No cut-away to the handsome face in this vid? :( I am le sad.
@MougliFGC6 күн бұрын
Lol, I generally don't do that 😃
@marcusgege20945 күн бұрын
@@MougliFGC The fans have come to expect the (retroactive) restingMougli-face in every vid now. Too handsome to keep hidden :D
@youssefehab87487 күн бұрын
Absolutely great video man! It was awesome meeting you and getting interviewed! Keep it up!!! (Blabbo btw😂)
@MougliFGC7 күн бұрын
Yes, it was nice to meet you too, glad you liked the video!
@Reality_Checkmate7 күн бұрын
ALL are just reskinned clones of SF2. Each "update" adds or removes a tiny variation to make it appear to be more than just a reskinned clone. "Fighting games" are like Pringles & Pop-Tarts. No matter what "flavor" they're being passed off as, they're all the same reheated turds. No originality whatsoever. Same set-up. It IS the same game. SF2 reskinned for the zillionith time.
@MougliFGC7 күн бұрын
Thank you for engaging and contributing to the visibility of a video on a genre you clearly dislike :)
@Reality_Checkmate7 күн бұрын
@@MougliFGC Anytime! Pacman isn't a Genre BTW, it's just Pacman. Same with SF2. LOL.
@thebindo.893913 күн бұрын
Yeah, i agree with this video (going to tournaments and trying to do casuals and stuff) but I also agree with asking your opponents on what you do wrong, i shouldve at the tournament where i fought against you Mougli (i was the heihachi on tekken). Good video though.
@MougliFGC13 күн бұрын
Was fun playing against you. You're welcome to join the discord (shared the link with you on X) and ask for games/advice there :)
@zart847814 күн бұрын
My thoughts about/what I learned from this: Learning to take the L is a skill (learning about our own ego). Acknowledge that sometimes we have a bad day/prevent irl burnout with the games we like; take a break.
@Parmeseanie14 күн бұрын
Thanks i will post this in every single one of my FGC discords
@DeeTek0815 күн бұрын
at the freeplay setups, if you're wanting a set, dont be afraid to ask for next ; we paid waay to much good money to not ask.
@NormieNick-le3uz15 күн бұрын
Yo you really got the vibe of what going to a big event like that is actually like. Arcade/freeplay is really one of the best parts. Go talk to the artists and buy something if you like it. Seeing top 8 of your favorite game is cool, but getting to know folks is cooler imo
@marcusgege209415 күн бұрын
God DAMN that's a sexy man right there. Liked and subscribed.
@MougliFGC15 күн бұрын
🤣
@El-Burrito15 күн бұрын
You don't like to do talking head shots but you have such a pretty room set-up for it! Love the green light, very tasteful
@abhyo_caret_caret16 күн бұрын
I love social events and I consider myself very social but I hate traveling to places almost more than anything... I will do my best, Moug^^ there has to be an fg event somewhere close to me perhaps maybe
@MougliFGC15 күн бұрын
Hope you find some places not too far away :)
@schlew2316 күн бұрын
This is such a nice video, shoutout to Guilewinquote for linking to it. I have a lot of anxiety abiut a large scale event like EVO, in fact, Im old enough to have been to a mall arcade, except I never did because I was just too nervous to head in. It remains a regret of mine, and I think attending a local would help remedy that feeling.
@MougliFGC15 күн бұрын
Starting small really helps
@FrizzlenillCAN16 күн бұрын
As someone who really wants to be able to share fighting games with someone else and start building connections (and who has attended a monthly local a few times), finding that FIRST friend to play with is so much bigger of a wall than anything else. As you say, having someone to go with would be incredible and I make friends so slowly and only really effectively in a 1-on-1 context. Separately, there's this very particular anxiety I get at locals? Where I can't feel comfortable striking up a personal conversation out of anxiety over the... arbitrariness of it? The idea that it's forced, that I should need a reason to interact with THIS person (vs everyone else also in the room), or else it'll feel fake or shallow like talking with someone at a bus stop.
@MougliFGC15 күн бұрын
Yeah, I know exactly what you mean. I'm not the best person to give advice on this, but as I mentioned in the video, the people you played with are probably the best candidates.
@ardidsonriente222316 күн бұрын
Grat video, Mougli. I'm not shy at all, but I certainly are not good with big crowds, so whenever I go to a convention, is more like a solo experience. I also still don't know personaly anyone that will play fighting games with me. A couple of friends are vaguely interested, but retreat whenever I put the controllers in the table. However, I'm going to EVO Nice with my wife next year anyway. I've never been in the old continent, and Las Vegas is too dry and hot for my survival. I'll try winning just a couple games at least. Nothing wrong with being a pot moster. Wish me luck!
@MougliFGC15 күн бұрын
I get the feeling when you get into a new hobby past a certain age, it's unlikely you'll be able to rope your existing friends in, and you might have to make new ones in that community. None of the friends I'm actually close to are into fighting games, and it'll be easier to make new connections than convince them to get involved. Good luck at EVO Nice, maybe I'll see you there!
@lostocat62516 күн бұрын
Amazing video man, I'm also very introverted and want to make friends in the fgc
@MougliFGC16 күн бұрын
Finding small Discord servers help. Easier to connect with people when you make a bigger percentage of the user base.
@sacred94416 күн бұрын
The most awkward moment of walking behind 2 people boxing at a setup and you don't want to ask to get in but also hope they notice you but also have a Xbox controller and the setup is Playstation and you don't want to bother the TOs for an adapter and then you finally get in and get wrecked by a guy who to seeks like an EVO champion and you start missing losing in floor 7 of Strive
@MougliFGC16 күн бұрын
As mentioned in the video, getting stomped is the time to start asking questions. If after that the opponent isn't being helpful, might be best to step out and find a different sparring partner.
@GuileWinQuote16 күн бұрын
I think I've been in the weeds too long before the online rollback era that have realized just how different the landscape is nowadays and how you don't have to really engage with the FGC irl to really be part of the FGC, so I think this will hit home for a lot of people. If you're able, go out and play some games with people, I promise you'll appreciate the genre even more!
@AssistantProfessor16 күн бұрын
This is great, thank you. I am considering going to Evo but, quite frankly, I feel intimidated 😅 I am imagining only going for a day to buy an arcade stick and maybe say hi rooflemonger lol 😀 P.S: If I see you, I promise to say hi.
@MougliFGC16 күн бұрын
That's a good point actually, if you live close enough to the event venue that a day trip is viable, it might be worth doing a single day to try out.
@seldomsadsam16 күн бұрын
Love the very down to earth nature of this video a lot! Hope to be able to hang out with you sometime again soon 🙏🙏
@riskybus655316 күн бұрын
At 9:43 mark I can confirm something like that happened. I ended up playing on the free set ups in UNI 2 at VSF and after messing on the training mode for a bit some people came up saying how they were interested in the game but weren't sure if it was for them, spent the next half hour just playing with them and explaining the game with it ending them becoming new fans of the game genuinly one of the many highlights I had at this event.
@SamuraiChamploo65422 күн бұрын
fighting games are terrible. I've already given up and this video didn't help
@MougliFGC22 күн бұрын
I hope you will find enjoyment in other genres.
@Redxyellow123 күн бұрын
Fighting games sucks
@MougliFGC23 күн бұрын
It sucks to fight games, that's for sure.
@VendisokАй бұрын
8:12 Even if you're being sarcastic, I agree with that. If you need those seconds back, do something else asap.
@harukaze7388Ай бұрын
one thing of fighting games is like, when learning you can get caught in only actually knowing the special attacks. since they show up and have names and have clear purposes on what they do and what are they for but then you get 100 moves that vaguely exist that you're not told anything about and... honestly? I think fighting games tend to have too many normals.
@MougliFGCАй бұрын
I mean, I literally say in the video that fighting games could do with explaining normals a bit better. As for games having too many normals, I don't know. If it's an issue, play a game with fewer buttons.
@harukaze7388Ай бұрын
@@MougliFGC I was having actually Soulcalibur of all things in mind as having that advantage, since each button is very specific in what it does and the combos built into the command list do give you a general idea on what to do with them. But I'm struggling picturing that kind of conveyance in say, Street Fighter or something. Sorry if I sounded disagreeing? I'm not like, talking about prefference, I was agreeing! It's just inherently hard to teach and there's a clear wall that is kind of exponential.
@harukaze7388Ай бұрын
Fighting games bsically need good single player modes that actually teach you. Soul Calibur with its Mission Mode did it pretty well I think. Having certain matchups and rules to encourage and show different techniques at first. It also gives you an incentive. In one stage you get attacked by a horde of enemies with very low HP so you learn about keeping your distance. In another your health automaticaly goes down but your opponents are slow so you learn about rushdown. It has you pick locked choices of chracters to see the various gameplay implications. Honestly, even the Subspace Emissary was good. It had you use your movement and attacks in a whole variety of contexts so you learn about how to control the game
@ButterfreeftvrАй бұрын
I don't dislike fighting games I just believe in that whole character loyalty thing. Pick up the character(Dizzy in Strive) Learn one character not learn 3 to 5 and not treat like a damn day job, people like Ushimo Gobou and Leffen LK take fgs way too serious and make money off it. It's quite discouraging. As cool to look at from a outsider role, sucks to watch high-level gameplay of the character that you were playing or that you want to play and then feel like you got to have a 100,000 hours be lvl 40,000 like Fab to feel like I actually have a chance when I jump into a match with an opponent but I guess that's all part of the learning process. No matter how much you know about a character you got to experience it through an actual match with an actual player. That is how you can how you improve because fighting AI can only help u improve so much. Still it hurts my ego to lose or feel helpless, that is still my issue in terms of fg(ggst) want to overcome it before Dizzy drops
@MougliFGCАй бұрын
Hope Queen Dizzy will make you enjoy the game more.
@ButterfreeftvrАй бұрын
@MougliFGC she will I really like her Strive design, can't wait to see her gameplay trailer
@tylercafe1260Ай бұрын
There's no such thing as a low damage fighting game. Since fighting games have this aspect called the "Timer" it means that you can be in a position where there's 15-20 seconds on the Timer but with only 10% health vs your opponents 90% health. The only way to balance this scenario is high damage. You'll have to come up with better examples of "Low Damage" because in my opinion that's just a made up game that doesn't exist. If it is "Low Damage" then it's not even about the game anymore but instead the individual character just being bad in his environment. Twelve is "Low Damage" because he's just a straight up objectively poorly designed character. "Low Damage" is straight up bad for fighting games. That's why Zoners keep getting nerfed every single game. If you look at fighting games without the chronological history in mind you'll quickly lose sight at what devs are trying to accomplish. One of the first hurdles they wanted to discourage was "Stalling the game" which was usually by Zoning them with a low damage fireball. Nowadays a zoner can combo from anywhere on screen but has to be a lot more committal then older generations of fighters. So they did two things. They buffed Zoners damage overall to speed up matches and they made their zoning patterns a little more intuitive to understand like more unique animations to showcase where he's attacking like a teleporting fireball or a groundwave. Devs quickly discovered low damage is just unhealthy for fighting games as a whole.
@MougliFGCАй бұрын
Thanks for sharing your thoughts and engaging with the video!
@kougamecs38762 ай бұрын
What video recording settings are you using for your videos in OBS?
I haven't touched Granblue since I've finished the Pass, I am too focused on playing other completely different games and genres right now. That game scratches my brain more. I can't see self improvement a reason to continue or trying to play every time I can. I need goals like in game unlocks or smth like that. I may still try Ranked as much as I can but right now fighting games aren't my priority.............. I don't feel like I'm improving even with effort. When they tell me "watch replays" I still don't get what I did wrong anyway............
@Realmidboss2 ай бұрын
MY IRL friend group isn't interested in the genre at all, I personally not interested in Smash and its clones + as far as I know there's no local scene here in North side of Italy. At least near enough for me to make it worth go.
@MougliFGC2 ай бұрын
Despite appearances, Granblue is a difficult game to see improvement in, because it is not a knowledge heavy game, so skill become the limiting factor quickly, and that's increases more slowly, especially without any coaching. It's fine to drop it if you are more interested in other genres :)
@AlanJonesu2 ай бұрын
May you add the list of tracks used in your video please? What a great selection!
@MougliFGC2 ай бұрын
Thanks! The name of the track is on screen when it starts.
@LendinSwiftbolt2 ай бұрын
Great video, though I must admit as someone who is also knee-deep but maybe not that "impressive" or "cracked" of a player, I really like your points here. I especially like the point of finding the right game for you, as I think that's a really big key for "getting" a genre *if* that's your goal. I haven't gotten into Strive b/c the cel-shaded look isn't my vibe and none of the characters really jump out to me. I tried to play Granblue, but imo it felt like it's sitting between too much of a middle ground between a more grounded, footsies fighter and an anime fighter, and despite me liking games that are more firmly in both camps (SF6 and Under Night respectively), I'd rather just play those games instead. To me, that's fine, b/c I've found games I truly love and I can respect those games that just aren't for me but are well-beloved by others (both FG and non FG). At the end of the day, people won't like certain things and we can't force them to like it, but I like that you took the time to dig a bit deeper into those common reasoning some level-headed explanations. I'd also add that some people like fighting games to different levels. I personally have friends I play FGs with, but they're not into the competitive grind as much as I am, and that's fine. Overall, really liked your video. Keep up the great work.
@normalguycap2 ай бұрын
Fighting games are great! Just almost all of them suck. Most aren't even fighting games anymore either but more like puzzle and rhythm games. They lost the spirit of fighting years ago when they went the way of why chess is bad. In where it's all about opening theory, frame data, tods, and memorizing as many combo extenders as possible. It ceases to be a game and just rote. I think the only fighting game still keeping the right spirit is smash bros but I haven't played since brawl. Players are dumb and lazy yes, and most of their gaming options suck. Tekken, SF, anime fighters, all are going the way of a the MvC singularity.
@MougliFGC2 ай бұрын
The old games are still there for you to play if the recent ones aren't to your tastes. Not hard to find players on Fightcade, and Capcom literally just announced the re-release of some of the older games.
@SwedeishFish-dh9cv2 ай бұрын
I have no issue acknowledging I'm bad so it really irks me getting hit with " your upset cause you have no one else to blame " no the issue is I do blame myself progress is minimal and it's super disheartening getting wrecked by someone with 167,392 prowess and then getting wrecked by someone with 100 prowess, also this community is toxic and unhelpful.
@MougliFGC2 ай бұрын
I do plan to talk about the frustration of not seeing progress at some point.
@tobebuilds3 ай бұрын
Fighting games would be way better if you could play WITH your friends instead of being forced to play AGAINST them
@MougliFGC3 ай бұрын
If you can't imagine social play being fun in a competitive context, fighting games might not be the genre for you.
@MegafanX1233 ай бұрын
think the fgs have 5 main problems that if fixed can make everyone happy: 1: Hiding important information This is a problem because fgs have way too much going offscreen. A basic fg will show you only the combo, counter, recovery and one or two system mechanics. (Sf only shows when the combo ends and Tekken doesnt even show counters) When important stuff like incorrect block, punish, chance to escape, plus or minus have 0 way to know if you dont read it somewhere (because even the own game wont tell you). How to fix: simply make like Dual Souls (goated game) and show it 2: Bad movement Walking is kinda sluggish, jump is unsetting and poor explored. Crouch doenst let evade any move. Also in some games you cant even air block! Is kinda hard to explain that for someone who doesnt play fgs. How to fix: Honestely i dont have many ideas, but making air block a standard, allow crouching low profile more standing moves, allow to change your jump direction more like a platformer would be a good start. 3: Confusing animations A lot of moves make no sense. Like a kick that hit your feet hits mid (looking at you Valentine) , and the most overheading thing hitting mid too (looking at you Chipp and Sol from ggac). Not only that, but a Anti Air uppercut, a crouching punch that would be reasonable hitting mid hits low for no reason (looking at every under Night character). Combined with the problems above and below kinda kills the quality. How to fix: Simply make them making sense. And if its too broken make it a littler weaker too. 4: Unbalance between high/low blocking Ok, having 2 types of blocking is kinda bad by itself, but the advantages of one ridiculously outweigh the other. If you stand block you can protect yourself of moves that hit your head a torso but leaves your legs unprotected, and if you crouch block you can protect your torso and legs at the cost of having your head exposed. This sounds balanced on paper, but there are much more low moves than high moves, and most of them dont hit crouching characters. Well, they cant block an air attack so just need to jump and hit them, right? No, because the moment you leave the floor you cant do nothing untill you reach a range that will make every move miss. On top of that lows can be 2 frames while the fastest overhead is 18 frames (makes a huge difference), meaning that you cant punish them safely even if youre plus. A the end this makes the genre very annoying and the pros will take a giant advantage of the begginers because most of them block high. How to fix: Might seem crazy, but i suggest 1 lows should be as fast as an overhead. 2 you should be able to do air attacks faster 5: Punishment for anything You die because you moved foward instead of blocking, then you die because you blocked but got punished. So you jump and die because of that, then attack with a very safe move but you die because of that too. How to fix: I have no idea, honestly 😔
@MougliFGC3 ай бұрын
Thanks for taking the time for sharing your thoughts. I'm not going to get into a deep discussion, but will quickly address your points: 1: I've already discussed this in another video 2: Not really sure what your expectations are when it seems like you have tried a few anime games. 3: Fair point, some games are better at this than others, and sometimes discrepancies are necessary for game balance, but fair point. 4: I've already discussed this in another video. Also, you seem to contradict yourself with your second point about crouching 5: I mean, if you do the wrong thing at the wrong time because you make your decisions based on the last interaction, yeah, it's going to cost you. I still make that mistake myself sometimes. But that's a thing you learn with experience.
@NadditionChannel3 ай бұрын
A year late to this video but my 2-cents Fighting games are vague af when it comes to learning any kind of information. Even when i was brand new to league, there are lots of subtle design choices that make learning easier. Like, if someone has a spell shield (a shield that ignores the next spell that hits them), not only do they have a blue/purple shield on their character but the health bar itself will have a fancy purple border design on it. Even moreso: once you trigger the spell shield the game will display the message "spell immune" over their character. After seeing it enough times, and seeing your spells not hit their mark, it only takes a couple of repetition before you start recognizing it. Having 2 different visual Ques and text that blatantly spells out what happens might be a bit overkill to some, but it makes teaching new players about this mechanic super easy. I didnt even have to really mention this mechanic when i introduced friends to league, its something they naturally learned about as we went on and id like to thing it was because so many mechanics are blatantly called out in the game like that, that it makes learning league surprisingly easy compared to even something as simple as street fighter. Fighting games are the exact total opposite of this, youre lucky if a mechanic is even mentioned in the tutorial. Like, ive played a crapton of fighting games starting from tekken 4 on the playstation to bb, sf4,5,6, mvc3, skullgirls. And i only just recently, like not even a couple months ago, learned that overheads....exist? Like as a mechanic in fighting games. I thought there was only highs and lows, id never even heard of the term "overhead". I never knew i could be hit while im crouch blocking, so when it happened to me, i was just confused. Did the game glitch? Is that attack just unblockable? Whats going on? Do you know how i learned about it? I played granblue versus rising. In that game, whenever you tried blocking but were hit by an overhead the game displays a thought bubble over your character with two "!!" icons. I noticed that anytime i thought i got hit by weird attacks, that that symbol would pop up. After googling what it meant, i learned it was called an overhead attack and i learned the rest from there. Which is crazy to me, that through ALL the tutorials ive played over the years, i have never ever in my life seen this mechanic mentioned even once. I flat out had no idea it was a thing because for some reason, it wasnt important enough to mention or bring attention to apparently. It feels like every fighting game just assumes you have years of knowledge already so it keeps them in the background and tries not to mention them. Even more simple stuff suffer from this. Like 360 inputs, ive never been able to pull one off, i was so confused as to why. It tells me to spin the stick and im spinning it, yet it never comes out. Why? Well, the game doesnt tell you that, doing a neutral 360 input is insanely hard and only recommended for experts. Youre meant to first use an attack, then while the animation is keeping you on the floor, you do the 360 input so that as soon as its over, you do the command grab. How would you know that? The command menu sure as hell doesnt mention this anywhere. Once again, you're just supposed to know that. And its the only genre i feel that does something like that consistently. How come after i blocked the enemies attack, they managed to hit me first after i tried to retaliate? Because they were safe on block, but good luck knowing what that is. Tutorials dont mention it, and the training mode, while it does display frame data, doesnt explain what frame data...is. You cant really expect a casual player to know frame data of all things, especially when no other game in any genre ever made, makes knowing frame data a requirement for basic play. All games have frame data, but only fighting games rely on them for combos and even stuff like frame traps, etc. Thats where all the perceived difficulty comes from. Its fairly common to play fighting games, get destroyed, and have no idea why. Because the games themselves are horrid at teaching you what the rules are. Hell, if granblue didnt have text popups on the side of the screen telling me my move is invulnerable, i would have never figured that out on my own. Good chance i would have quit playing before i ever discovered that. Having better tutorials, while helpful, wouldnt be the end-all solution to this either. Most tutorials are boring, and not many people wanna do fighting game tutorials in particular because they often are too overwhelming. Undernight in birth has a decent tutorial but after seeing it have like 30+ tutorial levels you have to go through, i wouldnt blame new players for not doing it. Instead, teach the game rules through the actual game. Have more text popups, use universal colors for certain types of moves, add more icons etc. Dont be scared of giving too much info, its better than none at all.
@MougliFGC3 ай бұрын
Thanks for taking the time to write this. As I replied to another commenter, I address some of these issues in other videos, and my tutorial series aims to demistify a lot of that stuff. Yes, it would be better if the devs to care of that, and some of them are slowly realising, but in the meantime, there are resources out there.
@cdavidcvalencia3 ай бұрын
I've tried several times to get into fighting games, even at the time of writing I just came out of trying one, but damn, the games are still the same: wanna learn how to play? here's not a tutorial, but a whole instruction manual the size of Wikipedia to even begin trying to fight the AI, how am I supposed to remember such a large combination of buttons? A combination that is so big even without taking combos, special moves or all that meta stuff of every genre, just as an entry point. Which is why button mashing exists, some people in the fighting game community seems to be victims of the curse of knowledge. I mean, sure, I don't mind taking the time to get good (alright, I admit, I do care a little bit, I have stuff to do) but every time I try it does feel like you can't approach fighting games as a casual player, which I honestly am. I feel that the genre hasn't learned the design lessons that other games already had about tutorials, I'm guessing this is because of the player base, they're already good at other games or they don't mind making X or Y fighting game a full time job and the developers know this, so they just make games that aim at them, not at newcomers. I mean, sure, real time strategy games have skills that can only be transferable to other real time strategy games, but when you play one and have no idea about the genre, the game takes you through a campaign in which they teach you everything: they only give you a small set of skills to use at the beginning, if you lose or win you know why, at the next level they give hand you another thing you can use and so on, all while giving you a story which helps you remember everything. In fighting games you're just being thrown into a fight, hopefully remembering how to jump and kick against someone that has a way wider set of skills and they happen so fast that, unless you are already familiar with the genre, usually you're not going to have an idea of why did you lose or how could you have done better. And then you try again and it's against a whole different character with a whole different set of moves handled by a player with a whole different experience, how are new (casual) players supposed to learn what both matches had in common? I don't mind losing over and over, but I want to get better every time, each fight being a learning experience, getting progressively better, not being handed the whole lord of the rings trilogy books and expect to remember everything. So yeah, if a fighting game with an actually decent campaign with a portion of it being a tutorial pops out, I and many other casual gamers will probably gladly enter the genre.
@MougliFGC3 ай бұрын
Thanks for taking the time to share your thoughts! I talk about the genre's shortcomings in teaching itself in another video, and I have an ongoing tutorial series that attempts to fill that gap.
@njnjco3 ай бұрын
My friend spread my grey matter across the pavement for 50 hours, and now I'm decent at Street Fighter.
@Butterfreeftvr3 ай бұрын
You should give up on fighting games whenever you get tired of losing a bunch and not having fun with it, especially if you have a job and you want to get off work and come back and chill fighting games are really not it, people who have a lot of time on their hands can afford to play games like that but for someone like me nah I rather go play a mmo single player content basically, fighting games are cool though but they stress me out too much and I hate losing so even if I learned something I still lose and it makes me feel stupid so I just quit it
@MougliFGC3 ай бұрын
Indeed, competitive games are not really for chilling.
@Butterfreeftvr3 ай бұрын
@MougliFGC I agree whenever I jump on I jump on whenever I have that competitive fire, its quite intoxicating I just find myself coming back to strive or Guilty Gear in general
@raelaris3 ай бұрын
one reason i've found fighting games to be daunting to get into is that most of the mainstream ones are established franchises, with many years behind them, and thus many years of knowledge about how the game is played. this isn't unique to fighting games, i recently tried getting back into league of legends after a decade and i got the same feeling.
@MougliFGC3 ай бұрын
One could argue this is true for Tekken, but say Street Fighter 2, 3, 4, 5 and 6 are all very different games from each other, and aside from general game sense that's common to the genre, there's not a lot of transferrable legacy knowledge, and what little there is doesn't take a decade to catch up on, especially with how much information is shared these days. Even so, those veteran players will very quickly get out of matchmaking range of beginners.
@duelme12344 ай бұрын
Ah the guys back. Time to wait another 2 month for the next video.