This is one of awesome Blender tutorial ever seen at KZbin. thanks for your wonderful job!
@blendercinematic4 ай бұрын
Thank you so much!
@pstuarts8 ай бұрын
Hey man! Loved the tutorial! Just have one question: my final output doesn't look like yours. I don't have that much waves, but if I make the swell with bigger size (more waves) once I put the bake in my ocean it looks broken. Do you have any idea what coul'd be happening? TYSM!
@blendercinematic8 ай бұрын
Thank you so much! You can contact me on discord or email, the details are on the about page of my channel.
@ottoma39092 ай бұрын
I followed the tutorial but the water in the centre of the scene looked like black spikes, what is the problem
@bear53352 ай бұрын
I had this problem too! It's the scaling of the texture that's the problem... What fixed it for me is scaling up the 'Texture Placement' empty object that you made earlier. For me it needed to be quite a lot larger than expected, but basically just mess around with the size of the empty object until it looks right!
@timmy_mineАй бұрын
Where can I download the animation?
@Crookedcedarish4 ай бұрын
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
@blendercinematic4 ай бұрын
Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.
@stevensteverly4 ай бұрын
lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!
@blendercinematic3 ай бұрын
Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.
@manishchauhan145 Жыл бұрын
the water effect ( ships coming out of ocean ) cant be done with only the ocean modifier. any Idea how to create something like that? what I think is water simulation over the ocean modifier only for the portion where the ship is coming out of water
@blendercinematic Жыл бұрын
Yes. I have a breakdown of ships out of water on my channel which is a blend of flip fluids and ocean modifier. Please take a look.
@manishchauhan145 Жыл бұрын
@@blendercinematic ohh alright
@simpslayer92698 ай бұрын
Hey man, I am trying to loop the ocean modifier with 2 ocean modifiers, but I cant bake them. Do you know how to loop and bake them?
@blendercinematic8 ай бұрын
I usually use the ocean modifier as explained in the tutorial which is by extrapolation. I haven’t tried looping.
@simpslayer92698 ай бұрын
@blendercinematic I understand, thank you for the reply👍
@frocximo17076 ай бұрын
I can't follow along with my low computer specs, but thank you.
@blendercinematic5 ай бұрын
You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.
@노상재-q1e8 ай бұрын
I am Love yoooou!!
@blendercinematic8 ай бұрын
🙂 Thank you so much!
@Trankilstef7 ай бұрын
I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?
@blendercinematic6 ай бұрын
Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.
@AlmazovS7 ай бұрын
How did you make a city in the end? :)
@blendercinematic7 ай бұрын
The buildings are from city builder 3d addon. I used particle system to scatter them on a plane. We can also use geometry nodes for scattering.
@Musicomni150 Жыл бұрын
Bro , i made 2 ocean modifiers so i could loop the ocean with time and keyframes , but now i don’t know how to bake them both , idk how can i go from here , cause i need it to loop and then bake them, thank you
@blendercinematic Жыл бұрын
As far as I understand, you can only loop and bake one ocean modifier at a time. You can have multiple ocean modifiers, exclude all but one from the view layer, loop, bake and merge all of them using shader editor which is what I used for most of my ocean projects.
@Autumn4-46 ай бұрын
file downloads pls :) The new version is difficult to use
@blendercinematic5 ай бұрын
The bake files are huge. The procedure is multistep but user-friendly.
@Masarra2017 Жыл бұрын
Foam !!!!!
@blendercinematic Жыл бұрын
I'm still yet to work on foam.
@saulreynodar77429 ай бұрын
why its not working for me?
@blendercinematic9 ай бұрын
In the shader editor, under mapping, is the type changed to texture?
@rasicaphoto64508 ай бұрын
In the shader editor in image textures thick boxes cyclic and auto refresh. Work for me.
@GHOSTEDITS2004 Жыл бұрын
Hi
@blendercinematic Жыл бұрын
Hi 🙂
@birhon4 ай бұрын
Why are you using 3.3 in 2023??
@blendercinematic4 ай бұрын
It’s an older tutorial, re-edited and uploaded.
@0do2 ай бұрын
Oh my god how can he possibly do that!!?? This is unbelievable!! in 2023?? Arrest him now!! 😡🚨