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@officialraylong
@officialraylong 4 күн бұрын
+1. Subscribed! Keep up the great work!
@victorgustavo4366
@victorgustavo4366 8 күн бұрын
FOr Godot 4.2 this does not work.
@jankachowski
@jankachowski Ай бұрын
The documentation for gdscript and it's integration with godot is a bit incomprehensible (probably a me problem), so I lowly thank you for this video, for I was trying to do this ALL through signals and it was NOT good. At all.
@TheIronicRaven
@TheIronicRaven Ай бұрын
I'm trying to run this script in Godot 4 with updates to the new syntax, and when I rotate it does really crazy things. Like if I don't move and hit left, it turns around twice, or if I move off the center and rotate it both rotates and moves me. Any idea why this would be happening?
@zjterrablade
@zjterrablade Ай бұрын
I'm confused where do I put the inputs like w a s and d
@DoubleADev1
@DoubleADev1 Ай бұрын
Does this work in godot 4
@stealthdev
@stealthdev Ай бұрын
Can we use this method in 3rd person games??
@stesproject
@stesproject Ай бұрын
These particles effects are beautiful
@Leontious
@Leontious 2 ай бұрын
the orb tile thing turns white and i can't use it, anyone know how to fix this?
@emergencyrussell
@emergencyrussell 2 ай бұрын
Is the light detection supposed to break if you hide the texture/color rectangles or am I doing something wrong? I would have thought they were downstream, not middlemen, of the textures and color values. In other words, how do I declutter the HUD so it's just the progress bar and still have light detection work as intended? Anyway, fantastic tutorial, man. I love the insight into one of my favorite games of all time. 💪💪
@mch43856
@mch43856 2 ай бұрын
This is amazing tyy!
@hernanf1006
@hernanf1006 2 ай бұрын
This is some really advanced effect development, thanks for the tutorial!
@Epic-Engineer-Gaming
@Epic-Engineer-Gaming 2 ай бұрын
Epic video, thanks for the tutorial. I really enjoyed this one and it helped me learn the basics of Godot as I recently transitioned to this engine
@shabbyowo
@shabbyowo 3 ай бұрын
Do a tutorial about fps swimming pls :<
@RedCroissantGames
@RedCroissantGames 3 ай бұрын
is there any way to give the walls collision layers?
@joshbond8391
@joshbond8391 3 ай бұрын
I have a question regarding the level block plugin, if I use my own textures for tiling, do I need to change the material?
@zjterrablade
@zjterrablade Ай бұрын
Just found out that the answer is no
@bossanova3494
@bossanova3494 3 ай бұрын
THANK GOD FOR THIS VIDEO
@Renan_Medeiros
@Renan_Medeiros 3 ай бұрын
1:36 What's the tricky to create the blocks so fast and well positioned? I'm tried to use but it's very difficult to put in the correct place, i would like if it could be more like grid map.
@Deribaldo
@Deribaldo 3 ай бұрын
Really would like to know this too. I got everything working perfectly, but positioning everything by hand is gonna kill my workflow
@xmurae
@xmurae 3 ай бұрын
@@Deribaldo you can press y to enable snap
@sebastienderarslanian5278
@sebastienderarslanian5278 3 ай бұрын
Very nice plugin, great work! I would like to know how should I proceed if I wanted to change the texture of one of the side face of a LevelBlock by code at runtime in Godot 3.5?
@henriquelc3
@henriquelc3 3 ай бұрын
Hello, my assets for the map are 3d, and I wanted to know if there was a way to use this code for this, apart from the fact that some of the assets make curves like in Wizardry: Tale of the Forsaken Land, would it be a problem to adapt them or should everything just be built using boxes for level design?
@alexmazvi
@alexmazvi 3 ай бұрын
There are 2 issues with Godot 4 and this tutorial (at least that i had to deal with): 1° There's no SceneTreeTween You have to replace it with : if tween.is_valid(): if tween.is_running(): return 2° Rotations doesn't modify the global vector 3 directions, you have to use a vector that actually rotates it's directional values taking into account the camera direction (if not you are gona move the same direction with the assigned key no matter where your camera is facing. For this you should replace the VECTOR3.FORWARD, BACK,LEFT and RIGHT with: $Camera3D.get_global_transform().basis.z (for back movement) -$Camera3D.get_global_transform().basis.z (for front movement) $Camera3D.get_global_transform().basis.x (for right movement) -$Camera3D.get_global_transform().basis.x (for left movement) $Camera3D being your character camera (you should call the camera node with the name you used for it). Hope it helps
@xmurae
@xmurae 3 ай бұрын
basis.x rotates it up and down it needs to be basis.y
@xmurae
@xmurae 3 ай бұрын
also you can do if tween is Tween instead
@alexmazvi
@alexmazvi 3 ай бұрын
@@xmurae It's not for rotation, but for lateral movement, step left and step right. As global rotation rotates the camera but keeps it's own directions you have to use the camera view as reference for front, back and lateral movement.
@andreasng
@andreasng 4 ай бұрын
Cool! Thanks.
@Szabbyhun
@Szabbyhun 4 ай бұрын
You should do sound-based stealth system; with the enemy noticing it(like, if your step is load, or you open a door or drop an item, etc...), and then look around, but if you under something, the enemy cant notice you, even if the enemy can see a little of you, and etc..., maybe with the light-detection, so the enemy can notice you using both or just one. Anyways, thanks for your videos, it helped me.
@TheRealBlackNet
@TheRealBlackNet 5 ай бұрын
I love Thief and want to do something thieflike. Thanks.
@LG-dl9mm
@LG-dl9mm 5 ай бұрын
id love a explanation for 4.21 stable, I'm completely new to this and the tweening system has changed. I have absolutely no idea what to do! Any help would be greatly appreciated!
@wolfutz8893
@wolfutz8893 5 ай бұрын
Could someone please explain how to use this in combination with a GridMap? If i add a LevelBlock to my 3D Tileset the exported MeshLibrary is always empty.
@soraquestern
@soraquestern 5 ай бұрын
Download the plugin directly from the link above; while the plugin can be found in the official Godot asset library, I wasn't able to use it. Thank you for this. You saved another life here.
@caitanialuiz
@caitanialuiz 5 ай бұрын
That solved my jitter problem
@samuelfernandes5366
@samuelfernandes5366 5 ай бұрын
wow, this plugin is awesome!!
@Telokis
@Telokis 6 ай бұрын
It's a bit frustrating because your showcasing is great, I really want to replicate some of those things and adapt them into my game but you go quite fast over the configurations so I can't really copy the config into my project. (And the engine has changed a bit since then). Specifically, I'm trying really hard to make some kind of 3D magic projectile for which I'd want particles to leave a trail exactly like you're doing for your black hole. But the result is awful when I try to do what you did. I'm probably missing some things that weren't shown in the video.
@ZxsOfficial
@ZxsOfficial 6 ай бұрын
How did you put the texture automatically I don't know how to put it 😅
@djdailydisco
@djdailydisco 6 ай бұрын
Brillant! Helps me a lot. Thank you, buddy!
@longuemire748
@longuemire748 6 ай бұрын
Sorry, but I can't load the projet file.
@james_328
@james_328 6 ай бұрын
Will this still work in Godot 4?
@denisvereschagin9746
@denisvereschagin9746 6 ай бұрын
How can I change the wall texture int within the player script?
@Nessinby
@Nessinby 6 ай бұрын
Thank you so much for this video! It's really good, you say what's happening and why, and I really appreciate your calm and easy to understand voice.
@binyot5505
@binyot5505 7 ай бұрын
drink some coffee next time
@Nkmura6912-hl3mr
@Nkmura6912-hl3mr 4 ай бұрын
Yeah but not Starbucks. Heck lot more than unity's new pricing
@bioman1hazard607
@bioman1hazard607 7 ай бұрын
This tutorial is great, but can we get an updated version with the player controller that works in godot 4?
@panagiotiss4655
@panagiotiss4655 7 ай бұрын
Your video was excellent. I haven't used Godot before but I have an interest to use it. I would like to ask if you have a similar tutorial using pre-rendered 2D dungeon walls and implement the same instead of using 3D, but 2D sprites.
@alainngeukeu6343
@alainngeukeu6343 7 ай бұрын
does your game implement AI ? like behaviour tree or FSM
@alteisen8587
@alteisen8587 7 ай бұрын
great work! Look forward to playing around with this
@Setter153
@Setter153 7 ай бұрын
Great tutorial, Thank you so much!
@Moop666
@Moop666 7 ай бұрын
you go way too fast
@Moop666
@Moop666 7 ай бұрын
also placing tiles is too slow
@BinaryBolias
@BinaryBolias 7 ай бұрын
I think it would be preferable for there to exist a built-in _light probe_ type of object, which could detect the light received at a point - _or perhaps a full 3D space_ - in the same way as the light would be received by a mesh surface to be rendered. This would skip the usage of a camera and interpretation of luminance from the camera's view. Anyhow, for this video's method, could the downscaling step be effectively skipped by using a 1x1 pixel camera resolution to capture the image?
@Lycam
@Lycam 3 ай бұрын
light probes are just 'cameras', at least godot's implementation.
@99JasonKim
@99JasonKim 8 ай бұрын
amazing~keep going
@cheesymcnuggets
@cheesymcnuggets 8 ай бұрын
I've always been curious about how to make these kinds of 3D VFX, I've only ever made simple bullet collision particles. I guess the next level up from these VFX would be the VFX for a lightning gun that tracks your target, kinda like Winston's weapon in Overwatch, seemingly random lightning that finds a unique path from the muzzle of your gun to the target with every strike of lightning/emitted particle.
@zak-ks7ee
@zak-ks7ee 8 ай бұрын
they got rid of the SceneTreeTween method in godot 4, is there any other way to check when the tween is running?
@dl0.0lb
@dl0.0lb 5 ай бұрын
Replace `SceneTreeTween` with just `Tween` :)
@orca1361
@orca1361 8 ай бұрын
What if you want to give your a character a full body? So it's like a true fps in a way.
@andrewgrinn3435
@andrewgrinn3435 9 ай бұрын
Thank you, I was stuck on the trail particle this helped me a lot.
@Sp1cyP3pp3r
@Sp1cyP3pp3r 9 ай бұрын
your videos are so cool! keep it up!!!