As a free alternative, wouldn't ALSv4 Replicated achieve this as well? I'm interested in trying that as GMC is prohibitively expensive for me
@viperpit-lr2rp2 күн бұрын
I wish the game was cheaper, 10 euros for this seems pretty high and well scared it may be closed down later.
@akarisimp2 күн бұрын
woah I didn't realise you made actual videos, weird to see you in one lmao
@OscarLeites2 күн бұрын
hahahaha, good trailer! If you need music for the gameplay or to promote the game (trailer), let me know.🤗👌🏻😁🎮🤗🎶
@MDToyoburRahman-nz5hb3 күн бұрын
It's 2024 and I can officially say that it was one small step for mankind and one giant lead for making
@quebirt6 күн бұрын
GMC looks great, and $600 is nothing if you are actually working on a commercial product. That's a chunk for those of us doing this stuff as a hobby though. That said, $600 would buy a good bit of C++ training as another option. Not necessarily "better" option for everyone, but should be considered. As you mentioned, some people would still have trouble achieving these results in CPP, so it's not an obvious decision. That said, it would be more enabling overall to learn CPP. I recently had to use to just to get modifier keys working (think P vs ALT-P), so it's pretty common to need to use CPP in UE. You can do A LOT with blueprints, and, as you have demonstrated, you can complete a game with only blueprints, but that is not the intention of the engine developers. The engine and toolset are developed around the idea of using a combination of CPP and Blueprints, and if you are able to do that it's a whole new world vs fighting the natural flow.
@user-ut8wt8it9r7 күн бұрын
Como abaixa esse jogo
@npcinteligentekkkkkk-_-8 күн бұрын
WHAT IS THIS 💀💀
@guilhermedias-hh9qr9 күн бұрын
💀
@godzilla847010 күн бұрын
"This might be game of the year"
@Foribids34310 күн бұрын
Esse jogo foi feito por japoneses nao é ???? 😅😅😅😅😅😅
@guilhermedias-hh9qr9 күн бұрын
Pior que esse jogo não foi feito para o japoneses foram feitos pelos americanos kkkkkk
@lucianalerm50510 күн бұрын
981234567
@G-T-I_4510 күн бұрын
Gattt!
@russlcorey12 күн бұрын
C++ isn’t that hard. It’s just funny the lengths people will go to to avoid learning some code.
@nhyibonney202413 күн бұрын
WHAT THE ….
@JustfknBill15 күн бұрын
The fact that Smii7y played your game should make you feel amazing
@elijahbacon879221 күн бұрын
I'm sold, this is dope.
@Definitely1V4NN21 күн бұрын
Quick Question...what blueprint tutorials/courses did u buy or watch that helped u learn the foundation of blueprints and unreal? This is honestly so cool and ive always wanted to make games like this
@skimaskj99923 күн бұрын
Dont listen to this guy, custom movement is easy to manage, just replicate in events ;)
@novared103gaming324 күн бұрын
I wish listed this a while ago can't wait to get it
@TheEnjenirGame24 күн бұрын
Looking forward to this! Great work! 😁
@henrybluefilms24 күн бұрын
Incredible work on all of these modes! Very inspiring to see what you have been able to accomplish in unreal
@richy58124 күн бұрын
I like how much cake I see
@VoxlyRblx24 күн бұрын
bro his having fun making butt 💀
@ArtsStuffs24 күн бұрын
whup first, also amazing that the devlogs are back
@Gamer_BOIIIXD24 күн бұрын
LETS GO spanky in 13 days thats crazy - hope it lives up to my hype
@BoryDev24 күн бұрын
we hope so too :) 💛
@famigaworld853224 күн бұрын
GYAAAAT
@Justagame-dev24 күн бұрын
Will the game be free?
@BoryDev23 күн бұрын
won't be free as my colleague and I have been working for 2+years so we need income to live unfortnutaly, but we have done our best to keep it affordable so will be $10 USD on launch :)
@Justagame-dev22 күн бұрын
@@BoryDev $10 isn’t a lot 👍
@devvunknown18 күн бұрын
@@BoryDev How many maps/gamemodes will be on release sounds like a good game I might buy for me and my friends
@BoryDev18 күн бұрын
@@devvunknown hey! There will be 9 modes & 10 powers & 20+ maps, but we have tried to make them modular so we can expand with frequent updates!
@bplayfuli24 күн бұрын
I swear to god if i seriously just heard the word gyatt im going to kill mys-
@NerdAleatorio5038 күн бұрын
Gyatt.
@bplayfuli8 күн бұрын
@@NerdAleatorio503 ➰️🤔
@randomgai753125 күн бұрын
How can this man talk with a straight face
@bplayfuli27 күн бұрын
I feel like since im going to use the basic movement component, I dont have to wory about thsi
@jeffreycounts7996Ай бұрын
Now you know what you must do by giving Him, Puffer, Grizzy, and Blag a skin plz😊
@TheEarlsRenegadeАй бұрын
600 bucks?? Wholly shit!? Edit: €679!? KZbin keeps deleting my replys so: 3rd link in description (smoothsync) Watch video first.
@urbantwilightАй бұрын
Look at it that way - if you'd have to hire a guy to do some programming for your game, $600 would not cover a lot...
@TheEarlsRenegadeАй бұрын
@@urbantwilight there's literally an alternative for €22 (SmoothSync).
@TheEarlsRenegadeАй бұрын
@@urbantwilight there's literally an alternative for €23. €679 is absurd. Edit: KZbin keeps deleting my replys so: See third link (smoothsync) in description. See this video first, they talk of limitations (client cheating).
@urbantwilight22 күн бұрын
@@TheEarlsRenegade oh that sounds interesting, can you share a link please?
@TheEarlsRenegade22 күн бұрын
@@urbantwilight see third link in description (smoothsync), listen to him talk about it first. As stated in the video the client has access to the data so its more open to cheating (server should still be able to be programmed to do simple anti cheat checks), but at least it doesn't cost an arm and a leg (and a kidney).
@charlay23Ай бұрын
Aus? The latency problem is real!! Haha Rollback Netcode!? Damn! Even modern AAA games, ie. fighting games, are finally only starting to realise it's importance. Seems you got thrown in the deep-end, and it's a success story! Really great video, happy to watch. Thanks for sharing! Inspiring and hopeful 🥺
@DarkSession620820 күн бұрын
I also find it amusing that the whole unreal community sees this as the hugest problem that they use Client Authoritive Data Streaming when basically GTA V, DayZ in its early stage, EFT etc... all had absolutely ZERO anticheat and everything was client side, and now they added at least anticheat and people are still cheating because you just can't prevent Aimbots and Wallhacks. I don't see any reason to focus so much on anticheat when everyone will cheat anyways. CSGO would not need to have VAC at all because everyone who wanted to cheat could cheat without problems in the past. So where to draw the line...
@rooibotgames8508Ай бұрын
I know your video is very specifically focused on Blueprint-based development, but as a predominantly C++ dev -- and one who *has* written multiplayer solutions from scratch before -- I'm gonna add here that I've found still found the GMC extremely worthwhile. Especially the newer v2 revision. The multiplayer benefits are obvious -- it really does adapt to terrible networking situations far better than the default CMC does -- but even for single-player games, the movement lifecycle is so well-designed and (in my opinion) intuitive that at this point I will honestly default to using it for single-player gamedev as well. I've done custom movement atop the CMC; it's certainly doable. There's always ways to glue things onto the side of the CMC. But doing so always feels haphazard and there's often compromises I end up making, even in single-player implementations. Conversely, the GMC is like "here is the movement lifecycle. Want to change things? Go nuts." It is not remotely a *cheap* asset by even the most loose definition of "cheap", and if you're looking for a pre-made movement system solution, I would actually not recommend it; as you call out, GMC is very much a framework on which to build custom movement solutions. And due to it (of necessity) doing things wildly differently than the CMC, a lot of pre-made assets and solutions -- and, annoyingly, a lot of Epic's animation plugins (which dig deep into the CMC to do things) -- will not work with it out-of-box, which could absolutely be a source of frustration to some folks. But if you need custom movement -- whether in blueprint or C++, whether or not it's multiplayer -- I have found the GMC *so* much easier to extend in intuitive ways that even the caveats about integrating with some of Epic's animation plugins have been less hassle to me than doing things atop the CMC in the past ever was.
@unrealstudent2239Ай бұрын
i dont get why epic games dont just buy gmc and include it in the engine, or make something better (if thats possible). its difficult to understand how they can focus on metahumans and all that stuff but networking which is arguably one of the most important parts of games is so weak without a plugin like GMC. is it that they dont want multiplayer competition for fortnite from indies?
@EnigmasGravitasАй бұрын
5.4 has the solution, also ability to change collision shape at runtime.
@king124kineАй бұрын
Is it better than this?@@EnigmasGravitas
@griffithm543416 күн бұрын
@@EnigmasGravitas How so, please elaborate
@unrealstudent2239Ай бұрын
learn c++ ? i mean its good to learn but it takes like 5 years lol.
@ProAreCool2Ай бұрын
If you give Smii7y his skin or just a propellor hat with a moose tattoo on his back he would come back
@Dato0088Ай бұрын
Finaly i once saw a TikTok and waiting since then 🎉🎉
@brianheskin1654Ай бұрын
Hilarious 😂. I love the trailer
@mothymossАй бұрын
WHAT
@BoryDevАй бұрын
YEAH!
@mothymossАй бұрын
@@BoryDev YEAH!!!!!!!!!!!!!!
@antiRukaАй бұрын
Look up Unreal Engine 5.4 Mover 2.0
@pleasantlygrim6712Ай бұрын
I hope this isn't being marketed towards children. Looks like some weird elsagate stuff I'd see on youtube kids ngl.
@665guest9 күн бұрын
the bright saturated colors really make it look like but this isn't the level of elsagate i think it's just a funny idea the devs had and rolled with it
@DuskTheHeroАй бұрын
"Gloot boxes" lmfao it's perfect
@marong8813Ай бұрын
SLAP ASS
@CarbusingАй бұрын
Gyat
@IMAofficialАй бұрын
Wow. seeing the progress of this project progress has been such a pleasure. I remember talking to you Rory about advice on your discord over year or more ago back when the game was a wee demo. Look at it now. Congratulations!
@BoryDevАй бұрын
Thank you thank you! It has been a very long time. Really hoping our love for it shows through on release 🤞🤞