This is awesome footage! There is something magic about it
@christianthea105915 күн бұрын
Hi, nice video, very informative. where can i get the miror ball please?
@CatOFriar18 күн бұрын
Thanks for skipping over the painting the pixel textures on the low poly object really didn’t want to have watch that, considering I was instead supposed to be watching a video on pixel textures on a low poly object
@Snowfinger21 күн бұрын
Screencast Keys ??
@elfone11025 күн бұрын
The birds are just falling down. Could you tell me what I did wrong?
@elfone11025 күн бұрын
Okay, I got it. Physics: None. Thanks for your advice.
@sandorramos-vq9pcАй бұрын
Thank you you help me really much
@homborgorАй бұрын
Holy shit, I found this video while looking for good ways to make HDRIs and didnt realise it was Louis from CGBoost
@DarkHarpuiaАй бұрын
Marvelous! Exactly what I was looking for, since I'm trying to adapt to Blender's latest updates to sculpting, coming off Zbrush (couldn't stand the program anymore)
@AlphaEdzАй бұрын
Can you use for fighting scene?
@CraigMansfieldАй бұрын
Have you got any advice for me, on regards to starting to create rooms in VR? Either for a meta home environment or to watch a film in? Everything intimidates me, and I stop trying.
@OkledokАй бұрын
Great. I'd like to learn how to make this scene
@1stcircletubeАй бұрын
8:20 ❤❤❤
@Dan-kb2ozАй бұрын
DUDE! Just found this video and am blown away by this functionality in Affinity Photo! There's me editing PNGs to then work on it Davinci and wishing I could do all the Log proper colour grading. Thanks for this video!
@ЯФанатСимбочкиПимбочки2 ай бұрын
top
@OtherPeople1592 ай бұрын
TIP: since there are some couple of birds being emitting from the same vertices. uncheck the random under "emit from"
@brandosbucket2 ай бұрын
Birds add realism to anything.
@Romachka_the_bubi2 ай бұрын
Hey, thank you for your tutorial that took me more than a minute to reproduce, it works quite well but i can't manage to make the icosphere (the mesh not the birds) disapear at the end, any tips?
@MakingStuffWithEvan2 ай бұрын
Big fan! Your robotic planet training series is some of the best blender training content I've come across. Really enjoyable and well executed! Do you have any other big courses in the works? I want more! ❤
@ldm2 ай бұрын
Thanks! 😁Working on some more Robotic Planet chapters then hopefully a new course.
@MakingStuffWithEvan2 ай бұрын
Happy holidays!
@denies76972 ай бұрын
A big thanks man, I was stuck on a project, really helped out. Thank you!
@ale04872 ай бұрын
Not a good tutorial... 😒 You used the default cube instead of delete it and add a new cube
@emrebahceci76922 ай бұрын
Thank you for the tutorial. I want to make a screen like this for my unity game project and the screen is a battery status screen. I have 4 squares for every %25 percent i want to make an animaton sequence when the thresholds meet like up25%and down%25. I ve been trying various things but i havent come up with a solution yet if anyone sees this please feel free to offer me help.
@RomboutVersluijs2 ай бұрын
Ps isnt it also possible to move the spray can design around now as well?
@RomboutVersluijs2 ай бұрын
But do we really need to use a ll the passes when using Cryptomat. I wonder that. You can change more of the appearabce, but its a huge noodle map with this
@adamtns2 ай бұрын
Please send the script please. Or can ai also write this for us smoothly?
@FrankXaVi3 ай бұрын
2024
@ronymello34493 ай бұрын
Thanks for tutorial ;D
@attoinh3513 ай бұрын
Hi, why I enable the Show Emitter but the eco sphere still keeps appear?
@RomboutVersluijs3 ай бұрын
Some says its always wise to to final render of a comp in a clean empty file
@RomboutVersluijs3 ай бұрын
version 02 has errors when deactivating it. You forgot to change it to unregister. So now it tries to register again when you want to turn it off
@RomboutVersluijs3 ай бұрын
I would make the buttons aligntrue so they connect. Then i would also append these settings to the main simplify panel. No need for yet another panel. We are having the same panel war as pre blender 2.80
@3artesestudio143 ай бұрын
So nice
@3artesestudio143 ай бұрын
So cool
@Kayzewolf3 ай бұрын
This is actually great for a separate meshes method while sculpting (like fingers since remesh can lose details or web them). You'd finish the hi mesh and then retopo as one mesh, then use this method to get a perfectly attached hi res model AND still have your low poly model. Great for then baking the normals (which would be off with separate mesh) of this corrected hi res to the low res.
@A_New_Wavy4 ай бұрын
😂 speeds past the hardest part
@Tom-h8p4t4 ай бұрын
Where can one get a mirabal?
@mostslack28804 ай бұрын
Amazing, thank you 💥💥💥
@smalltugz4 ай бұрын
The link is not working did u delete the file
@ldm4 ай бұрын
Sorry, my website got hacked a while back. I'll look at rehosting this.
@coinopanimator4 ай бұрын
I love this. Genius and exactly what i needed to see at exactly the right moment. Thank youm
@JakubSK5 ай бұрын
Wtf is Alt, you mean Option key right?
@bendurden94775 ай бұрын
From time to time im coming here to see that video. Still impressive in 2024. Thats the reason i bought the gh4, gh5 and gh6 :D Thanks for that.
@ldm5 ай бұрын
Haha, thanks. I really wish Panasonic would release more of the compact range finder style bodies. A 10-bit GX80 would be so good.
@abdelkarimkeraressi14185 ай бұрын
you can do with morph .. blendshape to win more time :P .
@TheRealZerve5 ай бұрын
Do you still do this kind of style? I enjoyed your Robotic Worlds course and am looking for a course to learn this style. Any recommendations? Would be an insta-buy.
@renatorossarola5 ай бұрын
this is so good :c
@No_Life_Alex5 ай бұрын
as a tf2 player, this thumbnail makes me want to rip my hair out.
@themodelshed80085 ай бұрын
Hey great tutorial, followed through this, though keep running into my clouds looking blobby and not fluffy, any ideas? thanks
@mmertduman6 ай бұрын
And the good thing is now you can bake the normals onto the low poly mesh directly through the multires modifier, which I find works better and is simpler than baking from the high poly mesh with the horrible topology!
@cursor12456 ай бұрын
Awesome thanks!
@The-Qwertyuiop1236 ай бұрын
Now reshape is an option. Put models in the same location, select high poly, select low poly with multi res, click reshape under the shape bar on the multires modifier. Produces better results for more complex models than the video method
@ldm6 ай бұрын
Thanks for sharing!
@morivy6 ай бұрын
Well, that'd be great... if it actually worked that way. Seems like you're leaving out some crucial details. Because I can't get Reshape to make the low-poly mesh conform to the original at all. When I add the Multires modifier to the low-poly object and select the high-poly followed by the low-poly version, I get the error "Objects do not have the same number of vertices". Are you sure this feature was even meant for this kind of low-poly mesh workflow? Because I'm really starting to doubt it
@The-Qwertyuiop1236 ай бұрын
@morivy you it's been a while since I used it but the high res should have been created by subdividing a copy of the low res and then sculpting it. Then you give the low res a multires, use that to subdivide low res as many times as you did to the high res, and they will have the same number of vertices. Then you can use reshape so the multires low poly looks the same as the high poly
@The-Qwertyuiop1236 ай бұрын
@@ldmyou're welcome!
@the.unrenderable6 ай бұрын
djv throws an error when i add the .config file from blender. Help please