you can have textures per color palette, I will post a tutorial later.
@deygusКүн бұрын
Wow this looks really cool and fun to play with, can it handle destruction too? Like blowing up or destroying part of a wall in a game per say?
@SaeidGholizade8 сағат бұрын
not yet, but it is on the future milestones.
@juliodiaz7778Күн бұрын
I want a tutorial on how to use chain component!
@SaeidGholizade8 сағат бұрын
haha, this is a wrong video context, but don't worry, I guess I have answered your email. if it wasn't you, you can send me an email as well.
@juliodiaz77785 күн бұрын
Is there a way you can share this chain component?
@SaeidGholizade5 күн бұрын
www.unrealengine.com/marketplace/en-US/product/96eb704f096d401ca29a7efbfa362ec7 but it is not breakable!
@apreu-cy7tu6 күн бұрын
Very good tutorial, can you share this model for download?
@SaeidGholizade6 күн бұрын
I have put the link in the description.
@YaMato17213 күн бұрын
0:40 how?
@SaeidGholizade13 күн бұрын
I am just connecting components and extruding edges!
@YaMato17212 күн бұрын
@@SaeidGholizade what keys do I use to do this?
@SaeidGholizade12 күн бұрын
@@YaMato172 F to fill the gaps and connect the component E to extrude
@BADC0FFEE21 күн бұрын
sadly the import vox tool either does nothing or crashes at the moment...
@SaeidGholizade21 күн бұрын
have you updated to the new version, I have solved the reported issues with vox import. please send me an email about your issue to track it down.
@BADC0FFEE21 күн бұрын
@@SaeidGholizade I just did, it doesn't crash anymore but if you scale the grid down to 32x32 and save the asset nothing actually gets serialized, you end up with an empty asset when you close and reopen the file, should be easy to repro
@SaeidGholizade21 күн бұрын
@@BADC0FFEE you need to save before the resize;
@pierreseaumaire698823 күн бұрын
COUNT ON ME
@SaeidGholizade22 күн бұрын
for what?
@RwanLinkАй бұрын
This is really good! But when I click, the meshes stay in the air, they don't move or fall and I have gravity checked. Any idea how to fix this? I use unreal 5.4
@SaeidGholizadeАй бұрын
would you please try 2 thing, 1- select the object and use enable gravity for selected button on top of the paint place tab 2- open the mesh and see it has collision
@RwanLinkАй бұрын
@@SaeidGholizade I checked Enable gravity for selected actors and the meshes have colisions. I also tried in a very new scene as well.
@SaeidGholizadeАй бұрын
@@RwanLink what was the out come of clicking on the "Enable gravity for selected actors" button?
@RwanLinkАй бұрын
@@SaeidGholizade Hey! I found the problem! I wanted to spawn small rocks as debris but in the collision tab I had the option ' Use Complexe colision as simple' checked, I uchecked it and it works now :)
@danielgracia307824 күн бұрын
@@RwanLink Thanks ✨ i had the same Problem
@maxis_scott_engie_maximov_jrАй бұрын
I'm not an Unreal Engine developer or user, but man this is cool And bloody hell the processing speed of it, I know that Voxels are notorious for huge polycounts and therefore slowdowns but wow these render and process fast, and that's with _physics_ Correct me if I'm wrong but from what I understand it also supports textures on voxels, which makes it's speed all the more impressive
@SaeidGholizadeАй бұрын
yaay, thank you for the kind words, and you are absolutely correct!
@stopmotionadventures4812Ай бұрын
4 days ago
@SaeidGholizadeАй бұрын
@ViviendoElFuturoАй бұрын
minecraft
@aliesfahanian2103Ай бұрын
Congrats!
@SaeidGholizadeАй бұрын
thank you
@gepthebestone2 ай бұрын
i was here
@SaeidGholizadeАй бұрын
@RyDawgE2 ай бұрын
Im definitely considering purchasing. does it support infinite terrain?
@SaeidGholizade2 ай бұрын
You can generate landscape using height map, I’m still thinking how to expose procedurally generated voxel to users!
@jasmyn12582 ай бұрын
Super excited for its release!! 🎉 I am very grateful for the immense amount of effort and work you put into this project!
@macxike2 ай бұрын
Awesome tool and very excited for it. When is the official release date?
@SaeidGholizade2 ай бұрын
the plan is to send it for approval at the end of this week.
@macxike2 ай бұрын
@@SaeidGholizade if you need some sample art to demo your plugin feel free to reach out. Good luck!
@abductedbypixel82922 ай бұрын
Persistence! Well done, let's see what creations this tool will give to the voxel world! Thank you!
@SaeidGholizade2 ай бұрын
I can wait to see what voxel artists will make off with Voxy!
@RealMSHB2 ай бұрын
@SaeidGholizade2 ай бұрын
@glinnyfelicitas78122 ай бұрын
Quit your job and give us this so we can make minecraft game 🦫🦫🦫
@SaeidGholizade2 ай бұрын
how about I release Voxy and keep my job!? (most of the function are not exposed to blueprint yet, but will be soon)
@exagonum2 ай бұрын
Wholesome!
@SaeidGholizade2 ай бұрын
yaaay
@minimalfun2 ай бұрын
🤩🤩🤩
@SaeidGholizade2 ай бұрын
Thank you
@mikecarter88802 ай бұрын
Looking great.
@SaeidGholizade2 ай бұрын
Thank you
@Knevilo2 ай бұрын
Cant wait to get my Hands on the Early Access Version <3
@SaeidGholizade2 ай бұрын
The marketplace approval shouldn’t take more than a week, just a little but longer, I can’t wait to see what you pull off with it
@mkohan12 ай бұрын
Greate work, man! 🦾
@SaeidGholizade2 ай бұрын
Thank you
@aliesfahanian21032 ай бұрын
I see a smiling face on thumbnail... 🤩
@SaeidGholizade2 ай бұрын
Smiles everywhere!
@Mrfitnessmodel2 ай бұрын
You’re amazing man,one man from land of persia💪🏽
@CrabeExtra2 ай бұрын
Good job!
@SaeidGholizade2 ай бұрын
Thanks!
@echolitis2 ай бұрын
Can you change the size of the voxel?
@SaeidGholizade2 ай бұрын
you can set the global voxel size in project setting, but I am planning to add a per-volume voxel size as well
@echolitis2 ай бұрын
@@SaeidGholizade If I go into project settings does that bring up the voxel size in general instead of yours being small?
@SaeidGholizade2 ай бұрын
@@echolitis sorry, I don't get what you mean, but inside the project setting there will be Voxy Plugin setting that has Voxel Size.
@jasmyn12583 ай бұрын
Soooo excited for this release! 🎉
@echolitis3 ай бұрын
Are you able to change the block textures?
@SaeidGholizade3 ай бұрын
Troy is that you? In the initial prototype, you could, but since I have changed everything, that is not available atm, it will be on my next milestone. dev.epicgames.com/community/learning/tutorials/m2xk/voxy-developing-a-voxel-tool-for-unreal-engine-5
@echolitis3 ай бұрын
@@SaeidGholizade Yeah lol
@echolitis3 ай бұрын
When can we get this?
@TheSquishyCats3 ай бұрын
Now we need landscape! Procedural!
@SaeidGholizade2 ай бұрын
you can generate voxelize landscape using heighmaps
@exagonum3 ай бұрын
Wow love the progress of this plugin, cannot wait to purchase it hopefully by the end of this month!
@SaeidGholizade3 ай бұрын
I am heavily testing it to the end of the month, the plan is to release a discontent early access version on marketplace, to gather possible issues and bugs on various hardware, then release the full version, have you joined the wishlist?
@exagonum3 ай бұрын
@@SaeidGholizadeof course been following the development for a while!
@TheSquishyCats2 ай бұрын
@@SaeidGholizadeIt’s end of the month. LolAny updates?
@SaeidGholizade2 ай бұрын
@@TheSquishyCats the final version is under heavy QA test, will post an update soon. I have to prepare it for 5.4 but the whole development was for 5.3.
@wormjuice77723 ай бұрын
Mind blown!
@ryanjstever3 ай бұрын
Thanks for this addon! I have been playing with it for a bit and noticed that sometimes it does not recognize some geo. So for example, it doesnt cast a ray and then I do not get a red ball. Is it based on geo or collisions?
@SaeidGholizade3 ай бұрын
if I can remember correctly, it was based on mesh collision, maybe I change it to hitproxy and read the gbuffers next time I update it!
@ryanjstever3 ай бұрын
@@SaeidGholizade Thanks for confirming! Oh nice, yeah having both would be awesome :P
@ОлександрВасильєв-б5д3 ай бұрын
Good, show us more pls how it works in engine.
@SaeidGholizade3 ай бұрын
what you see in inside unreal engine, I have create the first few short tutorial as well, but later will add more kzbin.info/www/bejne/npvThZd6jciVnLM kzbin.info/www/bejne/l2LMipuqpZuoh6s
@Jozzpoly3 ай бұрын
I can't wait to have fun with voxels directly in Unreal!
@SaeidGholizade3 ай бұрын
have you already wish listed it? www.shorturl.at/anEO3
@Jozzpoly3 ай бұрын
@@SaeidGholizade Yep, now just keep up the hard work and let us know when you’re ready to release, or when you need some testers ;p
@talalal-failakawi18514 ай бұрын
What tool are you using?
@SaeidGholizade4 ай бұрын
this is Voxy, a voxel art tool in unreal engine, take a look at the full video here kzbin.info/www/bejne/o5Dcamitjp2pZ9k
@DATECStudio4 ай бұрын
Karet doroste ostad
@jafarsaffari75794 ай бұрын
Great, I look forward to seeing your next tools. UnealEngine+SaeidGolizade will be complete.
@SaeidGholizade4 ай бұрын
If I can survive😅
@songmars27134 ай бұрын
I am very looking forward to it!
@momojawwad56604 ай бұрын
When using the tool, it spawns objects from 1 point that is fixed and one point that is dynamic (the mouse cursor, working like the videos showcasing it) - anyone else having this issue where it's spawning from multiple points?
@SaeidGholizade4 ай бұрын
this is a recently found bug, you probably have more than 1 viewport opened, please make sure you have just 1 viewport while using the tool, until I fix it in the update
@amin14 ай бұрын
Sounds exciting!
@FarzinEbrahimii4 ай бұрын
@wormjuice77724 ай бұрын
Is there going to be a option to make a model, then use that model as a stamp?
@SaeidGholizade4 ай бұрын
yes, I will demonstrate it in future videos.
@wormjuice77724 ай бұрын
Awesome!
@CrabeExtra4 ай бұрын
Good job 👍
@exagonum4 ай бұрын
Can’t wait to purchase, day 1 for me!
@SaeidGholizade4 ай бұрын
please subscribe to the mailing list to know when it is released shorturl.at/anEO3
@wormjuice77724 ай бұрын
Yes!!. Have been waiting for this🎉 Congrats on the good work.
@SaeidGholizade4 ай бұрын
More to come!
@Sluggernaut4 ай бұрын
Looks like you start with 1,572,864 vertices? Is that 196,608 cubes? Or do different voxels share verts that touch? Super cool and amazingly fast! What are the voxels as a base class? Not actors for sure, right?
@SaeidGholizade4 ай бұрын
the entire volume contains 16,777,216 voxels, that are being generated using compute shader, and rendered using a custom mesh with custom vertex shader. and since each volume just consumes less than 100mb of GPU memory, and the mesh is very optimized you have loads of volumes with different voxels.
@SaeidGholizade4 ай бұрын
take a look at this post x.com/saeid_gholizade/status/1761836811838795945