Performance and optimization are huge topics to cover. Thank you so much for giving some tips, Daniel, Cory and Rafael! They will be very handy for my future projects 🍭.
@hazyipa4 күн бұрын
Something I've been running into is that, when I develop in Unity, I often depend on the Update() loop, basically performing computation on each frame render. I know there must be a better way to do things, but I probably need guidance to find those better ways
@leoniddanenkov45316 күн бұрын
Thank you for creating this podcast! ❤
@marqusee5 күн бұрын
Thanks for listening
@EmpoweredLady6 күн бұрын
Very Interesting! Totally loved it.
@marqusee5 күн бұрын
So glad!
@kofibuabeng7310 күн бұрын
I love your harshness 😹😹
@divyak881610 күн бұрын
Awesome. It is super useful. I'm glad to see this.🎉 Congratulations on new home and good luck tooo.
@TheSanatv11 күн бұрын
Can you share link in comments
@marqusee10 күн бұрын
bit.ly/3iHaRRE
@CamVanZek12 күн бұрын
100% agree with your take on auditing creation of other designers as a way to upskill yourself. Thanks for your work Dan and congrats on buying first house!
@marqusee12 күн бұрын
Love ya!
@LostBam12 күн бұрын
But... how do I get these resources??
@xr.melissa12 күн бұрын
The link in the description!
@marqusee12 күн бұрын
There should be a link in the description
@LostBam11 күн бұрын
@@marqusee I see it now. At least on mobile the video description isn’t easy to find. I personally look for a pinned comment on shorts!
@MR.TOPHAT200714 күн бұрын
I really want to try this
@MR.TOPHAT200714 күн бұрын
Is there a demo I can try
@marqusee13 күн бұрын
Just make it!
@LostBam14 күн бұрын
Love the vid! You said you got your icons from "____ project" if you do a lot of prototyping and mentioned it came with a yearly subscription. What was this? I would like to check it out I just couldn't get that first word. Thanks!
@WolF-oy8ho15 күн бұрын
The fact that he actually mentioned out of date in the title of the video. Truly an honest and loyal person to his work
@hazyipa17 күн бұрын
Exciting!
@digital4ddict17 күн бұрын
gonna join. gonna make mine hella fun.
@marqusee17 күн бұрын
Hellz ya!
@Dwarph17 күн бұрын
can't wait to see what people make!
@marqusee17 күн бұрын
Me too!
@designwithkm17 күн бұрын
It sounds like a lot of fun. I can't wait to start designing!👩🏻💻
@jo-liu-preibi17 күн бұрын
How do I change the units from m to mm?
@marqusee17 күн бұрын
Type millimeters in a scene
@gugujob121 күн бұрын
I wish I had seen this video before signing into Circus Stream...
@marqusee20 күн бұрын
Sorry bud.
@bunnywaj25 күн бұрын
unity is not easy for designers with non tech
@marqusee25 күн бұрын
Agreed. Working on building a product that helps.
@EmpoweredLady28 күн бұрын
Do we get extra points for first comment too? 😉
@mediaversenetworkАй бұрын
if you were born before the "screen" you designed the world around you. Back to the Future!. - 30y vet of XR.
@jeswinjames4088Ай бұрын
This is amazing. Cant wait for the actual tutorial for this so we can follow along.
@AsadAli-qk2dbАй бұрын
This is just awesome man! I was struggling to find someone who is not boring at all and yet I found you! I am gonna make some amazing stuff with this Bezel. Anyways I have no idea why did you write OUT OF DATE with the Video Title.
@marquseeАй бұрын
There is a newer version
@s19.arts_19 күн бұрын
how to make interactions in the new version
@Greatbubba747Ай бұрын
It’s interesting to see a “skeuomorphic equivalent” happening in today’s AR/VR/XR applications right now. Though we have amazing spatial computing capabilities, we still interact with the digital world through the flat windows (looking at you, Vision Pro). I bet that once the general public becomes more comfortable with this technology, we’ll see some company have an “iOS 7” moment where we can take full advantage of spatial computing and use the 3D space to its fullest.
@marquseeАй бұрын
100%. I have a feeling we will shoot passes pretty quickly though.
@digital4ddictАй бұрын
Ha. You picked that comment?! lol. Regarding tooling and skillsets. I would love to know your thoughts on the integration of non-digital tools to help create immersive experiences and what they might be. I bring this up because for many designers, new tech is very intimidating. Perhaps realizing that traditional methods are still applicable may help stir their imagination on how these new design paradigms fit their workflow. For me the tool I have on my desk is a tape measure.
@marquseeАй бұрын
Ooooo I’ll have to put on my thinking cap
@xr.melissaАй бұрын
I mentor a bunch of newbies to the space, and I see a lot of anxiety about having to "fill the space" in VR. This anxiety can come from a few different places, such as strong experience designing for a screen or even lack of skill in 3D modeling (i.e., people thinking they have to make everything). Much like in any other design discipline, "white space" is also important. So one of the constraints I like to impose on those newbie projects to start with only the part of the experience people will interact with and follow with direct attention. THEN you can start building out the nice ambient elements of the environment. I recall at some point seeing a VR film where a firefly was swirling around a dark void. It was visually simple, but it was still an element that captured my attention as part of the storytelling. So more is not always more, even when you're in an immersive VR space. So that is to say, when designing for FoV that doesn't mean you have to cram absolutely everything into that FoV, like you would with a screen. That can get into HYPERREALITY territory quick. You can separate it out, actually encourage people to move and explore. But that's also a point where you can ask yourself what is actually needed and eliminate clutter, too.
@marquseeАй бұрын
100%
@Artlee06Ай бұрын
Hey Daniel! Great video! Regarding tooling and skillets, I would like to know how all the various skills and tools come together in the XR Design process. From watching a bunch of videos this is what I gathered: (This assumes we started solutioning and have already defined the problem) 1. Ideation: Body storming 2. Fleshing out the user flow: Immersive storyboards (ShapesXR for example) 3. Zooming into specific interactions: Prototyping with Bezi or maybe even Unity depending on complexity of interaction So the XR devs would have an immersive storyboard and some interactions to reference when developing. Then some periphery skills are things like 3D modelling with Blender to help with steps 2 and 3. Is this understanding correct? Thanks in advance!
This video is incredibly helpful. Would you ever consider a larger tutorial on Unity's canvas and UI development? I would like to know more about making UI reactive to size changes (kind of like web development with CSS)
@kanansharma3484Ай бұрын
Hello Daniel, I can't find Bezel community on figma? Can you please help? Also, i am unable to join discord ...when i accept invite it says" Unable to accept invite" :/
Please show the prototype in mobile ar view also because most of the people doesn't have headset please please it's a request
@marquseeАй бұрын
This won’t work on mobile. It doesn’t have the ability to have a rig.
@codesigner5988Ай бұрын
one day i'll join you guys and work alongwith you
@lonhuo8715Ай бұрын
Why is it that when I select the middle image, there is no copy link when right-clicking, only png?
@marquseeАй бұрын
Make sure it’s in a Figma frame.
@zap1954Ай бұрын
Daniel you are absoulately a savior - giving out so much value for newbies In XR, I cant Thank you enough. Thank you so much for creating this channel and this content
@marquseeАй бұрын
Glad it was helpful!
@NattiNekoMaidАй бұрын
This just makes me sad steam VR is like barely a contender and that valve still hasn‘t made another headset. I have no interest in unteathered VR
@marquseeАй бұрын
Agreed. Valve I don’t think it’s interested in creating a operating system for all of us. It’s a very expensive and daunting task.
@RenatoBuenoАй бұрын
Oh boy, I can't find the "Settings/Sides" menu anywhere to edit the sphere... 0:58 what am I doing wrong?
@marquseeАй бұрын
Select the sphere and look for visibility
@nikushim6665Ай бұрын
The entire point is to expand the meta store, nothing more. Honestly i'm not a huge fan of the Android distro. Way to much is locked off at the root level, forcing the use of Meta's platform. You cant even access the USB without going thro Meta's software (which is why programs such as Virtual desktop are limited to wifi only). Meta is playing the razer and blades live service strat here, which isn't vary consumer friendly.
@marquseeАй бұрын
I have no illusion that meta will block their ecosystem. But if I could at least access a decent OS, SDKs, and UI library outside of Unity. I would be happy-ish.
@controller01Ай бұрын
that 6am to 12am is not harsh, is stupid
@marquseeАй бұрын
Haha
@Matrix1GamerАй бұрын
Mark Zuckerberg Champion for open source is amazing. It's amazing to see Tech CEO's that still have a passion for innovation is amazing.
@marquseeАй бұрын
I have a feeling his “open” model will be relative.
@xr.melissaАй бұрын
Hardware-wise pretty much every company has converged on nearly the same idea of standalone VR with passthrough MR. So at least as far as VR headsets are concerned, we’re approaching that smartphone era where the (bi)annual updates won’t be much difference. What I think will be especially will be if optical AR companies start using this. For example, Magic Leap. Not having to focus on the OS as much has the potential to accelerate hardware development. So I have hope that this will benefit that form factor in a subtle way.
@nikushim6665Ай бұрын
Unfortunately all XR standalone titles are effective just that, cellphone games. And when it comes to the PCVR side of it, the XR2 USB-C controller is absolute garbo (no clue why meta even sells a fiber cable, the controller caps out at 2.4 so line noise was never a issue to start with)
@yashhshrivastava01Ай бұрын
Can the AR interative prototype be viewed on Ipad since I don't have the head set?
@marquseeАй бұрын
Theoretically, yes. But it will be a major pain.
@designwithkmАй бұрын
Fantastic video! It was really interesting to watch, and I'm excited to see Meta's Horizon OS in action.
@mehmeterendesignАй бұрын
Brain fart : For designers we are less dependent on Unity . In mid run , tools like Bezi or so can utilize this develop new capabilities….
@marquseeАй бұрын
ideally yes. but Bezi can only utilize the tools easily available to them. So HorizonOS will give us much more power!
@ninjarobotstudiollcАй бұрын
Awesome video. Constraints, to me, are where innovation and creativity truly shine. Also, I agree with @xr.melissa on the constraint of Human FoV. Add onto that the constraints of the headset FoV and you've got some good constraints to help you decide where to place objects and content for focus.
@marquseeАй бұрын
Totally agree!
@benedictdayas3267Ай бұрын
what brand of headset do you use and the model please? Also, do you have a headset recommendation for those just starting out. Thank you
@marquseeАй бұрын
i primarily use an Apple Vision Pro and a Quest 3. I suggest investing in a Quest 3.
@codesigner5988Ай бұрын
one more question you have used icons of blender file is there any alternative of it who doesn't know much about blender
@marquseeАй бұрын
Umm you could always use PNG icon exported from Figma
@codesigner5988Ай бұрын
hey daniel i've been following you for a while can you please tell me for final testing do you use VR? and do you prefer mobile phone AR feature because recently i have tried it in mobile phone but there were some issues like slightest movement of phone here and there takes the object out of the mobile frame and i need to restart it.
@marquseeАй бұрын
I suggest using the platform you design for. A headset for something like this is important.
@CogSciEsoАй бұрын
Your video was so entertaining, it made me log in (on this work computer), authenticate with two factor, and subscribe. And then tell you this information.