Combat Using Motion Warping Tutorial - UE5

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Savio

Savio

Күн бұрын

THIS IS NOT JUST LIMITED TO COMBAT USE!
*
There are many little tricks and tips I talk about in this video regarding blueprinting and the motion warping plugin new to Unreal Engine 5
Join my Discord so you can ask for help, or keep up to date on my current game in the works: Ultimate Ninja
/ discord
By the end of this video you will learn how to impliment motion warping into your character and we create an event that can be used for more than just combat stuff, which will be my form of example for this system.
I am not showing you how to build a combat system in this video because that is a whole series of videos I plan to do in the future, and if you want to learn about my methods of doing that, or anything else you may see or hear about in my videos, leave some comments below or in my discord so I know what to make future videos on :)
0:00 Introduction
1:39 Creating your Interfaces
5:30 Adding Player Interface
7:50 Adding Animation Interface
14:25 Creating Interface Check Macro
17:32 Start Update Warp Target Event
22:25 Creating Enemy Interface and Reference Interface Event
29:08 Creating Hit Direction Detection Function
40:46 Adding Hit Direction to Update Warp Target Event
44:08 Adding Motion Warping Component and Plugin
44:53 Adding Or Updating Warp Target
48:05 Resetting Warp Target Event
49:07 Adding Motion Warping to your Montage
51:10 Creating your Anim Notifies
55:25 Testing out our Work and fixes :)
57:40 Outro

Пікірлер: 29
@ryanjdevlin87
@ryanjdevlin87 6 ай бұрын
Please continue with this series this was a great watch and your a great teacher thank you!
@chrillekruts2006
@chrillekruts2006 2 ай бұрын
I found this video truly amazing, learned alot from it. I Would really like to watch more videos like this. Especially ones that delve deeper into your combat system.
@Splitt91
@Splitt91 6 ай бұрын
Thanks a lot for the effort and for sharing!
@AbductionDevlog
@AbductionDevlog 8 ай бұрын
This is exactly what I was looking for thank you! This functionality is called DotTween on Unity and I am new to Unreal these past few months so this took me ages to find as I had no idea what to call it haha Could you maybe tell me a little about how the vertical motion warping attacks work? The base motion warping is still very useful for me one of my main issues with my stab attacks is the animation doesn't really move the weapon that far forward so this will fix that issue completely! Also having aerial attack finishers/combos would be so sick for my game as I also have akimbo grapple hooks so I want to integrate them into the combat where if the hook connects with an enemy I can do a slash attack toward them using the grapple or pull them towards me for a finisher.
@savio-
@savio- 8 ай бұрын
ahh yes, so my aerial combat is actually really simple right now, all I do is launch the character (default node in any character bp) and then I balance my gravity levels at certain points in each animation using notify states, then i do the same thing in the hit reaction animation for the enemy, or character being hit. So I could just set the Z location in world space for both characters in aerial combat but i found the gravity way made it a bit harder to line up your attacks making it a bit more challenging and offered some randomization. You could take this way farther and I plan to, I suggest looking up the Devil May Cry Air Combo System tutorial on youtube by a guy named Nitrous, its kind of a hard tutorial to watch and isnt the best code but it does give a good final result if you know how to optimize and clean things up, that should give you a few ideas of how to do some aerial combat and takedowns. Also, if your moving from unity, really take advantage of anim montages, its something unity doesnt have and something unreal shines with. The ease of using root motion and notify states to control certain things speed up a workflow exponentially and makes it easy to modify, they are also inexpensive and just some of the best things ever lol
@Just1Dev
@Just1Dev 8 ай бұрын
Good job! Which animation pack are u using for your sword animations? They look really cool
@savio-
@savio- 8 ай бұрын
I'm using mainly the katana animation pack and a mixture of custom ones I had to make, eventually I would like to make a full combat tutorial series using these animations where we go much more in depth with all this stuff
@Just1Dev
@Just1Dev 8 ай бұрын
Sounds Great ;)@@savio-
@adlerkampf
@adlerkampf 8 ай бұрын
I would love to see a full combat series of your project since it looks really promising @@savio-
@savio-
@savio- 8 ай бұрын
@@adlerkampf glad to see some interest, that is my goal in the future, once I polish off this game I'm working on I'm planning a full series that will help everyone make a similar experience :)
@sussybaka3025
@sussybaka3025 8 ай бұрын
@@savio- just found your channel, and I'm already looking forward for this series, very good tutorial man! 👍already sub so I won't miss.
@greatoni8452
@greatoni8452 8 ай бұрын
It's full tutorial?
@Azytooturnt
@Azytooturnt 6 ай бұрын
Hello, i love this video. I have two questions: 1. Can this be used if you have multiple enemies? 2. If this can be used for multiple enemies, is there a way to be "stuck" to that the player doesent randomly choose another enemy around, instead it will stay warping to the enemy that you have already attacked until the enemy has died or you move yourself away from the enemy manually?
@savio-
@savio- 6 ай бұрын
Yeah it's actually quite easy, you can just filter the closest hit enemy when you trace before updating motion warping as you want your motion warped location to be the closest enemy (doesn't have to be based off distance but that's the most common)
@savio-
@savio- 6 ай бұрын
Orr, if you have a lock on system in your game, you can make it so it always warps to the enemy you are locked on to and ignore any others you hit, many ways of doing that depending on the type of combat you are wanting
@ProvidenceSion
@ProvidenceSion 7 ай бұрын
How do you add interpolation to the warp? he seems to literally teleport in front of the enemy instead of sliding towards them.
@savio-
@savio- 7 ай бұрын
motion warping should handle the interpolation automatically as long as your setting the warp target properly. You can play around with the motion warping settings when you click on the motion warping anim notify inside your montage, im not at my project at the moment but i believe you can make your own custom curves and adjust the speed in which it motion warps which will all be in the settings when you click on the anim notify. You can also join my discord and I am more than happy to help out if you are still getting issues. I do always encourage to play around with those settings yourself first!
@t.r.hypepro6966
@t.r.hypepro6966 5 ай бұрын
How can i convert that animation an another caracter?
@savio-
@savio- 5 ай бұрын
Youre going to want to look into animation retargetting, there are tons of good videos on KZbin explaining how to do retargetting and its pretty easy once you do it once
@crwmateanime8582
@crwmateanime8582 2 ай бұрын
pls is there a way i can contact you
@savio-
@savio- 2 ай бұрын
join my discord, link should be on my profile
@idrawstudios87
@idrawstudios87 8 ай бұрын
are you ok with selling this on the market place? i'd happily buy
@savio-
@savio- 8 ай бұрын
This is a game I plan to continue developing and eventually release so I sadly wont be selling the project files, although I do plan on making a combat tutorial series in the future that will explain step by step how I made this kind of system, as well as much more! So if you can wait for that, not only will it save you money but you will hopefully gain some knowledge from the series as well :)
@idrawstudios87
@idrawstudios87 8 ай бұрын
@@savio- man I'd be glad to tune in for that. Wether it be a paid course, free, etc I'm down which ever way
@ForbiddenKemonoStudio
@ForbiddenKemonoStudio 8 ай бұрын
​@@savio-yes I would love to buy it when you do release it
@aneebartist7207
@aneebartist7207 7 ай бұрын
@@savio- You are the best
@akzork
@akzork 7 ай бұрын
You should have assumed some basic prior knowledge and not explained every small thing, that way video could have been shorter and focused. Thank you for covering this topic, very helpful.
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