How is having a lot of secrets 'bad level design'? ... What?
@Pixelmusement15 сағат бұрын
Not "having a lot of secrets" but "having a lot of secrets with no hints as to where they are". As I point out though, this is mitigated by the fact that most of the secrets in this game have SOME part of them which is not obscured, thus you at least get a general idea of where they are and where to search for entrances. :B
@ShinoSarna15 сағат бұрын
@@Pixelmusement I mean, that's just how secrets worked until like, late 90s.
@Pixelmusement14 сағат бұрын
@@ShinoSarna Don't be so sure of that. If you take a look at the level design of some of the best 80s and 90s games you're going to notice that almost every secret in them has SOME sort of indication that it's there, even if it's incredibly subtle! ;)
@ShinoSarna12 сағат бұрын
@@Pixelmusement ...Like Wolfenstein 3D or Legend of Zelda?
@Pixelmusement12 сағат бұрын
@@ShinoSarna Wolf3D was better at it than the original Legend of Zelda. Link to the Past however got the memo and did secrets way better. :B
@ShinoSarna19 сағат бұрын
3:02 I mean, a ton of people made Christmas versions of their games in the DOS era. There's Jazz Jackrabbit Holiday Hare, XMas Lemmings... it was an entire thing. Also "Xmas Edition" of Happyland Adventures is a misnomer, it's actually a full blown sequel with a bunch of new mechanics (password system, sliding) and more levels than the original.
@ShinoSarna21 сағат бұрын
I'm surprirsed you say you don't have much to say about level mechanics, while the game has some really cool and innovative gimmicks - like in penultimate level of first episode where you're being stalked by an invisible robot and you have to hide in shadows for him to lose track of you, or when you're in the bombed out Earth city in second episode and you learn why the city is destroyed - because a hovecraft flies above the whole level and blasts it with plasma, forcing you to take cover in ruined buildings.
@Pixelmusement15 сағат бұрын
That was mostly out of not wanting to spoil those things too excessively. They make appearances in the video but I intentionally avoid directly talking about them. :B
@ShinoSarna23 сағат бұрын
If you want a Daniel Remar game with a really good story, try Iji. It's an action RPG platformer and it is amazing. I think this one was a bit hamstrung by the structure of 'text dump at end of episode' while Iji has full text logs you can read, and benefits from it greatly.
@kevasdarc4917Күн бұрын
I finally found this game. I can’t believe it
@jellymop3 күн бұрын
I remember this game growing up. My grandma used that old computer until about 12 years ago until she passed. She lives with us in the last few years. We kept this computer from like 1993 that my dad was coaxed into buying to keep up with the times at the time. He was still learning the joys of Microsoft Windows 3.1 (I think) before he passed when I was a really tiny man. I had a blast with that computer and played Doom (and quit because it was too scary), Wolfenstein, the cat and mouse game with the cheese up until about 2006. I remember being enamored with the “Icon Hear It” application and exploring the animations and sounds. I had such a blast with battle chess. It was the animation when you overtook a space that I couldn’t get enough of as a little dude.
@M_di4-ah6 күн бұрын
game real,theobjecytions
@furiobrothers7 күн бұрын
tyvm for covering the "secret areas" of the maps. used to fw those sheep-killing so bad back in the days LMAO
@nakanoFIN8 күн бұрын
On first level play up to when you get missiles. Then end the mission and sell missiles. Repeat this until you can buy something better.
@fips71110 күн бұрын
I remember Oblivion even had some mod to make it work with unsupported systems. I also couldn't play Mass Effect because the GPU was missing some small bit, kind of sad.
@Pixelmusement10 күн бұрын
That must've come later because it didn't exist back when I first tried to play it. That said, a mod DID exist to try and scale the graphics down to work on underpowered hardware. I tried it out but it only raised my framerate with the shaders going from 2 to 5 so it was still pretty unplayable like that; the FX5200 was just a bad card through and through. :P
@DocterWaffles11 күн бұрын
no idea if you'll see this, but i managed to get corncob deluxe off of ebay. it was $20 for the floppy disk and the sleeve it comes in (the same one you showed in the vid actually)
@Раковийсупець12 күн бұрын
jeez that's the funniest game we played in the kids gatherings in my childhood...
@solsticeprojekt193713 күн бұрын
I know you get notifications for comments on videos, so I'm posting this here. A day early, but I do what I can. I wish you a merry christmas, Kris and hope you're having a good time! Unless, of course, you don't want that and rather side with "bah, humbug" while watching Dickens' Christmas Carol ... but the version with Bill Murray. : - )
@Pixelmusement13 күн бұрын
Two days early as far as my timezone is concerned. Ending the year with literally only $20 of spare cash and the rest tied up in bills, but the food's been good as both my Mother and Sister have been hosting parties for family, and I've been making good progress on gamedev stuff. :B
@paumic636614 күн бұрын
Katakis Level 3 has a great music tune!
@ComradeAart19 күн бұрын
As a kid I loved the Vikings table, mostly because of the music. Still have it in my head once in a while.
@Pixelmusement19 күн бұрын
Damnit, now it's in my head again after reading your comment! D:
@SomeOrangeCat19 күн бұрын
This is the game that made me want a PC.
@mattrix420019 күн бұрын
As a long time SC fan and enthusiast, thank you for doing this... I'd say (from my own experience), the ''problem'' with collecting data points is that there's a HUGE difference between an AI controlled enemy and a human controlled opponent. AI has the advantage of optimising movement, rate of fire, and battery regeneration... but it also has a critical flaw of pattern response so that once you find ''the weakness'' built into the design of the ship, it's just wash, rince, repeat towards a very mundane victory.... For example I decided to replay yet another campaign of SC2 (to try some minor differences in events and order of tasks completed), and even still I'm struggling beating the AI in several instances because the AI controlled enemy is optimized. In similar human to human matchups I don't struggle anywhere as much even against veteran players because they can't move, attack & regenerate optimally.
@Pixelmusement19 күн бұрын
My assessment of the AI in this game is that, at its strongest, it's on par with a good, not amazing, Human player, so I figured it was a good enough baseline for making that final table at the end, but I will admit the Human factor does play into this a lot and it's not something that's even remotely easy to test; Often it takes months or years of gathering competitive PvP data to determine if certain in-game characters/ships/whatever are underpowered or overpowered. :P
@mattrix420019 күн бұрын
@@Pixelmusement nonetheless I personally appreciated the effort you put into this and the information that comes from it. :)
@flash24g22 күн бұрын
I'm particularly puzzled that, when entities were renamed, StarBases didn't change. It isn't a settlement on a planet that gives you supplies. It's a Mongol supply station. Settlements are another thing. If a planet requests evacuation, the scanners will show a settlement on the planet, from which you will pick up the settlers. Or if you're too late, a destroyed settlement. I'm not sure what happens if you land on a planet with a settlement when it hasn't sent an evacuation request.
@POLE764522 күн бұрын
This is one of those games where I wonder if it runs better on something like DOSBox-Staging. Might be an interesting idea for a followup. "Games that were tough to run on regular DOSBox"
@Pixelmusement22 күн бұрын
Part of the reason I stick with regular DOSBox though is BECAUSE it's relatively easy to use. Going with ANY other emulator, even forks of DOSBox, will incur greater configuration difficulties and will inherently be more difficult to run games on, even if the end result works better. :P
@jumbodump22 күн бұрын
Whoa, nice research! This was like my first high seas game. Surprisingly coherent but no TIE fighter
@JoeBee923 күн бұрын
I had this as a kid and loved it. I remember trying to get a newer version of this working but my computer wouldn't run it as it required a bizarre memory configuration.
@Pixelmusement23 күн бұрын
Probably needed EMS instead of XMS. Getting EMS going on a system with XMS was easy IF you knew how, but nearly impossible otherwise as it was never well documented. :P
@bloopscrusts539025 күн бұрын
I imagine many people come here looking for information to make weapon-switch macros. Do you know how many frames it takes to switch from one weapon to another? Is there a theoretical optimum?
@garfieldinheat66426 күн бұрын
Hey man, if you could ever make a good tutorial on how to add custom assets like textures and sprites to the Build engine, that would be so friggin helpful. There really isn't a ton of easily digestible info on this subject on the internet in my opinion.
@Pixelmusement26 күн бұрын
Because it's not even remotely easy to do with the original game and has severe limitations. You're better off using source ports and their texture/asset capabilities instead, which are better documented. :P
@garfieldinheat66426 күн бұрын
@@Pixelmusement I'm honestly having trouble with even the latter option lol. Like I can find bits and pieces of information here and there, but I really can't find a step by step guide on any method really. Maybe I just don't know the right keywords to search. Thanks for the swift reply though.
@roguerifter972427 күн бұрын
If they gave you a game disk in game why don't they give you an 80s portable computer to play it on? Edit: Also who are we assaulting? Or are we bringing supplies to mountain outposts to aid them in repelling someone's final assault?
@Pixelmusement27 күн бұрын
This game raises so many questions... :P
@aliorunity28 күн бұрын
Try casteling checkmate or en-passant/en-passant checkmate :) I wonder how it will handle it.
@Pixelmusement28 күн бұрын
Probably just fine. I managed to pull off a single en-passant move during testing before I began recording and the way it works is to do the capture animation first, then move the remaining piece to its final destination, meaning if it results in a checkmate the checkmate animation will play out immediately following. Castling, probably the same thing; do the castling stuff first, then play out the checkmate animation for whichever piece has mated the opponent's king following.
@TheMoogleMaster28 күн бұрын
The one I had was Battle Chess 3000 with the sci-fi theme.
@Novastar.SaberCombat28 күн бұрын
Archon and Archon: Adept blew these away by a landslide. 💪😎✌️ That was when EA was simply 3-6 people, and the logo was still the square, circle, and triangle.
@scotty7406528 күн бұрын
Happy holidays Kris, have a good time. Ah yes Battle Chess, one of the games we got with our first PC. Played around much with it, although the animations most of the time got us to play a rather capturing heavy "strategy".
@pedroamaralcouto28 күн бұрын
2:42 The ZX Spectrum also shows a border, and it's not supposed to be possible to “draw” there. It's used to indicate the tape is being loaded.
@sacredbanana28 күн бұрын
This was one of my childhood games on my Commodore Amiga 500. Fun fact, the Amiga CDTV version of this game has a tutorial sequence where all the pieces have voice acting and they introduce themselves and explain how they can move. Another fun fact is the Amiga and Atari ST versions are so alike that if you connect a null modem cable between an Amiga and an Atari ST you can have multiplayer battlechess cross platform. If you set each machine to be computer controlled instead of human controlled you can sit back and watch a match between the Amiga vs the Atari
@Pixelmusement28 күн бұрын
You know, if the Amiga and Atari ST versions are cross-compatible over a modem connection, I have to imagine that may also still be the case with other ports... :o
@sacredbanana28 күн бұрын
@@Pixelmusement someone really needs to explore this haha
@sacredbanana28 күн бұрын
interestingly this also worked between amiga and Atari in Lotus Turbo Challenge II which is cool because its realtime racing instead of just a turn based game
@ianeborn682328 күн бұрын
Okay, now, that "pawn takes king" animation was cute! XD Ah, this is such a nostalgic game for me! I'm really glad to see it covered here--and just to get to see the old animations and screens again! ^_^ Fun fact: much later there would be another "chess with animated pieces battling it out" game, simply called " _Combat Chess_ ". It didn't have the charm of _Battle Chess_ --for me, at least--but it did have some cool points. For example, the "pawns" were wyvern-like creatures, referred to as "Preternatural Agamiddian Winged Neoraptors". ^_^ As to the outro, many thanks for bringing us on this lovely ride through DOS gaming! And I hope that 2025 treats you well! ^_^
@RaposaCadela28 күн бұрын
The graphics in this game are wonderful, I love the details in the animation of the character
@bradboggess934728 күн бұрын
There is also a Star Wars themed Battle Chess game. The animations are entertaining for a while, then they get repetitious, and I switch to the 2d mode. I made a DOS shareware strategy game long ago that was a pun on this title, but it had nothing to do with chess.
@Pixelmusement28 күн бұрын
I believe a number of the battle animations in the Star Wars themed version are actually borrowed from the original Battle Chess. Not all of them, but more than just a couple. :B
@theSoundCarddatabase29 күн бұрын
Thanks for going deeper about the different versions. I remembered mine as having more color than CGA, but less than regular VGA. Possibly what I had was the strange VGA "16-colour" version you mentioned, since I don't remember having a choice of graphics.
@thegamingconnoisseur415129 күн бұрын
3:04 The closeup and the sound effect I'm dying 😂
@thegamingconnoisseur415129 күн бұрын
7:57 was expecting another minute long giggle fit
@Compucles29 күн бұрын
Thanks for the tip on the cycles setting. It was unusually sloppy of GOG to mess up such an simple setting in their optimization process.
@Pixelmusement29 күн бұрын
Why, what was it set to in the GOG release by default? I have a physical copy so I don't actually know... :o
@Compucles28 күн бұрын
@@Pixelmusement The default setting is "auto." Now that I've switched it to "30000" both it and "Battle Chess 4000" run much better, just as you said.
@Pixelmusement28 күн бұрын
@@Compucles Right. Leaving it on auto will make it more authentic to the experience you would get playing it back when it was new, but naturally a higher cycles count will make it more snappy and responsive. :B
@Compucles27 күн бұрын
@@Pixelmusement You said it yourself that without a fixed cycle count it actually runs slower than it did originally. I'm also pretty sure that the animations weren't programmed to slow down to a snail's pace during portions of the midgame.
@Pixelmusement27 күн бұрын
@@Compucles No no, I said auto makes it run "perfectly fine, at least from the perspective of playing it back on an older computer", as in, the auto setting would produce the most authentic experience, not necessarily the best depending on what you're going for. I also added that for this video I was playing the game "at a low fixed cycles count" which I didn't mean to do thus why the animations were a little slower than they normally should be. :P
@IllidanS429 күн бұрын
Oh I remember this game well, though EGA and without sounds. Best chess game of the era. As a kid I always hoped for the pieces to defend themselves sometimes.
@gregwtmtno543729 күн бұрын
The holidays don’t start till Kris takes his break. Happy holidays and see you next year!
@remarkablehairdo311029 күн бұрын
Me and my friend used to go to the library just to play this on their computers
@warlock41529 күн бұрын
I had this on the old Amiga 1000 and I regretted getting it. Once you saw all the animations once, it was just a rather slow chess game. I also had Chessmaster and (while not as immediately appealing) it was a lot better for actually playing chess.
@SteveMacSticky29 күн бұрын
I think I am used to the PC speaker sounds used instead of the normal sound
@Cyberbrickmaster198629 күн бұрын
If I were to buy this game, I would probably get the Steam version just to access the enhanced editions and then copy the files over to run in DOSBOX. Does anyone know if the Steam version has the disc images and directories to allow me to do that? Because a number of DOS games I've bought on Steam usually provide that option.
@LevitatingCups29 күн бұрын
Chess: the movie, idea good, but playability just slogs it dooooown, animations fun for a few games but then its becomes unplayable if you actually want to play chess. But the 2d view helps, its a legit chess game for its time.
@PlayStationPaul29 күн бұрын
I'd say this was more for casual chess players. Serious players would probably find it too slow and gimmicky once the novelty of the animations had worn off.
@Compucles29 күн бұрын
There are more options for more serious players in "Battle Chess 4000."
@seanlavoie229 күн бұрын
The Enhanced CD-Rom (I believe) had a fantastically amusing tutorial that I think was hosted by the rook. The version I got came with the CD-ROM drive (using a caddy) and a bunch of other disks including 7th Guest
@tjeerdnet29 күн бұрын
I remember seeing this game at a friend's place somewhere around 1990 on a 80286 with a VGA graphics card. For that time it was beautiful. Although being 10 years old around that time we didn't have the patience to play this game together, I really don't remember us playing it that much. But again, for that time the sound, animations and graphics were on the high end compared to other games.
@pelimies181829 күн бұрын
The animations are so slow, Nakamura's head would explode in bullet chess..
@pelimies181829 күн бұрын
Just last week I wittnessed mate with pawn, in Eric Rosen's chess channel. Rare, yes, but there is so many games going on, it will happen frequently. Just like quads in poker.
@TreuloseTomate29 күн бұрын
The board would be easier to read if the knight looked like a horse.
@Pixelmusement29 күн бұрын
I'm about 99% certain the entire reason the knights aren't on horseback was so that they could do that Monty Python reference. :P