There are hardly any typing game tutorials for Unreal Engine, so it was a joy to see this. I would love to see you take this further with creating sentences. Out of interest - was there a reason why you didn't use widget text and text box instead? Would it have been more complicated that way? Would love to see more typing game tutorials from you:)
@JoeHendersonOfficial6 күн бұрын
dude, great video! keep it up!
@StevenOrmerwood4 күн бұрын
Thanks, will do!
@RivenbladeS11 күн бұрын
Can't we just make an interface that says basically RenderMeOnMinimap, and instead of get all actors, we get every actor that implements this interface?
@StevenOrmerwood9 күн бұрын
Hey thanks for commenting, you can totally do that, you can also use actor tags and game play tags too, anything with a specific tag / interface can be seen.
@RivenbladeS11 күн бұрын
Why unreal doesn't have render layers, so that you pick what the camera renders? Current way is you render your wolrd twice and other players can see your arrow😂
@Spyder-e2o13 күн бұрын
See I'm making a card game (in ue5) which has these books on the cards (that show up as symbols) but I don't want the boon tooltip to show up while hovering over the entirr card, just the boon. Is there a solution to that in the video? (Haven't watched it yet just want to know) And if not could you tell me how to do that? Thanks, and have a nice day
@StevenOrmerwood11 күн бұрын
Hey could you share a screen shot of your design view for your card and boon, just so i can fully understand before I answer :)
@LionKings18 күн бұрын
You have no idea how much this helped. super detailed and I didn't have to think about it thanks a lot man. i ended up changing a lot of what you had to fit a D20 and the overlapping events when the player loops. thank you for the foundation
@StevenOrmerwood18 күн бұрын
@@LionKings hey thanks for commenting, I’m glad I could help :)
@norabseven26 күн бұрын
Could hook it into the animation with an anim-notify then you can cut out the timer saving milliseconds, could also make a socket on the skeleton that is left/right foot that will have the basic direction of the socket.. and if you do any IK it will evaluate for the surface normal, meaning you don't need to do any timers or traces and it's all event driven.
@Zarosian_Ice28 күн бұрын
I'd like to keep the character inside of the grid instead of being able to run across multiple tiles, any ideas on how to perform this?
@Natafiebre28 күн бұрын
This only third person? I got first person project added locomotion and is in third person but i dont see that ue4 character in animstarterpack
@StevenOrmerwood28 күн бұрын
@@Natafiebre hey thanks for commenting. This is a third person character model, you can use this model for other people to see you however typically you would only have a set of arms for a first person view, d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/0/5902ccc7ad3026c645c14d469c19823b08c26166.jpeg You can of course use a third person model in an FPS game and position the camera almost within the head, but please be aware sometimes this can cause glitching us with the character model clips through the camera during certain animations
@Jim-cv2li29 күн бұрын
Thanks! Nice tutorial.
@StevenOrmerwood29 күн бұрын
@@Jim-cv2li thanks you ☺️
@christophertanner923Ай бұрын
I love how even raid shadow legends got a cheeky plug, rofl 33:44
@StevenOrmerwoodАй бұрын
@@christophertanner923 😅
@Deu2eDrawsАй бұрын
This is my single favorite tutorial, I’ve implemented it 3 times never had a single issue following your steps
@StevenOrmerwoodАй бұрын
@@Deu2eDraws hey thanks for commenting. I really appreciate it. ❤️
@grahamsmallwoodАй бұрын
You misspelled your title card. Plural, not possessive. And if you are keeping score on subs and views, not putting your face on screen equates to 10x easy. People don't come for you, they come for the info.
@StevenOrmerwoodАй бұрын
Hey thanks for commenting and thank you for your feedback.
@DylanPlayzz871Ай бұрын
I would like to request a video. Please show how to start from scratch using the lyra content and make a shooter game from scratch.
@StevenOrmerwoodАй бұрын
Hey i've just been looking through the Lyra project and Whooaa there is a lot to cover, anything specific you would like to see? I would need to break it up into 30 - 60 minute videos as i cant get my kids to stay quiet much longer than that at a time :D
@DylanPlayzz871Ай бұрын
@ lmao mostly just how to use the already existing weapons system. I want to make my own weapon based game. But using their weapons.
@StevenOrmerwoodАй бұрын
@@DylanPlayzz871 yo, the Lyra system is complex, at this point i can share where all the weapon assets are for you to migrate to your project but to build on top of this system will take a lot of work, its is designed like a AAA game, probably made by an entire team, a lot of blueprints are all data driven which makes it rather difficult to migrate or reuse without taking the whole system with it. for a quicker outcome, maybe easier us using the demo project and making changes to the whole project rather than taking pieces from it. check this website out as they have done a lot of ground work into understanding the base and they give you some pointers on whats required x157.github.io/UE5/LyraStarterGame/
@DylanPlayzz871Ай бұрын
Ayeee. Another one imma be using. This looks cool
@StevenOrmerwoodАй бұрын
😊
@Get_BorosАй бұрын
Hi, I would like to see a video that explains why and how Simulate Physics works. For example, it is interesting that it does not work in meshes where physics settings are not set. It would also be useful to see how to interact with rigid body objects in the game, for example, pull them by the hand. Thank you, the video was useful!
@StevenOrmerwoodАй бұрын
@@Get_Boros hey thank you for commenting. I quite like this idea. I will see what I can do.🤦🏼
@varun9733Ай бұрын
I have a unreal engine plugin but it doesn't support "Replication" , do you think there is any other way to make the game multiplayer?
@StevenOrmerwoodАй бұрын
@@varun9733 hey thanks for commenting, what is the engine plugin for ?
@varun9733Ай бұрын
@StevenOrmerwood It's a physics based plugin to make the car drift. "Drift master" specifically.
@StevenOrmerwoodАй бұрын
@ I’m not familiar with the plug-in however if it is just directly affecting the players vehicle and the vehicle itself is replicated on the server I think in theory it should be okay, what I would do is try to test it with just two players on a very basic multiplayer set up. I show this basic setup In the first couple of minutes of this video Unreal Engine - Basic Multiplayer Setup and Replication Explanation kzbin.info/www/bejne/l3bCZ56Ca7xog80
@varun9733Ай бұрын
@@StevenOrmerwood Thanks for quick and helpful responses instantly subbed! . I will for sure try this. Thanks .
@darklin9Ай бұрын
Character does not move even after setting this up for some reason.
@StevenOrmerwoodАй бұрын
Hey thanks for commenting, which version of unreal are you using? something may have changed in the newer versions, if so ill take a look.
@darklin9Ай бұрын
@StevenOrmerwood I am using 5.2. I was able to get it working by assigning the axis mapping and then changing it to enhanced input. I have no clue how it worked, but it did.
@StevenOrmerwoodАй бұрын
@ I will take a look at this tutorial and see if it’s still works in the newer version, I’ll let you know what happens, thanks again for commenting and letting me know :)
@darklin9Ай бұрын
@@StevenOrmerwood Cool. Thanks for the tutorial! :)
@MensoJeroАй бұрын
How about putting the movement in a loop so it moves a spot and you keep moving by 1 until you reach your number in the top left there?
@StevenOrmerwoodАй бұрын
Hey thanks for commenting, yeah i guess you could do it this way, having the loop move and count until you've reached the desired tile. Good idea.
@MensoJeroАй бұрын
@@StevenOrmerwood I recently found out you can also cut the area first so the mesh only gets put where you want it. kzbin.info/www/bejne/ipObcn5peMiraNU
@MrMustachio43Ай бұрын
So the reason the first one didn't work is because the line trace from the gun wasn't aware if the camera trace had hit. To align the gun to our POV you're essentially just intersecting the guns trace through the camera trace, and before you was only intersecting it at the end regardless of if the camera trace hit or not. Easy and straightforward solution, thank you for the video! :)
@StevenOrmerwoodАй бұрын
@@MrMustachio43 hey thanks for commenting, appreciate the feedback ☺️
@got5htАй бұрын
This is incredibly underrated; it's truly phenomenal.
@StevenOrmerwoodАй бұрын
@@got5ht hey thanks for commenting I really appreciate it
@lalle_samyekАй бұрын
can you make an updated tutorial please on UE 5.4
@StevenOrmerwoodАй бұрын
Hey thanks for commenting, the process within 5.4 would be very similar, i have made a newer version since, which includes saving and loading your changes. i also setup a little stage for the character but if your not interested in that skip to around 11:40 - kzbin.info/www/bejne/jKHOeIJ8Z9KWrcU
@valternegreiros4511Ай бұрын
If i have only flipbook file, how to do ?
@StevenOrmerwoodАй бұрын
Hey thanks for commenting, however i'm sorry i am not sure what you are asking me, please could you provide me with a little bit more detail of your issue?
@valternegreiros4511Ай бұрын
@@StevenOrmerwood Hello Steven, thanks for your reply. I already resolve this issue, i create a material and implement flipbook inside material as user interface, and added brush with material resource inside blueprint implementation. Thank you so much, your video help me a lot.
@thenameisnikАй бұрын
@@valternegreiros4511 hey, quick question - are you referring to PaperZD plugin Flipbook objects? if so, could you please share some more info how to exposed Flipbook as material?
@DylanPlayzz871Ай бұрын
Mannn idk how I didn’t know this. Ty for the tip
@StevenOrmerwoodАй бұрын
Thanks for commenting
@DylanPlayzz871Ай бұрын
Dude this video is crazy good. I’m going to use this soon on my have. Thank you. New sub!
@StevenOrmerwoodАй бұрын
@@DylanPlayzz871 hey thanks for commenting. I’m glad I could help.
@DylanPlayzz871Ай бұрын
@@StevenOrmerwood so far a lot of your videos have helped. I got a big project going on as a solo dev so any help is awesome. Also dang fast response lmao
@StevenOrmerwoodАй бұрын
@@DylanPlayzz871 i’m happy to hear that if you need anything specific just let me know and if you have a don’t get a response this quick it might be because KZbin doesn’t always give me notification straight away however feel free to join the discord don’t get a response quick but need one
@DylanPlayzz871Ай бұрын
@@StevenOrmerwood imma join the discord. Also just to shoot my shot here. Like I said I’m a solo game dev, but would love to have someone working along side me. Would you be interested in that?
@shad3iousАй бұрын
Love to see it! Amazing vid! :)
@StevenOrmerwoodАй бұрын
@@shad3ious hey thanks for commenting. I feel like I recognise you. 😅
@Onyx_MedaАй бұрын
Giggling at 0:45 :) I've seen a handful of Runescape fan projects, but they're never point-and-click; it's very funny to see this tiny scene with a couple dozen boxes bear much more resemblance to actual Runescape than fan projects made with asset rips/remakes from the actual game.
@ninopo3645Ай бұрын
You saved me from hours of banging my head on the keyboard.. thanks a lot !
@StevenOrmerwoodАй бұрын
Glad I could help!
@VinoVenitas2 ай бұрын
This was very useful. I was going crazy looking for this. I cant control it perfectly and end the animation when I want to. But it works so thank you
@StevenOrmerwood2 ай бұрын
Hey thanks for commenting, i assume you want to be able to stop the animation at a specific time ?
@VinoVenitasАй бұрын
@@StevenOrmerwood Yeah, I want to tell it when to play the animation. Because right now whenever I make it visible it just plays at a random point in the animation.
@StevenOrmerwoodАй бұрын
@@VinoVenitas I think I know what needs to be changed to do this but next time I’m on the computer I’ll check and reply with some images :)
@VinoVenitasАй бұрын
@@StevenOrmerwood That would be amazing, thank you
@StevenOrmerwoodАй бұрын
@@VinoVenitas Hey sorry about the delay, so i think the easiest way would be to alter the animation time, and then change it via blueprint when you need it to play. See here: imgur.com/a/5104L24 i have added a "Collection Parameter" and pass this into the B input of a multiply, with the A coming from the "Time". when you add this you will need to select a collection from the details panel on the right, from the drop down just select "create new asset". 2nd image** The you want to open your Collection Parameter, and add a Scalar Parameter, set a name and the default value to 0. 3rd image** Add the "Set Scalar Parameter Value" node to your blueprint and select the Collection you have just made and pick the corresponding Parameter name, finally set a value which will be your normal animation speed. now when your billboard/flipbook is made visible, it will also play from the beginning.
@rygzfggghvf40522 ай бұрын
Im useing juggernaut mini rta . And i do what you say . But it can't measure. When i fire it says new coil ? How to fix this . Plz help me
@StevenOrmerwood2 ай бұрын
Does this happen every time you fire? if you setup the new coil, will it reset and go back to new coil each time ?
@rygzfggghvf40522 ай бұрын
@@StevenOrmerwood it happan every time .
@StevenOrmerwood2 ай бұрын
@@rygzfggghvf4052 hmm if you made the build yourself, make sure the coils are properly connected to the posts and tightened down correctly, also make sure the coils are not in contact with the housing. Another thing make sure the 510 connector is clean and dry. Basically every time the mod detects a change in resistance it assumes a new coil have been fitted, any of the suggestions above could cause resistance changes.
@rygzfggghvf40522 ай бұрын
@@StevenOrmerwood on my Odin it can measure but . Drag can't
@tellyfanatic2 ай бұрын
Saved me from a major melt down there, many thanks.
@StevenOrmerwood2 ай бұрын
Glad i could help :)
@cepryn82222 ай бұрын
I have a burning question! If i would need to set the scale parameter for the mesh is there an easy way to add that option to the BP? I found out that obviously feeding bigger mesh works but requires to ofc... adding a bigger mesh to the mesh section. And i was also trying to add a relative scale to the BP but had problems with this solution because either mesh didn't scaled proportionally or the spline was also being scaled and it wasn't possible to control the mesh flow with it accurately. pls help, ty!
@cepryn82222 ай бұрын
For anyone looking for the same answer, you just have to expose relative transform for spline mesh component. This will give you the ability to scale the mesh but you need to remember to scale the spline as well only then it will be going the same way the mesh goes.
@Crazyboyki2 ай бұрын
This was a Massive help to understanding some what of what is going on and how to do it. thank you so much!
@StevenOrmerwood2 ай бұрын
Hey thanks for commenting, glad I could help :D
@GaryParkin2 ай бұрын
At 4:50, this in my opinion, is the most important part that NO ONE TELLS YOU! Why you fall through the world and why the Persistent Level is not the one you build on. I spent/wasted 3 hours watching tubers show how this is supposed to work but you went into more detail. Thank you so much for this. (Subscribed) 😃
@StevenOrmerwood2 ай бұрын
@@GaryParkin thank you for taking the time to comment, I really appreciate your feedback. When I originally started to learn unreal this is also something I really hated, a lot of KZbin tutorials were just “ copy this and it will work” but never explained why. It’s good to know that the effort that I put in explaining the important sections and sometimes the little unimportant details are really helping and making a difference . Thanks again for commenting and for the subscription. ❤️
@GaryParkin2 ай бұрын
@@StevenOrmerwood You're more then welcome Steven. (still watching) I'm a long time C# developer and I know right from wrong, but Unreal Engine is fairly new to me even after messing with it for a while. Some things you can get from the documentation, but most have to be explained. And the "Let's make a game" videos are nice for getting your feet wet, but most are no good for real life work. I understand why they make them this way but they need to explain more. Some day I'll be adding tutorials to my channel and I'll do a lot of why. Thanks again. Putting the lighting in the main is a good idea for all outdoor scenes but as you mentioned, if your level is multi rooms then they should have their own.
@StevenOrmerwood2 ай бұрын
@@GaryParkin Thanks, I too have used c# but only within the Unity Game engine, it sometimes became a bottleneck for me as i would spend more time in the code than the game i was making, i feel Unreal allows me to prototype and develop concepts much quicker, and for me its more fun. I look forward to seeing some of those video's in the future and wish you all the best. at any point please feel free to ask me questions either here or on my discord, link for that is in the description of any of my video's. :)
@Marvoldo5842 ай бұрын
Hey there, is there a way u know to make it faster or slower?
@StevenOrmerwood2 ай бұрын
@@Marvoldo584 hey thanks for commenting, of course, what you can do is add a “Time” node and connect it to the “A” of a “Multiply” node and add a single value node(you can do this by holding “1” on your keyboard and clicking your event graph, and then connect this to your “B” of the multiply, pick a value above 1 for this, and then connect the “multiply” to the animation phase socket of the flip book node. This should speed it up. When I’m back at the computer I will share an image of this :)
@Marvoldo5842 ай бұрын
@@StevenOrmerwood Thanks very much, no need for images i made it. For slowing it down made everyting same just a Divide nod except Multiply right?
@StevenOrmerwood2 ай бұрын
@@Marvoldo584 no problem, you can actually just chose a value lower than 1 😊
@StevenOrmerwood2 ай бұрын
@@Marvoldo584 hey sorry but I thought i had replied here, you can simply use a number less than 1, for example 0.5 would be 50% slower
@KiseloMliako2 ай бұрын
Less than 10 to true will be quicker :)
@StevenOrmerwood2 ай бұрын
Haha yeah your right, heat of moment i got confused :D thanks for commenting
@bellousow26072 ай бұрын
Fantastique
@StevenOrmerwood2 ай бұрын
Hey thank for commenting, I appreciate it
@3D_Addict2 ай бұрын
I am making them all 3.2 in xyz however there will be some double variants for example doors which would be 6.4 in one of the axis
@StevenOrmerwood2 ай бұрын
@@3D_Addict should still be okay, but when I’m home, I’ll see if I can adjust it automatically to the mesh size
@3D_Addict2 ай бұрын
Hey Steven I have modular elements and they are 3.2m in x y and z will they work with your build system ? Can I define grid size ??
@StevenOrmerwood2 ай бұрын
@@3D_Addict hey thanks for commenting, yea they should work fine , you will need to adjust the cell size of the snapping to suit them, however if your assets are lots of different sizes it may be a pain, but if they are all 3.2, it will be fine
@kashwashwa12 ай бұрын
For some reason my seconds are counting 10x regular speed.. Not sure how that's happening, I've confirmed values in the macro are identical to your example... an idea as to how that could happen? Thanks for the tutorials
@StevenOrmerwood2 ай бұрын
Hey thanks for commenting :D Hmm could be a couple of things, any chance you could send me a screenshot of both the trace timer "timeline" and your "time as text" macro ? these are where i think the problem is likely to be found first.
@StevenOrmerwood2 ай бұрын
To make this system snap onto targets smooth check out around 23:28 on this video kzbin.info/www/bejne/jqOac6mDYtenjaMsi=9wtjV6UwBntylyVH
@StevenOrmerwood2 ай бұрын
To make this system snap onto targets smooth check out around 23:28 on this video kzbin.info/www/bejne/jqOac6mDYtenjaMsi=9wtjV6UwBntylyVH
@Obliviouzz2 ай бұрын
bro you are a hidden gem, love the content
@StevenOrmerwood2 ай бұрын
@@Obliviouzz hey bro, thanks for commenting means a lot ☺️
@firesword93282 ай бұрын
Would it be possible to make a complete and detailed guide for this? Or will it be possible to download this project somewhere!? I would be very grateful for your answer (I really need the data from this project)
@StevenOrmerwood2 ай бұрын
@@firesword9328 hey thanks for commenting. Did you contact me on discord about this?
@jesseroeleveld54302 ай бұрын
can we do something like a crafting system? where we need to combine multiple items to get an output item in return? And then maybe save it in our inventory??
@Tbm1473 ай бұрын
Nice tutorial. It's a shame Unreal doesn't have this feature in by default because UMG makes it so hard to set up, especially when you want to stop the UI from being dragged off screen or are working with multiple layers of UI.
@astralstormgamestudios12593 ай бұрын
What do i need to consider when using this tutorial and making it replicated?
@StevenOrmerwoodАй бұрын
Hey sorry for the late reply, I didn’t seems to get a notification for your comment, depending on the setup or style of your game, typically I would have all the character selection part on the client side and then spawn the character selected on the server with a replicated event, then on the client side “player controller” possess that character. That’s how I understand it should be done
@Showem_J3 ай бұрын
5 years later and this vid just saved me from burnt tasting carts and saved me $$ thank you!
@StevenOrmerwood3 ай бұрын
@@Showem_J no problem
@kurohaha553 ай бұрын
Hi! how can I make it so that the camera doesn't snap on the tharget but moves smoothly on to it? I tryed with Rinterpolation but it seems to not be working right. Can you help me?
@StevenOrmerwood3 ай бұрын
@@kurohaha55 hey thanks for commenting. I’m actually working on this for the next video, but I haven’t quite figured out how to make it perfectly smooth, yet 😅
@kurohaha553 ай бұрын
@@StevenOrmerwood ok man thank you a lot!
@StevenOrmerwood2 ай бұрын
Hey, I managed to get it smoother, here is what i have added, timeline and a lerp rotar see here imgur.com/a/PJPi4SU, whatever time you set inside your your timeline, make sure you set a "start delay" inside your event timer so they dont overlap
@StevenOrmerwood2 ай бұрын
Oh also ignore the target active bool, thats something else im working on :D
@ty_teynium3 ай бұрын
but where'd that find nearest actor pure function come from?! was that built-in or custom done?
@StevenOrmerwood3 ай бұрын
Hey thanks for commenting, it was built in, i'll be honest I didn't know it existed until I was making this :D You can find it under the actor menu imgur.com/a/A4Nro7w