super helpful, thank you for the great tutorial! <3
@power_death_drag3 күн бұрын
super helpful and easy to use with most systems thx
@Healoz6 күн бұрын
I made my own version of this as a way to learn unity without being in tutorial hell, the sprite mask is blowing my mind ahaha having to make huge sprites covering the moles was ridiculous
@llednew1210 күн бұрын
hello, why my pieces cant be dragged? what do you think is the problem with that?
@buestad17 күн бұрын
Nice shaders @firnox! Is it possible to make a semi-transparent shader with configurable edge thickness. I have tried, but cannot figure it out 😅
@samyakjain150820 күн бұрын
Hey, i have used the code and file from your Git, but i cant see any stars in unity. Please Help!!
@bugy_vr3354522 күн бұрын
dont work update is disabled
@DrkBahamutАй бұрын
Many Thanks!
@-BCA-AkhilsibyАй бұрын
You are heaven sent God bless you
@Warper74Ай бұрын
It's good, however in the original Asteroide game, the asteroides are coming from every sides in every directions, not just from the left to diagonal right.
@AshwMK-f6mАй бұрын
Thank you ! Very useful
@ChiragPrajapati2Ай бұрын
I want to use custom jigsaw 3d meshes for pieces. how can I do it? please help me
@ChiragPrajapati2Ай бұрын
Hey, I don't want to scatter the pieces in my screen, I'm making an android gamme and I need to list all the avvailable pieces on the top of the board to select from and if we put it on wrong position, It goes back to its orginal position.
@FirnoxGamesАй бұрын
Ah that's quite a different game mechanic, the core game mechanic there is swapping the places of the pieces rather than allowing free movement. You can still create the pieces in the same way, but when scattering them, I would just iterate through the pieces and swap places with a random other piece. Then you'd need custom code to swap the pieces if the destination is correct, else return the first to its original position.
@ChiragPrajapati2Ай бұрын
@@FirnoxGames I followed your tutorial then made changes and took help from chatgpt(it gave me same logic code as you're giving) and made a nice 2D game then the client asked to make it in 3D. It took me 2 days to convert it into 3D (didn't find any tutorial on the internet and even on udemy). Btw, thanks for the answer 🤝🏻
@Roos333Ай бұрын
baldi basics
@cormophite1Ай бұрын
JE SUIS L'ABONNE NUMERO 1000 hh
@SoulYard72 ай бұрын
Good coding practices, the audio is good, it has subtitles and everything. Totally a sleeper channel, shame it doesn't get more attention. Keep up the good work!
@FirnoxGamesАй бұрын
Thank-you so much, I'm hoping to get back to doing more videos soon!
@lucieandres26682 ай бұрын
Hello, i would like to change the background of the game and the look of the puzzle zone, how can I do it? (thank you for this amazing tutorial ! It really helps me)
@numaanjaved2 ай бұрын
I am done with all of this tutorial, the code you did is very repetitive, and had a lot of dependencies between both tile and gameManager, however I do understand that you used this approach so that beginners can understand code easily, Good tutorial for beginners
@numaanjaved2 ай бұрын
The code you used to return count could not be understood easily can you please elaborate .. thank you
@numaanjaved2 ай бұрын
yours was the best of the tutorials for minesweeper
@Charan_Vendra2 ай бұрын
Does this work in HDRP?
@DaveJackson2 ай бұрын
hello @firnox which renderer are you using please? I've tried urp, built-in and hd and get "unsupported pink" textures. Cheers!
@FirnoxGames2 ай бұрын
This was just the standard (aka built-in) render pipeline I used 2021.3.16f1 LTS when I created this video, I've just loaded it up now in 2022.3.46f1 LTS and it still works. Have you tried pulling the project from the github repository to see if it works for you?
@DaveJackson2 ай бұрын
Thank you kindly for the reply, I was just importing your shader folder but I'll pull the whole project@@FirnoxGames
@MadDev_2 ай бұрын
this is amazing! THANK YOU FOR SHARING! I was wondering if someone knows why this shader is not working on webGL, or if anyone found a workaround.
@MrAronur3 ай бұрын
Keep up the good work!
@coderflowerdev3 ай бұрын
I don't think this works for RawImage
@shuoyuanchen78003 ай бұрын
Exactly what i am looking for. I am working on a horror game, would like to use this effect on objects in the dark. I love this community, hope one day i will be able to have something to share back.
@jdmaze13 ай бұрын
Not sure if it has anything to do with updates in the Unity engine, but I didnt' have to do the extra code to inhereit only the forward velocity. It works as yours did after you added the extra code. version 2022.3.41f
@ArunavaDutta-v8k4 ай бұрын
can i get the full unity project folder pls
@ArunavaDutta-v8k4 ай бұрын
can you give me the full project plss
@moriyainstitute9904 ай бұрын
It is very useful to me! Thank you for your guide!
@uhrcru4 ай бұрын
This tutorial is like a bible for puzzle games, I feel so awkward to not find any other good tutorial for this type of games(would be cool if you know drop some links for me to check out)
@kafka40484 ай бұрын
Nice tutorial and amazing project idea! :)
@SHANGWEN-p8s4 ай бұрын
Hi, your teaching is very practical! I learned how to create this game from the basics, but how do I modify the game if I want it to only have normal mole?
@soldadopreciso4 ай бұрын
How reduce the number of pieces, instead of 24 e.g. only 6 pieces. Thanks used the dificulty slider. 3:18
@earthb674 ай бұрын
Fantastic and so well explained! Thank you.
@WinsdayWolf934 ай бұрын
is there a way to keep the sprite from facing up or down? or is that impossible from the shader?
@FirnoxGames4 ай бұрын
Yes this should be possible, it's how I believe tree billboard shaders work. However, you'll have to use a slightly different method to what I did here. Extracting the rotation element from UNITY_MATRIX_V, and removing them (The transpose should be the inverse for rotations). I think it will only work when you don't scale the objects, but that's a tradeoff you'll have to make.
@Dragonaud5 ай бұрын
This is the best begginer friendly Unity/C# tutorial on KZbin. Thank you!
@ColtPtrHun5 ай бұрын
I would add that it's not very performant to call Camera.main in every cycle. Instead it can be referenced in e.g. OnAwake instead. Otherwise great tutorial.
@elektra815165 ай бұрын
I've been making games for a long time yet I always have to come back to little tutorials like this for even the most basic things! Thanks so much!
@vikthyr5 ай бұрын
Thank you very much, this tutorial helped me a lot to understand and build a game in this style, however, I have a question and I think you can help me. Until then, the puzzle pieces are square and of equal size, how can I make the pieces have the same pattern as a physical puzzle?
@jennichaau5 ай бұрын
Thank you! This is great. Was wondering if it’s possible to change the angle of the Gradient? For example, implement the gradients at 90 degrees or 110 degrees.
@ThatOneLinguisticsNerd5 ай бұрын
Is there a way to give it a collider; because when I try to, it doesn't work.
@InchPOE5 ай бұрын
Hm. Its not transparent, any idea why i have this problem? I even copyed your script from github to try it.
@rubenvictorcallacondobeliz71356 ай бұрын
tenia un error de linea hahahhaha pero que tonto que soy pense que era LF(lf) no 1f, creo que estoy ciego.... Error del compilador CS0103. Sin duda tu tutorial es muy avanzado. Muchos lo hacen mas de manera grafica que de codigo, lo que tu haces comparado con ellos realmente esta a otro nivel. Bueno es interesante ver como se puede hacer el mismo juego pero de diferentes maneras y creo que cada uno se ajusta a lo que uno necesita, seria interesante ver una mezcla de todos los metodos para sacar algo poderoso.
@ninjanick576926 күн бұрын
Yeah he's coding is very advanced, I realized only ChatGPT can elaborate on what and why he's doing it like that
@tuftel_55346 ай бұрын
Wonderful tutorial! I totally watched it. Just a question: How can you make it so that the user independently uploads the images he needs through the interface and is it possible to implement this?
@user-ve9xq7le5y6 ай бұрын
Thanks for the amazing tutorial. Happy to report it still works, but how and where would you implement "flipping" the X axis of a 2D sprite when moving left/right?
@FirnoxGames6 ай бұрын
Let's assume your sprite is facing to the right by default, then we want to set the spriteRenderers flipX parameter to true when you are moving left, and false when moving right. For up/down you can just leave it alone and it'll stay whatever way it was. Obviously to do this you'll need to get a referenece to the sprite renderer in your script. The other option is to set the x-scale to negative which flips the game object. As ever more than one way to do things in Unity.
@CastleClique6 ай бұрын
This is really harmful to new developers. This type of task should be handled by a shader.
@HelenaHanus6 ай бұрын
If the console says " the name instantiate does not exist in the current context", use 'UnityEngine.Object.Instantiate' instead and it will work.
@sealsharp7 ай бұрын
Great one. I searched for "unity billboard shader" because i am watching a series about creating your own particle system right now and the part about setting up the billboard effect seemed rather complicated.