Air War (trench war bo3 blooper)
11:53
Trench War 26 - Marble Game
12:27
Cloudy with a chance of marbles
19:02
Trench War 25 - Marble Game
13:59
Trench War 24 - Marble Game
21:26
2 ай бұрын
Trench War 23 - Marble Game
14:28
3 ай бұрын
Trench War 22 - Marble Game
8:32
4 ай бұрын
Space War 5 - Marble Game
12:51
5 ай бұрын
Trench War 21 - Marble Game
14:38
5 ай бұрын
Trench War Compilation
43:00
6 ай бұрын
Trench War 20 - Marble Game
25:54
7 ай бұрын
Trench War 19 - Marble Game
18:04
7 ай бұрын
Trench War 18 - Marble Game
12:10
7 ай бұрын
Trench War 17 - Marble Game
14:09
8 ай бұрын
Space War 4 - Marble Game
11:00
9 ай бұрын
Trench War 16 - Marble Game
13:05
9 ай бұрын
Space War 3 - Marble Game
17:05
10 ай бұрын
Trench War 15 - Marble Game
16:55
10 ай бұрын
Пікірлер
@ornerylurker8296
@ornerylurker8296 Күн бұрын
Genuinely surprised and impressed by that speed run victory,…
@lolucorn1
@lolucorn1 3 күн бұрын
I think, whenever you make a change, you should list them in the description of the video. EG: changed Split Marble to Copy Marble and moved it this is really just because I like to see what little balances and additions are made, though.
@xishangaming8159
@xishangaming8159 4 күн бұрын
6:55 Navy Got Lots Of Tanks
@xishangaming8159
@xishangaming8159 4 күн бұрын
Bro 💀Its Used Hold Gun
@skimbo1407
@skimbo1407 6 күн бұрын
I feel like machine gunners should be a x2, they feel super underwhelming when a large number goes to them.
@flyingcookie5639
@flyingcookie5639 6 күн бұрын
The world record for salto jump at 4:45 made me laugh
@TRITON_gaming
@TRITON_gaming 7 күн бұрын
Flawless win for my fav! Woohoo!
@SombreVictor2
@SombreVictor2 7 күн бұрын
The white tanks stacked so high that they became planes, they fullfilled there dream of flight.
@JESUS-cv5nn
@JESUS-cv5nn 7 күн бұрын
My Lord J.ESUS Returns, repent of sin and OBEY the LAW of the Father... Y..A,,H.. is a egipt DEMON, BEEEEEWARE ... (HalleluJAH is a PAGAN word)
@MauiKahulo
@MauiKahulo 8 күн бұрын
name of game?
@S.O.A.R.
@S.O.A.R. 8 күн бұрын
You could replace the first tank with a small, light tank and the second tank could be that heavy version but at a slightly higher cost. I love these videos.
@lemonysnow47
@lemonysnow47 8 күн бұрын
i don't remember if this has been done before but trench war but friendly fire = on i think that plus the marble corpses would be good
@vietanhnguyen4218
@vietanhnguyen4218 8 күн бұрын
can you add a POV screen for a random marble? like in space wars
@bobblebardsley
@bobblebardsley 8 күн бұрын
1:48 Christmas 1914
@jaredjosephsongheng372
@jaredjosephsongheng372 8 күн бұрын
At the end there I really thought green was finna get the Postmortem Victory there lmao. Almost though, if that 108 didnt go in that would've been a postmortem victory.
@CreamTheEverythingFixer
@CreamTheEverythingFixer 8 күн бұрын
I think the angle makes it too hard to see flying units properly and the barrage loses its wow factor. Maybe zoom out when they get closer to center and a zoom out when the barrage is launched.
@bengel23
@bengel23 8 күн бұрын
I think the new angle is awesome bc you feel much closer to the action. Only downside is not being able to really see the flying units most of them time or only seeing them partially.
@flarklooney
@flarklooney 8 күн бұрын
I like how how the mables spin in the air when killed - hillarious!🤣
@thywhoknows7276
@thywhoknows7276 8 күн бұрын
Love seeing so much advice being taken
@darksoulsrage1270
@darksoulsrage1270 8 күн бұрын
These are by far my favorite marble videos
@jamesfoz6400
@jamesfoz6400 9 күн бұрын
Well, back again to comment on some of the changes here. First, I will say that it's nice to see the return of the stormtroopers back to the frontlines, if a bit hard to judge them or others considering the smaller data set of this video. The camera change is novel to see all the units in detail. I do think some tweaking is required since it's hard to see the planes and zeppelins at times tho. Zeppelins and tanks feel a bit more balanced, but hard for me to put a finger on other than the base can shred through the blimps like knife through butter so they're only good at cleaning through enemy armies. And that's most of my thoughts albeit I do have one special one that I wanted to write on the last video but, being far too tired made me incapable of doing that since I wanted to write that small essay as fast as humanly possible. My idea was one of the ultimate throwback episode. Bringing back most of old units and concepts from past episodes, like grenadier's, light tanks, shields, artillery, all advance order and possibly even how the first episodes had units unlocked not by timer, rather via the marbles pushing it to physically unlock it. I can't imagine this would be a fully balanced idea, but I thought it could be novel as an anniversary video for the series.
@wata33
@wata33 9 күн бұрын
Ono I'm addicted to this xdd
@EmberSoldier
@EmberSoldier 9 күн бұрын
YESS THE BODIES REMAIN
@stickmanunivers5si9d
@stickmanunivers5si9d 9 күн бұрын
good helmet ❤
@GutenBare
@GutenBare 9 күн бұрын
The Peas sure are angry today
@cgstudiosthebaconbro
@cgstudiosthebaconbro 9 күн бұрын
Have you thought about having a grenadier that can hurt the tanks more then a normal infantry man by throwing a grenade at it?
@jamesfoz6400
@jamesfoz6400 9 күн бұрын
I did suggest in the last video that the AT could return to counteract tanks, so I am surprised that they haven't.
@ShowMe7.
@ShowMe7. 9 күн бұрын
first?
@KalijahAnderson
@KalijahAnderson 9 күн бұрын
Seems you were second.
@ShowMe7.
@ShowMe7. 9 күн бұрын
@@KalijahAnderson so sad
@Herbile7
@Herbile7 9 күн бұрын
Wooot another one! I look forward to every upload
@Simigema
@Simigema 13 күн бұрын
pls dont remove corpses later, maybe just have the cleaner uppers
@ornerylurker8296
@ornerylurker8296 14 күн бұрын
Ooh hey, good to see that giving the spawning marbles wasn’t a bad idea! It’s a lot harder to predict where the marbles are gonna land now that’s for sure. Granted I made a big oversight and really should have predicted marbles could get stuck on top of the launchers like around the 6:00 mark. Funny enough I did think about adding a little slopped part over the top of them but I was all like “but that’s silly and pointless right? Why did I even think about that?” Lo and behold, it’s always the little things that sneak up on ya! Admittedly I spend most of my time watching the spawning so I really ought to have figured it out. Round 6 was BONKERS,… dear god I want to know what that last second nearly 2 thousand fighter plane spawn would have looked like! As for bias, I definitely wouldn’t say that one side always wins. Certainly not with any more of a guarantee than flipping a coin 20 times and always coming up heads! If I did have to hazard a guess the only real flaw in the simulation is the tank meta. Even at two times the cost the first time the tanks become available whoever manages to get the most of them out there in the field at once always has an advantage to the point where it does look unfair. Ignoring all else for example the aerial units are too “expensive” in terms of distance required to reach than is practical. Most units can still fire on them, they’re not that much faster than any others while being fragile. By comparison tanks are huge and bullet sponges so their effectiveness scales slightly higher than 1:1 with numbers. Only one round was won by aircraft breaking through as opposed to tanks doing most of the work in all the rest. On the subject of musical selections, I think it’s quite fine. It might not match the right tone but the,… tempo? Energy? One of those at least or whatever fits the helterskelter of these battles.
@OisenDePoisen
@OisenDePoisen 14 күн бұрын
You gotta make one with HELLA multipliers so we can see basically see an actual trench warfare
@ranjanisarma
@ranjanisarma 15 күн бұрын
Your neighborhood spoiler blocker is here
@ranjanisarma
@ranjanisarma 16 күн бұрын
Spoiler warning
@ranjanisarma
@ranjanisarma 16 күн бұрын
World War Three
@isthatharrasment
@isthatharrasment 18 күн бұрын
Had to stop watching after the 3-4 round. My boys got robbed
@user-eo2jj3dh4b
@user-eo2jj3dh4b 19 күн бұрын
I think you should add the repair option that restore some of the base health.
@jonghyeonlee5877
@jonghyeonlee5877 19 күн бұрын
I've only watched the first 2 matches so far (plus the previous Trench War video), but my best guess for why some of the games are ending so quickly is the new "All Shoot"/"Barrage" functionality, where it also makes all the tanks shoot. Since tanks do a *ton* of damage to the enemy HQ, this ends the game in victory for whoever is the first to get 3 or so marbles to hit "Barrage", since both sides are guaranteed to have a decent number of tanks because of the way the "cutoff wall" works (for a long time before then, the only thing marbles in the third "basket" can hit is the Summon Tanks bin, so all the marbles that get there summon tanks). The fix can therefore be as simple as removing tanks from the All Shoot functionality, or making them not do tons of damage to the enemy HQ (either only when following All Shoot, or in general since they're so strong anyways), or limiting their range during All Shoot (so they can only destroy the enemy HQ if they've earned it by fighting their way close enough), or removing Summon Tanks from the start of the third "basket" and replacing it with something else, or something like that. EDIT: Also, suggestion idea: try removing the trenches from 1 side to see what the effects are. How important is the "Trench" part of Marble Trench War? Do they actually give that much of an advantage?
@whitworth5s248
@whitworth5s248 19 күн бұрын
I always get pissed because the color I root for at the beginning of a video always loses. This video is somewhat cathartic.
@zeldathomas3498
@zeldathomas3498 19 күн бұрын
Kinda starting to feel like the tank spam means it's not, well, a trench war :/
@zeldathomas3498
@zeldathomas3498 19 күн бұрын
Possibly a second rifle spawn towards the end of the row would be good? Infantry just seen lacking
@soranuareane
@soranuareane 20 күн бұрын
Idea: place a semicircle around the marble shooters in the selection area, so marbles can't get stuck on top of the shooters. It should be small enough not to interfere with the shooters, but large enough to prevent marbles from getting stuck.
@JESUS-cv5nn
@JESUS-cv5nn 20 күн бұрын
)!)))!) ]]My Loooord J.ESUS Returns, repent of sin and OBEY the LAW of the Father... Y..A,,H.. is a egipt DEMON, BEWARE ... (HalleluJAH is a PAGAN word)]]]
@soranuareane
@soranuareane 20 күн бұрын
How difficult would it be to have the tanks fracture upon death? Or, pherhaps, have the biplanes fall apart (cockpit, both wings, wing struts, tail).
@sniporegaming1525
@sniporegaming1525 20 күн бұрын
Ok this might just be me seeing things but sometimes in the older videos I swear I have seen marbles with high or low numbers sometimes just never spawn things. im not talking about stuff that has defaults of a certain amount can be spawned just sometimes I watch 100 fall something like machine gunners while the camera is at the spawn point, and only 10 appear. again might just be me seeing things wrong as its happened before.
@sniporegaming1525
@sniporegaming1525 20 күн бұрын
ok after rewatching this in the 2nd fight I can fully confirm the split marble math is 100% wrong
@lostmarbles3d
@lostmarbles3d 19 күн бұрын
The split also adds 1 to prevent marbles going into halves
@binarybee22
@binarybee22 20 күн бұрын
With the addition of corpses, a medic would be a cool marble role addition!
@RolIinStoner420
@RolIinStoner420 20 күн бұрын
Dang, Christmas came early this year, boys
@stickmanunivers5si9d
@stickmanunivers5si9d 20 күн бұрын
Friend, your worries are unnecessary. Honestly, your mechanism is very balanced.
@jamesfoz6400
@jamesfoz6400 20 күн бұрын
As someone who has watched all of the Trench War videos, I'm going to put my opinions on what are the issues at hand. Note I am currently a little tired so I might not be articulating in the same fashion my ideas, but hopefully it'll sound coherent. 1. Tanks: In these runs the first tank spawner is unlocked in only 50 seconds and by default releases 2 tanks, which is I think far too overpowered since it leads to the tanks crushing the infantry far too easily since the can't build enough numbers to fight them off since avg of 4 mg or mortars vs 2 tanks is particularly unfair kind of matchup. So, a fair few are the tanks overrunning the other side 'fore they can mount a meaningful resistance. If you want to keep the tempo the same, then A. Increase the amount that the other infantry spawn so it isn't mostly rifles resisting steel beasts supported by minuscule heavy weapons or B. bring back anti-tank units to counter, if the tanks roll out this fast then the restoration of AT would at least prevent a WW2 blitz in a trench war. 2. Barrages: It seem to be particular powerful them ten pounders, I remember in one (Think the 6th run in this if memory serves.) where half of the bunker's health was obliterated by the artillery. I can't tell if the problem is that if they're too inaccurate yet strong or. 3. Bases/Bunker: They seem to be forged in the finest cardboard and kindling compared to the past. Maybe this is rose tinted glasses, but I remember when they could take nearly a minute of beating from a horde of huns and still have some fight left once the reinforcement arrives. These fortifications seem overly fragile which compounds the barrage and tank rush problems aforementioned. I recommend increasing funding to the engineer corps to prevent repeats of these. 4. Tempo: I think this might be the potential root cause that created the above symptons. It may be speculation on my part, but I think you made these changes to in effect. Try to make Trench War a far faster pace and to get to the big grand clashes that attract many to it. But I think this has led to indirectly to leading to matches becoming far more quick decisive curb stomps due to how the reforms have been implemented as the vehicles are now far more easily overrun the infantry that typically had the first few minutes to develop a good composition of elite and mass units to prevent early vehicle rushes to be a threat. There are many ways of tackling this depending on how you want to, do you want to keep the faster tempo? If so then find a way to buff the infantry and military overall at the start somehow, like making the numbers bigger with a few units to country tank and aircraft rushes (More of a minor note but I think plane and zeppelins seem a bit too strong IMO since infantry appear to be better at anti-air than tanks, so if not addressed might end up being the new big problem.) If you don't want the faster tempo, push tanks more later and maybe make vehicles as a whole more expensive of the strength of the default of the average marble weaker so they can get 2 tanks or planes. TLDR: The problem isn't that it's one sided, but the design RN leads to too many easy, short one-sided curb stomps. Now I want to personally write about two things that aren't important, but I want to throw my two cents on them. 1. Bodies: I feel like they get in the way too much and are frankly put an eyesore that makes it hard to see the battlefield, and this is just with the comparatively shorter fights, let alone full matches. It might also negatively affect movement tho it's hard to say especially compared to the above matters at hand. A compromise might be to have the bodies slowly over time to emphasize that this is a grand long brutal slog that as the battle rages one the fallen rust, decay and are ripped by the crossfire as temporary cover into oblivion. 2. Music: I'll just blunt why is it EDM? IDK I feel confused why the main BGM of this genre which is fairly calming and relaxing is "Hallo Verdun, let's make some bloody noise to knock ze whole place down!" Personally, I feel like it'd be interesting to have more classical music or even real-life WW1 music since all songs before 1925 are in the public domain to more fit with the era of this game and style. Even if some of the records are a bit old and scratchy that's what I'd call immersive. Hopefully some of this will provide some interesting information sir. Overall, still enjoy my time watching these.
@lostmarbles3d
@lostmarbles3d 20 күн бұрын
I appreciate the feedback! There is definitely much to fix; just on the last two points: 1. Bodies will be removed again, was just an experiment 2. Historical reasons, I guess. The overall "marble races/battles" niche favours this music, and the balance of ease and reliability makes it a solid choice, even if it isn't the best. I'd like to put more appropriate music, but I don't have much time available to me and I do prefer to spend time programming instead of selecting music
@EmberSoldier
@EmberSoldier 20 күн бұрын
Honestly I like the bodies idea I think it's not the Best greatest rn but it's got potential
@ExecutiveStapler
@ExecutiveStapler 20 күн бұрын
@@lostmarbles3d Maybe instead of bodies you can have splatoon-esque paint splashes? Also I 100% favor the edm, it's the perfect type of music for brain-turning-off videos like marbles.
@ISoldBinLadensViagraOnEbay
@ISoldBinLadensViagraOnEbay 19 күн бұрын
No, it does not release 2 tanks by default. It means 2 are needed for 1 tank. For example, if a marble numbered 116 enters, it will release 116/2=58 tanks.
@jamesfoz6400
@jamesfoz6400 19 күн бұрын
@@ISoldBinLadensViagraOnEbay I know, I have eyes. But I meant that every marble spawns in with 4 already meaning without any splits or edition when they land tanks, they can make two tanks by default if not more usually.
@lemonysnow47
@lemonysnow47 20 күн бұрын
if one side has a statistical edge, it's because of the layout of the trench map (unless you've messed about with the stats of different marble colours) easiest way to fix that would be to just mirror the map ...a more interesting option would be to create (or otherwise acquire) a few different maps, like 5 or 6, then have a pachinko type minigame at the beginning to pick which map is chosen and what side a colour ends up on
@lemonysnow47
@lemonysnow47 20 күн бұрын
also you might wanna consider making the wall above the selector cannons slanted, or some other way of stopping marbles getting stuck above the cannons
@lostmarbles3d
@lostmarbles3d 20 күн бұрын
It's rotationally symmetric
@aloys5961
@aloys5961 20 күн бұрын
Not a big fan of the dead bodies staying on the map. It was fun the first time, but I don't want it every time, it doesn't add anything and it fills the trenches.