haha, not directly! :D Just a nod to the fact that we're introducing the shadows to the nebulae and for some reason the 'shadow realm' seems suitably mysterious and massive for a nebula of any sort. :D Aidy.
@TheWWDproductions2 күн бұрын
@@CreativeShrimp ah I see! Well if you are not familiar they have a nebula they go into that looks a lot like it called "The Shadow Realm"
@CreativeShrimp22 сағат бұрын
@ Aaah, we'll definitely have to check that out now! :D It's a shame i wasn't aware of it, we could have leaned into it and made more of a connection and reference to it for more fun! :D
@sonu-jangir2 ай бұрын
Amazing... 🎉🎉🎉
@herberttubera69962 ай бұрын
this is awesome man, is there any way the volumes can convert to mesh?
@noelgtexas2 ай бұрын
Shrimps! Thanks for posting this video! I was able to control this effect with a grid of different colored lights. Looks great! Thank you!
@royalj81603 ай бұрын
it seams really inspiring
@megabaustelleneu3 ай бұрын
when i use the loop tool the handle always goes to the wrong side
@watishappening79543 ай бұрын
How can I import one of these to unreal as is?
@GlebAlexandrov3 ай бұрын
Unreal has a different system in terms of shading/procedural textures and so on, and as such it isn't possible to export these Blender procedural nodes straight to Unreal.
@jdl30275 ай бұрын
very usefull video!! i have a problem when i render, there are some black shadows going through my volumetrics, please hlep me XD
@CreativeShrimp4 ай бұрын
do you mean for animations? if so that sort of 'rippling' of the shadows can still happen as the camera moves throughout the scene. Hopefully there's a solution that comes soon either in settings or code, but i'm not currently aware of a good enough 'fix' as yet. We talk a little about it in this video... kzbin.info/www/bejne/gWiQfmWYiJt5fq8 Though that might be not what you mean anyway! :D
@cdchurcher5 ай бұрын
❤
@enryto35 ай бұрын
wen i import the dust... they all merge togheter.. what do i do? blender 4.1
@GlebAlexandrov5 ай бұрын
May I ask, how exactly do you import it? By selecting an object with the Dust Particles geometry nodes modifier, and copying/pasting it into a new scene?
@onur.nidayi.13446 ай бұрын
This is going to be crazy with Eevee next. These Nebulas look amazing !
@GlebAlexandrov6 ай бұрын
Definitely! We've been waiting till Eevee next gets stable enough to try porting some of these to it. Should be very promising indeed, given that the main issue with the Eevee volume rendering has been fixed, the dreadful sample flickering.
@3Rton7 ай бұрын
it kind of weirds me out i bought in blendermarket but get the update notice from gumroad email with gumroad product page link.
@vizdotlife7 ай бұрын
Looks really nice! Great work.
@CreativeShrimp7 ай бұрын
Thanks! :)
@X-X-X-X7 ай бұрын
Love it. The only thing I can think of to make it better would be to turn off the caps lock in the modifier's categories. Awesome update though, even more useful
@CreativeShrimp7 ай бұрын
The caps lock in the categories - that's a valid observation, we'll think about it, thanks! Have you tested the wind already?
@MESAISTUDIO7 ай бұрын
Wow thank you so much for the constant updates!
@CreativeShrimp7 ай бұрын
You're welcome! 🎉 We're thrilled to bring you the latest features and improvements :D
@saleh_afkhami7 ай бұрын
thanks for sharing. awesome !
@jimmoore30547 ай бұрын
very cool! Something that could be handy for a future version would be a emitter/lifetime function, so you could emulate for example sparks coming off of a fire ( unless there's already an easy way to do this?)
@CreativeShrimp7 ай бұрын
Thanks for throwing us an idea, actually we're pretty excited to get out a new version today, v1.2, this has some wind features to it, which gives the particles some more easier ways to do motion. We'll get a video out today hopefully! Am just uploading the files now. :)
@AishaSelime7 ай бұрын
This is awesome. Thank you very much, the only thing I have problem that I cant change the type of the particles.Its just dust and no any moth or other particle types seen in the material tab.What should ı do?
@AishaSelime7 ай бұрын
O its not a pro version ok :)
@CreativeShrimp7 ай бұрын
@@AishaSelime thanks so much for the encouragement! Ah yeah, you have identified we just kept the lite version as 'light' as possible so to speak, just a fast and easy method, we have a new update that we're in the process of uploading now for a few more features. :)
@mohamedbinishaq31698 ай бұрын
This gives me a weird question, I know it is unrelated. But if fractals are really infinite, doesn’t that mean that they’re endless variations of unique textures or weird procedural textures.
@mohamedbinishaq31698 ай бұрын
What is supernoise even?
@GlebAlexandrov8 ай бұрын
A buzzword, more or less, meaning an iterative, or fractal noise pattern. Given that the Perlin noise itself (or the fBM noise, fractal brownian motion noise in Blender) is already fractal, it's like influencing one fractal noise with the other, making it kind of a super noise (similarly to how there are hyper fractals, so why not *super* noise) :)
@mohamedbinishaq31698 ай бұрын
@@GlebAlexandrov oh I see make sense, thanks for the info.
@sungerbob17868 ай бұрын
hi, is it beginner friendly?
@GlebAlexandrov8 ай бұрын
Yes I think so. As with the rest of our products, it's best to have at least some familiarity with Blender, but we tried to make it as accessible as possible.
@alexandersarimpalidis8359 ай бұрын
Great add on and very usefull . One question ... how can i make the particles show only in my god rays ?
@GlebAlexandrov9 ай бұрын
Hi Alexander! I'd try these methods first: * The Emission shader can be disabled, in the settings, or rather swapped with the Diffuse/Translucency shader which would react to light so it should interact with the bright sunlight which also generates the light shafts, if I understood correctly * If that doesn't work then the 'mask' for the godrays can be rendered out (on a separate view layer perhaps?), then in the compositor, the dust particles can be revealed only when this mask shows white. I hope it makes sense :)
@alexandersarimpalidis8359 ай бұрын
@@GlebAlexandrov Thank you so much for your time and help . I will try them and give an update :)
@nois3g4te9 ай бұрын
Insane info !
@g209349 ай бұрын
you might want to grab 4.2 alpha tomorrow build. eevee next just got a huge upgrade to volumetric rendering
@GlebAlexandrov9 ай бұрын
Oh really? that is super interesting, thanks for the heads-up, we'll check it out!
@americantoastman729610 ай бұрын
Brother where is the vid this is building on? You can't just start at step 2 and not link the original man 😭😅
@Praudas10 ай бұрын
in late april it will be free
@GlebAlexandrov10 ай бұрын
Actually, yes, I'll have to record a new video! :D
@KodiSwandaOfficial10 ай бұрын
I am so mad. I spent over 3 hours perfecting a scene with lighting under the treads of a staircase. To make the modeling easier I duplicated the light to keep the right size and shape consistent. When I went to animate, I wanted the lights to turn on one by one going up the stairs like a sci fi scene, they all animated at the same time. Then I had to redo each light individually to get the animation to work
@rdxvisuals10 ай бұрын
I am going to use this in my Short Film, thanks Gleb :)
@eccentric3D11 ай бұрын
Thank You!
@eccentric3D11 ай бұрын
I am thoroughly enjoying and being challenged by your Nebula course! The example blend files are most helpful-
@pravinrenders11 ай бұрын
what to do if we have multiple uv maps for normal maps???
@Firelegs10111 ай бұрын
You failed to mention ANYWHERE that you're in 4.1.0 beta
@GlebAlexandrov11 ай бұрын
Apologies for the confusion. As far as I can tell, it should work the same in 4.0 etc, though?
@Firelegs10111 ай бұрын
@@GlebAlexandrov nope. Fbm hasnt been released onto stable yet and the noise looks very dull without it.
@GlebAlexandrov11 ай бұрын
@@Firelegs101 Yea, I think I got what you mean. The Blender's default noise in 4.0 and older is also FBM. But I've just checked the files in 4.0 and the displacement mode in the material settings is rolled back to 'Bump only' for some reason. It should be Displacement and Bump (Materials tab, Settings). Please let me know if that solves the issue and thanks for noticing the bug.
@Firelegs10111 ай бұрын
@@GlebAlexandrov so youre saying fbm was in 4.0 alpha or in an earlier stable ver
@GlebAlexandrov11 ай бұрын
@@Firelegs101 Yes, it has been all along since even earlier versions of Blender, the default noise algorithm is FBM, it was just exposed in 4.1 so now we can choose different algorithms in the Noise node (that was merged with Musgrave, where FBM has been available for ages as well).
@DigitalCapeTown11 ай бұрын
Which Blender Noise node has a fBM dropdown?
@letslearn889611 ай бұрын
more videos like this please. this is most easy to understand you are making it so easy for us to understand
@ThreeDCreateTutorials11 ай бұрын
This was very helpful and kind to share these settings, thank you. Be careful of adaptive lol
@GerryGoodDude11 ай бұрын
Thank you Gleb, you're scene lighting has so much atmosphere and still blows me away.
@GlebAlexandrov11 ай бұрын
Do you mean the product lighting in the promo images? It's mostly an intuitive process for me, but I think it boils down to the key light direction which is almost never frontal but rather angled or backlit.
@GerryGoodDude11 ай бұрын
Yes the lighting in the product video itself. For me its still the most challenging and most critical to get right, and your lighting vids over the years have really helped. Keep shrimping!
@SFE-Viz11 ай бұрын
Very versatile texture indeed. Using it for strange planet surfaces comes to mind.
@GlebAlexandrov11 ай бұрын
Definitely, it reminds me of Samorost game aesthetics for some reason, and yea I can totally see it being used for creating weird little planets.
@arcangeel482811 ай бұрын
Wooooow
@Vital_Struj11 ай бұрын
Выглядит очень интересно. Спасибо, что поделились с сообществом, Глеб.
Feel free to share your results with us, that would be much appreciated!
@fractalcucumber11 ай бұрын
There’s so many interesting renders to be made with that Super Noise ❤ Thanks Gleb, you’re a credit to the Blender community.
@GlebAlexandrov11 ай бұрын
Actually it's pretty easy to come up with dozens of different iterations or variations of this pattern by randomly adjusting the sliders so this process is quite absorbing I should say :)
@neuvatn11 ай бұрын
That's pretty neat
@GlebAlexandrov11 ай бұрын
Thank you! Give it a try, it's pretty fascinating how many different shapes spring into existence once touching any slider.
@fergadelics11 ай бұрын
Superneat
@VisualistAyush0711 ай бұрын
Thank you
@CreativeShrimp11 ай бұрын
If you have any requests, feel free to throw them into the comments! :)
@muntasirmamun158111 ай бұрын
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@eddiethyette11 ай бұрын
Why not use empty+constraints as parent for both light and camera? Or using 3d cursor is much faster for this kind of workflow? I am still learning how lighting works. I appreciate this kind of videos from you guys!🙏
@CreativeShrimp11 ай бұрын
Thanks! Great suggestion! That's something we do quite often too, sometimes with multiple empties for an extra nice camera movement style (actually we should demo that tip too for reference!). You have nailed it though, in that initial phase of hunting for the right camera angle you often want to be fast and free. :)
@eddiethyette11 ай бұрын
@@CreativeShrimp Thank you for the reply, I guess this is the answer for me, I should not be spending alot of time thinking about techinal stuff for the initial phase. 👍 Sometimes it felt that using an empty workflow felt a bit slow for me to figure things out and end up redo the whole thing in later phase of rendering when it comes to using compositing nodes stuff. 🙃
@CreativeShrimp11 ай бұрын
We have a whole course on this stuff if you want to go full on deep dive mode. But right now what we really want to know is what you'd like to see us tackle next? :)
@MacadamiaDelicious11 ай бұрын
Oh my, this is beautiful! Well done - and at the end, the stars? Just perfect. Looking forward to finishing the course and playing around with the settings a bit more!
@CreativeShrimp11 ай бұрын
Woo! Glad to hear you liked it. Playing around with it is a great abstract art exercise, and there are infinite possibilities in an infinite realm! :D