5 "MUST HAVE" Unreal Engine Plugins That You Need

  Рет қаралды 11,140

Savio

Savio

10 ай бұрын

This will show you some of (top 5) the plugins I like to use in most of, if not all, of my Unreal Engine projects.
If you would like more information about how to use these plugins, either see the documentation linked to that plugin, OR comment below and let me know what video you would like me to talk about in regards to one of the plugins (or anything else).
unrealengine.com/marketplace/...
unrealengine.com/marketplace/...
unrealengine.com/marketplace/...
Let me know in the comments if you like these type of quick tutorials, I would be happy to share my knowledge with more tips and tricks I have discovered in Unreal Engine, and would even be happy to show how I have implimented some of the systems I have made.

Пікірлер: 13
@kote.7269
@kote.7269 4 ай бұрын
Suggestion for next time: Time codes.
@DailyPaily
@DailyPaily 8 ай бұрын
I will take a look.
@JoaoVictor-fk8no
@JoaoVictor-fk8no 8 ай бұрын
Hey, i noticed that you know how to use Common UI and was wondering if you could help me? So, i made a pause Menu that opens when you press ESC, it pushes a PauseMenuWidget to a menustack and it has an Options button, when you press it, another widget is pushed to the stack, hiding the PauseMenu and showing the new widget, this new options widget contains 5 buttons: Graphics, Video, Audio etc. When i click one of these buttons, another widget is pushed, but this time to a different stack, so the Options Widget still appears on screen (so you can still click other buttons), so, for example, if you are on the Options Widget and click the Graphics button, a widget will appear on the right side of the screen, it has many options you can customize, like texture quality, shadow quality etc. The problem is: if you click on the Graphics button, then click on the Video button, and then click again on the Graphics button, if you change anything in this graphics widget it WILL NOT apply the changes, because there's 2 graphics widgets created, and for some reason unreal doesn't apply the changes made in this second widget, only on the first one, that is now hidden, unreal doesn't clear the first Graphics Widget from memory, even if you set it to "deactivate widget" or "remove from parent" or any other delete node, so, how could i fix this?
@savio-
@savio- 8 ай бұрын
Hey, so in my projects using common ui on pause menus, I have mostly just kept the pause menu as one stack, and my graphics/audio settings tabs would be accessible through a widget switcher, rather than stacking them in the widget stack or an additional stack, I ran into some of the same issues u had and ended up going with a more simple method in the end as I couldn't figure it out at the time, although I'm sure there's a way u can do it, but if u can't solve the stack issue I would recommend just stacking the one pause menu and then having your tabs as widget switcher indexes. You can likely get the same result but might have to do some animation stuff since the menu stack system has built in transitions and whatnot. U can also try placing some is valid checks, idk how your code is set up but it could be creating 2 because it always has permission to create the second one. If it is valid, just don't create one.
@savio-
@savio- 8 ай бұрын
Also, if your still having troubles or just have some questions and u wanna chat a but more about this, feel free to join my discord and shoot me a message or post something in the help forum in the channel. Ide be happy to share some informative videos about how I set mine up to offer some more ideas 💡
@JoaoVictor-fk8no
@JoaoVictor-fk8no 8 ай бұрын
@@savio- ty for replying, youtube only notified me today for some reason. I'll look into widget switchers
@StevenDiLeo
@StevenDiLeo 8 ай бұрын
Have you used UINav 3.0? I'm curious how that compares to common ui
@savio-
@savio- 8 ай бұрын
I haven't used UiNav3.0 so I'm really not sure, I will look into it though! Common ui has basic functionality for gamepad and keypad navigation so I never really needed to use this, although I'm sure it has its usecases!
@sub-jec-tiv
@sub-jec-tiv 5 ай бұрын
Thanks for the tips! Niagara is pronounced "Nye Á Gra", 3 syllables. Niagara Falls is a huge waterfall in Canada near New York, and is a culturally important tourist location in North America.
@savio-
@savio- 5 ай бұрын
Haha thanks, i think i just talk to fast and forget to pronounce properly sometimes 🤣
@sub-jec-tiv
@sub-jec-tiv 5 ай бұрын
Helpful tools, I appreciate it!
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