orange embers floating off as the fire burns out
@qrisgames2 жыл бұрын
Teach me master. Or maybe you plan to sell it in asset store? I will buy it
@vanbrogh36703 жыл бұрын
I don't know if you're looking for any constructive feedback, but I think the fire feels a little out of place because it's higher in saturation. Also it looks a little less textured than the world around it. Just my two cents as a guy who likes art!
@t3ssel8r3 жыл бұрын
thanks! this is helpful
@anonymouskangaroo30183 жыл бұрын
Pretty awesome project
@dmitryalexandersamoilov3 жыл бұрын
Nice!
@jomy10-games3 жыл бұрын
Just looking at this makes me want to play this
@andrewbeauman3 жыл бұрын
You are a freak of nature and I'm here for it. Sell me your systems PLEASE
@XZ_Slaaa3 жыл бұрын
Will be sick
@septaalfauzan17313 жыл бұрын
🔥
@oliveryt71683 жыл бұрын
Very athmospheric.
@vextormull Жыл бұрын
🤯
@hristoborisov37133 жыл бұрын
this is heavily customized urp right?
@t3ssel8r3 жыл бұрын
close, it's a fully custom SRP based off the catlike coding tutorial series.
@sarahm48773 жыл бұрын
@@t3ssel8r hmm, I thought in a previous video you mentioned adjusting/modifying the pro pixelizer asset. This is cool though, I'm trying to get a cool pixelated shader in Unreal that isn't a postprocess material. Are you doing this all in C# like the tutorials or HLSL GLSL?
@t3ssel8r3 жыл бұрын
ah. I've recommended elliot's propixelizer before as a way to achieve similar effects. SRP in Unity is a custom pipeline defined in C#, but the actual visuals are all handled on the GPU, in HLSL shaders.
@sarahm48773 жыл бұрын
@@t3ssel8r Ah, ok! Thanks for sharing.
@crypticrunner12003 жыл бұрын
zelda botw but with a better style
@astaund3 жыл бұрын
was just finishing botw earlier today and now I want this to be a game
@kron5202 жыл бұрын
Witchcraft
@JTHaddock3 жыл бұрын
Amazing work! How did you do the pixel art effect? Is it 3D with some post processing effects?