Loot changes and Steam Next Fest
9:55
7 сағат бұрын
Iron Mace Help ! Players Missing !
11:55
Chaos at the Cliffs
8:55
2 ай бұрын
Teaming in Dark and Darker
9:49
2 ай бұрын
Broken OP nonsense
6:52
2 ай бұрын
TeamFight Breakdown on Cleric
14:34
New Player Class Tier List
15:34
2 ай бұрын
An intermediate Guide ep1
23:25
3 ай бұрын
Normal Lobbies are BIS
20:57
4 ай бұрын
Koopa's Iron Mace Interview
19:43
5 ай бұрын
Tales from the test server
13:15
5 ай бұрын
New Maps New Floors New Classes
23:45
BEHIND THE SCENES in Goblin Caves
8:16
Bored with Goblin Caves
20:30
6 ай бұрын
A farewell to 3x3 Goblin caves
9:04
Wipe 3 Madness
9:51
7 ай бұрын
Wipes Here ! Whatcha play'n ?
11:37
IronMace This is the Way
20:18
8 ай бұрын
Пікірлер
@BigJakeXL
@BigJakeXL Сағат бұрын
I love Compilations!!!!
@RonaldMcDonald-o5z
@RonaldMcDonald-o5z 3 сағат бұрын
For the algo!
@hubianhubhub6397
@hubianhubhub6397 Күн бұрын
Agreed with everything you said. I’ve been saying this for a long time that there inside operations just seems very poor. I remember there was an interview, I believe with One Peg where Grayson and SDF mention they’re reaching +70 employees. “Am I like… so with progression of the game, why has everything been so slow?”. I understand they’re a small company, probably don’t have experience running one in the first place, but is time to start hiring the right guys for each section of the business.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le Күн бұрын
Indeed. It's one thing to make a game and another thing to operate it ( and the business) . I've worked in a lot of development shops, and it's pretty common to encounter a team who thinks they are too elite to need process, or that process is waste of time and will just slow them down. Now, I don't know that this is the case over there, but it sure does feel like it from the outside. Hiring strong performers in key roles is the next step and It feels like they don't think they need the help.
@gustavnilsson6597
@gustavnilsson6597 Күн бұрын
It makes no sense to release a system feature complete in software engineering, the only way to do so is releasing a system with all the wrong features.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le Күн бұрын
I 'm not sure what you are getting at with this comment. I'm not making a high minded philosophical statement about iterative design, I'm talking about having a standard of usability, and not publicizing that feature or system till it meets that standard. The expressman was released in a state where the pain of using it was only slightly offset by it's function. They could and should have taken an additional sprint to polish it before release, to meet the usability standard. They eventually did this, and I commend them for it, they just did it 6 weeks too late. It's like the current marketplace UI. When you bring up that page it 'Should' focus the first search field. Usability 101. But instead, each time you bring up that page, you have to click into the search field. Why not default to the search field ? Iterative design and MVP are fine in internal builds and in test environments, but when you release half complete systems with rough edges you frustrate customers. Frankly, we have little evidence that Iron Mace is doing any usability testing what so ever.
@lukile3296
@lukile3296 2 күн бұрын
This season isn't even that bad it's just really "mid" imo. The content they added wasn't bad either but it feels like nothing has really changed, it feels like the same as last wipe to me with just another map to fight on and a boss that I'll learn within a week, the core replayability has become stale I still play every now and then but I just really want "content" that'll change the core gameplay every wipe, add stuff to classes, add a bunch of new weapons and armor, new spells, and reworks of old/unused perks and skills. Another gripe that I have with is that the test server has 0 testing and 0 content to do at all, it's just wasting time and money keeping a test servers up if ur not using it, add upcoming content to the test servers with balance changes, give players full affinity, gold, materials, and testing grounds to actually test it. It's been months and the test servers are still barebones.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
Preach on Brother ! I've have yelled myself horse about the test server.
@Rikuto01
@Rikuto01 3 күн бұрын
SDF still needs to be reigned in on TTK. I seem to be the only saying it these days, but nerfing PDR into the ground was not a good idea. That saaaaaid... I noticed around 2 patches ago they majorly upped the drop rate on max health rolls and it has been very easy to spot the difference in the economy, despite them not mentioning it. This does help with the problem from a practical standpoint, though dumping a ton of HP on your gear shouldn't be the only solution.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
I share your concerns about TTK getting out of hand. Several months ago he was talking about making head shots do 100% more damage. There is nothing more stale than a 2 shot meta, which turns the whole game into who can land the opening attack.
@Rikuto01
@Rikuto01 2 күн бұрын
@@WrathofKoopa-fs8le Maybe in his head he thinks it's going to turn the game into Bushido Blade or something. But the reality is, ranged exists in dark and darker and if TTK gets any lower it just becomes a shooter. Nobody will risk getting close when you can one shot somebody in a doorway.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
@@Rikuto01 I don't disagree. I was playing during the 1-shot meta's in the playtests and it's no good. We are in violent agreement.
@mindtap100
@mindtap100 3 күн бұрын
Game is Hella fun right now imo. The last patch was really good. 👌
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Agreed. And at a minimum they've addressed the usability issues with the Expressman. Now it's time to take action on new player experience and customer retention.
@alecmarlow1692
@alecmarlow1692 3 күн бұрын
Your bard loves taking naps
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Music makes him sleepy. :)
@CovertSin
@CovertSin 3 күн бұрын
Me 5 hours in... "spider mummies suck" Me 500 hours in... "please remove spider mummies"! Me 2000 hours in... "GET RID OF THE DAMN SPIDER MUMMIES!!!"
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
No one love the spider mummies, but how would we 'surf' without them ?
@aimLined
@aimLined 3 күн бұрын
expressman loot remains looted status but you lose the found by you status?
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Hmmm... I have not seen that, or at least, I have not noticed. This is a new bug I take it ? Still a good trade for the usability improvements IMO.
@aimLined
@aimLined 3 күн бұрын
@@WrathofKoopa-fs8le all the gear i get back through expressman looses the found by me status. maybe its intentional for balance.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
@@aimLined I would assume a bug ? I *Think* I got a quest item through, in the looted state. Who knows ? Another strong argument for more detailed communication around changes.
@gladlawson61
@gladlawson61 3 күн бұрын
Ironmace will screw it up. They seem to want two games. Either a dungeon crawler or a PvP sweaty arena like game. Loot is meh... Doesn't matter at all ... Might as well remove green or grey loot all together ... It's a melee game but hey let's make everything have a gun. Let's make it easier to shoot from distance and all the melee classes can suffer.
@jradplays3904
@jradplays3904 2 күн бұрын
yup, i agree, shoot and shooter is why i quit mid-last season
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
I really don't have an answer to this. I've spent an unreasonable amount of time trying to solve for the dominance of the range meta, it's really about movement speed, and not ranged damage. The problem I have is when you slow everyone down, you have the inverse problem. It's not an easy problem to solve. I play a lot of cleric, so I feel it too man. Everyone can kite me out.
@TheGriff130
@TheGriff130 3 күн бұрын
As always great takes 👍
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Glad you enjoyed it. As a regular viewer, let me ask you something. I've changed up my process a bit and have new tools I'm using to reduce the harshness in my voiceover. Particularly around hard 'S' sounds. Did you notice any improvements in this vidya ?
@TheGriff130
@TheGriff130 3 күн бұрын
@WrathofKoopa-fs8le truthfully, i never noticed it before, but your audio quality sounded great in this video. you always speak very clearly and have clear and concise points. I think we all appreciate the work you put into it. I'll rewatch at somepoint and on the next video I'll keep an eye out.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
@@TheGriff130 I appreciate it. Imperfections in the audio almost certainly bother me more than anyone, but I've had a few viewers point it out and it's at the top of my mind. Thanks in advance !
@SUPERGREGGJR
@SUPERGREGGJR 3 күн бұрын
Also I see that you are trying to branch out and I love that you made me known about other dungeon crawler games, I think that if someone can make a PvE version of DaD but expand massively on the enemies and game mechanics without having to worry about things like balance. The losing all your stuff on death works perfectly in a rouge lite setting and if you can bring a friend or 2 along I think a game like that will sell like hot cakes
@Fuckdafedsmane
@Fuckdafedsmane 3 күн бұрын
Get good bro
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Thanks, glad you enjoyed it. As viewers regularly point out, I'm emotionally invested in the success of this game. I strive to be balanced and constructive in my criticism, but I've needed to put a little distance between me and Dark and Darker lately. While I'm 100 % all in on Dark and Darker, I don't mind covering other fun stuff I find in my meanderings. The steam NeXT fest is so jam packed with free offerings, It's choice overload. Thanks for watching!
@TheRealKinetic-q1t
@TheRealKinetic-q1t 3 күн бұрын
Fyi they buff loot in the last 50% of wipe, it will be reverted next wipe (past 3 wipes they have done this)
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
I hear you, but loot has not been at this magnitude since... playtest 3 ? That only lasted a few weeks. I don't know that they will reverse this change. It would be a huge claw back and burn good will for nothing. Wait a sec....
@tomtee6252
@tomtee6252 3 күн бұрын
The lich didn't get reduced magic damage. It is only "normal mobs" unless it's bugged. It might be the gear increase that's given you a different experience for lich.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
It's definitely the gear as the primary factor, but I'll speculate that his skelly adds benefit us from the Magic Resist reduction perspective.
@dylmojeffree9978
@dylmojeffree9978 3 күн бұрын
Ok so, this man, is well seasoned and well spent in the dungeon, this is the first vid I've seen of him and every point was spot on. This is the time to play, this is the time to cheer. Well said mate
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Glad you enjoyed it. There is lots to celebrate in this patch, lots of frustrations removed and replaced with FUN.
@RonaldMcDonald-o5z
@RonaldMcDonald-o5z 3 күн бұрын
Good info and great game suggestions. demos? thanks!!
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
You bet! So many great games in this round of NEXTFEST, I'm sure I missed a few. I'm very excited to play Mandragora when it releases !
@TheCosmicAstro-
@TheCosmicAstro- 3 күн бұрын
Looking forward to the deletion of random modifiers or the normalization of base stats across rarity tiers. Been playing since PT2 and have gotten bored of the tedium that high roller brings, its just not enjoyable and really too much of a toss up. So ever since they added the squire ive just been playing in 25 and under lobbies cause the pvp is way better and it removes the tedium. Stopped playing about a month ago though because having to redo the annoying quests just for white gear in the squire every season just became too much time wasted doing things i didnt want to do. This gear change will bring me back, though i will promptly be leaving when they delete duos. Always these devs with good changes next to terrible changes. Deleting duos is by far one of their most tone-deaf changes by far though. Trios is literally the least played mode by their own metrics, but theyre too prideful to recognize this so theyre just deleting duos. What a shame. They'll be losing a very large chunk of their playerbase because of this. Also as a sidenote that i forgot to mention, the loot buff is also really nice. Helps reduce that tedium i was talking about especially if they arent deleting random modifiers.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
Yeah, I hear you on all points. As we both know, they often make a good change and a bad change at the same time. A quantum of mediocrity, as it were. Instead of quitting when they / if they axe Duos, Why don't you hop into my Discord and run some Trios? We are always on the lookout for more folks to play with.
@TheCosmicAstro-
@TheCosmicAstro- 3 күн бұрын
@WrathofKoopa-fs8le the reason I am just quitting when they delete duos is because I only play the game with my GF and neither of us want to play with another person. PLUS we don't like the way the game feels in trios. We find trios to be the absolute worst experience that dark and darker has to offer. We played it for a while and just really hated it. Duos is a much more balanced, less crowded experience. Trios is overcrowded and unfun even not taking into consideration not wanting to play with a third.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
That's totally fair. I don't want to sounds Like I'm defending that decision, it's stupid and short cited. The last time he tried it, the public outcry was loud. Trios is less popular than duos, so I have no idea what they are thinking here. Just wanted to present you an alternative to quitting.
@TheCosmicAstro-
@TheCosmicAstro- 3 күн бұрын
@WrathofKoopa-fs8le totally understand and appreciate it! Hoping they don't go through with it cause I know it'll hurt the game a ton and I do want DaD to succeed. I am excited for a lot of the other changes tho. Just sad that a game ending change for me will potentially be coming down the pipeline too. Its not even from the emotional standpoint of like people saying they'd quit if gear becomes worthless or whatever. It just completely deletes the ability for us to play the way we like. Rip
@SUPERGREGGJR
@SUPERGREGGJR 3 күн бұрын
While people may say that seeing more higher tier loot makes loot unattracted completely forget that a major part of loot is the random rolls you get AND what kind of item it is, I'm going to be more excited about a orange spellbook with 3 rolls I want rather than a legendary flute. So even with everyone walking out of the dungeon with a ton of good loot, I think that it's a amazing change hands down. Maybe someone playing like 10 hours a day may get bored but you gotta throw the casuals a bone in some regard. Especially when people are complaining about getting gear diffed, so give them more gear. Finally, if the 10 hour a day neets need something to work towards there always is farming artifacts which is still a very low drop rate, in fact I think they made some of them lower, don't take my word for it, it was just something I saw in a video I can't remember at the moment.
@saiko1271
@saiko1271 3 күн бұрын
Wyvern artifacts are rarer now at a 1/66 chance and inferno bosses artifact chance is a 1/33 which is a 66% buff
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
They greatly reduced the artifact drop rates from the Wyvern, to bring it's inflated drop rates down into the realm of the other bosses. I think that you are right, The 'play the game as a job' folks feel entitled to an exclusive level of access to end-game gear, but the game is not hurt by broadening that access. Ironically, a lot of these guys will tell you gear doesn't matter that much, so that argument rings rather hollow.
@saint_snow
@saint_snow 3 күн бұрын
The loot changes are going back to old dnd. It is the first step to laying the groundwork before they move onto once again tightening the gear disparity and lowering the ttk. This will allow players to play the game to get gear instead of sitting on the trade for a long time to make a kit before going in. Lowering the downtime. The upcoming gear changes will once again allow players is lower gear be able to potentially kill players in better gear and with the lower ttk, able to 1vX. They have stated they do want to move towards once again removing gbmm and queues the loot change along with what's to come lays the groundwork for that. This upcoming week will be the first pivotal change.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
I don't doubt their ability to re-tune the TTK, I'm just not looking forward to it. If history is any indicator, it will take multiple patches across more than a month, and I hate to see this work distract from more important work.
@saint_snow
@saint_snow 3 күн бұрын
@@WrathofKoopa-fs8le Eh to me I see it as they already were at this state with the intial playtests like 1,2 & 3 which I would say were IM's "vision". I think they should use say playtest 3 as a baseline to work from to creat a foundation. But yea it will take multple patches over the next month but it's good to take it slowly. It will be a fairly large shift for many of the current playerbase as they may have never experienced the game 2 years ago.
@CybergoonTV
@CybergoonTV 3 күн бұрын
Loot and Expressman are both a huge W. Better loot makes the game more exciting and allows the more casual player to interact with the game rather than be mowed down by no lifers instantly, which kills the playerbase.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
All of these changes feel really good to play, I'm hopping some folks will come back to try them out.
@brom762
@brom762 2 күн бұрын
i started to play this game 1 month ago. i absolutely hate the loot buff, imo they overshot by a huge margin.
@CybergoonTV
@CybergoonTV 2 күн бұрын
@@WrathofKoopa-fs8le the player numbers over the weekend definitely went up a few thousand and some of my group came back!
@JavelinBayraktar
@JavelinBayraktar 3 күн бұрын
I think they heard enough feedback from us on major things. Now LET THEM COOCK!
@JELKEK
@JELKEK 3 күн бұрын
Cock
@DirkTheDaringDnD
@DirkTheDaringDnD 3 күн бұрын
COOCK 😏
@kwammy5206
@kwammy5206 3 күн бұрын
let them huh now?
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 3 күн бұрын
We have a real shot at making this one top comment, common folks !
@MereLiq
@MereLiq 4 күн бұрын
Yep. 3 fucking hours of server down for patching and +2 hours of 'sorry something goes wrong'. Im sure that a big part of new members just never started the game because it was on maintenance. Sad that such a good game takes the wrong way
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
I don't want to make it sound like change management is easy, but they are not great at it. I'm a little desensitized. In the wipe just before the steam release, SDF was taking the servers down every other day to 'fix' the thing they broke yesterday. No kidding, I think we had 3 emergency hotfixes in 72 hours with 6+ hours of downtime per patch.
@jacobwells9792
@jacobwells9792 7 күн бұрын
Meh I think the game is Greta but do wish there were more noobs
@dylanwysocki4406
@dylanwysocki4406 8 күн бұрын
I didn’t realize so many had stopped playing in the last 90 days. That’s crazy. I have also felt that religions and arena were silly wastes of development time. Feels like the steam is running out on this game. Hopefully not.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 2 күн бұрын
It's pretty drastic. We are hovering around 18 K daily active players since the loot patch, but that's down from 30 K at the start of wipe, as compared to 50 K at the start of last. I'd be making it a major point of focus for the team, if I were sitting in the meetings.
@RoyCollins-n8k
@RoyCollins-n8k 14 күн бұрын
They moving in the right direction
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 14 күн бұрын
Clearly, as evidenced by an additional loss of 30 % of the player base since the time of this videos publication.
@RoyCollins-n8k
@RoyCollins-n8k 13 күн бұрын
Stick to Mario
@RoyCollins-n8k
@RoyCollins-n8k 13 күн бұрын
This game is amazing and they even adding it to more platforms
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 13 күн бұрын
@@RoyCollins-n8k And you believe that adding it to more platforms is indicative of the right creative direction ? I would view such a move as a cynical cash grab from a team that is largely out of time and out of ideas.
@captainlispers
@captainlispers 19 күн бұрын
Range. No risk for missing. I'm okay with being punished for missing but seeing Two pdr fighters with long bows faster than me and never in melee range constantly peppering me with arrows... can't see how that's something someone is okay with. Good with holding multiple windlasses or a crap ton of hunting traps, it's just... makes the game feel really bad
@danielchristensen5436
@danielchristensen5436 19 күн бұрын
I loved your point about banning cheaters and IM still not addressing legit players getting false banned (even if for a week). I was false banned a couple months ago and wasn't reactivated until a week had gone by. No explanation for why I was banned and support was 0 help. An IM dev even asked the recently false-banned people like me for remote PC access to make sure we weren't running cheat programs. My ban was completely false and I didn't even know I was unbanned until I randomly tried to log in and was able to get in. Imagine how many new people catch a false ban and then just decide to drop the game altogether? My activity in the game has been super minimal since. I don't know if I'll ever be "into" the game like I was before. Such a shame
@puwupperdestiny2520
@puwupperdestiny2520 19 күн бұрын
Dont get me wrong you have a ton of valid points like a TON that I agree with but Kimchi truck is absurd LMAO
@M4XIMU
@M4XIMU 19 күн бұрын
Let them cook lil bro; Roll with the punches or just tap out. We all appreciate the insight though.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Glad you enjoyed it ! Sorry, I have a very hard time tapping out on things.
@Dendell22
@Dendell22 19 күн бұрын
Whats wrong with the ui?
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Where to start, It's not intuitive and it has lots of sharp edges which snag at you the more you use it. A clean user experience is intuitive and frictionless. What we have today is neither, but this is an important factor in keeping users in the experience, if they plan to derive maximum value from microtransactions. Here are a few of my least favorite UI defects right now : 1. When you select the marketplace search interface, you don't default focus the first search field. Every time you want to search for an item, you have to click into the small search field in the top bar or far left corner. Having <NUL> focus here silly. 2. Shift + Click in the game menus allows for quick sending of items to the secondary window. In Raid, it drops it on the floor. How does this context sensitive function work in a world where the expressman exists, blending both domains and contexts. 3. The expressman not having the ability to work outside of one or two clicks per item when his design is to move multiple items. An intern could code a 'buy all' button in a few hours, no reasons this system should be in this state. 4. Seasonal Merchants displace 'regular' merchants in the merchant interface. And I could go on and on and on, but at it's heart, the Dark and Darker interface is just a copy of what Tarkov put together in 2016, and it was substandard and antiquated for it's time.
@Rosie-fd1fn
@Rosie-fd1fn 20 күн бұрын
commenting for awareness because you are making so many great points. there should be polls or something for them to gauge where the playerbase is at, other than what streamers say..
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Thanks for watching. I'm trying to compile some data for them with my tiny slice of perspective.
@badmoon710
@badmoon710 20 күн бұрын
They had the gaming world in their hands until the last couple patches. Instead of balancing some shit, they do fucking arenas and religions. No one gives a shit about religions. Arenas might be ok one day, but not today. Finish the fucking game. Fix the servers, fix the broke shit, and then just add classes and maps. It’s not difficult. Why bother with this other shit
@Yaardrake
@Yaardrake 21 күн бұрын
I dont wanna sound like one of IM haters, but I've been around since first playtests. I've held the line, I believed in the 9th, I was there all this time. And one thing I've started to understand is, Ironmace devs have no idea what they're doing. I kinda just feel like the core of the game, it's strongest point that made it completely explode in popularity is what was created during devs' time at Nexon, but now that they are on their own, having to ACTUALLY MAKE THE GAME now, they're just stuck. They go back and forth on balance changes because they just dont know how to deal with their classes interacting with each other, the new content is added with snail-pace and every time it feels like it was added at the lowest possible cost and effort, with Arena and Religion mechanic being top example: Arena is just copy-pasted existing room without any changes at all, with sub-bosses, chests, mobs and all, with shameless "New game mode" stample, and religion is just "drop gold to get + 0.0000001% to bowel movement efficiency" type of buff. Watching DaD's development as a fan was like watching your loved one slowly succumb to an illness with incompetent doctors take care of it.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Thanks for the great comment. " Watching DaD's development as a fan was like watching your loved one slowly succumb to an illness with incompetent doctors take care of it. " Very well said.
@bearoyay
@bearoyay 23 күн бұрын
Ive been addicted to this game since playtest 2 but finally quit a few months ago. I will list my core reasons. 1) I just can no longer deal with the approach to balance. Classes going from completely game breaking broken to useless in a single patch, then back the next one, then back again. Video game balance is very hard, but ironmace just cant seem to find a formula that works. 2) The pve is boring once you start to figure it out. The npcs are very basic and only difficult because of a lack of game knowledge at the start. Essentially everything is either spaced, kited, or cheesed. Bosses are incredibly cheap health sponges that rely on you to master a fight to win without taking a hit, which in an extract looter game feels very tedious. 3) Content is extremely low. The pvp is often shafted by the poor balance updates, wich leaves the rest of the game. The lack of fleshing out classes, new classes, new weapon mechanics, monsters, anything - there is basically nothing. We waited eons to get the druid update, then Iron mace cant figure out its balance and guts the class shortly after. 4) The biggest issue is direction. The game seems to have no idea what it wants to be. Combat has become a kiting range meta, a fraction of the player base engages with the new bosses added, yet they are given so much importance. Quests rely on going into dungeons and doing basic things that could take hours depending on if you get the right module and survive. The warlock bounces between being an op glass cannon melee assasin to an extremely abusable ranged character that kites forever. Certain classes are never touched even though no one or everyone plays them. Dont get me started on the ranked mode and ap, a nothingburger grind against mobs sped up to hyperspeeds to increase difficulty. Im starting to feel like they have lost the plot, lost their vision. The lawsuit sucks for sure, and maybe its true that no one else can lead and they Soley rely on sdf to tell them what to do. Overall, at this state, the game as a whole entirely does not respect your time and effort put in whatsoever.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Thanks for this detailed comment. I appreciate the time you took putting it down. I'm compiling the data points and putting a survey in the field to try and shore up more perspective but I 100 % agree that I don't feel like the game respects my time.
@dotapazappy
@dotapazappy 23 күн бұрын
This is a good video pushing for a positive direction but personally - I've already given up. Cheaters and the normalization of RMT are the biggest reasons, so many big names or even wardens and moderators of the discord which is the only place to get ANY info on anything from the devs are confirmed cheaters. Most of the people you see in there openly share it and do it or make excuses for it. The game isn't competitively respectable when every wipe the people in the top 10 on the leaderboard are known cheaters like Dytch or noskillbruv that get forgiven over and over again or even given positions of power in the community by the devs. If you can't even do that ironmace and actually punish the people ruining the game, why should I stay? I hope the game does well and I wish them the best but as someone here from the start that played in high level lobbies this is where I get off the train. I'd rather play deadlock or something else I have more faith in. Dark and darker is cool but I've come to actively dislike the community as we've bled all our casual players and we can't even be honest about calling out cheaters anymore. The map design of just sticking endless nightmare mobs in highroller and doing PVE bosses over and over just to grind money to lose it to a cheater is boring, I'm sorry but it is. It's not skilled and worse than that, it's boring.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Thanks for the detailed comment, I've put a small poll into the field to try and get them better, broader perspective around some of your points.
@dotapazappy
@dotapazappy 16 күн бұрын
@@WrathofKoopa-fs8le I'll make sure to vote on it sorry for the late response. Honestly most of my comment is just me coping with the state of things but I don't actually want to view the game negatively since I did love it a lot at one point.
@sebastianleister355
@sebastianleister355 23 күн бұрын
Well let's hope it gets better. Would be a shame if the game would fail rn! I played a lot since the wipe. And I actually never had any rubberbanding since then. U guys play on the correct server? I play on central EU.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Yeah, I've even asked a few of these folks to try different regions to look for better results. If you are having the issue, it follows you from region to region.
@Wulfrim
@Wulfrim 25 күн бұрын
I'm one of the missing players, but don't worry I just forgot to tell sdf I was leaving so he probably put out a missing person report since he was worried. Unfortunately, although I love many of the ideas behind Dark and Darker, from the standpoint of a game designer and a competitive player there are just too many problems for me to continue putting up with. If Ironmace wants their game to be more competitive and PvP focused then the current combat system is lacking, since there's just not enough consistency for skill expression opportunities. Much of the combat is designed around melee-centrism, but with the way hitslow and ranged options are balanced (at least last time I played, correct me if I'm wrong) the punishment for attempting melee combat outside of quick finishing blows or all-ins with team members fully supporting you simply does not incentivize that kind of gameplay. Furthermore, there are very few abilities in the game that alleviate this issue, such as reliable disengage abilities, and the few abilities that meet these criteria are often given to ranged-focus classes such as ranger's backstep, wizard's invisibility, or warlock's phantomize. Meanwhile, engaging in melee with targets that are anything more than within one-shot range guarantees a sacrifice of precious hp which makes team fights harder to sustain and third party fights more difficult to avoid. The best strategy in the game (again, last time I played) was to rely on ranged options, preferably picking a class that excels at range, and force stalemates by running away and closing doors behind oneself to slow down pursuers. In a game so heavily inspired by D&D and fantasy style combat and adventure, where generally a well rounded team of melee, ranged, and magic specialists should be able to work around each other, you know you have an issue when the factors that determine what builds do the best comes down almost entirely to sustained range damage, move speed, and door breaching capabilities. On the other hand, if they want their game to be more focused on adventure, progression, and PvE, then they definitely need to be doing ALOT more than what they currently have, and as you said in your video they need to eliminate distraction content from their roadmap. The arena and religion system feel like optional minigames that are easily forgettable, such as the stratagem minigame in Helldivers 2 that's there simply to kill time between stretches of actual gameplay. There needs to be a tavern room with Tarkov-esque hideout progression, a revamped levelling system, or many other possible features that actually compliment the existing gameplay loop, on top of the absolute largest necessity of adding maps, enemies, bosses, equipment, loot, and classes to the game. Instead of DaD I went back to Overwatch 2 for a little bit, and even though it has plenty of its own problems I was able to enjoy it more from a competitive player's perspective. Luckily I wasn't stuck there long, since I've been playing and absolutely loving Deadlock recently. Right there's a game that knows what it is, what makes it good, what's important to keep it healthy, and how to further cultivate the ideas that make it unique from its predecessors. And if someone is looking for that PvE, fantasy adventure experience, I hate to say it but I don't think there's an option on the market right now that includes PvP, so DaD just may not be it. That being said, there's tons of co-op games out there, and if you're feeling frustrated with DaD I would highly recommend trying other games and occasionally checking back to see if IM manages to cook up some good changes while you're gone
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 19 күн бұрын
Sorry to see you go, but glad I got a chance to know you in these discussions. Let me know when your next game drops, I'd love to see what you are working on.
@giantgoblinman
@giantgoblinman 25 күн бұрын
This video gives really strong reddit vibes. There's a pithy, sassy, attempt at trying to be critical, and while you do bring up some valid problems that Ironmace is facing with managing the game, the attitude you're delivering them is really counter intuitive to the change you wanna see. Some Problems mentioned: RMT Content/Balance Cycle Player Loss Communication Development of Arena/Religion RMT: A very difficult problem that persists across all modern games, especially ones that have player driven economies and full loot. The only real solutions i've seen in gaming are designing systems around this to discourage the practice all together, Or building a rule set in the game that limits trading all together---(Albion online and solo self found modes.) Content/Balance Cycle: In my opinion, IM has done a really good job over the past year of building/re-hashing, and updating their Content. New maps/development of those maps over time, and listening to the player base of how those changes should be made. They jump the gun a bit when they announce things early and give themselves a due-date...In my opinion they should avoid this practice all together. Their balance changes have historically been too all in, but over the last few months they've done a good job of making the initial change and then walking some of the changes back in the next following weeks. This is probably the most difficult thing to manage in all of development. They get a par for me. Player Loss: Early access, The cycle of life for an extraction game combined with its difficulty, Lack of new player guidance explaining some of the finer mechanics of the game (Mob Kissing for example). I'm of the belief that they shouldn't add a new player experience, tutorials are never fun and attracting the lowest common denominator of players isn't healthy for the game. People who need a high level of hand holding will likely find multiple other reasons to bounce off of this game than just being a newb. Communication: I can't think of another game who regularly engages with their streamer-base to disseminate long-form conversations about the state and future of the game. We could use more communication for sure, but I'd bet there's something along the lines of lawyer advice for their ongoing court case. PLEASE KEEP IN MIND THAT A BIG DADDY COMPANY IS TRYING TO SWEAT THEM OUT AND TAX THEM IN THE LEAGAL SYSTEM TO DESTROY THEIR GAME. This is incredibly difficult for any gaming studio to deal with, let a lone a new one. Arena: I was always a big proponent of not doing this, but after playing it I'm about 50/50 on it. Building a kit for arena is fun, getting insta pvp is fun. Having to trick the game out (leaving one alive) or being able to net huge sums of money via the skull key in demon throne are problems that seem unaccounted for. However, in a beginning state I think this allows for a different avenue of play...already different builds for classes are seeing some use and that means it's working in my opinion. Keeping it for the weekend or every couple of days is also great as it gives time for people to build kits/something to look forward to. I'd rather the sub-bosses be behind lever operated doors with possibly a higher level version of them. Some mobs in the arena are fine as it adds to the chaos. Religion: This needs to have more meaning than just a tab sheet in the UI. More specifically, it needs to be represented some what in the actual game.
@clepla2012
@clepla2012 25 күн бұрын
I really liked this game, and primarily liked running norms. I was 12th on the normal ranked ladder at one point (FurdwarthBunkledunk in game name) and ended the season 22nd. I quit ranked play from consistently being teamed on, which has been somewhat addressed. I quit the game as a whole b/c of balance, being one shot by druids and the normal mode being dissected into the multiple gear score zones. This game is punishing. You lose everything on death (minus the crappy buy back mechanic.) So to continue to tune the game towards one shot deaths, dying to glitches, and having the sweats invade normal lobbies made it too punishing for me, and I'm pretty sweaty myself. I came to the realization that I either endure the pain of loss over and over or join the meta slaves and exploit the newbs. I didn't like either option so I left. IMO if they upped the time to kill, gave each class a ranged weapon of some sort as it gives a huuuge advantage (a sling and rocks for cleric/barb would slap) and maybe limit the number of equipped items you can loot off of a player this game would be more fun, and fun is what we're here for. It's so hard on the new players in general, but when things feel unfair (see one shotting) I think its just human nature to either join the cheese or to just leave as I did. Just one mans opinion. Thx for the vid.
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 25 күн бұрын
Thanks for the detailed context. To paraphrase your experience, it seems that balance would be the top level category. To hit that level on the leaderboard you've clearly invested a lot of play time. Do you intend to check back in on the game at some point, or do you think you are done ?
@clepla2012
@clepla2012 25 күн бұрын
@@WrathofKoopa-fs8le TBH I've lost any trust in the developers at this point. Their focus on ever broadening content w/o honing in on core issues is worrisome. I also did come back about a month ago, in my first match back I had a druid spawn rush my sector in the first (no lie) 15 seconds of the match, and then one shot me after I dodged 4 attacks. Unfun.
@SailorIvo
@SailorIvo 25 күн бұрын
Tweaking numbers by doubling them or halving them, sometimes even %300 +/- and calling it "balance" was why i dropped the game. Anyone with competitive gaming background would understand that balancing is done by statistics for low and high skill ceiling to tune numbers up and down. Yes i said tune, not DOUBLE or TRIPLE values on demand of Reddit, content creators or discord spammers. On top of that i realized that (after +500 hours playtime in 2 months) this company does not plan to invest into the future of this game. It feels like they have 1 coder, 2 designers, 1 guy that has no idea how to balance/polish the meta and a small house office. Goddamn, even the smallest hot fix takes hours to apply, then there is 20 new bugs that people abuse. Every...single...patch. Then there is one of the most toxic, fanatic, non-agreeable balance chatter community out there. It's always "my class is weak and needs a buff" and "it's skill issue" arguments. Try to say in any chat that one shotting bosses are not a good idea for an extraction looter, you will get curb stomped. They act like the same people that play a souls game for a month, memorize every powerspike item locations for their runs or every animation to dodge a boss, then to feel better, they go out there and tell new players "skill issue". Yeah, knowing how to cheese any mob by standing on top of an object or camping bosses (that nearly one shot you if you didn't pixel perfect position) to third party, what a gameplay that is, wow!
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 25 күн бұрын
Thanks for the detailed comment. The one through thread of folks who feel let down by the 'balance attempts' is both how they go about it and a lack of communication of intent. Context, grounded in data points, is the key here. Iron Mace has stumbled here before. Leading up to the steam release, the daily active players had sunk to less than 5 k users. IMO, mostly driven by months of balance carousel nonsense capped off by disastrously 'tests' of a proto-multiclassing system. The only path forward for balance, has to be data driven, systematic and incremental. To your point, the arbitrarily 25 % swings in either direction feels just like Kentucky windage.
@DunnionRingsDaD
@DunnionRingsDaD 25 күн бұрын
If the game dies a horrible death, atleast we'll know they dont watch these videos koopa. Keep making them!
@WrathofKoopa-fs8le
@WrathofKoopa-fs8le 25 күн бұрын
Thanks for watching, and I salute your ability to find the silver lining !