Non-Euclidean brains
17:51
3 ай бұрын
The Biggest Boss Monster Ever!
11:31
2 жыл бұрын
Nil Rider Trailer
1:10
2 жыл бұрын
Nil geometry explained!
7:16
2 жыл бұрын
Portals to Non-Euclidean Geometries
8:32
Non-Euclidean Retro Platformer
1:55
2 жыл бұрын
Semi-Euclidean Portals
8:46
3 жыл бұрын
Non-Euclidean geometry AND portals!
9:48
Too many shapes to see all of them
1:01
14400-sided die
1:00
3 жыл бұрын
HyperRogue non-Euclidean VR demo
2:06
Non-Euclidean recursive house
1:06
3 жыл бұрын
Imprecise Birds
1:03
3 жыл бұрын
Spherical Portal
1:40
3 жыл бұрын
Self-Hiding Knot Portal
0:51
3 жыл бұрын
Blocky Knot Portal v2
1:42
3 жыл бұрын
Blocky Knot Portal v1
1:34
3 жыл бұрын
hyperbolic spirograph
4:32
3 жыл бұрын
Bringris Trailer
0:37
4 жыл бұрын
Пікірлер
@krunkle5136
@krunkle5136 3 сағат бұрын
I love the different music tracks, they're all pretty chill.
@Aivenberg
@Aivenberg Күн бұрын
Falling infinitely.
@Stephen_Strange
@Stephen_Strange 4 күн бұрын
WOAH - I was expecting ENA to jumpscare me in this place.
@andytruong4757
@andytruong4757 5 күн бұрын
“As you can see, these heptagons appear to split into rings.”
@bopakboom2819
@bopakboom2819 5 күн бұрын
i dont like this, im scared
@robertjjack
@robertjjack 5 күн бұрын
I've been waiting for 2 minutes for the gif to end.
@StopYFGA
@StopYFGA 6 күн бұрын
Red Troll and Dark Troll isn't a true Troll but Vine Beast, Ice Golem, and Gargoyle is a true Troll
@JohnPaulBuce
@JohnPaulBuce 9 күн бұрын
😵‍💫
@MichaelDarrow-tr1mn
@MichaelDarrow-tr1mn 9 күн бұрын
also we're 1 block tall rather than 2
@DefaultFlame
@DefaultFlame 11 күн бұрын
H2xE and non-isotropic hyperbolic make me feel vaguely nauseous, like my sense of balance is off.
@__________________________hi52
@__________________________hi52 12 күн бұрын
What if light was in lines in nil
@CarbonScience-q7l
@CarbonScience-q7l 16 күн бұрын
"this is not Minecraft" I am steve
@FUN_gun1914
@FUN_gun1914 17 күн бұрын
no no no no NO NO NO *NO NO NO NONONONONONONONONOONONONONONONO*
@FUN_gun1914
@FUN_gun1914 17 күн бұрын
yay, four-dimensional hyperbolic space! 😵
@snacku7
@snacku7 17 күн бұрын
Is a gyroid intrinsically flat?
@snacku7
@snacku7 19 күн бұрын
Is this construction in E3 space?
@ZenoRogue
@ZenoRogue 19 күн бұрын
As the description says, this is a buggy quotient space of stretched PSL(2,R). (So, no.)
@snacku7
@snacku7 19 күн бұрын
At first it seemed Euclidean except for the twisting
@Swingylad
@Swingylad 20 күн бұрын
i want to go to a hyperbolic mcdonalds
@naufalnasuha700
@naufalnasuha700 21 күн бұрын
0:13 What is the music name at the start
@ZenoRogue
@ZenoRogue 21 күн бұрын
This is the R'Lyeh theme from HyperRogue soundtrack.
@naufalnasuha700
@naufalnasuha700 21 күн бұрын
What is the music name?
@ZenoRogue
@ZenoRogue 21 күн бұрын
This is the R'Lyeh theme from the HyperRogue soundtrack.
@CorruptMem
@CorruptMem 23 күн бұрын
This is really cool but I don't get why straight lines seem to curve in this visualisation. Shouldn't straight lines stay straight?
@ZenoRogue
@ZenoRogue 23 күн бұрын
Not necessarily. A straight line (also called geodesic) is essentially the shortest curve between points. We are in non-Euclidean geometry, so the length of curves is measured differently. The visualization is based on the assumption that the light travels in straight lines. We can imagine our screen as a small rectangle close to the eye E. To render a point A, we draw a straight line connecting A to E, check where this line intersects the screen rectangle, and A is rendered there. (That is how the usual linear perspective works.) So now if you have a segment AC and a point B on it, which are projected to A', C', and B' on our screen. In Euclidean geometry, B' is on A'C'. This is also true in hyperbolic and spherical geometry, so in these geometries, the straight lines do not seem to curve. But in the hybrid geometries, such as the worlds connecting Euclidean and hyperbolic/spherical geometry, B' may end up to not be on A'C' -- this is caused basically by the geometry being different in 'x' and 'y' directions. (Probably would be easier to understand with a picture, but I hope this helps.)
@CorruptMem
@CorruptMem 23 күн бұрын
@@ZenoRogue Yeah that makes sense actually, thanks! I guess it is similar to Light seeming to follow a non-straight path around massive objects, which curve spacetime in a way that's different to where we are observing it.
@ZenoRogue
@ZenoRogue 23 күн бұрын
@@CorruptMem Yes, that is indeed quite similar. For more similarity, imagine a straight line behind a black hole (or something) -- it will no longer look straight to us, due to the "gravitational lensing". Or, try looking at some straight line through curved glass -- it will likely not look straight anymore.
@TypekMD
@TypekMD 27 күн бұрын
so perpetual motion machines are possible in Nil?
@ZenoRogue
@ZenoRogue 19 күн бұрын
The geometry itself does not say how gravity would work. With the gravity as suggested in this video and used in Nil Rider, they are possible. (But one could say that this kind of gravity does not make sense -- so it is not a problem with Nil, one could imagine weird gravity in Euclidean geometry too.)
@TypekMD
@TypekMD 27 күн бұрын
imagine: Portal™ but hyperbolic
@ZenoRogue
@ZenoRogue 19 күн бұрын
Combining multiple space-bending ideas (portals, hyperbolic geometry, 4D, etc.) in one game is probably too mind-bending. And it is not clear if there is any coolness that could be gained from that rather than doing them separately.
@TypekMD
@TypekMD 27 күн бұрын
you sound polish
@FireyDeath4
@FireyDeath4 Ай бұрын
I want to see a version of this with some irregular shape(s), like a torus, a Euclidean plane with a wormhole... maybe even a Klein bottle (I dunno if I can really think of other examples at the moment). The principles of each projection method seem like they should be generalisable to any surface, even if the results look strange I thought about this after thinking about how I'd render curved surfaces from the perspective of a top-down player character in a plane, and then deciding that the azimuthal equidistant projection would be the best before looking up what the name is. (I think it's the one where the projection has each point at the same vector from an origin as the actual surface.) You would see repetitions across a line on something like the inner ring of a torus, and you can include these or omit them
@user-ey4xf2zk9o
@user-ey4xf2zk9o Ай бұрын
I love this🙂
@snacku7
@snacku7 Ай бұрын
What was the shape at 0:11? Did it have anything to do with horocycles or horospheres?
@ZenoRogue
@ZenoRogue Ай бұрын
They are horospheres. (More precisely, their external surfaces would be horospheres if they had no holes).
@snacku7
@snacku7 Ай бұрын
@@ZenoRogue Are horospheres identical to Euclidean planes or something else, like intrinsic flatness?
@ZenoRogue
@ZenoRogue Ай бұрын
@@snacku7 Yes, they are intrinsically identical to Euclidean planes.
@snacku7
@snacku7 Ай бұрын
Can a horosphere be superimposed with a Euclidean plane or not?
@ZenoRogue
@ZenoRogue Ай бұрын
@@snacku7 Not sure what you mean... there is an isometry between them (when the distance on the horosphere = the length of the shortest path on the horosphere, not through the hyperbolic space it is in).
@axelinedgelord4459
@axelinedgelord4459 Ай бұрын
why is this triggering my arachnophobia
@snacku7
@snacku7 Ай бұрын
Nil?
@ZenoRogue
@ZenoRogue Ай бұрын
This is twisted H2xR (Nil is twisted E2xR).
@snacku7
@snacku7 Ай бұрын
@@ZenoRogue Twisted? What does that mean?
@ZenoRogue
@ZenoRogue Ай бұрын
@@snacku7 Basically the same construction on Nil but the NESW plane is hyperbolic instead of Euclidean. (We talk about Nil in "Nil Geometry Explained" and twisted in general in "Geometry with a Strange Name")
@snacku7
@snacku7 Ай бұрын
@@ZenoRogue Wait, isn’t E2xR just E3?
@ZenoRogue
@ZenoRogue Ай бұрын
@@snacku7 Yes, it is. (But I think "twisted AxB" is better to understand as a single operation, not as AxB which is then twisted.)
@kimberlygause
@kimberlygause Ай бұрын
💓
@saltypickles-p9c
@saltypickles-p9c Ай бұрын
when you wake up after too long and your brain is still in dreaming mode
@jacobr5934
@jacobr5934 Ай бұрын
All your videos remind me of my DMT trips. Do you think DMT lets us see into the 4th dimension?
@jacobr5934
@jacobr5934 Ай бұрын
IYKYK
@AntoineVanGeyseghem
@AntoineVanGeyseghem Ай бұрын
🤯
@emory5533
@emory5533 Ай бұрын
Omg, the sequel
@Pink3h
@Pink3h 2 ай бұрын
This is super interesting, and it instantly reminds me of Carl Sagan's talk about the dimensions and the shadow of a 4th dimensional cube (tesseract) in the original Cosmos series - kzbin.info/www/bejne/i5-4g3iieN96mZIsi=0xk4AAis0HMOg8yp
@The8thOpening
@The8thOpening 2 ай бұрын
It's so nice to hear a good explanation of SL2 geometry; I've been unable to find one anywhere else. I would love to learn more about the connections of the other thurston geometries connections to group theory.
@The_caredreamer_new
@The_caredreamer_new 2 ай бұрын
Bro makes an ENA ahh location
@Sockratees-i6j
@Sockratees-i6j 2 ай бұрын
Geometry has such fascinating patterns and some can still prove to be infinitely confusing.
@zeotex2851
@zeotex2851 2 ай бұрын
Please consider making 3D KZbin videos, they could be watched in VR which would be great for intuition <3
@ZenoRogue
@ZenoRogue 2 ай бұрын
We do have some VR videos on our channel. But not many people have the VR hardware so it seems better to concentrate on those who do not. (VR video seems better for videos which are mostly 3D visualizations, like "Portals to Non-Euclidean Geometries" which has a 360° VR version -- here we have lots of elements which seem better shown on flatscreen)
@billtree52
@billtree52 2 ай бұрын
When you can go anywhere, you go nowhere
@denis_smusev
@denis_smusev 2 ай бұрын
I like your channel
@random-4281
@random-4281 2 ай бұрын
nice cat what breed are they?
@beaclaster
@beaclaster 2 ай бұрын
this feels like a tkmiz work
@ZenoRogue
@ZenoRogue 2 ай бұрын
Which one? We googled tkmiz and we see no obvious similarity.
@Air-wr4vv
@Air-wr4vv 2 ай бұрын
Wow wtf it's beautiful
@snacku7
@snacku7 2 ай бұрын
Did you make the background music?
@ZenoRogue
@ZenoRogue 2 ай бұрын
The authors of the background music are credited in the description.
@snacku7
@snacku7 2 ай бұрын
Nvm it’s hyperrogue soundtrack
@Guys-s5v
@Guys-s5v 2 ай бұрын
this video hurt my Euclidian brain
@ShimrraShai
@ShimrraShai 2 ай бұрын
Found this after your other video and ... wow. The inhabitants of Waterfall live in a constant state of psychedelic trip, realized physically due to the form of their strange world, as opposed to psychologically within their brains. It is interesting that it looks so different from the perspective you'd think from the painting, which makes me wonder if it is possible to set up a camera of some kind within this space that would, at least from a distance, take a picture that looks like Escher's version (would also be interesting to see how it changes as that camera is brought closer, if it is, in fact, possible). It makes sense though that it would have to look trippy like this once you "get on the stairs" because somehow the seemingly contradictory descent and looping perspectives have to reconcile, and obviously that ain't going to look like anything in our real world.
@ShimrraShai
@ShimrraShai 2 ай бұрын
ADD: It's actually _Ascending and Descending;_ not _Waterfall._ My bad. Wondered why there was no water. And that's why the video is named as is! But would definitely like to see if _Waterfall_ proper is possible too (if not in this then in some more elaborated kind of geometry? As I note there are also the perspective-bending pillars going up to "support" the "canal", though I suspect we can just consider the whole thing abstractly to be a couple of Penrose triangles suitably joined [i.e. one side is the columns, the other two sides are the canal] so it _should_ still work particularly given Nil is homogeneous, even though not isotropic ...), and to see how a boat going over that rapid would behave.
@ShimrraShai
@ShimrraShai 2 ай бұрын
What's amazing is that in this world where Penrose's triangle and the stairs and Escher's painting "work", the "people" would not SEE them the way they are painted!
@FireyDeath4
@FireyDeath4 2 ай бұрын
I suddenly have the idea that birds in strongly non-Euclidean divergent geometries would evolve to grow tiny long and thin arms of some sort that they can use to hold onto each other and make sure they don't drift