I just found your course on Udemy. Can I use a Kinect 2 with this?
@OgglemcSly12 сағат бұрын
You could send OSC data from tounchdesigner if you need to use a Kinect 2, but im sure there are ways natively in unreal too.
@YFJSR11 сағат бұрын
Yes it’s honestly any mocap that gives you hip and hands will work actually. Kinect One I think it’s V2. There stuff natively, but it’s harder to setup and you have to import a whole skeletal mesh and select the joints you want manually.
@TitoPuente-i7c12 сағат бұрын
Hi! Just curious about your setup. Do you usually have a computer for sensors and controllers and a main one for the hard work? Thanks!
@YFJSR12 сағат бұрын
Well not usually, it’s always better to do everything in one machine so there’s less points of failure. But one time I had to do a weird project where one low end PC just running Unity for the touchscreen 2D UI and the large LED screens driving Unreal Engine graphics. There I did use USB dongle method.
@vjanomoleeКүн бұрын
Hi ! I love your work- can I use a Kinect V2 for this?? You show how to use v1 and azure but not v2.
@YFJSR23 сағат бұрын
I meant Kinect One, which should be V2 that you mention. The firmware and SDK is also for V2, not V1. I just thought the official names were Kinect 360 and Kinect One. So you are good to go.
@r_bauКүн бұрын
Hi there Yu, super excited to enroll on this course. Quick couple of questions as i do not own a Kinect v2 but instead own an Intel RealSense D435. As far as i know, there is integration for RealSense in UE as well as TD, but it would require Blueprint knowledge which i do not have. Would you recommend I just go ahead and purchase a 2nd hand Kinect and go with it or you think it’s easy to integrate the RealSense D435? Cheers!
@YFJSR23 сағат бұрын
You actually don’t have to enroll to see if it would work actually. If you can complete Chapter 1a and 1b (which are free), you can continue with the rest of the course.
@DJNAS454Күн бұрын
I have to take your other courses first because holy shit this is cool!!!
@yarin1841Күн бұрын
Is it viable to develop similar effects in a videogame? Would those algorithms make it too comp intensive?
@yarin1841Күн бұрын
Obviously keeping in mind to stop iterations at a certain point
@codezet218 күн бұрын
Amazing work! Thank you!
@BlueprintBro15 күн бұрын
This is so beautiful
@vocalsync13515 күн бұрын
Thanks for pointing out this new MIDI implementation! Sub'd
@KodolBamdol16 күн бұрын
This project i’ve never been see before Soooooooo awesome!!!! Thank you for make a tutorial
@kegsfx860318 күн бұрын
This is so cool!
@arminpurkrabek5313Ай бұрын
Hello, I would like to get more detailed info about the setup (Pistons, etc.) so I would like to buy your 5$ video from patreon but not sure about the content. Are there more details included or is the patreon video the same as here on youtube?
@YFJSR29 күн бұрын
This is called "Reverse Engineering' for a reason, it's more of a self studying series, I give you explanation of likely what's the hardest and most important pieces of code and the rest you figure out yourself, which should be relatively easy if you've been taking all the full courses I offer.
@ifthenplay25 күн бұрын
just buy it bro. penny pinching in the comments is not a good look.
@mrgoodcatue5Ай бұрын
Hello, I was wondering is there a special reason why you are not using ps5 controller? Best,
@YFJSR29 күн бұрын
Well, for Windows it's most compatible, less hassle and I know for a fact the PS5 controller, it's harder to actually make use of the adaptive triggers and etc.
@arminpurkrabek5313Ай бұрын
Splendid!
@emanfinding2603Ай бұрын
Love this, Thank you sir Yu Fujishiro :)
@TitoPuente-i7cАй бұрын
Hey thanks very much for sharing your knowledge about this still underused workflow. Just wanted to ask you if you have tried using the OSC Remote Control way, instead of building every message in-blueprint. If so, do you have any insight about it? I used the RC but for MIDI in some past projects, but found it somehow unstable. Best regards
@cursorama_visualsАй бұрын
epicccc
@mbengngassaАй бұрын
so for some reason the OSC message I get from ZiG SIM for touch is formated using a DOUBLE not a FLOAT so I get 0 every time. but when I use the accel I realized it works because the values are set to float. How do I import the touch values if they are set as DOUBLE in UE5
@YFJSRАй бұрын
Well I haven’t used ZigSim in a while and I didn’t know this existed. But I’d look if there’s a Get Float node, could there be a Get Double? You have the whole nodes search tab you can look at see what the possible receive types are. There’s Get All XYZ, that returns an array too. I don’t have my laptop now to see it so I don’t know. If you couldn’t find anyone in a forum who has figured it out on the internet then it might be a new thing.
@Ila_ArasАй бұрын
Thank you so much!! I used this for a completely different type of simulation, but it worked just fine. I do hope you can help me though. I used an alembic export node after the last setup with the color, postprocess and so on. Then I imported it into blender to add materials and render. This sadly didn't work how i expected, as the cloth is all one singular mesh. is there any way to have each emitted cloth be it's own mesh in the alembic export?
@YFJSRАй бұрын
Well I guess there are several ways, the pros would probably add in an attribute to the polygons before spawning and make sure the vellum geometry carries over and you use that as a way to set IDs for each emitting band and you could easily Blast and ‘delete non selected’. Also I feel like you could probably just use “For Each Connected Piece” and enable the view single iteration mode. But I haven’t been using Houdini much lately, so that’s all I can think for your solution!
@PhoenixArtistIvanАй бұрын
This is gold. Thanks for this tutorial
@floralemmens2 ай бұрын
Not on udemy anymore? Btw I work with FLstudio. Would it be able to work with unreal engine too?
@YFJSR2 ай бұрын
Well with FL, probably better to use MIDI plugin. I should make a tutorial for that. Then Udemy is just a gateway into Patreon, they take 63% cut on each sale! Crazy right?
@regularmenthol2 ай бұрын
Any links to good Max channels for a beginner? I don't even know enough about Max to know what to look for so it's hard to tell who's doing what
@YFJSR2 ай бұрын
Not sure, because MaxMSP was part of 2 of my Uni classes. So I know how to use it from that. But I’ve watched some good videos, they usually have clean nice looking thumbnails 😂
@htcjustineng17412 ай бұрын
your tutorial is very helpful, but could you please explain how to proceed with rendering?
@YFJSR2 ай бұрын
Could you reiterate what you’re asking for? This is a tutorial, but it’s part of a larger course that is only available in the membership. There you will see how the rendering works.
@htcjustineng17412 ай бұрын
@@YFJSR That's good news. I have found some latency in the rendered output when using OSC (specifically referring to the lack of synchronization between the signals sent by TouchDesigner and Unreal during rendering). If TouchEngine can eliminate this issue, I am very interested in becoming a member. Thank!
@YFJSR2 ай бұрын
@@htcjustineng1741 The latency is too much, this is why within my circle too we don't use TouchEngine yet. To be honest, I made this course for a specific reason, to get Derivative to promote my work for using their new feature 😅
@LANworldArchiveАй бұрын
@@YFJSR so you think is not ready yet for real time public visuals?
@YFJSRАй бұрын
@LANworldArchive well I haven’t used it in a while, could be a lot better now. I think it’s a little early to replace the OSC and Spout workflow people use now.
@568443982 ай бұрын
Unfortunately I cannot find your introduction to common UI... ):
@iPEMiC.3 ай бұрын
Nice update!!!
@YFJSR3 ай бұрын
Indeed, a little update from my side, not just the NTRCT courses stuff!
@IanBemolator3 ай бұрын
Amazing work!
@DJNAS4543 ай бұрын
This is cool curious how you come up with the visuals ideas and which ones to program. Like is it a blue print or drawing board?
@YFJSR3 ай бұрын
Of course, all with Blueprints. If you're asking how to develop ideas, yes certainly I do sketch visual ideas and plan the logic on paper, before beginning implementation.
@DJNAS4543 ай бұрын
@@YFJSR yes. Not unreal blueprints lol literally blueprints like schematic lol.
@YFJSR3 ай бұрын
I am planning on a technically simpler course, where I cover that exact process. It’s basically what we normally get taught in 1st year Computer Science, but repurposed for interactive development.
@DJNAS4543 ай бұрын
@@YFJSR ooo that is awesome is it going to be on patreon?
@hendasheng3 ай бұрын
Awesome, this is exactly what I needed. I work as a 3D motion designer and I'm also interested in music. I want to know how to better combine visuals and sound. Your course directly answered my questions. I'll go Patreon!
@duddsteww4 ай бұрын
Hello, is it possible to connect via Bluetooth instead of a hotspot?
@YFJSR4 ай бұрын
Well OSC is a network protocol that works on IP addresses and port number. Bluetooth is a different kind. Maybe there could be other ways that allows you to interface via Bluetooth.
@Realworlddummy4 ай бұрын
Is it possible to use audio information instead of MIDI for UE reaction?
@YFJSR4 ай бұрын
This is covered in Chapter 5 of previous course, Season 2 Project 1. That’s only in Patreon, but yes you can get amplitude/normalized gain of a channel in MaxForLive.
@audiodevout4 ай бұрын
very cool work! the osc workflow is great to see
@cookseyyy5 ай бұрын
Super cool! I've been working on something really similar over the last 6 months. At the moment I'm working on set of re-usable blueprints and "graphics modules" for use with Ableton and Unreal I'd love to chat at some point.
@YFJSR5 ай бұрын
Sure thing, there are many TD or Max and Ableton artists, but not too many to chat to for UE5 + Ableton!
@yorisongs98045 ай бұрын
I learnt a lot by learning about approaches that I don't normally use! Thank you!
@dghzrm5 ай бұрын
why everyone using redshift with houdini ? is there any built in gpu render engine as powerful as redshift ?
@YFJSR5 ай бұрын
Not sure! I don’t do offline rendering anymore, but it seems it is still popular now, but back when I was using it, I liked how clean the render was and many parameters you can use to reduce noise. Nowadays, you can also use it on Apple Silicon and I’ve heard friends who’ve switched to macOS to work at a cafe unplugged.
@besutogaido5 ай бұрын
Thank you for this tutorial! I haven't used UE before, but these two first tutorials were a great introduction. Definitely diving in to your paid courses. :D Can't wait to apply these skills to my own projects.
@besutogaido5 ай бұрын
I hit a snag when trying to move the spinner, but I solved it! In my case, I had named the variables "AccelX" and "Accel X" in BP_OSC and BP_Spinner respectively. So Spinner ended up looking for a variable with the wrong name. Double check your variable names, y'all :D
@LudoHunt6 ай бұрын
great tutorial! you should mention that if you keep protokol on, OSC messages wont get to unreal. I saw your video three times to check my errors until i found out.
@YFJSR6 ай бұрын
Sorry! Famous problem, when you start to master a tool you start working in muscle memory, so it didn’t occur to me that people wouldn’t know about the OSC port number clashing. Thank you for bringing it up. But I’m happy that you had to check 3 times, that’s not bad at all, if you start developing your own code, don’t be surprised if you get stuck on a simple problem and feeling like you wasted 1-2 hours without making much progress. This is the way.
@jmfreeland6 ай бұрын
Omg I think that's me hahaha.
@jmfreeland6 ай бұрын
That was it, works perfectly now
@YahiyaJasem6 ай бұрын
Looks great! Good luck 🎉
@motiondj6 ай бұрын
I saw on Instagram that you were doing this and I was also in the process of R&D and had completed the test. I've been waiting for this course to be released and I'm so happy now.
@jsonslim6 ай бұрын
I was waiting for such course for years :) I made a couple of UE projects as well as max for live, but desided to focus on making music. But with the structured course it's finally possible to create something interesting! Thanks!
@YFJSR6 ай бұрын
This will be very much a foundations course, the minimum you’ll need to start creating visuals.
@jmfreeland6 ай бұрын
Don't undersell that. Figuring out even this much is not trivial. It took me 2 hours to actually implement the video, and even still I am not seeing an actual response. Is there a Patreon discord? This space is what I'd call bleeding edge and not well served.
@YFJSR6 ай бұрын
@jmfreeland sorry I forgot to explain the OSC port number clashing part. Not sure how it took you 2 hours for a 30 mins video. But if I don’t explain some things, it’s by design. Many people I met in person who’ve taken the courses always say how streamlined the videos are and that’s because I choose not to re-explain stuff covered in prior courses. So really I recommend most people to start from the beginning!
@jmfreeland6 ай бұрын
@@YFJSR no apology necessary! It only took so long because I have no muscle memory or familiarity with the tools yet. you underestimate how quickly you're able to work with them. hopefully I will spend enough time with UE and Max to work at the same pace. I spent 20 minutes figuring out how to draw a button in Max and how bang worked lol.
@jsonslim6 ай бұрын
@@jmfreelanddon't worry it's always like this for everybody :)
@yvann.mp46 ай бұрын
so cool !!
@ashoakenfold6 ай бұрын
As someone who does visuals casually, I'd be curious to see how much traction you get from a course like this.
@YFJSR6 ай бұрын
It’s also very much an experiment for me, interested to see if the interactive stuff or audiovisual stuff takes off more.
@Epic6Mepic6 ай бұрын
Great!😊
@mattbrooks96176 ай бұрын
Hi. Do you have any videos of your performances? please link in description
@YFJSR6 ай бұрын
Yes they are available on Instagram. I’m just getting started, so I haven’t done any performances. Although I already have some opportunities lined up for 2025!
@loomish6 ай бұрын
You're singel-handely pushing the boundaries of the interactive art/visual on UE5 field. Thanks for all the value, can't wait for this one !
@YFJSR6 ай бұрын
Thank you for the kind comments! Definitely feel lucky to be able to single-handedly push the boundaries!
@hydeman756 ай бұрын
So coool , can't wait for this one
@tingandkao6 ай бұрын
wowow You are back!!!!🤩🤩🤩🤩🤩
@YFJSR6 ай бұрын
Yes I’m finally back after half a year! Glad you’re still subscribed!
@arminpurkrabek53136 ай бұрын
Hello Yu, great Tutorial! One question: I can't find the Electronic Nodes Plugin in Unreal. Does it still exist? If not is there an alternative that does the job? Thx a lot
@YFJSR6 ай бұрын
I think I mention that this is the best purchase on the Unreal Engine Marketplace. The”purchase” suggests that it is a paid plugin! So of course it won’t come by default for free! You can follow the course without it though.
@sonomute6 ай бұрын
hi, i'm just curious, does the new motion design allows users to do similar things without the use of touchdesigner now? thanks
@YFJSR6 ай бұрын
I’ve just used the plugin for a personal project and it doesn’t look like you can control and set the parameters for each instance of the cloned meshes, so it wouldn’t be possible to do it without TouchDesigner.