Creating a Low Poly Pixel Texture 3D Asset in Blender 2.8+

  Рет қаралды 89,013

Louis du Mont

Louis du Mont

Күн бұрын

Пікірлер: 96
@totheknee
@totheknee 4 жыл бұрын
17:55 - ". . . maybe some sort of H.U.D. . . ." -> proceeds to put it on the passenger side... Oh wait.... *You Brits get me every time!!!*
@cgboost
@cgboost 4 жыл бұрын
Love it, thanks for sharing Louis! :)
@Polygonlin
@Polygonlin Жыл бұрын
Pixel Textures are honestly one of my favorite styles ever. Growing up with my best gaming years in PS1 def influences that. The original Resident Evils, Silent Hill, Tenchu 1 and 2, Twisted Metal 1 and 2, Soul Reaver, Medevil 1 and 2, i could go on for hours.
@ldm
@ldm Жыл бұрын
Excellent nostalgia hit, thanks!
@slushieboy99
@slushieboy99 4 жыл бұрын
This is something I've been looking for a good tutorial on for a long time. You check all the boxes here, thanks so much!
@FBI-vj3or
@FBI-vj3or 4 жыл бұрын
wait a minute! you didn't delete the default cube?! that's illegal!
@totheknee
@totheknee 4 жыл бұрын
User name checks out...
@janjavate1405
@janjavate1405 4 жыл бұрын
Thanks! I've been trying to find 2.8 tutorials on how to make Low Poly Pixel Art for a month. This was the best one I've seen so far. Hope to see more contents like these :D
@Wolta
@Wolta 3 жыл бұрын
I dislike UV unwrap as well, but your method made it seem a lot more fun like a puzzle, than how I used to do it. Thanks for showing your method :)
@ldm
@ldm 3 жыл бұрын
Glad it helped!
@brianbergmusic5288
@brianbergmusic5288 10 ай бұрын
Very good lesson; thank you! There are several things about Blockbench that are driving me nuts, and I'm glad that there IS an option to create fine-tuned low-res pixel texturing in Blender.
@aortaplatinum
@aortaplatinum 2 жыл бұрын
A good way I've found as an amateur to get less clean results, like if you want kinda grungy, gross, unrefined textures for a horror project, is to paint the texture you want first in a high resolution, making sure to emphasize the details you want to stand out, then absolutely crunching down the size of the texture to how you want it. Then just edit the UV map itself to fit your texture, and set it to linear unless you want a smeary N64 look to the texture.
@magnuswootton6181
@magnuswootton6181 2 жыл бұрын
i didnt know the blender edit window could be that glowing!!! that looks totally amazing really good if it were a game!!!!
@loneryouth
@loneryouth 4 жыл бұрын
I really love the artstyle, thanks for the cool video! Could you please tell us, how you manage the UV Mapping to be "pixel perfect"? Cause especially on the edges of the UV Map i really struggle to make them fit and not overlap, without stretching the pixels too much. Thank you in advance for the tips!
@anoncoms
@anoncoms 3 жыл бұрын
Mort has a tutorial that helped me! kzbin.info/www/bejne/iIK5coiXiLqDY80
@levioptionallastname6749
@levioptionallastname6749 4 жыл бұрын
I wish I could like this video more than once! I am Most interested in the rendering style of ps1, so this is allot of help, Also this is great! Making moderately simple things like this that give you the ability to jump into blender and learn helps greatly!
@acb_gamez
@acb_gamez 3 жыл бұрын
I heard this is how they designed the Cybertruck
@Gabdoing3d
@Gabdoing3d Жыл бұрын
very good but as a beginner, total beginner. i couldn't even add textures to my box. not clear the pahse where u selected the segments before unwrapping, for what it was?
@CathodeRayKobold
@CathodeRayKobold 2 жыл бұрын
Blender: It works sometimes
@farhadsamadov3598
@farhadsamadov3598 4 жыл бұрын
amazing job Louis! looking forward for more tuts ^_^
@lincktendo
@lincktendo 4 жыл бұрын
I love it!
@BMJFilmFX
@BMJFilmFX 4 жыл бұрын
awesome video man! Really helpful and inspiring, I am learning to make games and want to do this style!
@bacayne7039
@bacayne7039 3 жыл бұрын
Just found your channel. Amazing, thank you for these tutorials!! new fan here
@lucabaxter4002
@lucabaxter4002 4 жыл бұрын
Man this is amazing!
@lastnamefirstname6035
@lastnamefirstname6035 Жыл бұрын
Thank you for the great and clear explanation!
@inxendere
@inxendere 3 жыл бұрын
This is exactly what I was looking for. Thank you!
@tetedebug
@tetedebug 4 жыл бұрын
Hi, Nice car, playing with height map convert in normal and roughness map is really fun too and have nice render.
@vicarius1772
@vicarius1772 4 жыл бұрын
Lamborghini is already taking notes
@GrandeGio95
@GrandeGio95 10 ай бұрын
we need part 2 of this !
@ArtFromRachel
@ArtFromRachel 4 жыл бұрын
Love this! Very clever what you did with the emissions :)
@Skullbushi
@Skullbushi 4 жыл бұрын
looks fantastic, would be really cool if maybe you could do a tutorial of a low poly character with pixel art (like your bot) because of its more complex uv unwrapping and workflow i would even be happy to buy it on gumroad or something, your vids are top quality
@RanDom-y8r5i
@RanDom-y8r5i Жыл бұрын
Can you do an updated version of this tut?
@tanh9923
@tanh9923 4 жыл бұрын
Great Video!
@grobanna
@grobanna Жыл бұрын
If you're here to figure out how to do texture emissions, or emissive textures, jump to 15:35. Thanks for the video, I have been trying to figure this out for a while.
@SPATZ33
@SPATZ33 4 жыл бұрын
Very nice :) thanks for sharing
@aydrienrod4998
@aydrienrod4998 4 жыл бұрын
Awesome!
@netherlabgames7511
@netherlabgames7511 4 жыл бұрын
Very cool!
@josekarnikowski1711
@josekarnikowski1711 3 жыл бұрын
Very cool
@Smoses_senpai
@Smoses_senpai 4 жыл бұрын
During the quiet and speed up parts some background music would be nice but it was still a very good video 😊👌🏻
@ldm
@ldm 4 жыл бұрын
Noted, thanks!
@BF3_Gamer
@BF3_Gamer 4 жыл бұрын
this is what i search and want!
@queworldwow6262
@queworldwow6262 Жыл бұрын
Thank you so much!!
@TheHqppy
@TheHqppy 2 жыл бұрын
Very good tutorial, thanks. but there is a major problem with this style and you had the same, its the texture density related to a pixel grid.... If you dont change the grid to a pixel based size and have a proper pixel density your uv surfaces edges wont be sharp and you will get some half pixels from places to places.
@naiknaik8812
@naiknaik8812 Жыл бұрын
i think you can just make the uvs snap to pixels its not perfect but it works for this kinda style i think
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
8:46 to skip the modeling
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
Bc it's not what I came here for
@bluethumbbuttoneek9465
@bluethumbbuttoneek9465 3 жыл бұрын
Thanks now I don't have to use sprytile add-on to texture things with pixel art :)
@Brutebandit
@Brutebandit Жыл бұрын
What do you do when the model texture appears black in material view in layout tab but in texture paint its completely fine?
@helloworldsev
@helloworldsev Жыл бұрын
Thank ypu!
@sassi7190
@sassi7190 4 жыл бұрын
nice texture
@alienpolygon6926
@alienpolygon6926 4 жыл бұрын
Can you make a slower tutorial for the painting part? I can model but have no idea how to paint or draw.
@PaperMouseGames
@PaperMouseGames Жыл бұрын
Looks great! How did you get the brush to work well with 1 single pixel lines? I have trouble consistently doing that, usually the brush wants to paint thicker strokes multiple pixels wide.
@TheRealZerve
@TheRealZerve 5 ай бұрын
Do you still do this kind of style? I enjoyed your Robotic Worlds course and am looking for a course to learn this style. Any recommendations? Would be an insta-buy.
@sanbaldo
@sanbaldo 4 жыл бұрын
nice content.. thanks for sharing!
@metanoc
@metanoc 2 жыл бұрын
So you have to draw it in blender, Is it not possible to import pixel images from png format?
@Nipah.Auauau
@Nipah.Auauau 4 жыл бұрын
Do you have any techniques or tips for keeping the pixel size consistent across multiple .blend files? I've been trying to work with grid snapping but it hasn't been great for my blood pressure :/
@tightcoupling
@tightcoupling 4 жыл бұрын
I've found the Texel Density Checker addon useful for this: gumroad.com/l/CEIOR
@kitsunez
@kitsunez 4 жыл бұрын
@@tightcoupling I'm reading the stuff in this link, but I'm too new to understand...shoot another thought. How well will this work if I'm doing pixel art straight onto the model?
@joewhite5324
@joewhite5324 3 жыл бұрын
Maybe make a part 2 where you make a normal map?
@lacasadeacero
@lacasadeacero 3 жыл бұрын
I like this
@oscarcantillana
@oscarcantillana 4 жыл бұрын
Thanks for sharing! By the way, any Idea how to import to unity without losing textures and materials?
@kitsunez
@kitsunez 4 жыл бұрын
where you getting the little "image texture " window from? I dont have it when i search and its not in add-ons
@TheWizeTim
@TheWizeTim 4 жыл бұрын
I think he's just splitting the view window and changing it to show the UV map/texture...I think.
@kitsunez
@kitsunez 4 жыл бұрын
@@TheWizeTim no, when he's adding a texture to the uv to get started on the pixels
@maxbarnt3835
@maxbarnt3835 4 жыл бұрын
@@kitsunez I know this is an old comment but if anybody is still looking for an answer: you can press a hotkey to bring up the search window. I use the industry standard preset and it's Tab there, I think in the default Blender key setup it's F3. From there, just type in the node you want to add and press enter. The search options depend on which window you're hovering over at the moment of pressing the hotkey - in the node editor it brings up nodes, in edit mode you can use it to apply scale and stuff, etc.
@floppa_afton6282
@floppa_afton6282 2 жыл бұрын
Use block bench
@boiboi7717
@boiboi7717 3 жыл бұрын
Do you know how well the glowing effect would transfer into Unity if at all?
@Snowfinger
@Snowfinger 12 күн бұрын
Screencast Keys ??
@zelfzack9432
@zelfzack9432 4 жыл бұрын
The video had 420 likes but I had to press the like button, I'm sorry
@gugaestrada
@gugaestrada 4 жыл бұрын
in the most important moment you go fast with the video! ????? why?????
@gower1973
@gower1973 4 жыл бұрын
Wouldnt it of made more sense to have plugged the texture straight into an emission node with an emission of one or a diffuse node, rather than a principled node as you are only painting a diffuse texture not a set of pbr textures, I mean I guess it depends on whether you are just going to render it as an object in Blender or use it as a game asset in a particular engine, what type render pipeline its using with whatever channels
@chrisa9549
@chrisa9549 4 жыл бұрын
I have a noob question. Say I wanted to export something like this to unity, would the emission work? Or even the texture? Or would you need to play around with shadergraph? Thanks for the tutorial, I’ve been looking for a tutorial on how to do this for a while!
@ldm
@ldm 4 жыл бұрын
It should be fine if retaining simple images plugged into the principled BSDF node. It's worked for me exporting to WebGL and SparkAR recently. Although I think the emission might be treated differently. I've been following this: docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#emissive and using the GLTF exporter. Also you might have to find a way in Unity to interpolate the low res pixel texture so it doesn't default to something else and become soft/blurry. I'll update here if I come across further techniques.
@joshuanunez7440
@joshuanunez7440 2 жыл бұрын
@@ldm I know it's been a year but have you found anything new on this topic? :)
@deecsaunders
@deecsaunders Жыл бұрын
You skipped over all the actual pixel painting. 🤦‍♂️
@CatOFriar
@CatOFriar 9 күн бұрын
Yes every tutorial on KZbin frankly 😂
@BanglaBish
@BanglaBish 3 жыл бұрын
Cuteee
@lizardnips4581
@lizardnips4581 4 жыл бұрын
How were you able to paint the emission on top of the texture? My mesh just turns black when I create the emission thingy (layer? texture? image?) and I'm not sure where I'm going wrong.
@lizardnips4581
@lizardnips4581 4 жыл бұрын
Nevermind, in retrospect it should've been obvious
@sweeneezy
@sweeneezy 4 жыл бұрын
ended up finding it in the Add dropdown at the top of the shader window, not sure why it didn't show up through f3
@JakubSK
@JakubSK 4 ай бұрын
Wtf is Alt, you mean Option key right?
@typingcat
@typingcat 4 жыл бұрын
What's "du Mont", "from the Mountain"?
@ldm
@ldm 4 жыл бұрын
Pretty much :)
@Bouffeur2Q
@Bouffeur2Q 4 жыл бұрын
Hey, I have troubles keeping the same pixel size from a mesh to another, anyone ? Help ! Thanks.
@tightcoupling
@tightcoupling 4 жыл бұрын
Check out this addon: gumroad.com/l/CEIOR
@CatOFriar
@CatOFriar 9 күн бұрын
Thanks for skipping over the painting the pixel textures on the low poly object really didn’t want to have watch that, considering I was instead supposed to be watching a video on pixel textures on a low poly object
@afrosymphony8207
@afrosymphony8207 4 жыл бұрын
there is slightly famous funny person you look like. i just cant remember his name
@trueblue22fs
@trueblue22fs 4 жыл бұрын
Its Stephan Merchant.
@mana20
@mana20 4 жыл бұрын
Do you have any advice on how to handle texture work on cubic models like Hytale? www.hytale.com/media
@0candlestick0
@0candlestick0 3 жыл бұрын
are you a barb
@ArtIsLifeninty
@ArtIsLifeninty Жыл бұрын
super cool!
@Skyflakes05
@Skyflakes05 4 жыл бұрын
how did you add the grass under the model at the end of the video?
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