Robots For Hire
0:35
Жыл бұрын
Blender VHS Shader Breakdown
4:20
3 жыл бұрын
Pass Combiner Node for Blender
2:39
4 жыл бұрын
Creating Fluffy Clouds in Blender
10:49
Pixel Bot Model and Paint Timelapse
2:28
Пікірлер
@michaeljacoby6137
@michaeljacoby6137 6 күн бұрын
This is awesome footage! There is something magic about it
@christianthea1059
@christianthea1059 15 күн бұрын
Hi, nice video, very informative. where can i get the miror ball please?
@CatOFriar
@CatOFriar 18 күн бұрын
Thanks for skipping over the painting the pixel textures on the low poly object really didn’t want to have watch that, considering I was instead supposed to be watching a video on pixel textures on a low poly object
@Snowfinger
@Snowfinger 21 күн бұрын
Screencast Keys ??
@elfone110
@elfone110 25 күн бұрын
The birds are just falling down. Could you tell me what I did wrong?
@elfone110
@elfone110 25 күн бұрын
Okay, I got it. Physics: None. Thanks for your advice.
@sandorramos-vq9pc
@sandorramos-vq9pc Ай бұрын
Thank you you help me really much
@homborgor
@homborgor Ай бұрын
Holy shit, I found this video while looking for good ways to make HDRIs and didnt realise it was Louis from CGBoost
@DarkHarpuia
@DarkHarpuia Ай бұрын
Marvelous! Exactly what I was looking for, since I'm trying to adapt to Blender's latest updates to sculpting, coming off Zbrush (couldn't stand the program anymore)
@AlphaEdz
@AlphaEdz Ай бұрын
Can you use for fighting scene?
@CraigMansfield
@CraigMansfield Ай бұрын
Have you got any advice for me, on regards to starting to create rooms in VR? Either for a meta home environment or to watch a film in? Everything intimidates me, and I stop trying.
@Okledok
@Okledok Ай бұрын
Great. I'd like to learn how to make this scene
@1stcircletube
@1stcircletube Ай бұрын
8:20 ❤❤❤
@Dan-kb2oz
@Dan-kb2oz Ай бұрын
DUDE! Just found this video and am blown away by this functionality in Affinity Photo! There's me editing PNGs to then work on it Davinci and wishing I could do all the Log proper colour grading. Thanks for this video!
@ЯФанатСимбочкиПимбочки
@ЯФанатСимбочкиПимбочки 2 ай бұрын
top
@OtherPeople159
@OtherPeople159 2 ай бұрын
TIP: since there are some couple of birds being emitting from the same vertices. uncheck the random under "emit from"
@brandosbucket
@brandosbucket 2 ай бұрын
Birds add realism to anything.
@Romachka_the_bubi
@Romachka_the_bubi 2 ай бұрын
Hey, thank you for your tutorial that took me more than a minute to reproduce, it works quite well but i can't manage to make the icosphere (the mesh not the birds) disapear at the end, any tips?
@MakingStuffWithEvan
@MakingStuffWithEvan 2 ай бұрын
Big fan! Your robotic planet training series is some of the best blender training content I've come across. Really enjoyable and well executed! Do you have any other big courses in the works? I want more! ❤
@ldm
@ldm 2 ай бұрын
Thanks! 😁Working on some more Robotic Planet chapters then hopefully a new course.
@MakingStuffWithEvan
@MakingStuffWithEvan 2 ай бұрын
Happy holidays!
@denies7697
@denies7697 2 ай бұрын
A big thanks man, I was stuck on a project, really helped out. Thank you!
@ale0487
@ale0487 2 ай бұрын
Not a good tutorial... 😒 You used the default cube instead of delete it and add a new cube
@emrebahceci7692
@emrebahceci7692 2 ай бұрын
Thank you for the tutorial. I want to make a screen like this for my unity game project and the screen is a battery status screen. I have 4 squares for every %25 percent i want to make an animaton sequence when the thresholds meet like up25%and down%25. I ve been trying various things but i havent come up with a solution yet if anyone sees this please feel free to offer me help.
@RomboutVersluijs
@RomboutVersluijs 2 ай бұрын
Ps isnt it also possible to move the spray can design around now as well?
@RomboutVersluijs
@RomboutVersluijs 2 ай бұрын
But do we really need to use a ll the passes when using Cryptomat. I wonder that. You can change more of the appearabce, but its a huge noodle map with this
@adamtns
@adamtns 2 ай бұрын
Please send the script please. Or can ai also write this for us smoothly?
@FrankXaVi
@FrankXaVi 3 ай бұрын
2024
@ronymello3449
@ronymello3449 3 ай бұрын
Thanks for tutorial ;D
@attoinh351
@attoinh351 3 ай бұрын
Hi, why I enable the Show Emitter but the eco sphere still keeps appear?
@RomboutVersluijs
@RomboutVersluijs 3 ай бұрын
Some says its always wise to to final render of a comp in a clean empty file
@RomboutVersluijs
@RomboutVersluijs 3 ай бұрын
version 02 has errors when deactivating it. You forgot to change it to unregister. So now it tries to register again when you want to turn it off
@RomboutVersluijs
@RomboutVersluijs 3 ай бұрын
I would make the buttons aligntrue so they connect. Then i would also append these settings to the main simplify panel. No need for yet another panel. We are having the same panel war as pre blender 2.80
@3artesestudio14
@3artesestudio14 3 ай бұрын
So nice
@3artesestudio14
@3artesestudio14 3 ай бұрын
So cool
@Kayzewolf
@Kayzewolf 3 ай бұрын
This is actually great for a separate meshes method while sculpting (like fingers since remesh can lose details or web them). You'd finish the hi mesh and then retopo as one mesh, then use this method to get a perfectly attached hi res model AND still have your low poly model. Great for then baking the normals (which would be off with separate mesh) of this corrected hi res to the low res.
@A_New_Wavy
@A_New_Wavy 4 ай бұрын
😂 speeds past the hardest part
@Tom-h8p4t
@Tom-h8p4t 4 ай бұрын
Where can one get a mirabal?
@mostslack2880
@mostslack2880 4 ай бұрын
Amazing, thank you 💥💥💥
@smalltugz
@smalltugz 4 ай бұрын
The link is not working did u delete the file
@ldm
@ldm 4 ай бұрын
Sorry, my website got hacked a while back. I'll look at rehosting this.
@coinopanimator
@coinopanimator 4 ай бұрын
I love this. Genius and exactly what i needed to see at exactly the right moment. Thank youm
@JakubSK
@JakubSK 5 ай бұрын
Wtf is Alt, you mean Option key right?
@bendurden9477
@bendurden9477 5 ай бұрын
From time to time im coming here to see that video. Still impressive in 2024. Thats the reason i bought the gh4, gh5 and gh6 :D Thanks for that.
@ldm
@ldm 5 ай бұрын
Haha, thanks. I really wish Panasonic would release more of the compact range finder style bodies. A 10-bit GX80 would be so good.
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 5 ай бұрын
you can do with morph .. blendshape to win more time :P .
@TheRealZerve
@TheRealZerve 5 ай бұрын
Do you still do this kind of style? I enjoyed your Robotic Worlds course and am looking for a course to learn this style. Any recommendations? Would be an insta-buy.
@renatorossarola
@renatorossarola 5 ай бұрын
this is so good :c
@No_Life_Alex
@No_Life_Alex 5 ай бұрын
as a tf2 player, this thumbnail makes me want to rip my hair out.
@themodelshed8008
@themodelshed8008 5 ай бұрын
Hey great tutorial, followed through this, though keep running into my clouds looking blobby and not fluffy, any ideas? thanks
@mmertduman
@mmertduman 6 ай бұрын
And the good thing is now you can bake the normals onto the low poly mesh directly through the multires modifier, which I find works better and is simpler than baking from the high poly mesh with the horrible topology!
@cursor1245
@cursor1245 6 ай бұрын
Awesome thanks!
@The-Qwertyuiop123
@The-Qwertyuiop123 6 ай бұрын
Now reshape is an option. Put models in the same location, select high poly, select low poly with multi res, click reshape under the shape bar on the multires modifier. Produces better results for more complex models than the video method
@ldm
@ldm 6 ай бұрын
Thanks for sharing!
@morivy
@morivy 6 ай бұрын
Well, that'd be great... if it actually worked that way. Seems like you're leaving out some crucial details. Because I can't get Reshape to make the low-poly mesh conform to the original at all. When I add the Multires modifier to the low-poly object and select the high-poly followed by the low-poly version, I get the error "Objects do not have the same number of vertices". Are you sure this feature was even meant for this kind of low-poly mesh workflow? Because I'm really starting to doubt it
@The-Qwertyuiop123
@The-Qwertyuiop123 6 ай бұрын
​@morivy you it's been a while since I used it but the high res should have been created by subdividing a copy of the low res and then sculpting it. Then you give the low res a multires, use that to subdivide low res as many times as you did to the high res, and they will have the same number of vertices. Then you can use reshape so the multires low poly looks the same as the high poly
@The-Qwertyuiop123
@The-Qwertyuiop123 6 ай бұрын
​@@ldmyou're welcome!
@the.unrenderable
@the.unrenderable 6 ай бұрын
djv throws an error when i add the .config file from blender. Help please