I have seen a thousand Risk videos and played another thousand Risk matches yet have I never seen this map getting played 😮
@stevefeak5696Сағат бұрын
Why are cap rolls so screwed up in this game
@geode_V3 сағат бұрын
Well played!
@alihead78096 сағат бұрын
Thug life
@C_money6 сағат бұрын
They need a dab emoji
@WilliamGA6 сағат бұрын
Never played this map, looks interesting!
@C_money6 сағат бұрын
I think it's one of the more underrated ones!
@gavinshickle18147 сағат бұрын
Capping next to someone is typically a douche move. Capping next to someone inside a bonus, a 2 territory bonus no less, is just being a douche on a whole different level. Pink deserved to die sooner than they did. This looks like a fun map. Would be cool to get a chance to play on it a few times.
@C_money5 сағат бұрын
People go crazy for the two territory bonuses in this game. I think it's very likely pink wanted it to himself, saw red cap in there, and got mad so he capped in it himself to spite him.
@Gary-zt9cp8 сағат бұрын
😊crazy game 😢😮
@besterx16588 сағат бұрын
Poor white 😂😂
@C_money8 сағат бұрын
Buddy was so confident and then got hit like a wave 😂
@zhaunfouche87099 сағат бұрын
I can't dance so the most I can do is try boost the KZbin algo-rhythm
@C_money8 сағат бұрын
Thanks Zhaun!
@bramber09 сағат бұрын
The river town maps neet portals to be a little fun to play
@C_money8 сағат бұрын
Portals for sure make these ones really interesting!
@Gary-zt9cp9 сағат бұрын
26:35 if you dont trade the joker not necessarily would you get the card you received. I believe 😊
@C_money9 сағат бұрын
I didn't have the trade on 4 without the joker, but I did get an artillery after which is a bit sad since that would've been the trade on 5 without the joker. Although I couldn't be 100% certain white wouldn't bot out had I not traded.
@Gary-zt9cp9 сағат бұрын
@@C_money true. just taking into account their card randomizer, number of players remaining, cards taken, not taken, trades.
@aniangambos371611 сағат бұрын
Really nice and informativr to learn about cardblocking on both sides :D
@C_money8 сағат бұрын
Glad that it helped! Thanks for tuning in!
@rwellsjr22Күн бұрын
Super Mayor is about to learn what fiduciary means.
@AllonSymКүн бұрын
i really love this series. people usually play with the same 5-6 maps at max. seeing the same settings in different maps & how the game goes is interesting imo
@C_money8 сағат бұрын
Glad you're enjoying! They're probably my favorite videos to make!
@Gary-zt9cpКүн бұрын
😮
@davidholland4713Күн бұрын
Well explained on the card-blocking and resisting a card-block. At 47:38 you have the full card-block as orange is on 2 cards. Orange then sacs into your block on the left and pulls off to 84 on the right to try to get a card off the 50 stack. You have 115 trade. You show off the high 0% roll on a stack next to cap, which is necessary to avoid opening the cap and giving orange a card off the cap. Also manuals to get orange's stack as low as you can in the time you have without costing you extra troops. That's because 0%ing a very small stack is inefficient because you could lose too many troops, manual is safer. Beautiful, but orange played their turn well to give you the maximum trouble and cost you troops, hoping you'd mess up. On the next turn orange deploys without attacking and pulls off to 170 from left cap. You assumed that cap was low because it was a fast fortify but orange tricked you with a hidden stack. When you have the full block and the opponent has no trade and you have a card to take without opening a cap, you should not make any assumptions and just take the card and keep the block on, especially in fog. You're only in a better position once you've had a trade and the opponent hasn't, and you should walk the block forward without opening caps whilst you can, building up a large stack on the position getting closest to their cap so that, hopefully, when you're forced to open that cap you have enough for a brute force block, or at least can prevent them stealing a cap. Your opening the cap was a big mistake that let them steal a cap and get cards. Oops! Don't underestimate the opponent. But this shows how tricky blocking endgames can be, especially in fog when you don't know the opponent cap totals. You were in a difficult card-block situation, since the opponent had more troops than you at the start. Lucky they didn't start blocking you and force you to reverse them, that would be their best play, but they played quite well otherwise with their hidden stacks, although they took too many territories making it possible for you to walk the block and keep it on without opening a cap. You spotted your mistake, and lucky for you they made a bad play and took too many territories to break, which is wrong-headed since trades are so much higher than bonuses and all that matters is cards and position, holding caps. They were forced to lock their cap to get a card, and didn't have enough to steal a cap and defend, but their best play was to hit one territory and leave a block there and hope for the trade on 3 they actually got to be able to steal a cap. If they'd had no trade on 3 they were lost by this play, giving you lots of safe cards and trades without opening their cap. But even stealing your cap was too expensive for this left cap to defend both caps and they lost their troop advantage here. But you then made the mistake of opening the other cap to check it, giving your opponent more options. So not a perfect display. Orange's play in taking bonuses isn't the best, but does cause you problems in having to bring off more troops to block or risk giving orange cards by breaking, so it's not bad, especially if they don't have an infinite-scroll mouse to make lots of blocking stacks and split between caps. But it only delays the inevitable if they don't card-block you, so they're hoping you make a big mistake and miss a fortify. Them having so many trades on 3 was a nightmare for you, which is why you don't start a card-block until trades are high enough and you have more than a trade on your important caps, so you can afford to reconstitute a full block after a trade on 3 breaks it. Orange kept the game going longer than needed, when they were on one cap against a full block they should have fortified everything off, but some players are stubborn, especially if they ever had the troop lead in the game.
@C_moneyКүн бұрын
Well analyzed, David. I definitely underestimated this player when that 170 stack came out. Later on when I ended up taking that capital, I noticed he was trying to reconstitute another hidden stack back there, as well. Lesson learned as far as opening caps up like that!
@geode_VКүн бұрын
Good game! A long grind to get rid of them, but a well organized attack in the process of it. You even leveraged that early 2nd position bonus pretty well! I must ask though, why not just take all of your troops around 15:00 and place them on the territory left of the bridge? You’d likely have double of any of your opponents there, and the trades aren’t worth enough to make the difference to break through. Next turn push through the rest of the way and you likely can finish things shortly thereafter no?
@C_moneyКүн бұрын
From what I could tell early on, it felt like white was playing a pretty smart game. The only board vision I had was within the bonus that I took initially, so I wasn't positive which territory his cap was on. For all I knew, it was the territory right next to the bridge bonus. Sure, a block from him would be tough to outpace my caps, but I never want to underestimate my opponents' actions. White could have just sacked his cap into me in that instance and hoped orange spared him, for example. Certainly a play to consider, but I never like committing all of my troops off capital just in case someone does something rash that opens the door for the other players. Instead, I left myself cards in case I ran into a white capital that was bigger than I was expecting it to be.
@geode_VКүн бұрын
@@C_money Fair enough I suppose. A trace more risk might've gotten the game done in under half an hour, but might also have ended in a disastrous doubletap. I can understand not wanting to take the risk on it. Quite the chokey snowball this one can be. Excellent cardblock on your part, and insanely good luck on theirs to be getting so many favorable cap rolls and sets on 3. Well fought!
@WilliamGAКүн бұрын
People can’t complain this time 😂
@arthurenglert3160Күн бұрын
Hello there! Excelente video lenght! P.s.: just joking
@abrahamklafter9083Күн бұрын
9:46 Boom, Boom, Boom, Boom, then BoomBoomBoom
@C_moneyКүн бұрын
"Alexa, play BOOM by X Ambassadors"
@davidholland4713Күн бұрын
Not a lot of good neighbour on these settings! Ha ha! Your opponents self-destructed playing emotionally, but you made some excellent positional plays to set up kills. Well played.
@bramber02 күн бұрын
You had a 1 turn simple world match whit manual setup and caps So it is your 2nd or 3rd shortest game
@C_money2 күн бұрын
@@bramber0 Think that was a 1v1 game if I remember correctly so I’m not sure how much that counts
@AllonSym2 күн бұрын
his name is c_money. he's the fastest risk player alive 😂
@Gary-zt9cp2 күн бұрын
Bobby Fisher in his famous match vs Boris Spassky said, Iceland is inadequate because there are no bowling alleys😊
@Batos412 күн бұрын
First video I've watched in a while at 1x speed. Had to finish my cereal.
@ep44032 күн бұрын
You watch prince vids lol
@C_money2 күн бұрын
I’m not sure I follow 😬
@WilliamGA2 күн бұрын
2:48 the turns have tabled indeed 😂
@digitallic2 күн бұрын
When I see money, I only C_Money!
@C_money2 күн бұрын
😂😂😂
@machonemarvel2 күн бұрын
What do you think is the best game mode for grinding? I absolutely love meta settings adv europe but it always stalemates and turns into 2 hour games. Ive been doing Prog Classic World Dom easy to win and can do games in like 15 minutes
@gorgesmith81022 күн бұрын
Progressive world domination matches tend to end quickly but they can be spawn dependent.
@C_money2 күн бұрын
It's a toss up between meta EU and progressive world dom on a 50-60 territory map in my opinion. I think classic prog is a little too small for players to mess up consistently if they're any good. Meta takes longer, sure, but the best players prevail for frequently. I recommend playing with neutral AI on caps and automated on progressive world dom. Neutral AI on caps will definitely save you some time and still let you capitalize off of mistakes by your opponents without having to deal with giant bots that randomly favor turn order.
@MrSeathDarcstar2 күн бұрын
Welp, I didn't even finish my McMuffin. LOL
@C_money2 күн бұрын
Hopefully it tasted good!
@arthurenglert31602 күн бұрын
That was fast as fast can be. Could'nt finish my morning coffee, but was the best 11 minutes so far
@C_money2 күн бұрын
Go check out some other videos if you've missed em! I'm too fast today!
@arthurenglert31602 күн бұрын
@@C_money Yeah, i'm following the playlist, i'm at video 180 out of 300 something
@geode_V2 күн бұрын
Happy Monday! Never played this map, but man will that be a short batch to film when I get around to it.
@C_money2 күн бұрын
I've played a 6 player game on this one where I was in the sixth position and was killed before my first turn haha
@geode_V2 күн бұрын
@@C_money I think I know how I'm going to go hunting for that Achievement. ;-D
@davidholland47132 күн бұрын
Well done reverse card-blocking a player with a lot more troops than you. Fortunately, you had very strong caps with more than a trade on, so you could withstand the odd trade on 3 and cap hit from them, and you preserved your troops and future cards much better than red, who oftentimes took lots of territory giving you extra cards, without taking a cap to give themselves more cards. Since they had more troops, they eventually took one of your caps but you made sure it was the worst one giving the fewest cards. You had to force them to close it when they had no trade, whilst not wasting offcap troops when they had a probable or definite trade on 4 or 5 by hitting red stacks and bringing back a stack of your own to cap. Patience is key, and if the opponent has less of it and takes too much when they should take one territory, it helps you set the block and when it's complete roll it forward without opening caps, using the extra cards they left by being greedy. Well played.
@shannonfenger19362 күн бұрын
wow gg on getting back to grandmaster a long but satisfying ending
@lexolex-wv7xi2 күн бұрын
Great game
@QuadraticKelp2 күн бұрын
Yo Gabba gabba
@perrybb22 күн бұрын
46:52 imagine how terrifying it must have been for red to come out of his hidey-hole just to see a stack right behind him that is twice his size.
@C_money2 күн бұрын
Must have immediately realized his fate was sealed that's for sure