your tutorial is very helpful, but could you please explain how to proceed with rendering?
@YFJSR4 ай бұрын
Could you reiterate what you’re asking for? This is a tutorial, but it’s part of a larger course that is only available in the membership. There you will see how the rendering works.
@htcjustineng17414 ай бұрын
@@YFJSR That's good news. I have found some latency in the rendered output when using OSC (specifically referring to the lack of synchronization between the signals sent by TouchDesigner and Unreal during rendering). If TouchEngine can eliminate this issue, I am very interested in becoming a member. Thank!
@YFJSR4 ай бұрын
@@htcjustineng1741 The latency is too much, this is why within my circle too we don't use TouchEngine yet. To be honest, I made this course for a specific reason, to get Derivative to promote my work for using their new feature 😅
@LANworldArchive3 ай бұрын
@@YFJSR so you think is not ready yet for real time public visuals?
@YFJSR3 ай бұрын
@LANworldArchive well I haven’t used it in a while, could be a lot better now. I think it’s a little early to replace the OSC and Spout workflow people use now.
@antonthomsen4043 Жыл бұрын
Simple question - would i be able to make noise patterns in touchdesigner and "port" it to unreal and afterwards apply those patterns to a sphere/ plane. In short drive displacement in unreal from procedural greyscale tops in touchdesigner?
@YFJSR Жыл бұрын
For that I would suggest watching this video: kzbin.info/www/bejne/q6XRZmmpl55mZsU You’d be better off using textures than CHOPs because CHOPs are pretty expensive in TouchEngine. I think the new TouchEngine also supports texture I/O, so if worth looking up the documentation.