interesting video Kris, your analytical approach fits ADG Pro videos so well.
@Pixelmusement22 күн бұрын
Part of the reason why I started the "Pro" series of videos! (The other part being that I wanted an excuse to be able to play these games again!)
@toastrave782015 күн бұрын
after years of searching i finally found your channel again & i'm glad to be back
@JamieBainbridge25 күн бұрын
Deep dive into DOS game mechanics like this is really comfy. Great video. I think you actually hit the point on the head exactly. If a game can get kids to remember "so-and-so's flag is these colours" and other things, then it's taught them geography facts, which was the whole point.
@horrorboy8125 күн бұрын
I love this game! I used to play it everyday when I was a child
@solsticeprojekt193726 күн бұрын
The NSA will send you a recruitment letter soon.
@Pixelmusement25 күн бұрын
That would be an exceptionally unusual thing to receive in the mail as a Canadian citizen! :P
@dinitroacetylen24 күн бұрын
@@Pixelmusement This would mean that you awesomeness transcends national borders.
@endymallorn26 күн бұрын
A little anachronism here, but… Until next crime, Gumshoe.
@Compucles21 күн бұрын
Hmm, interesting. The Deluxe Edition uses separate speech bubbles or something like that to indicate crook hints. I believe the hints themselves are also less ambiguous in that regard.
@Compucles21 күн бұрын
Yeah, I just play without any reference materials to make it a proper challenge, aside from the promotion questions which I look up online if necessary.
@djnak785616 күн бұрын
Great analysis. I gave up on this game early on because it "cheats" - it forces certain game outcomes, sort of like Mario Kart forces a close race finish. Once I realized the crook will never be at the next stop (until you've passed the forced sequence of trips) I stopped playing. I prefer Bushbuck, where you can fly to a city of your free choice, and have a chance of catching the crook (or item) right then and there.
@AronFigaro26 күн бұрын
Is it skunny time again?
@7thDementia26 күн бұрын
Strangely, the version of Carmen Sandiego I played as a kid was the later Deluxe Edition on CD-ROM (which is also DOS). Had voice acting and audio clues, so it was a little tougher.
@BBHood21726 күн бұрын
That's also the version I played. I wonder if the mechanics mentioned here also apply to that version.
@megamanfan325 күн бұрын
It might be possible that the Deluxe Edition had some of the mechanics retooled. I don't really know for certain. That would require comparing the coding between the two versions.
@MrBenMcLean26 күн бұрын
I love the TV show. I love the TV show so much. Early 90s Rockapella will always be the epitome of cool to me. But the computer game is poorly designed. There's no way around it: this game fails at teaching geography and at being a fun game because of the terrible hint design. At every turn it's doing something stupid where the content is at odds with the mechanics instead of their reinforcing each other. I'm sorry, this is just a bad game. But I really love the TV show and would never want to say anything bad about it.
@Pixelmusement26 күн бұрын
To be fair, this game was pioneering its own unique form of edutainment back in the mid-80s, thus why it got so popular to begin with. Sure, in retrospect it has problems and shortcomings, but it did the job for its time. :B
@JamieBainbridge25 күн бұрын
I think that's untrue. Not many 6 year olds knew as much about Europe as I did thanks to the old CGA Carmen in Europe game. Some years later I needed to un-learn Yugoslavia.
@Compucles21 күн бұрын
As mentioned, the clues refer to the country rather than the city, which isn't a problem once you know that and isn't that hard to figure out after a few cases anyway. How else is the hint design stupid?