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As a rule of thumb, having nicely spaced quads everywhere is generally desirable, but there are cases in 3d modeling when it can betray you.
Sometimes edges are going to get in the way, if we intend to do some e.g. Boolean operations then sometimes more edges (even if they were only there to help direct all quad edgeflow) they can start getting in the way.
In this Blender modeling tutorial we'll talk about this issue and show an easy fix (hint: Decimate Planar).
blendermarket.... - learn 50+ modeling workarounds!
gumroad.com/l/... - Gumroad version
Creative Shrimp: www.creativesh...
Gleb Alexandrov: / gleb_alexandrov
Aidy Burrows: / aidyburrows3d