I always wanted to play minecraft except it's a fever dream and your brain hurts edition
@solsol95152 күн бұрын
The motion sickness dimension
@insanelyheinousbeefer4 күн бұрын
the only one of these that didnt make me furious and nauseous was the teal room, because "oh hey, thats just animal crossing"
@van41954 күн бұрын
i'm drunk and this is fucking amazing but i also can't stop laughing
@injuringflea727yeet4 күн бұрын
Woah.
@Kingofcarbsyes5 күн бұрын
I thought I had trypophobia
@chaosruby97925 күн бұрын
i forgot why i'm watching this video, this isn't even close to what im currently learning in math in the slightest, relationships in patterns explained using tables, term number and term value
@kozmobluemusic9 күн бұрын
why was i expecting jazz music to play over this
@DevWolf319 күн бұрын
I got hypnotized by this video.
@notokek10 күн бұрын
Imagine looking at it in VR
@petrasfurtado10 күн бұрын
It's amazing, but sometimes I feel like my eyes (or my brain) are bleeding out, the more I kinda understand what I see.
@AltrrxOfficial12 күн бұрын
also cool video
@AltrrxOfficial12 күн бұрын
i made a video demonstrating the noneuclidean hyperbolic plane
@kilianfolger531312 күн бұрын
"You had better follow us, we don't want you to get lost here." I'll be having nightmares of that tonight.
@phu00413 күн бұрын
I am curious what kind of accent is this?
@sayoksarkar110614 күн бұрын
The way I skipped to the end to get back to my Euclidean world 😅
@tylerwilliams3316 күн бұрын
Taking shrooms then tripping and falling into the tezzeract.
@FraktalyFraktsal202417 күн бұрын
cool, i understand what's happening.
@stefankrause513818 күн бұрын
that was an 8 minute Salvia-trip
@AnassAttak18 күн бұрын
the video was truly inspiring, thank you !!
@CSelH19 күн бұрын
Ya best start believing in non-euclidian worlds, lass, cause yar in one!
@Jar.Headed19 күн бұрын
I wonder what S*E*H would look like, with 1 spherical dimension, 1 Hyperbolic, and 1 Euclidean. Would really like to see that!
@ZenoRogue19 күн бұрын
Geometry specifies how two dimensions interact. so S1, E1 and H1 is the same thing. And x means that the dimension between components do not interact (i.e., in Euclidean way), so you just get Euclidean space.
@AltrrxOfficial22 күн бұрын
zeno, can you read my other suggestion comment?
@ZenoRogue22 күн бұрын
Which one? (try joining the HyperRogue Discord server, that is better for conversation)
@AltrrxOfficial22 күн бұрын
zeno, noneuclidean portals demo restricts me to the current geometry
@ZenoRogue22 күн бұрын
In what way?
@AltrrxOfficial16 күн бұрын
@@ZenoRogue its teleporting me back to the current geometry, when i go thru a portal it flips me and teleports me back to current geometry, example: if i want to go from H3 to H2 Bring, it will flip me 180 degrees and teleport me back to H3
@AltrrxOfficial16 күн бұрын
@@ZenoRogue second notification incase you accidentally close first one :D
@AltrrxOfficial23 күн бұрын
zeno, im lagging a lot in rogueviz demos, how do i stop the lag?
@ZenoRogue23 күн бұрын
You mean low framerate? * Some demos are just slow (the videos are not rendered in real time) * either for a good reason (generally, rendering non-Euclidean geometries is sometimes very hard computationally) or because they have not been optimized well * if you have bad hardware (CPU/GPU), they might work better on good hardware * it is often possible to reduce the quality -- which improves the framerate but has its costs (for example by reducing the rendering range by pressing '1' 'r' )
@AltrrxOfficial22 күн бұрын
@@ZenoRogue also in the non euclidean portal collection its restricting me to the current geometry, how do i disable it?
@AltrrxOfficial24 күн бұрын
please make an horosphere explroring thingy i love being mindbent
@ZenoRogue22 күн бұрын
That is not a very specific description...
@raphaelargus298424 күн бұрын
If you get to the end you find Cthulhu.
@AltrrxOfficial26 күн бұрын
note that at 2:20 there is a inversion pattern where z (the complex plane) is z^-1.
@AltrrxOfficial26 күн бұрын
great video (the noise is killing my ears)
@AltrrxOfficial26 күн бұрын
so can you make an sandbox that lets you modify the geometry like in the video? like this gui _______________________________________ | X multiplier : 0.5 +------- 1 | | Y multiplier : 0.5 +------- 1 | | Fold Y? : [ON] - [OFF] | | Fold X? : [ON] - [OFF] | | _Custom X/Y formula? : [ON] - [OFF] _| because im curious if i can make spherical geometry and more :D and the custom x/y formula would change the x/y multiplier 2 an formula input that would have a default euclidean formula and u can modify it with variables NORTH, SOUTH, EAST, WEST, UP, DOWN and start = (x,y,z) example is (x,y - north*z)
@ZenoRogue22 күн бұрын
The problem is that (in the current implementation) modifying the geometry this way needs recomputing some stuff, which takes some time.
@nekomimicatears26 күн бұрын
KZbin?? What???
@FraktalyFraktsal202427 күн бұрын
Thought it was spherical-hyperbolic anonymous cylindrical geometry
Some patterns look like the elephant valley of the Julia set.
@VitorMiguellАй бұрын
What is this music bro😂
@JabberwockybirdАй бұрын
yidle-diddle-didle-didle man
@akeem2983Ай бұрын
I accidentally discovered something like this when playing with Hypermine! This game could be configured to not use air resistance in its physics. If the player will jump from a tower or a hill too tall while air resistance is disabled - while falling the player may miss the ground and start to perpetually fly in some sort of an orbit "around" the ground, despite the fact that this ground is actually flat! Well, mostly flat - it has hills and stuff. Weirdly, when left flying this way, the player will slowly raise both its "apoapsis" and its "periapsis" if these words are even suitable here, I guess they raise because of slight imperfections of gravity calculations that result in slow accumulation of speed by the player
@KyozАй бұрын
🤍
@kozmobluemusicАй бұрын
non-euclidean geometry is literally math on drugs
@AltrrxOfficialАй бұрын
Gimmie space The space in question:
@bigtonithegreatjamboni9850Ай бұрын
Can you make a non-euclidian butt?
@nathankoziol7368Ай бұрын
Holonomy in the hyperbolic world
@romashkahehe6270Ай бұрын
VERY COOL GAME!!! With each new discovery, the unknown becomes more and more!! So many locations and different mechanics...
@RaelNikolaidisАй бұрын
So, in String Theory, all those different curled up dimensions? These are them. 😊
@justawhimАй бұрын
I am wondering how the game engine is storing the coordinates and rendering these. ray tracing magic? And how would gravity work ?