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@frankyin8509
@frankyin8509 Күн бұрын
this is a boost shot on my personal project to develop a tiny physics engine. thx a lot. merry Christmas: D
@abdullahlibzo6914
@abdullahlibzo6914 8 күн бұрын
Brother that was sick❤‍🔥❤‍🔥❤‍🔥
@Johnny_Franco-12_Scratch
@Johnny_Franco-12_Scratch 13 күн бұрын
love it
@scratchsuki
@scratchsuki 28 күн бұрын
ハッハイ エビバディ イッツミー ミッキーマウス ザッツラァァァァイト
@JSiuDev
@JSiuDev 29 күн бұрын
17:35 I am here today ... 2024 🤦‍♂🤣
@RadityaRasyid-ym2nx
@RadityaRasyid-ym2nx Ай бұрын
What do you think about radiance cascade
@kalangototal
@kalangototal Ай бұрын
Nice 👌
@shapleyattractor
@shapleyattractor 2 ай бұрын
thank you for this video and project, its a great tool
@SuperDoge-dev
@SuperDoge-dev 2 ай бұрын
i guess here before this video gets recommended to everyone for seemingly no reason
@anerdwillhackit
@anerdwillhackit 2 ай бұрын
Amazing work!
@risingstar4497
@risingstar4497 2 ай бұрын
What are the little green things in the simulation
@blacklistnr1
@blacklistnr1 4 ай бұрын
12:20 [no recursion, what to do?]: You can always convert a simple recursive function to iterative by manually using a stack in place of the automatic call stack you're used to. so: 1. make a struct with the args 2. make an array of that struct with a MAX_SIZE, push when calling, pop to return 3. if your function makes the recursive call in the middle/multiple calls: split it into blocks controlled via a switch and a jump_point argument, move any needed locals to args as well 4. abuse the power of this knowledge :)) P.S. for your case(struggling with FPS already), I think that just running computeSceneColor again would have been to expensive anyways
@UnrealArtist
@UnrealArtist 5 ай бұрын
isnt this path tracing? Forgive me If this is a stupid comment xD Coming from the unreal engine background :P
@NamePointer
@NamePointer 5 ай бұрын
Yes, but I would say path tracing is a subset of ray tracing. Ray tracing itself has a pretty loose definition
@Niklaboon
@Niklaboon 5 ай бұрын
zombie movies are soo unrealistic like no one developed immunity or the virus mutates like crazy
@snk-js
@snk-js 5 ай бұрын
wow this youtube video is a masterpiece
@MarkVonBaldi
@MarkVonBaldi 5 ай бұрын
This looks really good, I just think you should also add Refraction.
@DavidHarding-y3u
@DavidHarding-y3u 6 ай бұрын
I like the “very simple” immune system
@Tube_Richy_-
@Tube_Richy_- 6 ай бұрын
If your pc is weak for blender. then this video is right for you!
@__-rz1jx
@__-rz1jx 6 ай бұрын
next time i think there should be more realistic virus mutations
@GooberBambi
@GooberBambi 6 ай бұрын
"now this is tommy" Thats not tommy thats dave 😞
@doiyi_yt-wl1ey
@doiyi_yt-wl1ey 6 ай бұрын
so interestingly, I'm pretty sure rabies is a real life version of a zombie virus. first, when an a healthy organism gets infected with it, the virus slowly starts spreading through the nervus system and eventually alters the behaviors in the brain, making the infected aggressive. second, it spreads through infected saliva entering a healthy body(though bats can give it to you just by touching you). the infected's movement is very jagged and can hardly keep up their balance.
@2minutosparareir664
@2minutosparareir664 7 ай бұрын
Que buen video saludos desde bolivia
@Wolf_Aaron2708
@Wolf_Aaron2708 7 ай бұрын
kzbin.info/www/bejne/hnOTiJKdhK2rjMUsi=Os0HrAJEKBtxF1Vj mc animation from this vid NOT original by this short
@rubenrollin5163
@rubenrollin5163 7 ай бұрын
Didn't understand the difference between indirect illumination and reflection. Currently programming Ray Tracer in Rust
@janethmshumbusi7370
@janethmshumbusi7370 7 ай бұрын
Can you please show us how to create app or apk builders please 🙏🙏🙏
@EliasWolfy
@EliasWolfy 7 ай бұрын
6:32 it's fine
@EliasWolfy
@EliasWolfy 7 ай бұрын
I think you're not very happy with the channel, have you decided to take a break? (the ratio between views and likes is visible.)
@EliasWolfy
@EliasWolfy 7 ай бұрын
halo?
@starburst4040
@starburst4040 7 ай бұрын
i'm gonna sound like a keyboard warrior but get this. these were not actually built block by block like he is suggesting in fact he didn't even make these clips, they're stolen! there's a really good video explaining how these "animations" are made by NamePointer called "How I played a minecraft animation inside of minecraft", go check it out!
@perialis2970
@perialis2970 9 ай бұрын
i have an idea for ray tracing, im not really that smart in computer graphics but i was wondering if its possible to pre-render ray tracers that are from light sources much like how static shadows are pre-rendered? the computer just has to compute what rays hits the camera, not having to calculate all of the rays that dont hit the camera because its been pre-rendered.
@rafa_br34
@rafa_br34 9 ай бұрын
Did I just hear that you had made a raytracer which runs on the CPU..?
@lightarchives5025
@lightarchives5025 9 ай бұрын
try adding like... vaccinations, avoidance, and weapons. See how long the zombies last when healthy people actually fight back, eh?
@radoslavdimitrov7505
@radoslavdimitrov7505 10 ай бұрын
You made a pretty cool software raytracer in one day. You are great
@3DevGamesOfficial
@3DevGamesOfficial 10 ай бұрын
How would one go about raytracing the skybox?
@alexeyl22
@alexeyl22 11 ай бұрын
Awesome! Nice to see someone understands importance of developing a rendering pipeline from scratch using OpenGL and learning graphics the proper way. 👍
@super_man-ArtOfWar3
@super_man-ArtOfWar3 11 ай бұрын
5:56 multiplying 4x4 matrix by vector with length=3 ☠️☠️
@rigbyb
@rigbyb 11 ай бұрын
Holy shit, this is amazing. Thanks for making this video
@You-nerds
@You-nerds 11 ай бұрын
Part 2 pls
@SCPokSecondaccound
@SCPokSecondaccound Жыл бұрын
Consider enhancing the visuals with Tone Mapping, like adding bloom for a better appearance. Address the noise issue by employing two frame buffers: first one for the current frame and another for the previous frame. Displace the second buffer using its motion vector, blend it with the current frame, and display both buffers for improved results. Edit: I know my comment is a bit late, but I hope it still helped, even if you've already fixed it. Edit2: To enhance the prominence of the bloom, consider amplifying its visibility by expanding the radius.
@Supakills101
@Supakills101 Жыл бұрын
This is a massive improvement well done. Leveraging hardware acceleration would take this to another level.
@SFSylvester
@SFSylvester Жыл бұрын
This was great! Hope you're able to put out more explainers one day!
@P-G-77
@P-G-77 Жыл бұрын
Imagine if at this very moment while you're watching this video... some (divinity) was simply doing the same thing with us... human beings... I realize that the more we go forward with simulations, the more I realize that the chances of being part of some kind of simulation or that the universe itself is part of something similar... should not be dismissed
@subith88
@subith88 Жыл бұрын
Add the military to kill the zombies in the game
@BossBeneBaby
@BossBeneBaby Жыл бұрын
Hey great video. In 2021 Khronos realeased the Raytracing Pipeline for Vulkan. It supports all modern graphics cards (even AMD) and its incredibly fast. I managed to write a realtime Pathtracer and even with 4k resolution it is possible to render in realtime.
@joshaustintech
@joshaustintech Жыл бұрын
This is very neat! I'm about to build one on my free time using Java 21's goodies, including SIMD instructions and structured concurrency.
@2002budokan
@2002budokan Жыл бұрын
Being able to summarize the entire ray-tracing process, its finest details and professional touches in such a short video is a special ability. Thanks.
@44Hd22
@44Hd22 Жыл бұрын
It would be next level if you made different materials where objects like huge cubes form into spheres and maybe even simulations of cubical or hexagonal gravity. But this is epic so far.
@44Hd22
@44Hd22 Жыл бұрын
1:41 so no black holes or time dilation? Oh wait that'd be sick for a game. A game like superhot where you slow down your enemies who can fly or are just hanging onto space itself and it’s a puzzle shooter game where you need to defeat the enemies with a puzzle like nature to use the fact only you and maybe some other elements are affected by gravity. It reminds me of this platformer game where you use black holes. If anyone does this please tell me and it was my idea but I would like to see how that would look like.