Which mod allows you to change the type of train? I am on a North American map but prefer the European trains. Can you also do this with other service buildings?
@SunnyScunny6 сағат бұрын
Tigons Rail Infrastructure Pack has some good options!
@zentrino336Күн бұрын
Loving the series. Recently discovered you. The beach in the industrial harbor has real life examples. Manila Philippines built a beach in their harbor. You can't get in the water because it's so polluted, but there is a beach!
@SunnyScunny6 сағат бұрын
I hope to clean up the area once we get some yacht assets! The cargo terminal does feel a little out of place now 😄
@Mischeyy3 күн бұрын
Wow this city is absolutely beautiful, I like how you tackle things slowly and gives more thought and imagination to it. I love how it was detailed meticulously, not just throwing some plants and trees around the corner. I wish we could have more airtime with the newly added details and just enjoy the sceneries. I can't believe I have binged watched the whole series and I haven't even played city skylines for like 5 years now.
@SunnyScunny6 сағат бұрын
Thank you so much! I’m just sharing the way I play the game, I try not to overbuild anything. So glad you’re enjoying it, more to come this year too!
@Edwin233333 күн бұрын
Anyone know the name of the mod? 21:38
@Edwin233333 күн бұрын
How do you get the small custom train?
@SunnyScunny3 күн бұрын
Tigon’s Rail Infrastructure asset pack on PDX Mods
@Edwin233333 күн бұрын
@ Thanks!
@parhamkalani4 күн бұрын
I'm woundering if you tell me how do you run this game so good? Tell us about your system's hardware and game settings. You can also make a video about it. Thanks.
@SunnyScunny6 сағат бұрын
I don’t have a super computer, I'm happy to play at 1440p with some lower settings, but I think the main contributor to simulation speed is both CPU and pathfinding. Compact cities run a little smoother than wider larger cities. Hopefully new updates will improve this over time
@dimitris_kour15055 күн бұрын
That would be quite hated and destructive. I'd suggest an old town ban instead😔 However still very realistic
@AcountVoorlol5 күн бұрын
Sorry but road capacity doesn't mather that much, the junctions it self mather the mos. That's also the reason why in the Netherlands most roads only have 1 lane on each side and have more turning lanes at junctions.
@Mischeyy6 күн бұрын
Great build! It's so beautiful 😍 but I felt like it would be nice to have a aisle seating or a cafe with Alfresco's facing the the bay..
@Islamtanhawa7y7 күн бұрын
36:30 its so nice and realistic to place bullding by yourself than just zone it, keep going❤
@transportguy49037 күн бұрын
How did you get the metro on the train tracks? I have never seen this mod before
@transportguy49037 күн бұрын
never mind i found the listing in the description my fault
@kirillpletnev397 күн бұрын
Hey, what kind of processor and graphics card do you have
Lovely video, lovely city! I'd also like to point out that your city center's shape, street layout and monuments positions match a lot with the city of Constanța, Romania. Maybe you'd be interested in considering replicating a bit more of the city's layout and design 😁.
@Mishu77_8 күн бұрын
On another note, I'd love to know all the mods and packs you're using! You've got great taste in building your cities!
@SunnyScunny7 күн бұрын
Thank you! Constanta is a beautiful place
@BryinWillis-e8g8 күн бұрын
$1,000
@avaava76959 күн бұрын
How did you get the small trains?
@SunnyScunny7 күн бұрын
Tigon’s Rail Infrastructure Asset Pack in PDX Mods
@drjonritz9 күн бұрын
I think one proposal would be to pedestrianize the entire mess by the train station up to the bridge, divert all but service traffic a block back from the river, which can get upgraded roads and simplified intersections...a clockwise one-way, roundabout, or couplet (best) through the district.
@drjonritz9 күн бұрын
Scunny you do have a keen eye for desire-lines in making pedestrian paths! Kudos.
@pippolino03479 күн бұрын
I was thinking... maybe you can increase taxis fees and force people to use more trams and busses
@NorthernBanshee9 күн бұрын
Mont Clementine is one of the most beautiful areas I've seen in City Skylines so far
@andrewmaccorquodale964510 күн бұрын
amazing
@necriz087211 күн бұрын
how do you get those more trains or trams varietions? what mod is it?
@SunnyScunny11 күн бұрын
Tigon’s Rail Infrastructure Pack - on PDX Mods
@mjcropeter224812 күн бұрын
I would reconsider bringing the tram on the other side of the road and bring it to the backside of the station along the River access Quay and build him throw the junction 22:24
@rcruzalegui12 күн бұрын
which mods are you using to make those paths and parks? great work
@SunnyScunny12 күн бұрын
'Extra Networks and Areas', this includes invisible paths as well as edit the 'hangout' areas in parks.
@rcruzalegui12 күн бұрын
@@SunnyScunny thanks !
@mauriceskyliners987313 күн бұрын
Awesome build as always!
@samuelgreenhill13 күн бұрын
Hey, I think you should consider expanding your highway system, but instead of widening the existing roads or converting them into two-way, two-lane highways, why not take a different approach? Keep the current highways as they are and build a separate, larger highway that connects to them at key points. For example, in Spain, we have the AP-7, which runs alongside smaller national highways, and they’re connected at various points. This way, you wouldn’t need to replace the old infrastructure but could improve the overall flow of traffic with a complementary system.
@tommeakin173213 күн бұрын
Has anyone ever said you kind of sound like professor Brian Cox...? It's all I can see when watching your videos lol. Any second you're going to tell me about quantum tunnelling and what that means for roadway maintenance in my city.
@SunnyScunny13 күн бұрын
haha I wish! Love that man!
@bernielikefrbernielikefr764613 күн бұрын
you can call him mr.mulligan
@Hubbubb22-citiesskylines13 күн бұрын
@26:30 -- unless this is a bug, you can use policies to institute taxi fees and crank them up to ₡50/trip. Theoretically, trip affordability is a component in pathfinding, so if you turn down (or off) fees on your trams while turning them up on the cabs, then cab trips will be limited to higher income workers.
@SunnyScunny13 күн бұрын
Already at max! But I'll give the other tips a go, thanks!
@SirFrostyBeards13 күн бұрын
What is going on with the NPC asset stretching? (cars and people alike)
@Hubbubb22-citiesskylines13 күн бұрын
Wondering if you'll ever place a save file of this in PDX mods. 🙏🙏🙏
@SunnyScunny13 күн бұрын
Hey there! Thanks for your interest! Since the save has local assets, sharing it widely is a bit tricky. For now, I'm sharing it with my YT/Patreon supporters so I can help troubleshoot for anyone trying it out, thanks!
@WhatsleftofTom13 күн бұрын
I am crying out for a compact, ploppable, pedestrian overpass instead of having to build these huge sloped bridges 😢
@LouisLouvet-ic4ym13 күн бұрын
I think the city needs some sort of 4 lane highways going around your city to improve traffic. Or at least one going to it with a few interchanges and stuff like that.
@ALEXymm13 күн бұрын
Poor farmer who got his field ruined by a few pillars 😂 36:22
@ALEXymm13 күн бұрын
Would also like to recommend the "Farming Surfaces and Decals" mod by TheBroMan10. Makes farms more realistic 😀 Great work though Mr. Sunny 😁
@SunnyScunny13 күн бұрын
I saw them too, they're beautiful!
@EddB3313 күн бұрын
This is my absolute favourite CS2 series, great work sunny!
@PartTimeMAYOR14 күн бұрын
Somehow cims usually prefer using cars when go to work, even free bus rides sometimes
@theorixlux14 күн бұрын
So many taxies. Maybe the prices are way cheaper than bus or tram. Its either that or the comfort level of taxies are way high, but thats difficult to remedy. Maybe getting rid of any dispatch centers or upgrading all trams and bus stations with the fancy amenities or covered stops? Amazing build, as usual!
@SunnyScunny13 күн бұрын
Thank you! I have the minimum fair at the max already 😭 - thanks for the advice!
@Quies814 күн бұрын
Hurrah for the high speed train! Although, I think it would probably better if it by-passed the (already) very busy intersection in the city center, through a tunnel.
@xMarra14x14 күн бұрын
I would do both things! New tram route and upgrading the highway roads 🤍
@RedVelocityTV14 күн бұрын
I would get rid of the taxis
@idcanthony928614 күн бұрын
I wish we could ban them. They clog my city up every time I play. They are so annoying.
@danmak898714 күн бұрын
Say no to HS2!
@dezwollenaartjes14 күн бұрын
YES NEW SUNNY
@MrSylvandragon14 күн бұрын
the traffic starting making my video buffer, lol
@נמרודכשדן14 күн бұрын
Expand the tram! Both to the old town and into the train line and maybe transform the entirety of the river shore (at least in the urbanized area) into a park/river walk
@tigonologdring918914 күн бұрын
Beautiful! HST is here... and bravo on not shoehorning in the connection to the main platforms! To be fair though, you could probably have not bought the three tiles that the tunnel totally went under in terms of justification. But you've got the money sorted now so no worries. Really good to see almost instant usage of the line too! Those taxi volumes are nuts.
@SunnyScunny13 күн бұрын
Thanks, Tigon! I'm really happy with how it turned out! I thought about going through the unpurchased tiles with Anarchy, but since tunnelling is so cheap, the upkeep on the tiles can somehow emulate the cost a project like this would have on the budget for both construction and future maintenance
@valeriovinco377614 күн бұрын
Love the design of the custom roundabout/plaza. However bringing a road such big as that into a packed old town seems a bit unrealistic. Probably making the road more compact by removing the median and adding some trees would do the job; also the tram could run on the same track of cars to save some additional space. As for the last tram stop (a de facto transport depot) it would probably fit better to move it in the place of the basketball court or surrounding areas, more hidden from the plaza
@cbw0614 күн бұрын
The traffic at 0:15 is caused by having two nodes occupying the same space