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@muhammedasim8268
@muhammedasim8268 17 күн бұрын
Can't hear shit
@shikhermyv
@shikhermyv 22 күн бұрын
720p???
@miku
@miku 29 күн бұрын
delete system32
@Gamert80
@Gamert80 28 күн бұрын
Lmao
@timryan4510
@timryan4510 Ай бұрын
Really low volume on your recording.
@chrillekruts2006
@chrillekruts2006 2 ай бұрын
I found this video truly amazing, learned alot from it. I Would really like to watch more videos like this. Especially ones that delve deeper into your combat system.
@fabulamcafee
@fabulamcafee 2 ай бұрын
f u, im not friendly.
@trexor67
@trexor67 2 ай бұрын
Thanks! It works! The trick was place first the object that its goingo to be cutted. Thanks!
@crwmateanime8582
@crwmateanime8582 2 ай бұрын
pls is there a way i can contact you
@savio-
@savio- 2 ай бұрын
join my discord, link should be on my profile
@rythecynic805
@rythecynic805 2 ай бұрын
this was exactly what i was looking for to help my workflow thank you man
@tsurur
@tsurur 3 ай бұрын
Thanks for the video! Is there a way to check the value of variables at each step?
@savio-
@savio- 3 ай бұрын
The best way in blueprints to read values of variables is just using the print string and covert the value to a string you can print, a lot of variables like floats and integers will automatically convert it to a string when you attempt to plug it in
@tsurur
@tsurur 3 ай бұрын
@@savio- ah thank you for the fasr reply! Noted 👍👍
@t.r.hypepro6966
@t.r.hypepro6966 5 ай бұрын
How can i convert that animation an another caracter?
@savio-
@savio- 5 ай бұрын
Youre going to want to look into animation retargetting, there are tons of good videos on KZbin explaining how to do retargetting and its pretty easy once you do it once
@kote.7269
@kote.7269 5 ай бұрын
Suggestion for next time: Time codes.
@sub-jec-tiv
@sub-jec-tiv 5 ай бұрын
Thanks for the tips! Niagara is pronounced "Nye Á Gra", 3 syllables. Niagara Falls is a huge waterfall in Canada near New York, and is a culturally important tourist location in North America.
@savio-
@savio- 5 ай бұрын
Haha thanks, i think i just talk to fast and forget to pronounce properly sometimes 🤣
@sub-jec-tiv
@sub-jec-tiv 5 ай бұрын
Helpful tools, I appreciate it!
@gamedevmiguel3508
@gamedevmiguel3508 6 ай бұрын
Thank you so much. This is very useful to know.
@Splitt91
@Splitt91 6 ай бұрын
Thanks a lot for the effort and for sharing!
@ryanjdevlin87
@ryanjdevlin87 6 ай бұрын
Please continue with this series this was a great watch and your a great teacher thank you!
@Azytooturnt
@Azytooturnt 6 ай бұрын
Hello, i love this video. I have two questions: 1. Can this be used if you have multiple enemies? 2. If this can be used for multiple enemies, is there a way to be "stuck" to that the player doesent randomly choose another enemy around, instead it will stay warping to the enemy that you have already attacked until the enemy has died or you move yourself away from the enemy manually?
@savio-
@savio- 6 ай бұрын
Yeah it's actually quite easy, you can just filter the closest hit enemy when you trace before updating motion warping as you want your motion warped location to be the closest enemy (doesn't have to be based off distance but that's the most common)
@savio-
@savio- 6 ай бұрын
Orr, if you have a lock on system in your game, you can make it so it always warps to the enemy you are locked on to and ignore any others you hit, many ways of doing that depending on the type of combat you are wanting
@kristerpresty8033
@kristerpresty8033 6 ай бұрын
Keep up the good videos
@IkeApple
@IkeApple 6 ай бұрын
Good content
@akzork
@akzork 6 ай бұрын
You should have assumed some basic prior knowledge and not explained every small thing, that way video could have been shorter and focused. Thank you for covering this topic, very helpful.
@kimberlynnkelly539
@kimberlynnkelly539 6 ай бұрын
Very helpful, thank you!
@ProvidenceSion
@ProvidenceSion 6 ай бұрын
How do you add interpolation to the warp? he seems to literally teleport in front of the enemy instead of sliding towards them.
@savio-
@savio- 6 ай бұрын
motion warping should handle the interpolation automatically as long as your setting the warp target properly. You can play around with the motion warping settings when you click on the motion warping anim notify inside your montage, im not at my project at the moment but i believe you can make your own custom curves and adjust the speed in which it motion warps which will all be in the settings when you click on the anim notify. You can also join my discord and I am more than happy to help out if you are still getting issues. I do always encourage to play around with those settings yourself first!
@uhkihku6498
@uhkihku6498 7 ай бұрын
Instead of warping to arrow, you could warp to the target location, with an offset in the opposite direction with this formula: GetUnitDirection(PlayerPos, TargetPos) * Offset;
@kimberlynnkelly539
@kimberlynnkelly539 7 ай бұрын
Nifty, I learned a few. But to add, RMB+E and RMP+Q move the camera up and down (or down and up); Very handy!
@AbductionDevlog
@AbductionDevlog 7 ай бұрын
This is exactly what I was looking for thank you! This functionality is called DotTween on Unity and I am new to Unreal these past few months so this took me ages to find as I had no idea what to call it haha Could you maybe tell me a little about how the vertical motion warping attacks work? The base motion warping is still very useful for me one of my main issues with my stab attacks is the animation doesn't really move the weapon that far forward so this will fix that issue completely! Also having aerial attack finishers/combos would be so sick for my game as I also have akimbo grapple hooks so I want to integrate them into the combat where if the hook connects with an enemy I can do a slash attack toward them using the grapple or pull them towards me for a finisher.
@savio-
@savio- 7 ай бұрын
ahh yes, so my aerial combat is actually really simple right now, all I do is launch the character (default node in any character bp) and then I balance my gravity levels at certain points in each animation using notify states, then i do the same thing in the hit reaction animation for the enemy, or character being hit. So I could just set the Z location in world space for both characters in aerial combat but i found the gravity way made it a bit harder to line up your attacks making it a bit more challenging and offered some randomization. You could take this way farther and I plan to, I suggest looking up the Devil May Cry Air Combo System tutorial on youtube by a guy named Nitrous, its kind of a hard tutorial to watch and isnt the best code but it does give a good final result if you know how to optimize and clean things up, that should give you a few ideas of how to do some aerial combat and takedowns. Also, if your moving from unity, really take advantage of anim montages, its something unity doesnt have and something unreal shines with. The ease of using root motion and notify states to control certain things speed up a workflow exponentially and makes it easy to modify, they are also inexpensive and just some of the best things ever lol
@idrawstudios87
@idrawstudios87 8 ай бұрын
are you ok with selling this on the market place? i'd happily buy
@savio-
@savio- 7 ай бұрын
This is a game I plan to continue developing and eventually release so I sadly wont be selling the project files, although I do plan on making a combat tutorial series in the future that will explain step by step how I made this kind of system, as well as much more! So if you can wait for that, not only will it save you money but you will hopefully gain some knowledge from the series as well :)
@idrawstudios87
@idrawstudios87 7 ай бұрын
@@savio- man I'd be glad to tune in for that. Wether it be a paid course, free, etc I'm down which ever way
@ForbiddenKemonoStudio
@ForbiddenKemonoStudio 7 ай бұрын
​@@savio-yes I would love to buy it when you do release it
@aneebartist7207
@aneebartist7207 6 ай бұрын
@@savio- You are the best <3
@Just1Dev
@Just1Dev 8 ай бұрын
Good job! Which animation pack are u using for your sword animations? They look really cool
@savio-
@savio- 8 ай бұрын
I'm using mainly the katana animation pack and a mixture of custom ones I had to make, eventually I would like to make a full combat tutorial series using these animations where we go much more in depth with all this stuff
@Just1Dev
@Just1Dev 8 ай бұрын
Sounds Great ;)@@savio-
@adlerkampf
@adlerkampf 8 ай бұрын
I would love to see a full combat series of your project since it looks really promising @@savio-
@savio-
@savio- 8 ай бұрын
@@adlerkampf glad to see some interest, that is my goal in the future, once I polish off this game I'm working on I'm planning a full series that will help everyone make a similar experience :)
@sussybaka3025
@sussybaka3025 8 ай бұрын
@@savio- just found your channel, and I'm already looking forward for this series, very good tutorial man! 👍already sub so I won't miss.
@greatoni8452
@greatoni8452 8 ай бұрын
It's full tutorial?
@StevenDiLeo
@StevenDiLeo 8 ай бұрын
Have you used UINav 3.0? I'm curious how that compares to common ui
@savio-
@savio- 8 ай бұрын
I haven't used UiNav3.0 so I'm really not sure, I will look into it though! Common ui has basic functionality for gamepad and keypad navigation so I never really needed to use this, although I'm sure it has its usecases!
@Ares9323
@Ares9323 9 ай бұрын
It's a honor to see my Restart plugin mentioned as first! All of my plugins have been created because I needed them, and I'm always happy if anyone finds them useful! The advanced version has the possibility to force the restart (without asking to save the assets) and also warns you if you open the same project twice (this could prevent files from being saved and many people on the forum reported this issue). Two paid plugins I can't live without are Blueprint Assist and Node Graph Assistant. Another free plugin I love is tab restore, and it allows to reopen the last tab you closed with CTRL+SHIFT+T like you would do in a browser
@JoaoVictor-fk8no
@JoaoVictor-fk8no 9 ай бұрын
Hey, i noticed that you know how to use Common UI and was wondering if you could help me? So, i made a pause Menu that opens when you press ESC, it pushes a PauseMenuWidget to a menustack and it has an Options button, when you press it, another widget is pushed to the stack, hiding the PauseMenu and showing the new widget, this new options widget contains 5 buttons: Graphics, Video, Audio etc. When i click one of these buttons, another widget is pushed, but this time to a different stack, so the Options Widget still appears on screen (so you can still click other buttons), so, for example, if you are on the Options Widget and click the Graphics button, a widget will appear on the right side of the screen, it has many options you can customize, like texture quality, shadow quality etc. The problem is: if you click on the Graphics button, then click on the Video button, and then click again on the Graphics button, if you change anything in this graphics widget it WILL NOT apply the changes, because there's 2 graphics widgets created, and for some reason unreal doesn't apply the changes made in this second widget, only on the first one, that is now hidden, unreal doesn't clear the first Graphics Widget from memory, even if you set it to "deactivate widget" or "remove from parent" or any other delete node, so, how could i fix this?
@savio-
@savio- 9 ай бұрын
Hey, so in my projects using common ui on pause menus, I have mostly just kept the pause menu as one stack, and my graphics/audio settings tabs would be accessible through a widget switcher, rather than stacking them in the widget stack or an additional stack, I ran into some of the same issues u had and ended up going with a more simple method in the end as I couldn't figure it out at the time, although I'm sure there's a way u can do it, but if u can't solve the stack issue I would recommend just stacking the one pause menu and then having your tabs as widget switcher indexes. You can likely get the same result but might have to do some animation stuff since the menu stack system has built in transitions and whatnot. U can also try placing some is valid checks, idk how your code is set up but it could be creating 2 because it always has permission to create the second one. If it is valid, just don't create one.
@savio-
@savio- 9 ай бұрын
Also, if your still having troubles or just have some questions and u wanna chat a but more about this, feel free to join my discord and shoot me a message or post something in the help forum in the channel. Ide be happy to share some informative videos about how I set mine up to offer some more ideas 💡
@JoaoVictor-fk8no
@JoaoVictor-fk8no 9 ай бұрын
@@savio- ty for replying, youtube only notified me today for some reason. I'll look into widget switchers
@DailyPaily
@DailyPaily 9 ай бұрын
I will take a look.
@beachfryday
@beachfryday 10 ай бұрын
🙌🐐
@AesthetologyMusic
@AesthetologyMusic 11 ай бұрын
Wiw