HOUDINI - how to point normals inward a curve

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Terranimator

Terranimator

Күн бұрын

Пікірлер: 19
@frankliang8285
@frankliang8285 2 ай бұрын
that's so amazing. thanks for sharing with us.
@martinalexandersuriading
@martinalexandersuriading Жыл бұрын
Not sure what Houdini version you used for this recording, but thankfully now there is an "Orientation Along Curve" SOP which saves us from this math horror! 😂
@SCTheBrand
@SCTheBrand 4 жыл бұрын
Would love to see more like this in vex. Great stuff!
@Terranimator
@Terranimator 4 жыл бұрын
I will see if I can make an version of it in vex! thanks
@beat.2504
@beat.2504 4 жыл бұрын
Thank you! Great explanation, worth the time. Thanks
@Terranimator
@Terranimator 4 жыл бұрын
Glad you enjoyed it!
@成宇新
@成宇新 Жыл бұрын
Thanks! It helps me a lot !
@vrb_alex
@vrb_alex 2 жыл бұрын
Great example of using dot and cross products!
@antoniopepe
@antoniopepe 3 жыл бұрын
Fantastico. Top one
@JimiMoso
@JimiMoso 4 жыл бұрын
Nice way to do it! thanks. How about PolyFrame/BitangentName/N (makeFrameOrthogonal) ? or N and invert it.
@Terranimator
@Terranimator 4 жыл бұрын
I may be doning something wrong, but I didn't get quite right angles doing this way. they are slightly off.
@eggZ663
@eggZ663 4 жыл бұрын
@@Terranimator Set style to 'first edge' as well
@nictanghe98
@nictanghe98 4 жыл бұрын
It completly not working for me from the start. If i use the Geometry fromVopOutput on the first 2 set of normalizes it points verry in a weird angle and not tangentional like with your example.
@aspirantnemo263
@aspirantnemo263 4 жыл бұрын
Out of curiosity, do you still get perfect bisectiles angled normals if you don't use a resample node? I'm wondering if, without it segments of diff. lengths between "corners" will not require more adjustment with this set up to get the desired result. In any case, while I'm a bit more fluent with vex wrangles than with vops , I will definitely try this. Thanks for the contribution!
@matteoforghieri
@matteoforghieri 4 жыл бұрын
the first part of the VOP i couldnt make it work (In my case i had more intricare curve), the normal of the point 0 was always messed up, so i used a polyframe SOP to get the orientation of the normal right. like in this tutorial kzbin.info/www/bejne/qXqvY6anbJiHf6M&ab_channel=SergeyGolubev
@Smoluck
@Smoluck 4 жыл бұрын
Having difficulties at kzbin.info/www/bejne/jXnHmZeuZt96es0 and i can't get any Cross values to Negative. They all are at 0. It seems i missed something. using Houd 18.0.566 i have weird angle at both extremity points also. Btw, thanks for sharing.
@matteoforghieri
@matteoforghieri 4 жыл бұрын
i think we had the same problem, try to watch this kzbin.info/www/bejne/qXqvY6anbJiHf6M&ab_channel=SergeyGolubev
@mono24
@mono24 8 ай бұрын
what a terrible tutorial!
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