How can i create couch coop multiplayer game in unreal engine just like raymen legends side scroller
@Snipurr9 күн бұрын
Yo bro, I know im late but will there ever be console release
@ghosthunter04049 күн бұрын
Why doesn't someone contact the developers of unreal engine and tell them we would like a better version to help with making multi-player games and show them these 2 types 1 for casual gamers were cheating doesn't have to be an issue and the other were it helps counter cheating and have them come out with an update with them already pre installed and ready to just be dropped in or have a starter level already created with multiple players and such on a small map and we can take it from there? People complain but throw the developers of unreal engine a bone if they get a problem told to them with a solution most developers will do it now if you just complain and offer absolutely no way an explanation on how to fix said problem most people will just say damn well your complaining about something both of us don't understand how to fix so how can you expect me to implement a fix without any start point at all?
@BoryDev6 күн бұрын
From epics perspective it's not a 'problem' that needs to be fixed with a solution. They are working on a new character movement component, I think its called "mover" but I don't know much about it at all and it seems to be extremely slow development. But apart from that, epic doesn't see it as something that needs to be developed because its not a fault of their product, its more a lack of knowledge from us users. People spend decades learning the intricacies of networking and at the end of the day if that's what you want to pursue then you will also put in the work to learn the skills. We can make practically any game we want with unreal, with multiplayer, and no cheaters, the best of the best - but it's not their product that's stopping us, just our own knowledge... and that's where solutions like those mentioned in this video come in to help :)
@UltimateFalk13 күн бұрын
As a c++ developer. It's mind bending to write lag-compensation, client-side predictions, server-side corrections, state-compression and server-side batching from scratch for your custom system-modules. As soon as it begins to click and work tho. It feels "unreal" and crazy rewarding.
@fye560216 күн бұрын
Great Video, thanks!
@CaydenArabie19 күн бұрын
give him a skin if you have not yet
@jaylenjames36420 күн бұрын
That is some THICC gameplay
@PostalPete28 күн бұрын
Why lie in title
@halfbytegamesllc5419Ай бұрын
I think a lot of aspiring new devs get so much information thrown at them its hard to know what is right and what is wrong. Blueprints are great, and yes I think devs should learn unreal c++ it will only enhance your skills in unreal! Great video keep up the work!
@sethxenofightersofficialxАй бұрын
Hi im seth and im making a smash bros fighting game Xenofighters if anyone wants to help with my game let me know I want to finish one project
@flaminpieflame6661Ай бұрын
so for GMC do i have to buy it? or is is like replicated option in UE?
@TheAnimeLibrary-Ай бұрын
Why didnt you just used the flying movement mode ?
@RiPPiNGSTiCKSАй бұрын
GMC is unbelievably complex and if you have an established project be prepared to rework just about everything... worth it ? probably, but understand the complexity of what this plugin is before purchasing. you're welcome
@BamnoAnimatesParodyАй бұрын
what has this world come too.
@SS-dh5ijАй бұрын
👍❤️
@Thesupperals2 ай бұрын
Yeah... $500 to $1,000 is a steep investment for something to feel "a little bit better" and remain unhackable.
@Doomfields2 ай бұрын
If i understand correctly im making my game a 4player coop so 1 gonna be the host 3 other client so i dont need to worry about this?
I’m just wondering if the game is going to be on mobile?
@Punisher19922 ай бұрын
sooo, that means i can just wait for the 5.5 Mover plugin epic will use to replace character movement component?
@marwinsytxd0_o2 ай бұрын
0:01 kinda wild start
@krofnoops2 ай бұрын
I built my own replication in blueprints and a server api instead of relying on the built in replication. It was quite the experience.
@sharonnavajas-yx7up3 ай бұрын
you got to aim at the butt💀
@cripy72393 ай бұрын
would this much work be needed if i wanded to make a co-op 2d platformer ?
@kaimaiiti3 ай бұрын
This is absolutely spot on... if you're doing multiplayer in UE and anything more than the most basic character movement, get ready to learn C++, network prediction etc
@amrindersingh12923 ай бұрын
Have you ever tried miltiplayer in unreal?
@kaimaiiti3 ай бұрын
@@amrindersingh1292 Yes, and although I think they may be heading in the right direction with the new Mover plugin, prior to that, if you were tying to model things like wall climbing, flying, vehicle movement, and you wanted to prevent cheating, you basically needed to code your own predictive movement in C++ or buy a plugin that already did this. The Character movement component is really good for basic games with bipedal characters, but it is a kitchen-sink component, that is not very modular and impossible to extend without good C++ skills.
@oshino62103 ай бұрын
Bro while your points are valid, and if you want to release a product in the timeline, yes this is the correct way. But it is not really complicated to do "process at client then check with server/host". Making predictions client is not that hard. "GMC" is not a solution. Yes you can release a game, yes it solves the problem. But you can't just expect to use plugin for everything. You can't expect people to buy $600 plugin for every problem they encounter. That would be callled asset flipping and it is not something considered good in game dev. And YES, It is a good tip to use GMC for your specific case, but def not a good tutorial. I liked the video overall tho, thanks. I already were whislisted Spanky. Good game!
@DimitryArsenev4 ай бұрын
I think its madness make multiplayer on blueprints. Only C++ - its faster, easy, and clean. With C++ you see all your logic, and use very improvement IDE for code.
@lausuihie419ricky54 ай бұрын
I'm using smooth sync now, but I ran into some problems about replicating animation, only server's aim offest get replicated unless moving, is there any guide to solve it?
@Comoarroz4 ай бұрын
im not gonna pay 600
@JohnWilliams-hq5yp4 ай бұрын
General movement component: 600$ damn it
@SkaAraKev5 ай бұрын
one small question in your side by side screens it seems that one side is a bit slower then the other.. is this a common problem or just a video problem ? cuz i want to make a small First Person shooter and there it should be as sync as possible. anyways thanks for the video. i think it will help me alot in the future
@SFX_Genix5 ай бұрын
But god, it's expensive...
@lazykid91675 ай бұрын
sorry, but this ass bubbling shaking is kind disgusting to be honest. I get it is meant to be funny and unique, but wtf. that seems fuel diseased state of mind behavior. I really hope this is at least 16+, otherwise it belongs in some pedophile category. Didnt come to trash it, but to me I have 0 Tolerance for that.
@HandsomePants695 ай бұрын
That video was so good
@troll_kin94565 ай бұрын
Is there some other reason why you say BP is not well-suited for mutiplayer? Your issue sounds like it has more to do with the Character Movement component then with BP. Maybe it was just stock footage, but when you showed your solution, using the General Movement Component, it looked like you were still using BP for your movement logic, only using the GMC instead of the CMC.
@ReenoMoon5 ай бұрын
I dont get whu ue just doent make a movement conponent for us tobuse that actually works bu defualt..
@Mr.Toddle5 ай бұрын
I busted…
@varun97335 ай бұрын
Bro WTF is the bg gameplay
@JANML5 ай бұрын
Give him a skin right now
@passportmarc5 ай бұрын
With the new Game Animation Sample - 500 animations, that they just gave us for free, do we still need smooth sync or GMCv2 ?
@lethalpabby5 ай бұрын
I'm pretty sure smii7y played this game
@twidjet5 ай бұрын
How do you make the blueprint lines straight and not curved
@jxgerofficial4 ай бұрын
Q
@FFTVYoutube3 ай бұрын
Plugin. Called electric nodes or something like that from the marketplace
@lolaswift1115 ай бұрын
you mean custom movement. how about standard movement the character movement components built in? Like flying. A space combat game, for example, do you think smoothsync will do the job? thanks
@thegate44076 ай бұрын
Тупая реклама, ну если ты даун потому что считаешь себя разработчиком но не понимаешь c++ то с тобой все понятно
@gerasimosmos24536 ай бұрын
Jelly trainers and slogo also played it
@radugabrielbiclineru96106 ай бұрын
What plugin did You ușe organize your nodes like that
@aironebush3466 ай бұрын
I already abandonned one project because of this. I was banging mye head against it for a while for other projects after it. You sir just saved my indie dev dream. 600$ seems like a good price to alleviate the anxiety provided by unreal's CMC