Hi departed reality would your actuator design work with smaller ballscrews .......a project with 300 mm ones , with a lower platform would be enough for my project
@departedreality15 күн бұрын
Yes, you could scale the plans down to fit a 300mm length screw
@void1968able20 күн бұрын
Nothing beats a Stewart-Platform! Nice work! What a mechanical beauty.
@tripltred6521 күн бұрын
I want to get started on mine, but I don't even know how to begin. Been trying to source parts. I don't own home a 3d printer.
@departedreality19 күн бұрын
Check out the plans on the Departed Reality website. They do require a 3D printer but you can use a low-end, $200USD, printer. There's an assembly video on our channel and a discord community to provide support.
@felexiaf8088Ай бұрын
There is servo eith brakes and there is without . Which one i should purchase
@departedrealityАй бұрын
The brakes can help protect the sim during a power loss but they require extra electrical work to set up properly. Most builders use service without brakes.
@Shawnmiller19032 ай бұрын
do a barrel role
@uno65042 ай бұрын
What was your cost for building 1 actuator
@departedreality2 ай бұрын
Motor and drive is about $300 with shipping from China to USA. The rest of the parts are around $200-$300 depending where you get the aluminum extrusion. So the total cost is $500-600USD per actuator
@jellyinmabelly3 ай бұрын
DAMNN LMAOO
@videos4mydad4 ай бұрын
I hope eventually to be able to buy all the parts from your site in ONE place! I am building an actuator, but not for a motion platform. I know how to program, but I have zero experience with building anything like this, so the going is very slow.
@rmsamonte4 ай бұрын
Great instructional video! I might have to consider this project! :)
@jeannotrc35775 ай бұрын
Hi! Very Nice vidéo. Do you think there is a solution to contrôle motor with arduino ?
@JayLaserVR5 ай бұрын
Nice job dude. U sir have a new sub 👍
@jeannotrc35776 ай бұрын
Very Nice vidéo ! I Check on your website but How to contact you ? Any e-mail to contact you ?
@ji32006 ай бұрын
Im surprise there is not much Heave movement on rally game. Did you set Heave range movement very low? If you set the Pitch and Roll set to low, do you think you can get more Heave movement respond? Thanks
@enlacecomunitario6 ай бұрын
what is the price of the DIY project?
@KieranRamnarine0867 ай бұрын
How much power does this pull??
@void1968able20 күн бұрын
Usually the are just around 120-200W in total.
@vladislavzayats26077 ай бұрын
wow
@stricklanpbs8 ай бұрын
Is there any recommendation for the spec of the 3d material to be used for the printed parts?
@KasimirvonFinck9 ай бұрын
Dear @departedreality great stuff! Since quite some time I am planning to build this for me for star citizen. I got the hardware ready and planned but how do you get the motion data from the game? Especially how do I translate it? For example like a game with gravity and for one without. For games with gravity I would probably try to simulate g-force by a rolling/pitch movement (i mean it will be only 20-30° but at least something) and for space game just mimic the plane orientation to the ecliptic plane? I am confident to be able to controll the motors and the electronics etc. but how do you get the data from the games? Thanks a lot for any hint!
@KasimirvonFinck9 ай бұрын
Especially your hardware setup will make it much easier for me. But I want a custom control for the game and data (reaction). Hence the question regarding the game data, not the hardware. ;)
@josephlarsen9 ай бұрын
would be good to see tests where the test weight get higher and higher
@mattbeny9689 ай бұрын
can you send me this profile ? i got 6 dof motion platform too, but no profiles so if you have more can you send me some of them ? for jets and helicopters thank you
@alpinemedia62359 ай бұрын
Hey, would you be willing to share your flypt filters? I’ve just finished my 6dof build but can’t get it flying smoothly in msfs
@sondrax10 ай бұрын
So… very cool! Thanks for sharing man!
@sondrax10 ай бұрын
I’m currently watching… so maybe it says… but anyone have an estimate of approx how much this design costs to build?
@jdmkun10 ай бұрын
Looks awesome! I have a 4DOF system I built and I'm debating whether I want to upgrade to 6DOF. I fly mainly helicopters. Does your platform give you a sense of taking off and 'floating' in hover?
@josephlarsen10 ай бұрын
how heavy can the rider be in this setup? Have you guys tested that out?
@void1968able20 күн бұрын
Usually they stem 150-200kg payload.
@pasqualelicci133810 ай бұрын
Hi, fantastic project what performance has this platform in order of longitudinal and lateral acceleration?
@michaelbuckers11 ай бұрын
Aren't ballscews slow? With the extended 10mm pitch it takes whopping 12 000 RPM to get measly 2m/s shaft velocity, it takes precisely 0.2 seconds to reach that speed at 1g of thrust. Acme screws are much of the same except way cheaper and less noisy. The only design I even consider for my own project is belt drive.
@hanswurst3811 Жыл бұрын
How did you manage to get motion Data with multiplayer Mode? Because of the used Tools to geht the Data cheatengine and stuff. Which makes multiplayer unaccessable
@fizo4449 ай бұрын
Probably using a joystick plugin like SRS's. You can just have the motion sim move to joystick and throttle movement instead of using the motion data from the game.
@gerritjaap5850 Жыл бұрын
Hi, what 3D printer did you use to print the parts?
@departedreality Жыл бұрын
I've used an Ender 5 Plus and a Bambu P1P. Just about any FDM printer can print the parts
@ordi2542 Жыл бұрын
Im glad to find your channel. Awesome 👌
@MobileDecay Жыл бұрын
Damn, it Butthead!!! We're never gonna score!!!
@dawudmc Жыл бұрын
Great Video, i want to build the SFX-100 Actuators,.. and looking at this, i ask myself, wouldn´t a direct-drive like in the SFX-100 be less prone to failure and pull more torque than a pulley-belt system? Also, i love how you just used profiles for everything, great idea.
@mattbeny968 Жыл бұрын
can i get contact or email on you?
@TokyoToysTV Жыл бұрын
Hey Zen love your videos, do you have a pic or video showing how you suggest to silence it?
@guntag100 Жыл бұрын
this device is much more for planes as cars to simulate extensive roll, stall and turbulence
@aidanq4280 Жыл бұрын
you should play dcs with that setup
@donk5058 Жыл бұрын
Can’t wait till someone takes this and puts it one of those gyroscope ball things so you’re actually going upside down or vertical in planes
@kammmmal2117 ай бұрын
Imagine death spin in that set up
@stevengilley5107 Жыл бұрын
Well somehow I fell broker
@midnight7297 Жыл бұрын
OK different question. From say where your butt touches the seat, how high does this thing go in total? I get that could set limits, but am thinking a worst case scenario where it ignores any software limit, last thing I want it to do is crack my head into the garage ceiling so I best measure up :)
@departedreality Жыл бұрын
I've published three reference layouts for the different sizes actuators on the website here: departedreality.com/blogs/kc/system-layouts . The ceiling height requirements range from 2.0m to 2.4m
@ZenMotionSim Жыл бұрын
It could easily be encosed with 2 pieces of metal and then you could go further and wrap it with bitumic mat and then some silencing foam. It helps a lot as the loudest part is ballscrew that is open right now. Love this design 👊🫡
@sky173 Жыл бұрын
This is great. What motors are you using for this. It's a dream to own a platform one day. Thanks for sharing.
@departedreality Жыл бұрын
Thanks for watching! The plans accommodate 80ST and 90ST frame size AC servo motors. This particular motor is an 80ST-M02430 which is 750W. They're easy to find for relatively low cost in China from places like AliExpress. There is parts list in the plans that have URL links to the parts I recommend
@DaRoach5882 Жыл бұрын
This is an awesome project! I'm a machinist and have been looking for a fun project to work on with my son! Thank you!
@tdg9114 ай бұрын
Did you ever get this project going? My specialty is data networking/software dev. I have a cnc mill w/ 4th axis and a manual lathe. I used to have a 3DOF system but it had a lot of backlash which took away from the realism. I want to get this project going but I haven't heard back from departed reality email or any users that did this project. Before I go too deep spending I wanted to ask some questions here and there. thanks!
@ryanchenoweth5673 Жыл бұрын
Is one of the motor choices better than the other? 🤔
@departedreality Жыл бұрын
I think you're asking if there's any advantage between the 80st or 90st motor options. They have the exact same performance but sometimes you can find one size slightly cheaper. I recommend looking for both and going with whichever is cheaper at the time
@rvb4972 Жыл бұрын
Hi nice design, what is the length of the 8020 extrusion (side cover and the center)
@departedreality Жыл бұрын
Hello! This is the 600mm travel actuator (400mm and 500mm travel versions are also documented in the plans) and the outer 4080 extrusion is 850mm, inner is 800mm long
@rvb4972 Жыл бұрын
@@departedreality thanks...
@frasbo80 Жыл бұрын
YES! YES! YES! YES! YES! That's as many Yes' as stars you deserve. I doff (pun intended) my hat to you sir.
@montanazh Жыл бұрын
Almost the same setup as yours. Do you also have the problem seeing the border of the rendered game image at extreme motion angles in IL-2? I think it is how the ovrmc works with rotating the image...
@departedreality Жыл бұрын
I haven't noticed this before but I'll look the next time I play IL-2. There's a new project for OpenXR motion compensation (OXRMC) that I've been using lately instead of OVRMC. It's worth checking out! github.com/BuzzteeBear/OpenXR-MotionCompensation
@montanazh Жыл бұрын
That would be great! I have also the G2 with frankendov mod. If you can't see the borders, I have to switch to OXRMC. Thanks anyway for that info. All that stuff should enhance the immersion but if I can see the frame border it breaks the immersion completely for me.
@departedreality Жыл бұрын
I also printed one of those frankenfov faceplates! I'm wondering if you're seeing the border because of motion reprojection is enabled and framerates are low. Is the border visible for a split second? The great thing about OXRMC on WMR headsets is it bypasses SteamVR completely which greatly improves performance. You do need to use OpenComposite for most games to enable OpenXR as a lot of games are OpenVR only
@montanazh Жыл бұрын
No, motion reprojection is disabled and no performance issues. At extrem bank angles and if I'm looking in this direction it is like I see the game through a big window and I can see the border and the black background. It stays there till I level the plane and look away. The same problem occures with all meta headsets but thats known (dschadu mention this on his ovrmc website). Tried everything, no chance. I guess it's because of the wmr to steamvr addon which blocks ovrmc to attach the render frame to the plane instead of the gameworld. With openxr I could bypass it but there are many downsides comming with it...
@justgotravel6646 Жыл бұрын
how much weight can 6 actuators carry in weight / max platform weight?
@departedreality Жыл бұрын
Each actuator has a peak thrust of around 4500N. Can easily support a 500kg weight (platform+rider)
@hanswurst3811 Жыл бұрын
is it really necessary to build in 750 Watt Servo motors ???? like in the parts lists ?
@departedreality Жыл бұрын
It depends on the weight of the rig. 400W servos may overheat eventually if it's being driven hard with the 10mm pitch ball screws. If the speed of the actuator isn't important, you could change to a 5mm pitch screw to reduce the load on the motor
@geniferteal41784 ай бұрын
@@departedrealityWhere do you elaborate on the speed? And how you decided what was appropriate? I understand it's important. It's still just numbers to me.
@hanswurst3811 Жыл бұрын
is it possible to do it also with standard DC motors (+hall Sensors +maybe endstop switches) ?
@departedreality Жыл бұрын
Some DIY builders do use Odrive with DC motors. Search for videos of SilentChill's rig. These actuator plans are made to work with AC servos and a motion controller like the Thanos AMC
@TylerDouglas1002 жыл бұрын
just curious as to how come when you land on the carrier and hit the arrestor cables, why the whole rig doesn't pitch forward dramatically to simulate aggressive deceleration?
@departedreality2 жыл бұрын
I'm not entirely sure why the rig doesn't move a whole lot during the landing. My guess is I was tuning the motion cues during flight maneuvers and the extreme acceleration situations like crashes don't cue well. This could probably be improved with some work on the Ground cueing pose in FlyPT
@TylerDouglas1002 жыл бұрын
@@departedreality Ok, I would think the way it behaves in the video I’m linking would be more accurate @ 2:00 mark for takeoff and there is also a landing sequence. kzbin.info/www/bejne/rZiuZ3ltp7Fpi80