Blender Tutorial || Ocean animation | Ocean Modifier | Adaptive Subdivision & Displacement

  Рет қаралды 11,455

Blender Cinematic (fxartist_b3d)

Blender Cinematic (fxartist_b3d)

Күн бұрын

Пікірлер: 39
@OtaNaiki
@OtaNaiki 4 ай бұрын
This is one of awesome Blender tutorial ever seen at KZbin. thanks for your wonderful job!
@blendercinematic
@blendercinematic 4 ай бұрын
Thank you so much!
@pstuarts
@pstuarts 8 ай бұрын
Hey man! Loved the tutorial! Just have one question: my final output doesn't look like yours. I don't have that much waves, but if I make the swell with bigger size (more waves) once I put the bake in my ocean it looks broken. Do you have any idea what coul'd be happening? TYSM!
@blendercinematic
@blendercinematic 8 ай бұрын
Thank you so much! You can contact me on discord or email, the details are on the about page of my channel.
@ottoma3909
@ottoma3909 2 ай бұрын
I followed the tutorial but the water in the centre of the scene looked like black spikes, what is the problem
@bear5335
@bear5335 2 ай бұрын
I had this problem too! It's the scaling of the texture that's the problem... What fixed it for me is scaling up the 'Texture Placement' empty object that you made earlier. For me it needed to be quite a lot larger than expected, but basically just mess around with the size of the empty object until it looks right!
@timmy_mine
@timmy_mine Ай бұрын
Where can I download the animation?
@Crookedcedarish
@Crookedcedarish 4 ай бұрын
In my timeline area i do not have the "Summary" on the left side. How do i go about finding that so i can extrapolate time (around 6:38)
@blendercinematic
@blendercinematic 4 ай бұрын
Sometimes it might be hidden from view. Try clicking on the small arrow that looks like this > at the left of the timeline area to unhide the summary tab.
@stevensteverly
@stevensteverly 4 ай бұрын
lmao I'd never have thought to use shader editor to get the most out of ocean modifier! Very clever! do you use this with anything else? off the top of my head it seems like you could use dynamic paint to get some interactions with objects, which could be nice!
@blendercinematic
@blendercinematic 3 ай бұрын
Thanks to the artist Dylan Neill for coming up with this idea for ocean displacement. I sometimes use for creating terrains as well.
@manishchauhan145
@manishchauhan145 Жыл бұрын
the water effect ( ships coming out of ocean ) cant be done with only the ocean modifier. any Idea how to create something like that? what I think is water simulation over the ocean modifier only for the portion where the ship is coming out of water
@blendercinematic
@blendercinematic Жыл бұрын
Yes. I have a breakdown of ships out of water on my channel which is a blend of flip fluids and ocean modifier. Please take a look.
@manishchauhan145
@manishchauhan145 Жыл бұрын
@@blendercinematic ohh alright
@simpslayer9269
@simpslayer9269 8 ай бұрын
Hey man, I am trying to loop the ocean modifier with 2 ocean modifiers, but I cant bake them. Do you know how to loop and bake them?
@blendercinematic
@blendercinematic 8 ай бұрын
I usually use the ocean modifier as explained in the tutorial which is by extrapolation. I haven’t tried looping.
@simpslayer9269
@simpslayer9269 8 ай бұрын
@blendercinematic I understand, thank you for the reply👍
@frocximo1707
@frocximo1707 6 ай бұрын
I can't follow along with my low computer specs, but thank you.
@blendercinematic
@blendercinematic 5 ай бұрын
You’re welcome. On systems with lower specs, higher dicing rate numbers such as 2, 4 or even 8 pixels can be used for render and viewport under adaptive subdivision of render settings.
@노상재-q1e
@노상재-q1e 8 ай бұрын
I am Love yoooou!!
@blendercinematic
@blendercinematic 8 ай бұрын
🙂 Thank you so much!
@Trankilstef
@Trankilstef 7 ай бұрын
I don't understand how you can make loop cuts in the inside of the circle with triangle fans. I do everything fine but when I have to use the loop cut it only make appear one vertice on one edge I don't understant it is driving me nuts ! What the hell I'm doing wrong?
@blendercinematic
@blendercinematic 6 ай бұрын
Try extruding the circle out and then make loop cuts in between. That way you might not have any triangles.
@AlmazovS
@AlmazovS 7 ай бұрын
How did you make a city in the end? :)
@blendercinematic
@blendercinematic 7 ай бұрын
The buildings are from city builder 3d addon. I used particle system to scatter them on a plane. We can also use geometry nodes for scattering.
@Musicomni150
@Musicomni150 Жыл бұрын
Bro , i made 2 ocean modifiers so i could loop the ocean with time and keyframes , but now i don’t know how to bake them both , idk how can i go from here , cause i need it to loop and then bake them, thank you
@blendercinematic
@blendercinematic Жыл бұрын
As far as I understand, you can only loop and bake one ocean modifier at a time. You can have multiple ocean modifiers, exclude all but one from the view layer, loop, bake and merge all of them using shader editor which is what I used for most of my ocean projects.
@Autumn4-4
@Autumn4-4 6 ай бұрын
file downloads pls :) The new version is difficult to use
@blendercinematic
@blendercinematic 5 ай бұрын
The bake files are huge. The procedure is multistep but user-friendly.
@Masarra2017
@Masarra2017 Жыл бұрын
Foam !!!!!
@blendercinematic
@blendercinematic Жыл бұрын
I'm still yet to work on foam.
@saulreynodar7742
@saulreynodar7742 9 ай бұрын
why its not working for me?
@blendercinematic
@blendercinematic 9 ай бұрын
In the shader editor, under mapping, is the type changed to texture?
@rasicaphoto6450
@rasicaphoto6450 8 ай бұрын
In the shader editor in image textures thick boxes cyclic and auto refresh. Work for me.
@GHOSTEDITS2004
@GHOSTEDITS2004 Жыл бұрын
Hi
@blendercinematic
@blendercinematic Жыл бұрын
Hi 🙂
@birhon
@birhon 4 ай бұрын
Why are you using 3.3 in 2023??
@blendercinematic
@blendercinematic 4 ай бұрын
It’s an older tutorial, re-edited and uploaded.
@0do
@0do 2 ай бұрын
Oh my god how can he possibly do that!!?? This is unbelievable!! in 2023?? Arrest him now!! 😡🚨
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