Wow, the realization of this 3D isometric style is brilliant! I always dreamed of an isometric art style in a fully 3D game, but had no idea how to technically do that. I'll be trying to play around with what you described to see if I can implement it myself. Fingers crossed!
@legomotion773 жыл бұрын
Thanks for the description! This is super cool
@ThatMellon3 жыл бұрын
This project your working on looks absolutely breathtaking! I’m relatively new to game dev/code/art (7 months as of writing). I started out in game maker and dug into countless amounts of tutorial videos (mostly about sprite stacking). Obviously I really want to create a game haha, I knew I wanted pixel art but I also wanted a 3D look. Games made in gamemaker like “NIUM” seemed pretty groundbreaking a few months back but after running into a few beginner snags in the code, productivity and performance for the engine I was building; I decided to switch to unity due to its simpler 3D environment editor. Unity has some awesome tutorials out there and a great user base! Thanks to the efforts of people like yourself; I have a much greater idea of the what scale my project will be. I’m scared… Anyways if you’ve read this far, thanks for taking the time to read this comment, I can imagine with a project like this; time is one thing you probably don’t have much of! Good luck! Can’t wait to see what else comes out of this! Simply amazing!
@wasinoorazam94203 жыл бұрын
I was developing a 2D RPG game until I saw your videos, now I'm inspired to learn 3D and start working on my game from scratch in 3D! Don't mind if I bug you every now and then when I need some advice, okay? Keep up the outstanding work.
@LegoDinoMan2 жыл бұрын
How’s the RPG coming along?
@dirtyleon3 жыл бұрын
Me didn't read the title before 0:11 : So this is taking at least 4 layers, not bad.. Me after 0:11: Oh my bloody it's not 2D?!
@dmitryalexandersamoilov4 жыл бұрын
awesome character bro!
@EricDaily3 жыл бұрын
Now you're just showing off... (and I like it)
@alejmc2 жыл бұрын
Another/Out-of-this World vibes! Jaw dropping.
@monkeysfromvenus3 жыл бұрын
Haha when the camera started rotating I audibly went, "What...?" This effect is awesome! Are the different projections used just determined by the distance of the geometry to the camera? I did notice a bit of artifacting towards the bottom of the screen at 0:14. Seriously though, this looks great, almost like magic really. I'd love to hear a bit more detailed of an explanation behind this effect like with the 2d screen space particles.
@t3ssel8r3 жыл бұрын
it's 2 cameras with frustums that meet so the far clip of one matches the near clip of the other.
@fishingtrippy Жыл бұрын
MASSIVE! This project is inspiring.
@ostov-larion3 жыл бұрын
that's too cool, man.
@isobelshasha20953 жыл бұрын
so are you blending the projection matrix itself?
@t3ssel8r3 жыл бұрын
Interesting idea. I don't think the rasterizer would like doing this since the ndc is treated very differently in different projections, but I could be wrong. I'm just aligning frustums together with multiple cameras.
@daveloomis3 жыл бұрын
@@t3ssel8r so you split the frustrum based on depth, and then when the two cameras align you rotate?
@alejmc2 жыл бұрын
@@t3ssel8r how do you handle the render target and all that? Can two cameras render to the same render target in unity without weird copy/clear etc actions? I ask because there was this legacy BuiltIn renderer “don’t clear” option, however, what happens with the render targets they are rendering to and following post processing effects (as one of them would have the PostProcess layer). Trialing and error this soon! Great ideas.
@TT-rl7pu2 жыл бұрын
Reminds me of Super Mario RPG, until the camera starts rotating, anyways. Very cool!
@superpixel10393 жыл бұрын
Are you looking to release this art engine as an asset/ game/ tutorial e.t.c. Lots of interesting stuff in here that would love some breakdowns for. great Content. Your stuff it top tier mate
@superpixel10393 жыл бұрын
Especially for the grass Shaders
@t3ssel8r3 жыл бұрын
Thanks, it is an experimental engine I am writing for a game I am working on.
@arekka44403 жыл бұрын
@@t3ssel8r You can confidently say "NO", we will understand if you don't want anyone to just copy your work. I'll try to understand myself, since I'm trying to do something similar, but I'm pretty much at bedrock level. I'd love some advice from you, since you have inspired me a lot. (If not, that's ok, my inspiration will still be there)
@t3ssel8r3 жыл бұрын
@Arekka thanks, my hope with releasing the videos is to inspire others working on similar things. I don't mind people trying to replicate some of my work, I just don't have the resources to support them beyond answering some simple questions.
@arekka44403 жыл бұрын
@@t3ssel8r keep up! I'll be following your progress whilst I make mine. Sometimes I feel overwhelmed about how much things I'm trying to learn, so many that I can't even focus on just one...
@SoulSync162 жыл бұрын
This project looks soooo damn amazing!!!!! Is it possible to learn this power? T.T
@Aspect8_5_23 жыл бұрын
This is so dope !
@shadamethyst12583 жыл бұрын
Pixel-art DoF when
@t3ssel8r3 жыл бұрын
I wonder what that would look like.. bigger pixels? lower detail textures? less detailed shading? it would probably have to be something artistic.
@neozoid70093 жыл бұрын
Are you using unity?
@t3ssel8r3 жыл бұрын
yeah
@neozoid70093 жыл бұрын
@@t3ssel8r awesome 👍. And what 3d modelling software for character and environment and what technique did you used to make them pixelated??