Shape starts with simple dots which you then connect. It is all kind of like drawing, you have to see it in your head first. And have a feel for the shape as you go.
@albizutoday275414 күн бұрын
This guy is crazy😂😂😂😂😂 He goes into trans. Poor people waiting for jai! 😂😂😂😂😂
@calebboatsman785615 күн бұрын
Tarn is very very good at abstraction. This is a fundamental part of engineering
@PochoNieves22 күн бұрын
What a bunch of ugly ass morbid weird paintings. She got talent but used it to do weird ugly stuff. It is art but ugly one. She aint amazing to me. I didnt see a single painting I would take for free nor one any of my artist friends, couldnt do but OBVIOUSLY wouldnt because she paints ugly crap. However, who wants one of these fat naked, or deformed, or crying people paintings in their living room or a lobby? Maybe in a scary house during halloween! I wonder how stoned was she during the interview. She is one of these people that want to be just weird to be weird... not impressed in the least. Her paintings are DISGUSTING!
@GPaulTheThrashKingАй бұрын
I have had that exact “missing time” sort of phenomenon of starting, and then time passes and stopping, and not knowing what you did when playing guitar. When playing a show, I can remember getting on the stage, and I can remember getting off the stage, but I don’t remember playing the show. I’ll be told after the fact that it was a good show. I’ll play riffs and not know what I did or where the music came from, but it’ll have been recorded on the computer and it’ll sound good, and my hands just pre-empted my rational thought or any understanding of theory or whatever. This is actually what the flow state is, and it definitely takes a lot of time and work to get there.
@EdwardPsCLАй бұрын
I learned Lisp and can now justify creating a new language in each function :'D
@danser_theplayer013 ай бұрын
When nobody is around to bother me, especially at night, I can go into a general concept and start solving one of it's core problems and 3 hours pass by as if it were 20 minutes. Call it a trance, an intuition, and deep focus idk, but it just keeps giving and you don't realise how much time has passed.
@I_am_Raziel2 ай бұрын
Flow
@nosh30194 ай бұрын
I had the same problem and solution:)
@truepatriot37684 ай бұрын
Wow , i played it after so many years & felt its such underrated game, everyone talks about hollow knights but this something that can gets head to head with hollow knights
@BashCrazy5 ай бұрын
This description of intuition and flow is exactly why LLMs can never fully replace programmers.
@noodlebot128 ай бұрын
This is one of the best developer interviews I have ever seen. Short, to the point, inspiring, and minus the interviewers interruptions. I absolutely loved Iconoclast and look forward to the next title the developer is currently working on.
@OnDoubt5 ай бұрын
Thank you! It means a lot to me. :)
@ronjohnson45668 ай бұрын
i like how you think. i like how you paint. i like the dialogue.
@Dexterdevloper8 ай бұрын
My mentor.
@KoRMaK19 ай бұрын
#"27:00 TIME
@woosukbyun24559 ай бұрын
so true that programming requires deep concentration
@augustsbautra9 ай бұрын
The ending faltered, but I often return to the fate of Royal and its ludo-narrative consonance.
@gcmgcm423810 ай бұрын
Powerful art without sacrificing her yin--
@bucket387710 ай бұрын
guy is not married that’s for sure 😂😂
@mbray889911 ай бұрын
i just hope that him and his brother will live for 120 years and more! God bless them
@87gn19911 ай бұрын
As someone that's fairly visual, I always thought I didn't think like the "typical" programmer. I always had to visualize the program. He seems to touch upon it here. Not sure if others just never described it as visualization or if it's not as common is programming.
@sp1239 ай бұрын
I think the lack of visual training material keeps people out of stem
@tahabenadada11 ай бұрын
Very honest and very humble artist, yes the struggle is a part of the art process, sometimes it gets very tiring and make you lose hope… but the fight of trying and trying makes you more stronger and your art becomes more powerful,
@Dex_1M Жыл бұрын
I'll make a script/programing language designed specefically for me. to write code fast, efficent, and in simple language. the I'll fine tune a large language model that would use that script/Programing language. and me talking to it would look like aliens talking to each other but it would be something like "]function_build_shout_fire" change value inside it to 5 before pasting it. link ]... + ].. . an there is like this big script that the llm does. and it goes to everyone and changes it or manipulate it. this will make me write thousands and thousands of code in a short amount of time. the issue is opimizing the code. at the end of the day it's about optimizing it. and make it it effecent and last long.
@enkephalin07 Жыл бұрын
One of my first failed fortresses fell to a goblin raid, not just because the architectural security was so inadequate, but more than half of the militia had been wiped out by undead horses, at the end of the day of consistent victory against herds of those undead horses. By the time of the raid, a large number of survivors were going insane from grief and/or going into outright tantrum. Soon after the raid, the only sane survivors decided to hold a party, everyone invited. The only dwarf still doing jobs was the expedition leader. Even before that, enough of the subterranean layers had been breached to expose a strange fortress with an upright spike, which in that release version was the only way to get adamantine and unleash the demons. So I sent the expedition leader down to get that spike, though I don't remember what weapon it was now. He pulled it, and heard the unearthly howls of a demonic invasion. He actually starved to death before he could witness the horror himself, and the fall of the fortress. I went back in adventurer mode later and found the bodies, the violently maniacal dwarves who had gone insane, the demon lord and a scattered few of the demons, and recovered the adamantine weapon that the expedition leader had drawn. Though I still don't remember what that weapon was, it went into my adventurer's collection, and I'm pretty sure I used it again in my adventure.
@joyfulfishman5445 Жыл бұрын
He worded that beautifully, i can really relate to what he's saying regarding distractions. Time to find a peaceful coffee shop!
@enkephalin07 Жыл бұрын
Just realized I'm watching their pre-Covid perspective of financial success. Before family health scares made financial security more necessary.
@evadecaptcha Жыл бұрын
As a programmer (not on the level of Blow), I agree, this is very well put by Jonathan Blow. He's actually verbalized things about myself that I didn't know how to describe before.
@jl_117 Жыл бұрын
and this why I can’t stand Agile practices
@dekutree64 Жыл бұрын
13:18 We are using the same languages for math and music as 100 years ago. And I don't like either of them, so it puzzles me how there haven't been more attempts to create new ones. I think C will always be around as "one step above assembly", but higher level programming languages seem to be much harder for people to agree on.
@bandr-dev Жыл бұрын
do we NEED. ANOTHER. programming language.
@morganpedersen967 Жыл бұрын
Yes.
@victorsantos1725 Жыл бұрын
This guy is hallucinating
@theascendunt9960 Жыл бұрын
Get on his level first. Then you can criticize.
@Ash_18037 Жыл бұрын
"The Shape of a Problem Doesn't Start Anywhere": Please don't just quote the brain fart of a person who has made a few decent games as if it is the excretion of some ancient wise oracle. Apart from being awkward, vague and obtuse, if you read it in the context of what he was saying at 6:33 it is simply wrong. The entire point of breaking down a problem into smaller parts and then solving those individually is to provide us with an a clear starting point to solve each of those sub-problems. He actually seems to have mixed up his concept of the overall global problem we are trying to solve (ie create the game) and the multitude of local/specific problems required to accomplish the global. Jonathan does seem to have some useful things to say for fellow developers, but this worshipping of his so called genius by many people is just cringeworthy.
@jintz211 ай бұрын
You are cringeworthy. But you knew this already.
@codesymphony Жыл бұрын
love both his games but never actually heard any of his talks. this is eye opening
@rauchu5861 Жыл бұрын
this thing 17:15 is so complicated people are spending 17:18 you know eight hours a day for their 17:21 life dealing with something ugly like 17:25 doesn't that matter I think it does I 17:29 think it mattered for me for sure
@T-Even_phage_destroyer Жыл бұрын
I’m very new to the game but the only story i have to tell is this: a 5 year old baby dwarf wanting to help, picked up a stone to take it to the storage area. It was so heavy he wasn’t moving at all. I realized that kids shouldn’t do any labour and turned it off yet he still stood there holding the bolder. He eventually died at the age of 6 and started rotting in the hall because i forgot he existed.
@jadedengineeringstudent Жыл бұрын
5:34 This !
@MrAbrazildo Жыл бұрын
What are you in doubt, mr. On Doubt?
@denisblack9897 Жыл бұрын
my personal brand of andrew tate
@wacky.racoon Жыл бұрын
He reads China Mieville ! cool :)
@Fanaro Жыл бұрын
The Witness' link is broken.
@socraticmathtutor1869 Жыл бұрын
"It's going to be an uncomfortable chair most of the time." Doesn't this all come back to code reuse? If a language is good at offering code reuse facilities, the chair will be fine. Most languages suck at offering code reuse, though, which is one of the main reasons why minimalistic design falls down.
@Mr.Plant1994 Жыл бұрын
I would of lost it and been unable to breath for like 30 mins if after a great fight with a demon and barely surviving the dwarf decides to draw a block of cheese on the wall 🤣 🤣 🤣
@FlunchzProductionZ Жыл бұрын
6:49 HE KNOWS! This makes me so happy.
@morosecalm4071 Жыл бұрын
One of the best living artists
@PochoNieves22 күн бұрын
I take it you dont know many living artists then...
@ToddsDiscGolf Жыл бұрын
How in the world could the dwarf carve a memorial of him slaying the demon? Is that part of the “memory” system I heard about where dwarves, if unoccupied, will go over the “big events” of their lives in their minds? And there’s a chance for the engraver to engrave the last important event on that list? And apparently a chance to engrave his favorite food or just a random thing? And chances for other things? The way this system is programmed is stuck in my mind…my brain just keeps going over how I can build something very small with these types of interacting systems. This is the most beautiful kind of programming to me. The interaction. The programming a thing and then setting it free to interact with other things you also programmed, and having no idea how these things will behave together…FASCINATING!!! I want to build a world and watch it interact with itself
@samradja5275 Жыл бұрын
Brilliant piece of art... Congrats
@michaelpanariello6044 Жыл бұрын
My good dwarfs try hard, die hard
@MalakianM2S Жыл бұрын
Better graphics bring much more revenue than better games, via hardware mainly. It's easy to see the reasoning behind the whole industry since the marketing teams took over it.
@JokeDeity2 Жыл бұрын
Heard about Tarn for years and honestly he's way more normal than I had built up in my mind from other people's descriptions.
@-_redacted_ Жыл бұрын
Im glad the steam version finally got made, I was wishing for it for over a decade.
@Petrico94 Жыл бұрын
I like the idea the stories that line up are what people remember most, but in a deep procedural generated world and lore it might be helpful to increase the odds ever so slightly so themes keep coming back up. The dwarf might etch in cheese but it should also acknowledge one of the last major moments was killing an archdemon, maybe because that dwarf is experienced in combat he relates more to scenes of fighting over farming or poetry, maybe he's seen a lot of peacocks in this base so he has peacocks on the mind rather than cows, seahorses or something not in the game.