ironically the original design for monster hunter was a rpg which they switched away from last second (it's the reason why their first flagship monster was a RED dragon and why it is in all their games), so the magic part kind of makes sense lol
@zrevi59182 күн бұрын
Oh man. As a lance main, wilds have been shit. It pretty much feels like a new weapon with the changes and worse.
@Qing-Dynasty964 күн бұрын
If you are bad at wilds hanmer you are bad at hammer in every mh. The hammer playstyle didnt change bro.
@DarStaal4 күн бұрын
21:50 not the absolute god of hyperdeath theme
@StorytellerWMD4 күн бұрын
I played Adept Style Bow in GenU so I do not think the bow getting a perfect dodge with perks is a bad thing, I am very excited as a bow main. But I also plan on using the charge blade a heck of a lot more if not mainly, especially since you can swap between weapons on your Chocobo.
@frostdragonheart25005 күн бұрын
I suppose I should’ve added that my opinions come from a very casual perspective. I am not a diehard Main of any weapon, and I certainly lack the more nuanced understanding and appreciation of each weapon that comes with maining a weapon.
@WH40KHero5 күн бұрын
My issue with the insect glaive is that they still did not unneuter the infinite. So disappointing still.
@Sandwich-5-sand5 күн бұрын
2:53 greatsword 4:23 longsword 6:15 sword and shield 8:02 duel blades 9:43 hammmer 12:36 hunting horn 14:49 lance (best weapon) 15:58 gunlance 17:43 Switch axe 19:49 charge blade 21:39 insect glave 23:48 light bowgun 26:11 heavy bowgun 28:30 bow Overall thoughts, No proof of a hero Garabge game 0/10
@thatonecommenter71695 күн бұрын
Honestly i think the trick gauge for bows is a solid addition, straight up the only reason i never played bow apart from close coating build in rise is that i always worry about not bringing enough coatings/materials to hunts. Also keeping them tied to your gameplay kind of reminds me of how you upkeep your buffs on gen 5 insect glaive. Might main a bow for wilds when it drops
@BakeNation_MH5 күн бұрын
huh, I’ve personally never had any issues with Bow coatings, but I understand why it might turn people away from the Bow. lol this change was meant for players like you!
@judie67275 күн бұрын
Disagree with the perfect rush finish being the Rise version, hated how the one in World sends you flying away from the monster. Also the Echo Bubbles were in World so I don't see the problem. As for them being Immersion breaking, this is a world where one of the most popular monsters is a literal living jet engine and it isn't out the question for regular monsters to spit fire or electricity, Monster Hunter is fantasy.
@knoffriz6 күн бұрын
Playing hammer on beta and it was great. BONK for days, new extra charge atack , two ways to clash monsters is good too
@jockpackage17706 күн бұрын
The point of new LS is to use crimson slashes during red buff and helm splitter just before you run out. You can use one or the other as play stylse but you can also use both. hammer's offset can be held too, like with HH, only it's not trash that you have to cue and can only cue once so it's worthless to try and cue it again before using it. Hammer was one my favorites in the beta, it and SA but we'll get to that. Ah, liking Wilds lance. It's the easiest way to say you're not a lance main without actually saying it. The pokes and ability to be responsive, by blocking or poking mid combo at any time is just gone. Lance stole all the hit lag from every other melee weapon. Also, having a charged attack at the end of the high thrust just feels wrong. If we have to hace a charged move, make it the sweep again but ensure it's only use is wake up hits but have it be terrible for dps compared to combos. Lance has no large single hit so a move that fills that niche alone would be good. Yeah wyrmstake full blast took a bit to get use to. Best way I found to use it was, after a full burst, (I see switch controls so I'll use those) X, X+A, X/A twice. Yeah that least input doesn't care what you use between the 2 but after the first of those two you have to make a choice. This is because if you execute the final move, sure you get 2 guard points but you can't move or cancel out of it. You can cancel out in every other stage of the combo, apart from that least input. Full release should be powerful but not so much so that the best play style is just spam that 1 move as much as you can. I do love how there are now 2 options for using amped state and ZSD is more of the defensive of the 2 now. Since latching on gives you hyper armor. You really have to think about what you want to use amped state for, either all out offense or defense with some decent offense as a bonus. It's the best flow SA has ever had. They just need to buff the kit so that you don't need to spam full release to prevent yourself from falling behind lance in damage... I'm not joking, look at the beta speed runs, the only reason SA wasn't last was because of full release spam. Sucked that it was weak but that can be easily fixed. The feel was so fun. Overcharged phials only have 2 uses, longer shield time and axe mode A attack discharges. SAED gets really bad multipliers for the stacked phials. The focus strike is also overrated and a subject of a lot of misinformation. Short version, focus strike is as worthless as every other weapon's that isn't IG. Charged axe is easy to get, just perfect block once and press X. Hmm, that's another misconception, you can just do SAED without the AED lead up. If you block, in any way, you can SAED right after. Guard, perfect guard, guard point, doesn't matter. Also No, the way to go is to use savage axe and A attacks to use the double amount of phials one at a time for as many hits as you can. Ideally getting 2 explosions per phial, with the double swing after a light attack in axe mode, so it's 4 explosion each not 2. Since you have double use and half cost at the same time. Savage axe is as overtooned as full release slash, only difference is they didn't also nerf everything else around it. Rising spiral slash's hit box sucks, it will be very match up dependent on if you can get your extracts back. Also, Capcom heard us so the bounce/aerial play style has returned. The kinsect controls were god awful, if you wanted to play it the old way without focus mode. They also claimed that focus mode was a choice, with these controls, it's not a choice for IG. If you can't fire the guy, demote them to be a janitor. It was so easy to fix, just use Iceborne swap to slinger controls by letting us use R3 to toggle focus mode on weapon that can aim so trigger controls are untouched on aiming weapons. Also, Tokuda's reasoning for removing the bounce is hypocrisy. Other weapons didn't get full mechanics removed to "encourage" (translation) force players to use the new moves. Only IG got that. Now it seams like both play styles will exist, in the full game. I'd tolerate the new play style being the only one, with fixed controls, if the reasoning wasn't that stupid.
@breachphoenix6496 күн бұрын
What do you mean saed and savage axe is the way to go? Saed is dead. You can’t do it from neutral, it’s harder to get to and the motion values got nerfed. There’s literally never a reason to use it. Savage axe is always the right move or an aed to the follow up. I’m happy you liked the changes but no saed is not good.
@itsFriet226 күн бұрын
I like the rise and wilds perfect rush finisher more because it has more combo potential
@AstarothGX76 күн бұрын
ew ure gay
@sharingangameplays83756 күн бұрын
So this is what I learned from insect glaive in monster Hunter wilds is it's like Sunbreak but better you said now there's like a resource spending thing going on with insect glaive and it wasn't natural because the charges were supposed to buff you, you might not have known this but in monster Hunter Sunbreak one of the wire bug skills for the insect glaive turns your kinsect into a nuke that spends all three charges that exploded wherever you decided to throw it then depending on where you threw it it would grab a charge then launch your character into the air and the way you would use it is you would wait till your buffs were about to run out then use the nuke for massive damage that was my favorite wire bug skill I'm glad they worked the spending your charges into a core mechanic of the insect glaive instead of just letting them run out you have to keep a mental timer in your head and when to make space to execute the attack it adds a badass layer of combat to the insect glaive that I love from Sunbreak
@BakeNation_MH5 күн бұрын
Ooh yea you make an excellent point! I forgot to mention how the Rising Spiral Slash is similar to the Awakened Kinsect Attack silkbind from Sunbreak! It’s really cool how Capcom has implemented an extract spender move in Wilds for those who liked it in Sunbreak
@TspriggZ6 күн бұрын
Your Hunter so pretty...
@dibbo98236 күн бұрын
the problem with the insect glaive charging is the inputs on controller you have to crab claw to charge whenever u want to move the camera which is not healthy for your hands
@ABIADAB6 күн бұрын
not really imo, i dont use the claw grip and i can still control the camera just fine. one tip that i can give is to learn when to release your thumb from the button. most people have trouble with aiming the charge attacks but most people just doesn't notice that charge attack have a very lengthy animation that you can't cancel, when the animation start you can start aiming your attack, no need for claw grip.
@Flores_13147 күн бұрын
The the extra charge on the charge blade I belive it will add more more attack power to your phials (I noticed it when I go in axe mode or use SAED), and the other way to get into Savage Axe mode you do a perfect guard and its a follow-up (I think just go into axe mode right after the perfect guard to get it i kinda forget lol) You're welcome for the tip (I cannot wair for Wilds, please be next year already!)
@BakeNation_MH5 күн бұрын
Ahh gotcha! Yes thank you for explaining those bits of the Charge Blade. I will keep these in mind for future reference
@fakenickib62457 күн бұрын
As a dual blade main. I pick it cause i suck with remembering combos. (Cause i havent put in the time) So i love the simplicity
@BakeNation_MH5 күн бұрын
lol that’s fair. In a game full of weapons with all sorts of complicated movesets and inputs, it’s nice to have an option that remains fairly simple to use
@bestsqued5 күн бұрын
I use dual blades because I’m stupid👍
@fakenickib62455 күн бұрын
@@bestsqued pretty much :)
@czairkolmoslink59527 күн бұрын
This came out during the day they said they were overhauling the Lance. Sorry fam but Lance Mains didn't like it. There where good things, but I'm also a Lance main and if you didn't play Lance you wouldn't know.
@SleepingCuga7 күн бұрын
6:51 How do you do that move in mhw?
@BakeNation_MH5 күн бұрын
You have to do that lunging attack (either the draw attack or X+A) into one of those walls that your hunter will half climb up then jump off of. An example of such a wall is the middle pillar in the final Kulve room.
@Marchtembuary7 күн бұрын
I think you missed the big thing about hammers new spinning bludgeon. It’s not just usable after charge level 3. You can combo the spin after ANY attack, including follow ups to the spin giving you access to infinite combos. This change alone has turned hammer into a very combo heavy weapon where you have to decide whether it’s best to combo into an offset, spin, mighty charge, etc. Once you get the hang of it the hammer is INSANE and as a long time hammer main I very much welcome the changes
@Marchtembuary7 күн бұрын
side note the upswing follow up in spinning bludgeon also counts as an offset
@johnphileobaua7 күн бұрын
Wait, you dont like SAED spam, but you do like Rising Spiral Slash? I dont get it...
@BakeNation_MH5 күн бұрын
Okay… you make a good point. Yes, I did get very tired of SAED spam in Iceborne. RSS feels great right now, but you’re right, after a while it may start to feel repetitive like the SAED spam does
@stonecolda.p.7 күн бұрын
While I disagree that charge blade SAED spamming is monotonous because I like when my big combos go boom, I do completely agree that the CB is peak in wilds and a natural progression of its kit.
@ItsNergante7 күн бұрын
Yo great vid dude :) While agree with most takes, CB and Lance's changes are very controversial. I'm personally for CB having 2 distinct styles that have different strengths and encourage you to make different builds. And lance... well I think you're in the minority of people who really enjoyed it. Also on the topic of positioning, focus mode allowing you to 180 with a TCS seems far more egregious than bow's perfect dodge, but I still agree its a bit too much (not to mention LS' new helmbreak cancel and super armor- getting punished for bad positioning is pretty much gone with that weapon lol).
@czairkolmoslink59527 күн бұрын
I'm a Lance main but it's pretty much there where a lot of moves that were weaker then older versions, having the Charge Counter be hind 3 pokes was another problem, hops where changes, and other stuff. while Rise players hated the loss of options. but there was a lot of stuff and Lance mains always feels like they are the last weapons thought of. So it's how it is.
@ullerbarwulf7 күн бұрын
Hammer was my favorite in world. I felt weird on wilds, idk why, but I hated it :/
@shimik117 күн бұрын
As a bow main, you saying the bow perfect evade feels overpowered and doesnt fit with the kit clearly tells me you havent played bow enough in the previous games, it straight up makes you able to focus on more offensive skills in low/high rank rather than stacking up stamina surge and constitution instead of the shitty stamina management bow has in literally every game that came out previously
@Anarkyfloyd7 күн бұрын
IG AIR BOUNCE IS BACK BABY
@choaticfae46547 күн бұрын
What is the issue with magic? Like this game is literally borderline magic……we are fight giant unexplained monsters……some weird energy exist………some human subs-species with elf ears that live forever and resonant with monsters and nature……..like calm down magic is cool also the hunting horn literally heals hp? How? How does sound heal hp? I understand stamina because adrenaline but yea mh as always been borderline magic
@BakeNation_MH7 күн бұрын
I completely agree that softcore magic has been a part of most, if not all, of the series. The issue here with the echo bubbles and tracer arrows is that it hasn’t been so visibly apparent before. It’s easy to forget it’s there when you can’t see it, but things like energy waves radiating from the floor and exploding when a hunting horn plays a melody without any logical explanation as to how it’s happening is crossing the line
@choaticfae46547 күн бұрын
@BakeNation_MH why though? Why wouldnt the weapons made from the giant monsters parts the same monsters who resonate with that energy be able to harness that energy?
@WH40KHero5 күн бұрын
@@BakeNation_MH Wirebugs. Wirebugs are literally magic.
@cashday18397 күн бұрын
Great video, but now i gotta replay undertale for that music
@BakeNation_MH7 күн бұрын
LOL I hope you enjoy it. I found the music recently and loved it
@MysteriousStranger508 күн бұрын
Heavy bowgun can charge its focus strike to basically triple its damage, you can also charge the offset attack in the same way. Light bowgun lets you do that continuous fire if you hold shoot then dodge while you have the attachment on
@Tengumelo8 күн бұрын
Hunting horn already had bubbles in iceborne, people tend to forget they were there because of how small they are Wilds just made them bigger and actually useful and that's a huge W for me
@siduxjxhdgzhdjxhxuuxxyhgg10798 күн бұрын
Gonna go double horns with one of em having a song extender now thats gonna be fun
@franzoloranzo73028 күн бұрын
Dude the charged step is the biggest upgrade hammer received. Being able to dodge and keep your charge level is a complete game changer
@mattiuinternational2768 күн бұрын
As an IG main, I’ll go with GL/SA, changing my main from game to game keeps it fresh.
@chubbz37568 күн бұрын
You should add chapters to the video. I clicked to only look at the weapons I’m familiar with and almost clicked off when you didn’t have them. Stayed around because you’re a small channel though, and I can see there is a lot of effort in the video. Hopefully that doesn’t come across as demanding, I’m just trying to give a perspective that could help you grow.
@dennynavarra8 күн бұрын
If they wane have longsword be both a builder-maintainer and a builder-spender, i hope they actually manage to keep both option viable as i love the new crimson slashes and personality dont vibe with the anime release finisher.
@DarStaal5 күн бұрын
for me spirit release will be the only reason im going for helmbreaker. Would love to see it anywhere else
@ilikecookies2308 күн бұрын
They changed IG guys we got bounce back, I was on the camp of the changes were okay and a wait and see but hey we got bounce back now. 😅
@gravedigger45838 күн бұрын
Nice video! One note about the greatsword and it's damage, it seems like it was rebalanced so that the first two charges deal more damage, and TCS took a cut. So now it's actually worth going for the full combo, or at least adding one extra charge attack :) For the charge blade, overcharging phials make, and then storing them into the shield, makes the buff stay for a longer amount of time. I am not sure if it increases the damage, but it does increase the duration. It also got a new move, where you hold R2 + Circle, you can now charge your shield directly. No need to go into the startup of the AED. :) Savage axe is also here, and can be applied by either making a wound finisher, or guardpointing an attack, and then going into the axe combo :D
@joshuadehler50398 күн бұрын
Spinning bludgeon can follow up any attack, not just a charged one. And the mighty charge can be entered before the final bash of the big bash combo
@fmh_uwu7507 күн бұрын
Personaly wilds hammer is great. And its just a skill issue on his site
@tombmie8 күн бұрын
along with bounce being back which i’m happy about, i hope the insect glaive has some incentive to not always blow extracts on the RSS. i found after a while it began to feel monotonous just doing RSS similar to how SAED spam can feel samey
@CrowziYT8 күн бұрын
Did they give sns oils yet.
@LunaSolGaming8 күн бұрын
Bounce is back❤
@BakeNation_MH8 күн бұрын
I know right! What are the odds I release this on the same day news comes out that weapons are getting changed? So cool!
@Luca-vy1dh8 күн бұрын
All weapon are better imo
@JeannieLove8 күн бұрын
LS, Bow, CB, GL are my 4 favorite weapons overall and in the beta. Most of the other weapons are ones I need more time with. The one I hated was Lance so I'm glad to hear it's getting a major overhaul for final release, I just don't know how they can make it something I like.
@TheDevilDucker8 күн бұрын
I'm judging you purely based on your Switch Axe opinions >.> Glad that yoy loved it! And since i exclusively played Switch Axe... I love it. Focus Mode/Strike is pretty much a way to decide if you want to exploit the wounds as much as possible, or instead use your fancy finisher to destroy the wound on exchange of immediate big damage Offset attacks was tough, but everytime it happened, OH BOI, indeed felt incredible Wish SwAxe had a Clash... Speaking of my baby... Switch Axe finally put the SWITCH aspect of the weapon now that the Sword Gauge only fills by attacking with the axe while in combat, the new Spiral Roundslash that happens after morphing from sword to Axe is the most important tool to manage the Sword Gauge's recovery, since this recovers the biggest amount of Gauge among any other Axe attack The Unbridled Slash/Full Release is by far my favorite addition, a proper evolution of Trance Slash' finisher perfectly integrated on the playstyle ZSD is finally not the way to go playstyle. Love it. The counter is not as busted as in Rise, but i'm reslly okay having a counter, especially since this new counter keeps the risk reward aspect the weapon ever had Relentless as the powerhouse this weapon deserves to be.
@EpicPandaPat8 күн бұрын
Mom, I'm on TV look🫵
@momoayase188 күн бұрын
Whoaa the weapons are smooth, gonna buy it when it comes out (early)