Watching Battle reports has really helped me learn Mordheim! But when it comes to diving into The Old World I have to hands down recommend: Big Small World! They may be using an older edition and in more of a non-traditional story narrative play but they’re great! kzbin.info/aero/PLZR93hnfS9RLDCAdvsTJOk3MNObrWBjje&si=2IV71Juw3hDJm9nX
@TabletopSaga2 күн бұрын
Thanks for the link! I hadn’t heard of them. Will definitely going to be checking them out! 😁
@earnestwanderer24717 күн бұрын
What we used to do, thirty odd years ago, was just make proxy units out of cardboard, like a movement tray. Mark out a grid representing the models in the unit. Cover the cardboard with clear packing tape. Then play practice games with these proxies. You can use a dry erase marker or grease pencil to cross off boxes as the unit takes casualties. The one problem with this method in The Old World vs 6th/7th edition Fantasy is that units don’t have, more or less, fixed dimensions. It’s a lot easier to reform a unit to increase or decrease frontage... not to mention “linehammer”. That said, it’s still a good way to test a unit in game before buying, building and painting the thing.
@TabletopSaga6 күн бұрын
The old ways are the best 😁 I recall using all kinds of guff as proxies. Things like Pringles lids and cardboard boxes. The only limit is your imagination, and also the actual difficulties you describe 😂 I still agree it’s a great system 👍🏼
@GilthosDrakoniss7 күн бұрын
👍🏻
@christianshaw910210 күн бұрын
I like the hardcover doesn't fall apart like the soft covers from the 90's
@TabletopSaga3 күн бұрын
True 😂😂😂
@Enigmatus2311 күн бұрын
No it’s not, next video
@GaniSowie16 күн бұрын
age of shitmar.
@mogwaiman604812 күн бұрын
Get over it. AoS is going on 10 years of success. 🤷♂️
@uniteallaction16 күн бұрын
Me and a few friends I've just started collecting our own forces
@nathanschmitt128827 күн бұрын
Tow > Aos
@miniaturesandstuff737629 күн бұрын
age of sigmar is just 40k fantasy... and crap
@TheSirSpenceАй бұрын
I don't understand why you can't just play AOS with squarebases
@mogwaiman604812 күн бұрын
Main studio doesn't want rank and flank.
@TheSirSpence12 күн бұрын
@mogwaiman6048 I never said rank and flank I said square bases. If you had a bunch of models on square bases, what's to stop you playing them in AOS.
@Adalon-Ай бұрын
3.0? Maybe. 4.0? I honestly have hated it. I've sold out of AoS to enjoy old world now.
@mosesjones4853Ай бұрын
8th edition is better than both of them.
@TabletopSagaАй бұрын
Ooooh now that’s an opinion 😁
@mosesjones4853Ай бұрын
@@TabletopSaga :)
@frandeastoraАй бұрын
I remember 6th Edition army books being each of a different color like a crayons box
@TabletopSagaАй бұрын
Yes! Those were the days 😁
@anibaliusАй бұрын
GW forgot that most of its own customers are painters so they can differenciate many types of blue!
@TabletopSagaАй бұрын
Haha yes we’ve been training for this for years 😂
@themidnightaristocratАй бұрын
I really tried to get into AoS on release. I read the first few novels and it was just warbands fighting over what seemed like infinite wasteland. It looks a lot better now and somewhat rooted with the cities of Sigmar locations for example but not my thing. I wish the game great success though!
@TabletopSagaАй бұрын
That’s an excellent mentality to have! Frankly AoS can generate the cash that keeps old world going in its little niche as far as I’m concerned 😂😁
@mogwaiman6048Ай бұрын
Two completely different games that create different experiences. Good thing people can play both. But AoS will remain as my primary game.
@TabletopSagaАй бұрын
Yeah definitely! If it continues where old world has a nice settled niche and AoS gets loads of lovely new minis I’m entirely happy 😁
@TheGeneralGarciaАй бұрын
I hope you are able to put together an Old World group soon. We are having a ton of interest in my area with monthly events of nearly 24 players.
@TabletopSagaАй бұрын
That’s awesome! And thank you, I hope I do too 😁
@Tartersauce101Ай бұрын
Warhammer (old 40k and WHFB) were designed to simulate events happening in a very well fleshed out fictional universe. AoS and modern 40k are designed to be 'good competitive games'.
@TabletopSagaАй бұрын
Yeah I think that’s the crux of it. Horses for courses, but my course is definitely the old way 😛
@donshep2305Ай бұрын
AoS so much simpler than ToW. Too much
@TabletopSagaАй бұрын
It’s definitely simpler, but I think the depth comes from the interactions in it. It’s definitely a different experience from the old world that’s for sure!
@FeliPeltierАй бұрын
I am not a fan of AOS, and I will always be mad that it killed FB.
@TabletopSagaАй бұрын
I think there’s a bit in all of us that will always feel that way 🙏🏻
@SoulchantАй бұрын
Good vid mate. As an AoS player (never played old world) I would like to say that my AoS lists have my names for characters named and my army has its own fluff. Also i know this is all your opinion, but to say that everything “just goes off” is just not the case. Dice will be dice. Also which edition of AoS did you play? As mentioned good vid and good to hear your thoughts on AoS vs Old World :)
@TabletopSagaАй бұрын
Thanks! I’m heartened to hear you’ve got names for everything and fluff. Makes me think maybe I’m just an old grognard haha. I played the latest edition. While I agree the dice have an impact I think it’s been minimised for AoS and from what I’ve seen of 40k that system too. As you say it’s just my opinion but it certainly felt like I could do what I wanted pretty much whenever - I could do prayers and command orders at will so long as characters stayed in range! That does add a complexity of its own though in working out which order you want to do them in
@tuffgitАй бұрын
I think AoS is more focused on competitive, dynamic games and has some really excellent models, while WHFB is about simulating battles with more detailed lore. They're very different and I like both! For the record I don't own any Apple products lol, I don't have ADHD, I'm in my 40s, and I've been in the hobby for 29 years. WHFB was my first wargame but I'm more into AoS these days because of the models and gameplay. The AoS lore I think is less relatable, and I think that's because the WHFB stuff took a lot more influences from real world history and cultures, but I don't think all AoS lore is crap either - it has a lot of cool stuff too. There's quite a lot of scope for creativity in a more open setting as well. It perhaps requires a bit more effort and imagination on the side of the hobbyist though. For my greenskins in AoS for example, I have my own named characters, background, personal colour scheme, realm of origin and came up with my own locations and battles in that realm.
@TabletopSagaАй бұрын
Hahahaha I’m glad to hear it 😂 Your comment, and a few others on this video, have made me think I have missed something in AoS lore. To be fair to me I did say in the video I wasn’t sure if it was just me not getting it or being stuck in my ways or not. I’ll give it another go!
@iantellam997017 күн бұрын
@@TabletopSaga I'm not an AoS player (just a bit of Warcry, which is an excellent game btw), but I think a lot of old world players are unfairly dismissive of the lore - like they've taken a glace, gone "nah" and turned their nose up at it. Granted, a lot of the reasons I prefer it are exactly the opposite reasons people like old world lore, lol. I just find the Tolkien and historical stuff incredibly derivative rather than relatable in any way. I know some people love that stuff, it's just never really been for me. That's not to say there's none of that in AoS, but I find the factions more creative - armies of ghosts, or sea elves riding giant turtles etc. Just more interesting to me than the overused fantasy factions copy-pasted from every other fantasy setting. I enjoy the weirdness, and I think the creativity that leads to is demonstrated by how good the minis are - ultimately that all comes from the lore and how it's much more open than GW's more established settings. A couple of things I'd say about the setting and the way it's designed I find interesting is that it's deliberately made to be 'different' from both 40k and Old World. Firstly, it's a setting that does move forward through time (unlike 40k and Old World) - so in terms of 'consequences' it's the only setting where world-changing things can happen in the universe (like the Soul Wars in 2e). Sure, in 40k you had Primaris etc, and primarchs coming back, but they've really reeled that in recently, so it's essentially a static setting again. Secondly it's the expansiveness of the setting. While I realise that for some this is offputting, it's deliberate in the sense that it's designed for you to make 'your dudes' and potentially map out your own part of the world etc. While this isn't for everyone, the opportunity to do some of your own 'worldbuilding' is a big part of other tabletop games, and wargames (like Oathmark with its whole kingdom building mechanic), and not something you can do so much in a fully explored world - so it's just different, not a negative. It's actually one of the things I've seen old-school gamers complain about with modern 40k - as originally it was a much more expansive setting with lots of mystery and opportunity for creativity that got lost over time as everything got explained in exhauastive detail and fixed in place. AoS is where you'd find that side of things now, it's still a world with a lot of 'here be dragons' on its maps, and for many that's a good thing. I'd compare OW and AoS as old world being more of a 'historical' setting, and AoS as more of a 'mythological' setting. It draws from greek and norse mythology heavily, with gods and mortals mixing more etc., and some people really love the real-world mythological stuff - so it hits differently in that regard. I think it's great that it's appreciably different to the other two Warhammer settings, especially now OW is back and you can take your pick. I think directly comparing the two in a 'one or the other' way does an injustice to both - and if you're going to pick an AoS army you should make it one that's completely unlike anything in OW and just lean into the difference.
@franciscopina2899Ай бұрын
Regarding army building, customization and rules crunching in TOW and AoS, borrowing from fashion terminology: WHFB/TOW = Taylor-made AoS = Prêt-à-porter
@TabletopSagaАй бұрын
😂 a nice succinct way of putting it 😂
@tannermccollum7060Ай бұрын
I'm always torn between if I should play Age of Sigmar or Old world! Also, I want to give my give lizardmen a story regardless of which setting I choose. In Old world I'm thinking they're from Zlatlan. With my Oldblood on Carnosaur being Kroq-gar.
@TabletopSagaАй бұрын
Haha do both! You can get base converters so you can play both systems with your lizardmen 😁 sounds like a cool background! 🦖
@tannermccollum7060Ай бұрын
@@TabletopSaga Excellent idea! I'd get the best of both settings!
@MrCABman1972Ай бұрын
Why compare these games as they are too different.. rank and flank game versus a skirmish game. No point in really compare them at all, to different types of games. Otherwise a good overview of the game from your experience. I also agree that Old World is not written for matched play at all, but many people, especially on internet think it is... ;)
@TabletopSagaАй бұрын
I think it’s valid to compare them as AoS was the direct replacement for Warhammer, though yes they are different games intrinsically. Completely agree about the tournament lot
@MrCABman1972Ай бұрын
@@TabletopSaga Yeah... sorry if I sounded too critical but your video was pretty spot on in how I feel about things as well. I don't get why people need to compete with everything. Why not stick with stuff that is made for it. My issue with it is that the competitive scene often have a very loud voice in comparison with the size of the actual fan base, that is what often irritates me and how it can impact the development that we do like.
@TabletopSagaАй бұрын
No worries! And yeah I agree. Hearing normal/ordinary/proper players (whatever you want to call them) complaining about the meta is disheartening, and I definitely think it’s led to a world in which a) GW will try and make things balanced but b) in which they will never win because I don’t think ultimately you can satisfy the meta entirely. But it seems the old world has a lovely little niche where it gets to be done the old way, and long may that continue! 😁
@SparksKnifecraftАй бұрын
AoS is a crap setting. The game is a turd rolled in about enough glitter to make it look polished, and everything about it is uninspiring
@TabletopSagaАй бұрын
😂 possibly harsh but made me laugh
@SparksKnifecraftАй бұрын
@TabletopSaga well, I can be nice or honest 😂 I did like the 9th age initially. Was a big part of it. But the obsession with nitpicking rules in the pursuit of perfection... an unobtainable ideal in this industry, drove me away, and the it deviated from what it initially set out to be. I left it behind me and worked with ParaBellumWarGames on Conquest. Hands down one of the most thematic AND balanced wargames on the market. It's even got my name in the credits on the 1st edition rulebook 🤓 But ultimately, my favourite game currently is TOW. It is imperfect, but it's jammed full of the obsession driven fun that I remember back in the day (3rd to 6th ed). AoS sadly is a diarrhoea sandwich. Only the bread is 2 more turds. 😉
@mogwaiman6048Ай бұрын
Lol still mad after 10 years.
@SparksKnifecraftАй бұрын
@mogwaiman6048 not mad, just dissapointed 😉
@mogwaiman604812 күн бұрын
@@SparksKnifecraft just accept that AoS is a main studio pillar and isn't going away. TOW has it's niche and will stay in that lane.
@animusvidsАй бұрын
both games are made by GW so both are bad games
@TabletopSagaАй бұрын
Haha that’s a take
@stephenneedham106Ай бұрын
Old world all.the way , old world old world old world old world !!!!! Lol nice video
@TabletopSagaАй бұрын
Thanks! Nice song - or if it wasn’t a song it was in my head 😂
@OREO11786Ай бұрын
I've played both. I just have way more fun with TOW. It's more difficult for sure, but I find it more rewarding.
@TabletopSagaАй бұрын
Totally. I find the long term plan you have to put into place with the old world is a lot more rewarding when it comes off. I feel like I have more satisfying moments with ir
@SomersetDrinkerАй бұрын
AoS I find has been pegged into the tournament scene by 40ks success in the scene. But there is so much space and so many ways to make your units personal and create a story. It’s unfortunate they they took away the magic items, I would love to see them make a return.
@TabletopSagaАй бұрын
That’s great, genuinely - hearing that there’s still room for that is good. I think for me the background lore is what inspires me to do that but AoS lore leaves me flat. As I say I’m not sure if that’s because the lore isn’t as good or if it’s just because I’m a salty grognard 😂
@SomersetDrinkerАй бұрын
@ you’ve got to remember that AoS has only had about 10 years worth of lore and a lot of that had to be separated from end times. Currently it’s focused on particular characters with a much more open ended background lore. For instance, I’ve made a soulblight army with a wood elf theme. They live in shyish (realm of death magic) but have built a major settlement around a realm gate to ghyran (realm of life magic) which mutates the weaker members of the army to be a bit more like the sylvaneth. I would recommend looking at the lore a bit more and look at the path to glory system which is designed for more narrative play.
@TabletopSagaАй бұрын
Very cool! I’ll have a look at the lore again for sure. Not just your comment has suggested that 😁
@marcosayaseАй бұрын
Yeah
@melchoriuz8116Ай бұрын
Outside of miniature, both games are not comparable. TOW or WHF was designed with Miniature and storytelling in mind and always struggled with tournaments and balancing. AOS was at first designed with the same purpose but got crazy critics and developed into the game that it is now. Both today target different target groups. It is now a question about what kind of game you like how much you care about straight rules and targets of the game and interactivities and what you want to see on a tabletop.
@TabletopSagaАй бұрын
I think you are right about the initial launch of AoS being forgotten now. I wasn’t in the hobby at the time but from what I’ve heard it was bizarre and made the game difficult to get into. Perhaps they threw the baby out with the bath water?
@mogwaiman6048Ай бұрын
@@TabletopSaga The game was easy to get into, the people who hated on it were the loud comp crowd. But AoS had a point system and grand alliance army books within a year anyway.
@kandrenaiАй бұрын
Good video but I could never get into AOS for the same reasons you stated. If I want to play 40k I'll just play 40k. The Old World feels like a uniquely fantasy wargame as opposed to AOS which is just 40k with a 'fantasy' paintjob.
@TabletopSagaАй бұрын
Yeah - it seems like the skirmish, round base, fairly loose system was what was deemed was needed so I suppose nicking a load of stuff from 40k was an obvious move!
@Dram1984Ай бұрын
AoS, like 40k fundamentally isn’t a wargame anymore. It’s disconnected from the roots of what makes wargames unique from card games, RPGs, board games etc… Wargames are at their core about simulating something. First historical battles (let’s model Waterloo) then what-ifs (what if Napoleon brought more horse?) and eventually to fictional battles. But at the core the question answered by the rules is “what if…” what if a Superhuman armored space man with X characteristics fought an alien bug with Y characteristics? When you start writing rules around “what would be fun? What would be fair? Etc…” you have lost the plot and aren’t really designing a wargame anymore. It’s not about the minis and the terrain. It’s about what the game is trying to do.
@TabletopSagaАй бұрын
I think that’s a fair comment but I do wonder how it fits into the timeline of events. Arguably games workshop stopped writing wargames and became a miniatures company when Bryan Ansell took over, but it many ways that’s seen as a golden age for the company. It opens up interesting questions about the nature of GW games for sure
@mogwaiman604812 күн бұрын
I have to disagree with this in regards to AoS. The rules team has established a difference between the races via their combat profiles and took into consideration how a model looks when determining defensive stats like armor save value.
@bryanvestal3923Ай бұрын
If you want fantasy to be historical? Then why not just play historicals to start with. Why have dwarfs or elves or even magic? I played Fantasy battles from 4th ed to 8th Ed and I heartily embraced AOS as I prefer the High Fantasy fill. The complaint I heard the most from disgruntled WHFB players was they preferred the historical nature of the game. Well then ,WHY DON'T YOU JUST PLAY HISTORICAL GAMES!
@TabletopSagaАй бұрын
I do play historical games. I think it’s not that I want old world to feel like a historical, but rather that the historical nature of the setting lends a weight and a gravity to the games that I appreciate. It also gives me inspiration when coming up with scenarios etc. and perhaps lastly the historical feel of not having to have everything balanced to the nth degree makes for more interesting games. I think so at least
@kandrenaiАй бұрын
If you want some bland meaningless game then just play checkers bro. The whole point of a fantasy wargame is to have a mix of cool fantasy things like elven magic and a historical type of gameplay like other historical games. Aos basically just appeals to 40k fans who don't give a shit about fantasy. It's sterilized garbage.
@bryanvestal3923Ай бұрын
@kandrenai No bro! Sounds like the checkers would be more up your alley. I love fantasy battle ,but it truly is bland and has nowhere near the potential that AOS has. Which is why GW replaced WHFB they said so themselves. I don't need a historical game in a fantasy skin, but you do you pal. Honestly you sound just like another bitter fan who hates something for the sake of hate.
@bryanvestal3923Ай бұрын
@TabletopSaga While I respect your point. I really do. It still seems you want a fantasy game that plays with real world martial conventions. That's fine , I just like AOS for what it is and I think that all the problems you mentioned with AOS can be solved with some imagination. Alas the modern gamer and people in general seem to have lost this. Honestly if you want to blame someone or something. I think the problem is the competitive scene, and that WAAC mentality that has driven most narrative type material from the hobby.
@kandrenaiАй бұрын
@@bryanvestal3923Saying 'no you' isn't an argument lmao. Also, you do know that 40k was extremely niche and dying before 8th edition as well right? AOS isn't successful because of the crappy setting and rules, it's successful because it became a flagship game during the wargame boom. Also popular doesn't equal good as seen from both 40k and AOS. If only GW wasn't divided internally with the Citadel team and the Necromunda team and just stuck with Fantasy it would probably be bigger than AOS today. Keep playing your slop though, I'm happy you enjoy it :)
@vernlim631Ай бұрын
Minor comment. The magic in AoS and ToW are taken from 40k
@TabletopSagaАй бұрын
Ah, I wouldn’t know - I stopped playing 40k a few editions ago. That’s interesting though, I’d have thought AoS would have been the test bed for these things not 40k!
@bryanvestal3923Ай бұрын
Honestly. I like both games for different reasons. I name my models in AOS and have back stories so that's really a personal thing.
@TabletopSagaАй бұрын
Awesome! That’s the way to do it. Clearly I’m just an old grognard 😂
@bryanvestal3923Ай бұрын
@TabletopSaga Nah man. You are good. I totally respect your opinion.
@DwainiacWarhammerАй бұрын
This video doesn’t need to be 20 minutes long. You could have just turned on the camera, said “FK NO” as loud and as passionately as humanly possible. Then turn off the camera
@TabletopSagaАй бұрын
😂😂😂
@mjhsinclairАй бұрын
It feels like every game needs to choose its place on a spectrum from chess to sitting down and telling a story. And for me, I’ve discovered with Old World that I want pigeon bombs and motherly love tables and gaze of the gods more than I want reliable outcomes. And the setting, I think relatable is the right word. I hadn’t appreciated until I started reading up in the last few months just how rich and great the pre End Times stories are. Great video.
@TabletopSagaАй бұрын
Thanks! Much appreciated. Great point about the spectrum too, I think it helps to make your games feel much more meaningful in a wider story if you have all that stuff going on. Not to mention putting into a narrative campaign!
@mjhsinclairАй бұрын
@ Only thing I’d slightly push back on is making the tournament / narrative split a bigger deal than it needs to be. I’ve been to a few tournaments and, while obviously it varies, the flavour in Old World’s ruleset encourages people to have fun with the epic moments and bring armies with a story - you’re rarely more than one catastrophic break test from victory or defeat so you can relax a bit. If you go into it with the right attitude I think it’s a fun part of the hobby.
@TabletopSagaАй бұрын
Awesome - I haven’t attended a tournament but I’m glad to hear it’s quite relaxed.
@benjaminpowers609Ай бұрын
Age of Sigmar is my favorite game to play; but my mind dwells in the Old World: during the End Times, during the Storm of Chaos, the Albion campaign, during The Old World, during Mordheim and the Empire in Flames, during the War of the Beard, during the Sundering, in the time of the Vampire Wars, in the golden age of Nehekhara...I love all of it. But I have more fun playing Sigmar.
@TabletopSagaАй бұрын
That’s very interesting. I think AoS will be a game I continue to play in future. I didn’t enjoy it more than old world, but it does offer a different experience. So I suppose it’s horses for courses, but you are absolutely spot on about how excellent those old campaigns were. I’d love another one! If you tell your friends to subscribe and the channel gets big enough you never know, I may even run one myself 😉😜
@jeremylavoie8495Ай бұрын
100% agree with you
@TabletopSagaАй бұрын
I’m glad it’s not just me!
@DaThingOnTheDoorstepАй бұрын
AoS: great models, trash lore. WHFB: good models, great lore.
@TabletopSagaАй бұрын
Yeah. I won’t argue, except to say some of the old Warhammer sculpts are my favourites. But I think that’s nostalgia speaking 😂
@DaThingOnTheDoorstepАй бұрын
@@TabletopSaga I will add that as a game, Old World loses a few points for Legends-ing half the factions, including Skaven. But since I absolutely need the lore to be good to care at all, well, let's just say it still isn't a photo finish.
@TabletopSagaАй бұрын
Yeah that sucks. I hold on to the hope that they’ll return one day
@mogwaiman604812 күн бұрын
Model quality isn't even close. AoS wins on that front easily.
@The_Captain40kАй бұрын
The reason all the randomness and variability (and fun) is still in the old world is because it's a nostalgia product. From what I can see, they've segmented their target audience into different niches - 40K and AoS for the younger competitive crowd, HH and TOW for the older, more narrative/wargame crowd. I think most of the discourse online, especially KZbin, is very much from the more competitive 8th edition crowd but I don't think that's what the old world was intended to be and I don't think that's how most people play the game. It's just that the competitive types are louder online, and talk about meta and win rates and "dragons are broken, infantry are rubbish" gets clicks and views.
@TabletopSagaАй бұрын
Yeah completely valid points. I’d buy your argument about the market segments. The meta chat is something that holds zero interest for me, but from overhearing AoS and 40K players in the shop it’s all encompassing for them. I do wonder if it would have been the same when I was playing in my youth had we had the internet and KZbin though!
@skreechverminking2227Ай бұрын
After having played 4 games of aos and before having watched your video. I’d say no….
@TabletopSagaАй бұрын
Hahaha well I’m not sure you’ll change your opinion if you do watch…
@mikkel6938Ай бұрын
Fantasy Battles/Old World have always been my favorite setting, and I think it comes down to it being a historical fantasy setting with magic and creatures intermingled, not randomly, but referencing myth and legend from real life cultures to a large degree. At least that's how they did it a long time ago. Now it seems that everything they put out is high-fantasy with no historical grounding. I wish they would go back to the old ways.
@TabletopSagaАй бұрын
Yeah absolutely, having that real world grounding adds much more weight I think! It also gives me much more inspiration in a way the background for AoS doesn’t so much
@Emanon...Ай бұрын
It's entirely different type of games. A more apt comparison would be LotR or 40K. But I'll (probably) never play AoS. The lore, feel and look is too weird for me.
@TabletopSagaАй бұрын
Yeah agreed it’s a different kind of game, but I do think the comparison is valid because AoS is what GW decided to replace Warhammer with. And obviously AoS is selling better than Warhammer did. Though having played AoS now, and considering the feel of 8th Ed Warhammer and AoS being tournament friendly/balanced, perhaps they were trying to fit a square peg into a round hole with Warhammer? Perhaps the market moved on. If that’s the case thank heavens they canned it and brought it back in its original guise as opposed to warping it further!
@mtgmac1Ай бұрын
6:00 what you tried to convey is that AoS is not wargaming but a tournament game. Wargaming used to be a game about YOUR dudes and YOUR story. You were supposed to make the guys be your own, customize them as much as you can, play narrative games with them. AoS, like 40k, evoved into an e-sport.
@TabletopSagaАй бұрын
E sport is a good comparison. Clearly it’s a popular move to have made, even if I’ll never get it. It just makes me feel old 😂
@mtgmac1Ай бұрын
@@TabletopSaga Believe me, you and me both.
@jb87rellАй бұрын
No game is either a tournament game or casual/ narrative by default. All games are what you make of them. I played back in 6th edition fantasy and there were competitive and narrative players then too. Just like for old world and just like for sigmar.
@mtgmac1Ай бұрын
@@jb87rell See, you understand this, and I understand this. But Games Workshop does not. All "simplifications" as they call them, are meant to facilitate faster play. Those simplifications are the bane of creativity for GW since they had to basically remove relic wargear and customization of your HQ/sargeant models. The stratagems and tactical objectives have short descriptions - this alone to fit them onto cards they can sell you and change when they see fit. The frequent rules changes mimic the "perfect imbalance" of e-sports where certain characters are buffed under the guise of correcting the game balance. Nobody ever asks why is it that the game always needs those. Is it because it is made to maintain this specific status quo? So while no wargame is by default narrative or competitive, GW sure does think so and will work tirelessly to make it so.
@jb87rellАй бұрын
@ if GW was only making the game to be an esport why does every codex have a narrative crusade section? Why do they release crusade books? There's two this edition so far. Why does every issue of their monthly magazine have narrative missions, rules, and/or units that aren't meant for tournament play? GW gives a ton of support for narrative players. If you choose to ignore that that's on you.
@perfidy1103Ай бұрын
I pretty much agree with your take. It's not even that AoS is worse, it's just worse if you're the kind of person who cares about that investment into the story and your characters. It's hard to get invested in your Chaos Lord who gets one shot every game, and has a choice of a handful of uninteresting artefacts and command abilities. I think it's a good *game*, but it loses much of the pseudo-RPG elements that define Warhammer for me. I'm happy for anyone who enjoys it, and I'm happy it provides some amazing sculpts to use in my own stuff, but I much prefer The Old World.
@TabletopSagaАй бұрын
Yeah well put - it’s those pseudo rpg elements that make your army ‘yours’ and really flesh out your games with more background meaning. I get attached to my characters and units after enough games precisely for this reason!
@paulspaintshed3511Ай бұрын
I think it all depends on how you approach the two games. I agree that AoS was probably written with tournaments in mind, and I think The Old World and Heresy will go that way as well, but there is enough now to make AoS your own. The Old World has years of world building and fiction behind it. Plus, 4 versions of the RPG have also fleshed out the world massively. AoS has now got a good background with plenty of novels to help build the universe. The RPG is also starting to build on these foundations and will help put meat on the bones of the realms. Warhammer Fantasy is easier to dive into because it has had the time to become its own thing separate from other fantasy ideas. However, AoS is now becoming more accessible with regards to the lore of the realms. AoS is a high fantasy game whereas The Old World is more a low fantasy setting. Some of the Warhammer RPG games I've been involved in have little to no magic or fantasy creatures, but it's always there as an underlying threat. Whereas if I were to play the AoS RPG, then it would have to include more of these elements because of the setting even though the adventures could be exactly the same. While TOW is very easy to immerse yourself in and make your own, I would argue that AoS is the same. For me, narrative is a paramount feature of all the games I play and AoS is no different. It all depends on how you play it. Firstl, I'll remove all tournament elements of the game, eg, game objectives, turn objective, and victory points. These are replaced with more narrative reasons for playin, e.g.,. capture the wagon trayne, blow up the bridge or capture the high groun, etc. Choose a realm and stick with it to flesh out cities, geographical feature, and inhabitants. While I read the lore for a particular arm, I don't use the named characters but make up my own using a more generic miniature from the range of command models available. Choosing my own colour scheme and what troops to take to give an army the aesthetic I'm looking for is always highly enjoyable. As an example, and this is not my idea, I hasten to add, paint up Fyreslayers with different colour beards and hair along with woad warpaint and tartan then give the characters suitably Scottish names. So I think that while TOW certainly has the edge, AoS can easily become your own. It all boils down to what style of fantasy you like and how you choose to play your games.
@The_Captain40kАй бұрын
I don't think TOW or Heresy will go the same way. I think GW views them as hitting different niches in the hobby - 40K and AoS are aimed at a younger, more competitive play crowd, TOW and HH are aimed at an older more wargame/narrative play crowd.
@TabletopSagaАй бұрын
This is an excellent comment. I definitely agree you can make the ‘main’ game systems what you want them to be. I am mulling doing the same thing as you mention with scenarios for 40K at some point in the distant future (no pun intended) - you can make any game tell a story if you put a bit of thought into it!
@paulspaintshed3511Ай бұрын
@The_Captain40k I hope you are right but GW seems to listen to the tournament community far more than the narrative community. Primarily because the tournament players appear to be far more vocal within the GW hobby than anyone else. As long as I can pull out what I want from the game and it's lore I'm not too bothered.