The documentation for gdscript and it's integration with godot is a bit incomprehensible (probably a me problem), so I lowly thank you for this video, for I was trying to do this ALL through signals and it was NOT good. At all.
@TheIronicRavenАй бұрын
I'm trying to run this script in Godot 4 with updates to the new syntax, and when I rotate it does really crazy things. Like if I don't move and hit left, it turns around twice, or if I move off the center and rotate it both rotates and moves me. Any idea why this would be happening?
@zjterrabladeАй бұрын
I'm confused where do I put the inputs like w a s and d
@DoubleADev1Ай бұрын
Does this work in godot 4
@stealthdevАй бұрын
Can we use this method in 3rd person games??
@stesprojectАй бұрын
These particles effects are beautiful
@Leontious2 ай бұрын
the orb tile thing turns white and i can't use it, anyone know how to fix this?
@emergencyrussell2 ай бұрын
Is the light detection supposed to break if you hide the texture/color rectangles or am I doing something wrong? I would have thought they were downstream, not middlemen, of the textures and color values. In other words, how do I declutter the HUD so it's just the progress bar and still have light detection work as intended? Anyway, fantastic tutorial, man. I love the insight into one of my favorite games of all time. 💪💪
@mch438562 ай бұрын
This is amazing tyy!
@hernanf10062 ай бұрын
This is some really advanced effect development, thanks for the tutorial!
@Epic-Engineer-Gaming2 ай бұрын
Epic video, thanks for the tutorial. I really enjoyed this one and it helped me learn the basics of Godot as I recently transitioned to this engine
@shabbyowo3 ай бұрын
Do a tutorial about fps swimming pls :<
@RedCroissantGames3 ай бұрын
is there any way to give the walls collision layers?
@joshbond83913 ай бұрын
I have a question regarding the level block plugin, if I use my own textures for tiling, do I need to change the material?
@zjterrabladeАй бұрын
Just found out that the answer is no
@bossanova34943 ай бұрын
THANK GOD FOR THIS VIDEO
@Renan_Medeiros3 ай бұрын
1:36 What's the tricky to create the blocks so fast and well positioned? I'm tried to use but it's very difficult to put in the correct place, i would like if it could be more like grid map.
@Deribaldo3 ай бұрын
Really would like to know this too. I got everything working perfectly, but positioning everything by hand is gonna kill my workflow
@xmurae3 ай бұрын
@@Deribaldo you can press y to enable snap
@sebastienderarslanian52783 ай бұрын
Very nice plugin, great work! I would like to know how should I proceed if I wanted to change the texture of one of the side face of a LevelBlock by code at runtime in Godot 3.5?
@henriquelc33 ай бұрын
Hello, my assets for the map are 3d, and I wanted to know if there was a way to use this code for this, apart from the fact that some of the assets make curves like in Wizardry: Tale of the Forsaken Land, would it be a problem to adapt them or should everything just be built using boxes for level design?
@alexmazvi3 ай бұрын
There are 2 issues with Godot 4 and this tutorial (at least that i had to deal with): 1° There's no SceneTreeTween You have to replace it with : if tween.is_valid(): if tween.is_running(): return 2° Rotations doesn't modify the global vector 3 directions, you have to use a vector that actually rotates it's directional values taking into account the camera direction (if not you are gona move the same direction with the assigned key no matter where your camera is facing. For this you should replace the VECTOR3.FORWARD, BACK,LEFT and RIGHT with: $Camera3D.get_global_transform().basis.z (for back movement) -$Camera3D.get_global_transform().basis.z (for front movement) $Camera3D.get_global_transform().basis.x (for right movement) -$Camera3D.get_global_transform().basis.x (for left movement) $Camera3D being your character camera (you should call the camera node with the name you used for it). Hope it helps
@xmurae3 ай бұрын
basis.x rotates it up and down it needs to be basis.y
@xmurae3 ай бұрын
also you can do if tween is Tween instead
@alexmazvi3 ай бұрын
@@xmurae It's not for rotation, but for lateral movement, step left and step right. As global rotation rotates the camera but keeps it's own directions you have to use the camera view as reference for front, back and lateral movement.
@andreasng4 ай бұрын
Cool! Thanks.
@Szabbyhun4 ай бұрын
You should do sound-based stealth system; with the enemy noticing it(like, if your step is load, or you open a door or drop an item, etc...), and then look around, but if you under something, the enemy cant notice you, even if the enemy can see a little of you, and etc..., maybe with the light-detection, so the enemy can notice you using both or just one. Anyways, thanks for your videos, it helped me.
@TheRealBlackNet5 ай бұрын
I love Thief and want to do something thieflike. Thanks.
@LG-dl9mm5 ай бұрын
id love a explanation for 4.21 stable, I'm completely new to this and the tweening system has changed. I have absolutely no idea what to do! Any help would be greatly appreciated!
@wolfutz88935 ай бұрын
Could someone please explain how to use this in combination with a GridMap? If i add a LevelBlock to my 3D Tileset the exported MeshLibrary is always empty.
@soraquestern5 ай бұрын
Download the plugin directly from the link above; while the plugin can be found in the official Godot asset library, I wasn't able to use it. Thank you for this. You saved another life here.
@caitanialuiz5 ай бұрын
That solved my jitter problem
@samuelfernandes53665 ай бұрын
wow, this plugin is awesome!!
@Telokis6 ай бұрын
It's a bit frustrating because your showcasing is great, I really want to replicate some of those things and adapt them into my game but you go quite fast over the configurations so I can't really copy the config into my project. (And the engine has changed a bit since then). Specifically, I'm trying really hard to make some kind of 3D magic projectile for which I'd want particles to leave a trail exactly like you're doing for your black hole. But the result is awful when I try to do what you did. I'm probably missing some things that weren't shown in the video.
@ZxsOfficial6 ай бұрын
How did you put the texture automatically I don't know how to put it 😅
@djdailydisco6 ай бұрын
Brillant! Helps me a lot. Thank you, buddy!
@longuemire7486 ай бұрын
Sorry, but I can't load the projet file.
@james_3286 ай бұрын
Will this still work in Godot 4?
@denisvereschagin97466 ай бұрын
How can I change the wall texture int within the player script?
@Nessinby6 ай бұрын
Thank you so much for this video! It's really good, you say what's happening and why, and I really appreciate your calm and easy to understand voice.
@binyot55057 ай бұрын
drink some coffee next time
@Nkmura6912-hl3mr4 ай бұрын
Yeah but not Starbucks. Heck lot more than unity's new pricing
@bioman1hazard6077 ай бұрын
This tutorial is great, but can we get an updated version with the player controller that works in godot 4?
@panagiotiss46557 ай бұрын
Your video was excellent. I haven't used Godot before but I have an interest to use it. I would like to ask if you have a similar tutorial using pre-rendered 2D dungeon walls and implement the same instead of using 3D, but 2D sprites.
@alainngeukeu63437 ай бұрын
does your game implement AI ? like behaviour tree or FSM
@alteisen85877 ай бұрын
great work! Look forward to playing around with this
@Setter1537 ай бұрын
Great tutorial, Thank you so much!
@Moop6667 ай бұрын
you go way too fast
@Moop6667 ай бұрын
also placing tiles is too slow
@BinaryBolias7 ай бұрын
I think it would be preferable for there to exist a built-in _light probe_ type of object, which could detect the light received at a point - _or perhaps a full 3D space_ - in the same way as the light would be received by a mesh surface to be rendered. This would skip the usage of a camera and interpretation of luminance from the camera's view. Anyhow, for this video's method, could the downscaling step be effectively skipped by using a 1x1 pixel camera resolution to capture the image?
@Lycam3 ай бұрын
light probes are just 'cameras', at least godot's implementation.
@99JasonKim8 ай бұрын
amazing~keep going
@cheesymcnuggets8 ай бұрын
I've always been curious about how to make these kinds of 3D VFX, I've only ever made simple bullet collision particles. I guess the next level up from these VFX would be the VFX for a lightning gun that tracks your target, kinda like Winston's weapon in Overwatch, seemingly random lightning that finds a unique path from the muzzle of your gun to the target with every strike of lightning/emitted particle.
@zak-ks7ee8 ай бұрын
they got rid of the SceneTreeTween method in godot 4, is there any other way to check when the tween is running?
@dl0.0lb5 ай бұрын
Replace `SceneTreeTween` with just `Tween` :)
@orca13618 ай бұрын
What if you want to give your a character a full body? So it's like a true fps in a way.
@andrewgrinn34359 ай бұрын
Thank you, I was stuck on the trail particle this helped me a lot.