wait a minute! you didn't delete the default cube?! that's illegal!
@totheknee3 жыл бұрын
User name checks out...
@gugaestrada3 жыл бұрын
in the most important moment you go fast with the video! ????? why?????
@deecsaunders Жыл бұрын
You skipped over all the actual pixel painting. 🤦♂️
@totheknee3 жыл бұрын
17:55 - ". . . maybe some sort of H.U.D. . . ." -> proceeds to put it on the passenger side... Oh wait.... *You Brits get me every time!!!*
@cgboost4 жыл бұрын
Love it, thanks for sharing Louis! :)
@loneryouth4 жыл бұрын
I really love the artstyle, thanks for the cool video! Could you please tell us, how you manage the UV Mapping to be "pixel perfect"? Cause especially on the edges of the UV Map i really struggle to make them fit and not overlap, without stretching the pixels too much. Thank you in advance for the tips!
@anoncoms3 жыл бұрын
Mort has a tutorial that helped me! kzbin.info/www/bejne/iIK5coiXiLqDY80
@acb_gamez3 жыл бұрын
I heard this is how they designed the Cybertruck
@CathodeRayKobold2 жыл бұрын
Blender: It works sometimes
@Wolta3 жыл бұрын
I dislike UV unwrap as well, but your method made it seem a lot more fun like a puzzle, than how I used to do it. Thanks for showing your method :)
@ldm3 жыл бұрын
Glad it helped!
@Scav-Goblin Жыл бұрын
Pixel Textures are honestly one of my favorite styles ever. Growing up with my best gaming years in PS1 def influences that. The original Resident Evils, Silent Hill, Tenchu 1 and 2, Twisted Metal 1 and 2, Soul Reaver, Medevil 1 and 2, i could go on for hours.
@ldm Жыл бұрын
Excellent nostalgia hit, thanks!
@levioptionallastname67493 жыл бұрын
I wish I could like this video more than once! I am Most interested in the rendering style of ps1, so this is allot of help, Also this is great! Making moderately simple things like this that give you the ability to jump into blender and learn helps greatly!
@slushieboy994 жыл бұрын
This is something I've been looking for a good tutorial on for a long time. You check all the boxes here, thanks so much!
@RanDom-y8r5i Жыл бұрын
Can you do an updated version of this tut?
@TheHqppy2 жыл бұрын
Very good tutorial, thanks. but there is a major problem with this style and you had the same, its the texture density related to a pixel grid.... If you dont change the grid to a pixel based size and have a proper pixel density your uv surfaces edges wont be sharp and you will get some half pixels from places to places.
@naiknaik88128 ай бұрын
i think you can just make the uvs snap to pixels its not perfect but it works for this kinda style i think
@Smoses_senpai4 жыл бұрын
During the quiet and speed up parts some background music would be nice but it was still a very good video 😊👌🏻
@ldm4 жыл бұрын
Noted, thanks!
@aortaplatinum2 жыл бұрын
A good way I've found as an amateur to get less clean results, like if you want kinda grungy, gross, unrefined textures for a horror project, is to paint the texture you want first in a high resolution, making sure to emphasize the details you want to stand out, then absolutely crunching down the size of the texture to how you want it. Then just edit the UV map itself to fit your texture, and set it to linear unless you want a smeary N64 look to the texture.
@BMJFilmFX4 жыл бұрын
awesome video man! Really helpful and inspiring, I am learning to make games and want to do this style!
@janjavate14054 жыл бұрын
Thanks! I've been trying to find 2.8 tutorials on how to make Low Poly Pixel Art for a month. This was the best one I've seen so far. Hope to see more contents like these :D
@Skullbushi4 жыл бұрын
looks fantastic, would be really cool if maybe you could do a tutorial of a low poly character with pixel art (like your bot) because of its more complex uv unwrapping and workflow i would even be happy to buy it on gumroad or something, your vids are top quality
@TheRealZerveАй бұрын
Do you still do this kind of style? I enjoyed your Robotic Worlds course and am looking for a course to learn this style. Any recommendations? Would be an insta-buy.
@vicarius17724 жыл бұрын
Lamborghini is already taking notes
@tetedebug4 жыл бұрын
Hi, Nice car, playing with height map convert in normal and roughness map is really fun too and have nice render.
@alienpolygon69263 жыл бұрын
Can you make a slower tutorial for the painting part? I can model but have no idea how to paint or draw.
@JakubSK28 күн бұрын
Wtf is Alt, you mean Option key right?
@metanoc Жыл бұрын
So you have to draw it in blender, Is it not possible to import pixel images from png format?
@zelfzack94324 жыл бұрын
The video had 420 likes but I had to press the like button, I'm sorry
@bluethumbbuttoneek94653 жыл бұрын
Thanks now I don't have to use sprytile add-on to texture things with pixel art :)
@Nipah.Auauau4 жыл бұрын
Do you have any techniques or tips for keeping the pixel size consistent across multiple .blend files? I've been trying to work with grid snapping but it hasn't been great for my blood pressure :/
@tightcoupling4 жыл бұрын
I've found the Texel Density Checker addon useful for this: gumroad.com/l/CEIOR
@kitsunez4 жыл бұрын
@@tightcoupling I'm reading the stuff in this link, but I'm too new to understand...shoot another thought. How well will this work if I'm doing pixel art straight onto the model?
@bacayne70393 жыл бұрын
Just found your channel. Amazing, thank you for these tutorials!! new fan here
@PaperMouseGames Жыл бұрын
Looks great! How did you get the brush to work well with 1 single pixel lines? I have trouble consistently doing that, usually the brush wants to paint thicker strokes multiple pixels wide.
@Brutebandit Жыл бұрын
What do you do when the model texture appears black in material view in layout tab but in texture paint its completely fine?
@afrosymphony82073 жыл бұрын
there is slightly famous funny person you look like. i just cant remember his name
@trueblue22fs3 жыл бұрын
Its Stephan Merchant.
@brianbergmusic52886 ай бұрын
Very good lesson; thank you! There are several things about Blockbench that are driving me nuts, and I'm glad that there IS an option to create fine-tuned low-res pixel texturing in Blender.
@farhadsamadov35984 жыл бұрын
amazing job Louis! looking forward for more tuts ^_^
@floppa_afton6282 Жыл бұрын
Use block bench
@NEVERTRUMP-p3z4 жыл бұрын
Very nice :) thanks for sharing
@helloworldsev9 ай бұрын
Thank ypu!
@0candlestick02 жыл бұрын
are you a barb
@mana204 жыл бұрын
Do you have any advice on how to handle texture work on cubic models like Hytale? www.hytale.com/media
@oscarcantillana3 жыл бұрын
Thanks for sharing! By the way, any Idea how to import to unity without losing textures and materials?
@magnuswootton6181 Жыл бұрын
i didnt know the blender edit window could be that glowing!!! that looks totally amazing really good if it were a game!!!!
@Gabdoing3d11 ай бұрын
very good but as a beginner, total beginner. i couldn't even add textures to my box. not clear the pahse where u selected the segments before unwrapping, for what it was?
@kitsunez4 жыл бұрын
where you getting the little "image texture " window from? I dont have it when i search and its not in add-ons
@TheWizeTim4 жыл бұрын
I think he's just splitting the view window and changing it to show the UV map/texture...I think.
@kitsunez4 жыл бұрын
@@TheWizeTim no, when he's adding a texture to the uv to get started on the pixels
@maxbarnt38353 жыл бұрын
@@kitsunez I know this is an old comment but if anybody is still looking for an answer: you can press a hotkey to bring up the search window. I use the industry standard preset and it's Tab there, I think in the default Blender key setup it's F3. From there, just type in the node you want to add and press enter. The search options depend on which window you're hovering over at the moment of pressing the hotkey - in the node editor it brings up nodes, in edit mode you can use it to apply scale and stuff, etc.
@boiboi77172 жыл бұрын
Do you know how well the glowing effect would transfer into Unity if at all?
@inxendere2 жыл бұрын
This is exactly what I was looking for. Thank you!
@Skyflakes053 жыл бұрын
how did you add the grass under the model at the end of the video?
@gower19734 жыл бұрын
Wouldnt it of made more sense to have plugged the texture straight into an emission node with an emission of one or a diffuse node, rather than a principled node as you are only painting a diffuse texture not a set of pbr textures, I mean I guess it depends on whether you are just going to render it as an object in Blender or use it as a game asset in a particular engine, what type render pipeline its using with whatever channels
@lastnamefirstname6035 Жыл бұрын
Thank you for the great and clear explanation!
@GrandeGio957 ай бұрын
we need part 2 of this !
@Bouffeur2Q4 жыл бұрын
Hey, I have troubles keeping the same pixel size from a mesh to another, anyone ? Help ! Thanks.
@tightcoupling4 жыл бұрын
Check out this addon: gumroad.com/l/CEIOR
@joewhite53243 жыл бұрын
Maybe make a part 2 where you make a normal map?
@lucabaxter40024 жыл бұрын
Man this is amazing!
@queworldwow6262 Жыл бұрын
Thank you so much!!
@lizardnips45814 жыл бұрын
How were you able to paint the emission on top of the texture? My mesh just turns black when I create the emission thingy (layer? texture? image?) and I'm not sure where I'm going wrong.
@lizardnips45814 жыл бұрын
Nevermind, in retrospect it should've been obvious
@sweeneezy4 жыл бұрын
ended up finding it in the Add dropdown at the top of the shader window, not sure why it didn't show up through f3
@chrisa95493 жыл бұрын
I have a noob question. Say I wanted to export something like this to unity, would the emission work? Or even the texture? Or would you need to play around with shadergraph? Thanks for the tutorial, I’ve been looking for a tutorial on how to do this for a while!
@ldm3 жыл бұрын
It should be fine if retaining simple images plugged into the principled BSDF node. It's worked for me exporting to WebGL and SparkAR recently. Although I think the emission might be treated differently. I've been following this: docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#emissive and using the GLTF exporter. Also you might have to find a way in Unity to interpolate the low res pixel texture so it doesn't default to something else and become soft/blurry. I'll update here if I come across further techniques.
@joshuanunez74402 жыл бұрын
@@ldm I know it's been a year but have you found anything new on this topic? :)
@ArtIsLifeninty Жыл бұрын
super cool!
@typingcat4 жыл бұрын
What's "du Mont", "from the Mountain"?
@ldm4 жыл бұрын
Pretty much :)
@netherlabgames75114 жыл бұрын
Very cool!
@lacasadeacero3 жыл бұрын
I like this
@sanbaldo4 жыл бұрын
nice content.. thanks for sharing!
@josekarnikowski17113 жыл бұрын
Very cool
@BanglaBish3 жыл бұрын
Cuteee
@aydrienrod49983 жыл бұрын
Awesome!
@lincktendo4 жыл бұрын
I love it!
@tanh99234 жыл бұрын
Great Video!
@sassi71904 жыл бұрын
nice texture
@BF3_Gamer4 жыл бұрын
this is what i search and want!
@bluethumbbuttoneek94653 жыл бұрын
8:46 to skip the modeling
@bluethumbbuttoneek94653 жыл бұрын
Bc it's not what I came here for
@ArtFromRachel4 жыл бұрын
Love this! Very clever what you did with the emissions :)
@grobanna11 ай бұрын
If you're here to figure out how to do texture emissions, or emissive textures, jump to 15:35. Thanks for the video, I have been trying to figure this out for a while.